Development Cycle Archive

Thread: Design Topic: Player City locations

Dwason
Wed Oct 29, 2003 7:12 pm
#92

I do not ever intend to join a city, since I dont want to pay any more of my hard earned cash on taxes. I am alsorather pissed about the fact that people will be able to bully other players out of their homes, if they dont want to join the player city.



Vode An!
ShaneMcMahon0
Wed Oct 29, 2003 7:14 pm
#93

----Yes I think people will move to cities since they will be even closer to a shuttle port..... right now people are still a good 1000 m from a shuttle port or more


----Already have plans for a city. We already have a map, www.SWGMidgar.com if you want to look at it..... we planned to be far away from the major cities so people wont build in our town unless they want to be apart of the town.


---- Since I partly run the city, I wont be moving to another one... but the goal of the city is to have a place for a good amount of cool people to hang out at and have things right there for convience... we accept all professions and all factions.... only requirement is for the people to be a good gamer (good as in not mean, not a jerk)


---- For motoviations... I plan on trying to get the shuttle port to be the first thing up and running... second thing will be the Wall Market (Midgar Mall.... all vendors place in one spot/one house)


---- I think the most motivation to join a city would be the size, and how the members of town act (some guilds have all cool people, some have a bunch of jerks)



hope this helps Q.... post more about player cities please!




SWG Name - Jine Ires Server - Lowca Professions - Master Architect, soon to be Master Urban Planner
Grand Admiral, Co-Founder, Midgar located South East of Theed on Naboo at -3754, 2249

Join the town of Midgar, Website - http://www.SWGMidgar.com
Trynian1
Wed Oct 29, 2003 7:18 pm
#94

We have discussed thi with our PA and the real result is wait and see how they work.


We may start one ourselves in a remote area. But that depends on how demanding the path is to do that, and if any are willing to take it. I think you will not see the amount that you would hope since it looks like it will require someone to change proffession to something that sounds more like a job then fun to me but we will see.


If not we have discussed a combined city with other PA's that we get along with.


Beyond that we will jusmake a group decision to join up with another existing city.


Either way weplan to go remote since the biggest reason to be close to town for us is just the runnning thing.



FeydSWG
Wed Oct 29, 2003 7:23 pm
#95

My organization is already in full city prep... we've moved most of our homes and other structures to a relatively remote area (roughly 3.5km from a major npc city). We wanted to be far enough away to avoid overcrowding, but still be close enough to travel without a shuttle to the starport city (via mounts/vehicles when available).


We're excited about many of the coming features (shuttleport, cloning center, bank, merchant tents, zoning restrictions, and the politics).




Feyd
Architect / Shipwright / Bounty Hunter and Scoundrel
playing since Sept. 2002 - Beta 1

Outland, Naboo | Eclipse server (7000 3600)
FeydCo Vendors located in the Outland Mall (6915 3600 by shuttleport)
Ships / Parts~Houses~Vehicles~Weapons & more...
OutlandEclipse.com

SwiftDist
Wed Oct 29, 2003 7:57 pm
#96

I have a question and Idea about Player Cities. Who is going to receive the money that gets spent going to a player city shuttleport? Would it be reasonable to let the money go into that particular cities city bank account? And my idea also with the shuttle ports would it possible to let the architects who craft said shuttleports a certain percentage of the funds used to travel to the shuttle port? Anyway just curious.



SwiftD
Eclipse
"I'm a mog half man half dog. I'm my own best friend"-Barf Spaceballs
Zenmetsu
Wed Oct 29, 2003 8:13 pm
#97

<NIO> Northern Imperial Outpost is a Player Association that is located 2600m North East of Theed, Naboo. We are gonna be a player city and we are planning to have all the player city perks. Our actual city plan isn't complete but is in the works. I think that 2600m is remote enough for a shuttleport. Also we are an Imperial guild and are currently accepting members. If you would like to join contact Gerrard or Zenmetsu in an in-game /tell or mail. Also we are on the server Bria.




