Development Cycle Archive

Thread: Publish 8.1: Image Designer Issues

Gothywench
Tue May 18, 2004 10:35 am
#79



Veldcath wrote:

Server: Eclipse

Issue: Toon is 'floating' in ID windows when on Lok (the animation when in deep water at rest).

I've gone to Naboo and Coronet to see if it was just Lok. Both planets were fine. Then I went to Talus to see if it had to do with the fact that there is an ID tent on the world. Talus was fine too. When I returned to Lok, the problem was back.

-V






This happens for me also. My home base is on Lok and I'm on Gorath.




Gorath: Sti-fi Osp-ro - Domestics Trader
Gorath: Honeewoo - Master Entertainer
Kettemoor: Honeewoo - Master Entertainer
Kettemoor: Yohai Darksun - Master Entertainer

Player Spotlight 6/30/06

Greatjon
Tue May 18, 2004 12:27 pm
#80







Porcellus wrote:



In that same 2 minutes, if I was image designing, I would get how much? Let me check my numbers, but it looks to be about 100 xp.





haha classic. i sense your sarcasm. well as they say, the lord giveth and the lord taketh away. looks like SOE has given you holo emotes with one hand and stolen your time with the other.


if you want my prediction though, they'll probably take that timer away when they change the jedi path. up till now image designer was just one small speedbump on the road to jedi. once they change jedi path to quest based, grinding image designer will lose all appeal to everyone except those that actually WANT to be image designers. then they'll probably reduce or removethe timer.





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Apparently the new high-tech Star Wars toys will be in stores any day now. The toys can talk and are interactive, so they can be easily distinguished from Star Wars fans.
-Conan O'Brien
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wer454
Tue May 18, 2004 2:37 pm
#81

Overall- Awesome! Image Designers have long needed a solid market, and this created one to some degree.


But... the timer!!! Wow, what's the point? <sarcasm on> must be the Holo ID's leveling up too quickly then dropping it completely throwing the game out of balance! <sacasm off>. Plus, it is BORING, conversation or not.


Someone calculated it at 128 hours to master. I might be sterotyping here, but I don't think the average player (casual gamer, probably roleplayer)who choses and want's to be an ID is going to have the patience to go through that, especially while (like all other professions) the average customer seek's out master level skills.


I don't think that removing the timer is going to create thousand's of ID's and tipping the balance of the GCW And for those still holo grinding, it is making them do something they would rather not for longer then can be reasonably expected in my opinion (not gettin into the insanity of holo's in the first place, thats a dead issue).


Get rid of the timer!



Ha'ole Lolo /// Menehune Lolo





Ha'ole Lolo /// Menehune Lolo /// 'Ilio Lolo

12pt Master Weaponsmith /// 11pt Master Chef
Master Bio-Engineer /// Master Artisan.

Vendors at -5803 3355 Outside of Theed
All Pre-CU items 500cr or less as I restock them...

SithDoctor
Tue May 18, 2004 2:55 pm
#82

Well said Hao'le, I agree wholeheartedly. When you have limited time to play games... In game waits are the worst ways to spoil your fun. More than bugs, more than broken professions.


Fiora Lavay - Scylla

Master Entertainer, Master Dancer, Master Musician, 4-0-0-0- Image Design
RahBE
Tue May 18, 2004 5:01 pm
#83


I have an issue with this Publish. I think that taking away a players ability to migrate their own stats is wrong, and I'll explain why. I needed 400 total stat points migrated, so I head to the ID tent in Coronet since, courtesy of this publish, I can not migrate my own. The lowest price I could find on stat migration was 50,000 credits.


Let me say that again for effect... FIFTY THOUSAND CREDITS TO MIGRATE 400 STAT POINTS.


This is a license to steal for ID, and they are taking full advantage. Why can't you let players still have the ability to migrate their own stats? Treat it like a tradition exercise/watch-what-you-eat diet and the Atkins/South Beach way. You need it done right now? Go to an ID and get your head ripped off and your pocket lightened. You don't mind a slow migration that may take a week to two weeks? Go that route, and save your money. Patience is a virtue, and should be rewarded to players that don't mind the wait. I think I'll get together with all my Doctor friends and make sure if an ID wants a buff we charge 25,000 credits minimum. That's basically what they are doing to all the players in the game.


Rahb'e Lache


Master Doc / Master TK - Starsider server






Rahb'e Lache
Master Combat Medic / Master Bounty Hunter
Starsider Server

Retired Teras Kasi Master, Master Pikeman, Master Brawler, Master Marksman, Master Commando, Master Rifleman, Master Doctor, Master Swordsman
Tenox
Tue May 18, 2004 8:24 pm
#84


I just resently recieved a holocron telling me to master image designer. With the fact that I could ID my self I thought this wouldn't be too bad, I mean at least I wouldn't have to find some poor person,givehundredsof thousands of credits, to him to get master ID. But, I only get half the xp, thats fine, grind for 10 hours a day every day for 2 weeks, now that would have been slow and agonizing but the end was in sight.


Just like everyone in thisthread has already seen and wrinten, what I have writen above is nothing new. Now, I'll give it a fair chance that this is just a bug with me, but right now I gain no benifit from the ID terminals.This means that if I want to grind ID on myself I will need to spend double the time to grind it, so 1 -month!!!!!!!!! Thats of 10 hours per day, grinding on myself (ID terminals still work fine on other people). Now for some reason that doesn't seem to be right. Are the devs honestly trying to kill a profession? Also keep in mind that this development happenned today, 1 week after thisthread was created.


