Development Cycle Archive
Thread: Jedi Feedback 6-23-04: Core Combat Change
Ramona_Garcia wrote:
SOme people don't do it cause they don't like to grind. But you can do many professions while afk... doctor, medic, entertainer, dancer, musician... even combat profs you can afk grind. There are macros for most professions.
Not everyone AFK'd every profession they grinded out. Quit lumping everyone together into the same group. I myself had to do all 32 professions. Took me almost 1 year to do them all and the only 3 I AFK'd were the Entertainer professions (Ent, Dancer, Musician). So thats 29 profession I did without the use of a AFK macro, where I actually had to sit there actively manipulating my toon. Don't tell me I didn't earn or work for my Jedi because I did.
Did I enjoy grinding? No.
I had a goal and I achieved it.It reallypains me to see people like you takingother people'saccomplishments and telling them its garbage because they put no actual effort into getting their slot. Not everyone buys their Jedi on Ebay or AFK's to glory. Their are many of us who put plenty of hard work into getting Jedi.
Message Edited by DarthGhaleon on 06-24-2004 12:44 PM
Ramona_Garcia wrote:
SOme people don't do it cause they don't like to grind. But you can do many professions while afk... doctor, medic, entertainer, dancer, musician... even combat profs you can afk grind. There are macros for most professions.
I didn't use a single crafting macro, don't belittle my accomplishment or the accomplishment of any others with your ill informed opinion. While that macro may exist, that does not mean we did it as your implying. Nordoes that mean the majority ofpeople used the said macro. While it may make you feel better to believe that other people got their jedi by macroing, some of us didn't do it and its blatantly unfair for you to even suggest it.
With that said that is not germaine to the issue of should a Jedi Knight be more powerful than any one combat class. To any who follow the star wars universe the answer to that is a hell yes. You have movies where Mace Windu takes off a master bounty hunters head in one swipe. You have Zam Russel who is disarmed (no pun intended) in one stroke of a jedi's lightsaber. You have luke skywalker taking on 10-20 people aboard Jabba the Hutt's Luxury Yacht and he was not a jedi knight yet. If this is Star Wars, then I would suggest to the devs that they need to start making it Star Wars. This means Jedi Knights are few. This means Jedi Knights are hunted. Where is Darth Vader? I remember the dev posts saying you would be hunted by Boba Fett, Mara Jade, AND Darth Vader. That has not happened yet. This also means that Jedi Knights should be much more powerful than any one master. It shouldn't even be a contest, the jedi knight wins.
Since you haven't unlocked yet Ramona and that is obvious from your opinion let me again qualifty what I am saying for you specifically. I am saying a Jedi Knight should be that powerful. I am not saying a Jedi Padawan should be.
Natanial Storm
I might agree with you that lesser jedi "in training" don't deserve to be as powerful as 4 or 5 masters, but certainly Jedi Knights do. That sir is also consistant with the Star Wars Universe. One final thing, I do agree that there needs to be something to insure that this game doesn't turn into Jedi Academy. I think that the devs should now hardcap the jedi on every server and in order for you to get a "jedi" character the number of characters on the server needs to be less than the cap.
The problem with this is that toons dont delete when accounts are canceled. Many acounts that have been closed since month 2-3 of the game are getting reopened by people, and low and behold their character is STILL there with all their stuff.
You cant put a cap on jedi/server that way else the cap will never be other than max... and if you start deleting old jedi that get canceled, it will just cause even more issues for SOE.
Either way its a loose loost situation.
Thunderheart wrote:thingy
**edit**ing beautiful. the combat rebalance will be comprised of several "thingies" which, hopefully, will accomplish something that should have been done long ago.
annelid0 wrote:
How do weapon range mods factor into this, if at all?
As it stands now a master pikeman with +150 accuracy using an LVA (roughly -30 accuracy) still misses more than a master swordsman with +120 accuracy using a 2-handed curved sword (roughly +10 accuracy).
Will a pikeman in this situation miss even more now due to the higher skill mod, despite the penalty imposed by an inaccurate weapon?
Any MHS that uses a 2 hand sword is not too bright to begin with, lets talk about PH..average at distance mod is -45!
IMO if they make this change...then they need to change range modifiers of both pike and swordsman heavy weapons into the + for at range combat