..::Church Blue::..
..::Rifleman::Swordsman::Crimelord::..
..::House An'geles::..
..::Naritus::..
Vindictus
Wed Oct 29, 2003 8:29 pm
#98

On Gorath, the Lost Order of Akalabeth and Clan Moor have already set up a city, without the perks of course.. Far away from any NPC city... Our city is placed where it is due to its distance from any other city, and proximity to a static battle as well as battlegrounds. We are hoping that we are a frequent stop-over for many adventurers on Corellia.



------------------------------------------------------------
"Never tell me the odds..."
Splic
Wed Oct 29, 2003 8:55 pm
#99

Im gonna get novice Politician, start a small city with just a few guild members, and keep it like that till i can get a cloning facility / shuttle port... then once I hit that, I'll go big time (hopefully )


I dont really intend on goin master Politician (well maybe, I cant recall the skill tree that well)but it will be hard to get people to come to the city because it will be on Dantooine, and probably nowhere near POI's or dungeons...

YukonSam
Wed Oct 29, 2003 9:05 pm
#100

I will move my house and shop to a remote player city if the city has one important amenity: friendly, mature players who understand how to play a roleplaying game. I would sacrifice a great deal of convenience to belong to a supportive community bound by common interests and experiences.
Tal-N
Wed Oct 29, 2003 9:12 pm
#101




I’m wondering if you think new player cities will develop in remote areas thereby putting shuttle locations around the entire planet or do you think they will just start up where players already are?


Not likely, since a player city needs around 25 residents to even qualify for a shuttle port you're still gonna find them developing in areas which can be accessed on foot or hopefully by a mount. One thing you will see is cities developing around and along the shores of a body of water as people enjoy the views they provide. I have seen some players intentionally moving their pre-planned cities to new areas.. personally I picked the spot where I wanted to live in the first week and I never intend to move even if a player city springs up around me that I don't like. I will not be bullied from the land which I was the first at and have been there since the second week of release.





In other words, will you move your house to new location for a player city or will the player city come to you?


A player city has utterly nothing to offer me aside from a shuttle port which might be handy but ultimately when mounts and vehicles come out I'll be less than 2 minutes from Theed. Mission terminals? thats not how i make my money. Trainers? I'm already maxed. A crafters region with a 25% assembly bonus? Nice but I could just have a workshop in another city which I travel to in order to benefit from it however since I use factories theres not much need for the bonus. Ultimately it boils down to this.. I'd be paying taxes for things that aren't any use to me and I enjoy my current location too much.





What is going to motivate you to join one city over another?


It'd need to be a more attractive location than where I currently am, something which will be hard to top. I have a vast lagoon surrounding me on all by one side, palm trees all around, a gorgeous beach less than 20 paces away and a unspoil view of the sunrise and majestic mountains where the sunsets. It's also so far away from the city that we rarely get harvesters spoiling the view and of course we have the sound of the ocean surrounding the area. Basically if it gets any better I'll be very very impressed.







Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

Ackis
Wed Oct 29, 2003 9:22 pm
#102

My biggest concern is that to move, I have to move 250 items from house 1 and 150 items from house 2, as well I have to take all the time to redecorate.



Imperial Captain Ackis Losackego - Über f335h

ObiwaunSumboobi
Wed Oct 29, 2003 10:10 pm
#103

In response to the comment "Tat will always be a wilderness planet"


I do agree that there are many hills etc and it is hard in some spots to colonize... However, there are a few very key spots that will be easily habited. There is a pod racer track on tat do not forget.



Obi




Obiwaun of The Drakhai Stronghold
The Drakhai General Store: -3153 4865
Multi-Vendor Mall - Near Theed, Naboo
Lowca
Riis
Wed Oct 29, 2003 10:10 pm
#104

We were quite disappointed that our city will be paralyzed for an entire month before we could make it viable. As it is, when we heard that we would not be allowed to build a city near a major city (because of overlap), we dutifully packed up and moved to the sticks. It was at that point that we discovered that we would not have a shuttleport for one month. That is a very long time in this game.


I do not have an easy solution. As designed so far, Politicians have become by far the slowest levelling profession in the game by many orders of magnitude, and cities will be growing too slowly to make them viable for many groups. Out of over 50 supporters that have been called "rabid" at times, over 20 of them balked when I told them we were moving to Selonian Arch on Corellia and that we would not have a shuttleport for over a month.


RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
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