Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 5-3-04)
Strikke wrote:
If you think mounts were used "more than vehicles for land transport" in the movies, I would say you didn't watch the same movies that I did. I could say the same to you! I am not even mentioning the ramdom species you see on mounts, the majority of racers on the mos Espa circuit arrived on mounts or used beasts of burden to carry their equipment. Star Wars is full of creatures, you just have to open your eyes. I didn't say that Star Wars wasn't "full of creatures", I said creature mounts were not the preferred form of transport and I stand by that. For the 'technologically advanced' parts of Star Wars, vehicles were the first choice - heck, even that poor, backwater,hick Luke had a landspeeder. Mounts had their places - but those places were usually dictated by economics or special conditions.
EXACTLY!!!
Dathomire mounts are used (Rancor mounts), Tat Mounts are used because of the sand that gets into the mechanics of vehicles makeing them harder to maintiain. Courscant is a techno beheamth so there is little to no remaining wildlife left. There are certain places that mounts are used more than vehicles and so it should be with this game!! Certain cultures also shy away from vehicles.
Little known fact about banthas they form a bond with their riders. If a tuskan ever died their bantha usually went crazy and had to be killed. If a tuskan's bantha died they went into the desert to die, or bond with another bantha, (if their dead bantha "willed" it) So technically no matter how cool they are there should be no bantha mounts.
So, instead of giving mounts artificial bonuses(running up hills faster than aanti-grav speeder that isn't affected as much by terrain as a bi or quadraped running ON the ground) - why not just make repair costs higher and condition loss greater for vehicles on planets like Tatooine, to reflect the fact that vehicles take more wear-and-tear there and cost more to fix?
taloncard wrote:
Strikke wrote:
If you think mounts were used "more than vehicles for land transport" in the movies, I would say you didn't watch the same movies that I did. I could say the same to you! I am not even mentioning the ramdom species you see on mounts, the majority of racers on the mos Espa circuit arrived on mounts or used beasts of burden to carry their equipment. Star Wars is full of creatures, you just have to open your eyes. I didn't say that Star Wars wasn't "full of creatures", I said creature mounts were not the preferred form of transport and I stand by that. For the 'technologically advanced' parts of Star Wars, vehicles were the first choice - heck, even that poor, backwater,hick Luke had a landspeeder. Mounts had their places - but those places were usually dictated by economics or special conditions.
EXACTLY!!!
Dathomire mounts are used (Rancor mounts), Tat Mounts are used because of the sand that gets into the mechanics of vehicles makeing them harder to maintiain. Courscant is a techno beheamth so there is little to no remaining wildlife left. There are certain places that mounts are used more than vehicles and so it should be with this game!! Certain cultures also shy away from vehicles.
Little known fact about banthas they form a bond with their riders. If a tuskan ever died their bantha usually went crazy and had to be killed. If a tuskan's bantha died they went into the desert to die, or bond with another bantha, (if their dead bantha "willed" it) So technically no matter how cool they are there should be no bantha mounts.
This may have already been asked or may not even be heard but here is my idea! Why can we not get artisans to build vehicle repair kits for the times that we r hunting on planets without garages. I mean the animals can sometimes destroy your vehicle and it really sucks to have to walk back to a star port and fly to another place to get your vehicle repaired and waste half of your buff by the time its all said and done and finally fixed. So this was just a thought and in no way to assist any class over another so what do u guys think?
Ricven
Cafa wrote:
LeBob wrote:
ElvisTheKing wrote:
Devs, why not take some polls on the starport wait issue? You could manage this easily within the forums so we can all see the percentage of people that want starportwait times at 10 minutes and starport wait times at 5 minutes.
I personally think that the 10 minute wait is too long and that there is no immersion taking place.
Thanks.
that might be a little scewed since many people have five or six accounts, and I don't think the devs are usually interested in raw numbers, but the actual content of the opinions held...
Okay, my FAMILY has 7 accounts and we all use them. I'm the only one that posts on the forums however.
We ALL want to log onto the game and play it, not stare at the ticket taker.
The other night I had 2 hours to play. Resources shifted. 1 hour 15 minutes of that play time was spent in spaceports. It was not fun, I did not care about "immersion" and I missed a really good set of hunts because I had basically 45 minutes to survey and plant for 3 resoures on 3 planets. I save ALL my 9 minute and up screenshots at the ticket holder. I have over 24 that actually say 10 minutes and 0 seconds.
10 minutes <> FUN
I did not say that I do not agree that something should be done about the travel times. I simply said that a forums poll might be skewed.
LeBob wrote:
TH
is the new dead-eye schematic going to make it into the ID mini-publish?
thanks
____________________________________________________________________________________
LeBob wrote:
will the Hutt Casino be a player city building?
or an NPC building?
ALSO
TH and/or Q-3PO or whomever ![]()
I saw that we veterans are going to get some special items and smth about an exclusive SHIP IN JtLS?!?!?!![]()
o.O
MY QUESTION: Will those of use that bought the Special Edition of the Core Game have any sort of cool thing, in JtLS, similar to the 3 unique and exclusive Visors that we have in the Core Game?
thanks alot
SamuraiPanzer wrote:
No other profession in the game has suffered as many nerfs already as this profession.
I've cross-posted this in the Ranger forum. I apologize to those who have already read it.
TH,
Two things:
1) Can you tell us why on the SE pics the all TIE engine flaresare showing on the reactor and not on either side as they should be. Any chance this can be corrected or an explaination giving for the continuity change.
2) Re: the harvesting and trapping modules. Rangers and Scouts have given the developers a long list of the things we actually want. Why therefore are you adding things we have not asked for and we we're never consulted about especially given the amount of effort that was put into the proposals.