Please give input on this situation, I realy want to know if this is a problem with my char or program (ie. I'll uninstall and reinstall and hope its fixed), or if the devs have honestly believed that this was OK and there were for some reason too many ID's out there even after the update, that could have killed IDing. I really don't know if this is right.



____________________________________________________________________

Tenox - DJ Paddy - Sunrunner
Vicotnik
Tue May 18, 2004 11:31 pm
#85

I think that stat migrating Image Designers should charge roughly just about what master combateers can make (by doing missions)in the same time it takes to perform the stat migration. Why?


Because that's 10 minutes out of their day.


Now, removing non-ID stat migration completely might have been a bad move. They could just have slowed it down, keeping the ID migration a very good service. But SWG Devs moves in mysterious ways sometimes, or something...



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Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Veldcath
Tue May 18, 2004 11:40 pm
#86

When I was a not-quite-master CH and not-much-past-novice Pistoleer, I could make ten thousand credits in ten minutes, or thereabouts. I've heard tell of these mythical things called missions that pay thirty six thousand credits and can be soloed by a TKM or MFencer in ten minutes or a little more. I think the fair charge would lie somewhere in between that range, with allowances made downward for persons who are polite and/or have very few badges to their name (obvious new players who need a helping hand)... and allowances UPWARD for people who start off the request for a migration with a question like, "So how many houses are YOU charging for stat migration?"


I really believe that the prices we're seeing would not be so high if it didn't take ten minutes off the ID's life. Though it's probably also true that the prices wouldn't be as high if players COULD do it themselves (slowly).


Anyhow, I'd suggest people who want to discuss prices, ID-only migration and timers take the discussion to the Image Designer Profession forum - where these issues are already being 'discussed' right into the ground. Rather than here, which seems to be more for reporting bugs.


-V

Veldcath
Wed May 19, 2004 12:16 am
#87




LM wrote:


Veldcath:


On page 3 of this thread, I described as best I could what I think this bug is, and how I and my groups have been able to work around it. Reading your post, I am not sure that this bug always manifests the same way (were you soloing or were you in a group with other players?), but this is the way it seemed to work for us:





Thanks, LM, but I was solo. I would group (or not) with pets, but there were no other players involved. And I still wasn't getting payout on a regular basis.


-V
FatCat777
Wed May 19, 2004 12:20 am
#88

How bout the manifestation of the autostore bug that has always plagued us but seems to have gotten worse with the ID Patch!!!!



Kazzaar


michback
Wed May 19, 2004 4:28 am
#89


Well what to say? I just started ID before the patch and I love it. Today I was able to lvl up to Body 1...so far so good. But when I saw, that no new options for customization where added to my ID-Screen i was friggin annoyed. Wanna know why? Because it took me about two hours of id to get there (finding customers or willing vicitims, starring on id screen, nothing else - can be very unsatisfying...). And thats just row one (I am starting to feel sick, when I am thinking of getting to master).


Dont get me wrong, I dont like holo-grinding, thats why I dont do it (and the day every second person I meet is a Jedi, i will quit the game). But come on, you made the ID-Profession unplayable. I am a casual gamer, with a real life and real problems, I aint have the time to play 120 hours straight through (maybe 200 hours of regular business)....so do many other players. I bet many ppl, that thought about ID, will dont even start the profession. I suggest:


- Let the timer as it is, thats no prob for me (btw: Why do you lower the timer for masters? I dont get it. I mean a Master ID has so many options to customize, it takes way more time for the customer to deceide than any timer of the world could ever count down....so if you lower a timer, do it generally not for masters only - and novice IDs, which really need their customers, wont loose em).


- Stack the XP: If I change eG eyecolor, haircut and bodyweight, stack the xp you get for every change. Its not necessary to stack every single customization, but it should stack the xp from all "major areas" (like body, face, hair/frills, face), its just not right, thatI changenearly everything on a player and I just get the xp from the hardest customization after he was for like 15 mins inhis "deceidingprocess"-----> more work = more xp (sounds logical, doesnt it?)

MutantSquirrel
Wed May 19, 2004 12:29 pm
#90

*points to title of thread*


Image Designer ISSUES


not, Image Designer Bugs



Col. Mutant Squirrel
Don't mess with me or I'll BITE YOUR NUTS OFF!!!


Sir_Voor
Wed May 19, 2004 1:34 pm
#91

XP Gain Fix -XP bonus when IDing new customers


Basicaly everytime you ID a character you have not IDed before you will get a XPbonus, with the current system I say around 500 - 600 xps. The coding should be simi-simple, it would need no art or UI.


If the devscould add some coding the would keep a log of what customers you have IDed, Thenadd a second piece of coding to the XP reward code to check your customer log, and if your current customer is not on the log is then added him/her to the log and you are given an XP bonus.


So instead of just IDing one customer over and over again, players would want to ID as many deferent players as they can. I know it not easy to get customer pre-master for IDs, but with stat migration and some lower prices then master IDers have,it should not be too hard.


Players wanting to solo ID will not like this idea, but ID is a social profession







[`M Sir VOOR N`\

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