Development Cycle Archive
Thread: Publish 8.1: Image Designer Issues
- Males (human deifintely, other species, unecertain) have their faces become skeltal looking when their cheeks are adjusted.
- Occasionally, windows display clothes that were not being worn when teh ID session started. My first experience was this this yesterday. My (ID'er) window was displaying his clothing correctly, but in his window he was wearing a helmet so he was unable to see any facial changes. We closed the ID session and reopened it and his display still showed him wearing a helmet (he was not). WE closed the window again. He equipped and unequipped his helmet. Same thing when sessions was started again. I had him leave the area breifly and come back not wearing them helmet. Same problem when we opened the session again. This also happened when i ID'd myself just now. I had been wearing a leotard previously. I equipped some padded armor. About 2 minutes after equipping the armor I opened an ID sessio on myself and it showed my character in teh window as wearing teh leotard again. I closed the session. I re-opened the session and was still displayed as wearing the leotard.
I have to agree with michbacks ideas.
I don't mind the time counter too much, or rather I wouldn't if there was some compensation in the experience. I wouldn't even mind if the time stacked with the experience, if the time went down as you increased in levels... for example you could start with 1 minute and 100xp make a change hair/horns whatever &add 1 min/100xp. then change the face and add 1min/100xp.... etc... as you go up in the different skills you could drop 15 seconds, so with hairstyle 1 you would add 45 sec/100xp... if you are going back and forth changing someone's look it usually takes longer than the timer anyways.
I like the stat migration, 10 min is fine... I like to play music for my customers while they wait ![]()
The image designer profession def needed some changes and this is a good start, but nowhere near the perfect solution.... in fact I think I'll do something else until this experience issue is fixed.
Metis_Onea wrote:
Noticed this today:
- When trying to change the head size on a mon cal, it is the width that changes, not the length.
/agree
- When trying to change the head size on a mon cal, it is the width that changes, not the length.
But that would turn stat migration into something trivial. Something that previously took days now take 10 minutes, isn't that fast enough?
Plagvreugd wrote:
Just had another thought... Maybe I'm not the first to post it, but anyway, here goes:
How about it if the time it took for a stat migration decreased with your skill level in ID? So that a Master IDer would be able to do it faster than a novice. Maybe the same should apply to the timers in general, not just for stat migration...
You novices won't like this, I'm sure, but I do - or else everyone will do his stats at the novice who needs the xp and will charge less for it.
Thewt of Infinity
I'm sorry to say i have not read every response to this..........but I would like to say that .........putting a time limit on ID is one of the worst moves you could have done...........I could maybe understand 1min time limit for everything........but adding minutes as you go up..........OMG i wanted to kill my char..........very boring.......... again Just my thoughts. BTW I love this game, (other then BE and ID)....keep up the good work.
Snipya Tomussi (TWC)
Crystal Cove, Naboo -(Tempest)