Development Cycle Archive

Thread: Friday Feature May 28th, 2004 – Jedi Archives Volume III

Jimborinius
Sat May 29, 2004 6:30 am
#92

oh dear dear washell.


you silly silly man


oh! the naivety!!





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0000000000000000000000000 Waypoc Jaypec
0000000000000000000000000 <MoM><FWA><RoM>

0000000000000000000000000 Light Jedi Elder ~ FWA Council
0000000000000000000000000 "Master of All Trades - Jack of None" ~ Me
Jimborinius
Sat May 29, 2004 6:33 am
#93

or naïveté, depends how you want to say it


lol



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0000000000000000000000000 Waypoc Jaypec
0000000000000000000000000 <MoM><FWA><RoM>

0000000000000000000000000 Light Jedi Elder ~ FWA Council
0000000000000000000000000 "Master of All Trades - Jack of None" ~ Me
Sylune_heart
Sat May 29, 2004 6:58 am
#94

I would like to add more to this debate.


Stormcrow touched on part of my subject here. Mayors will get screwed so will the cities .



The other big issue is this. There will be many veteran type players who dont quite reach there goal within the publish 10 window. Now, most people at this point are so burnt out on grinding they are not going to start up a second character to craft with. Or do combat with or anything else for that matter. They are just plain burnt out on grinding!


So whats the alternative?


Thats right make your main character the Force sensitive one, continue doing the quests all the way thru jedi knight.


But you know what?


Not only does this enrage those of us who ever wanted our main to be the Jedi character, but its also gonna tear the guts out of the player economy. Your gonna have so many people that just use their main character to grind Jedi, that the crafters of the galaxy will become almost non exsistent.


The reprecussions of this will trickle and rumble the very economic balance that is being acheived now on ALL servers. The hardcore crafters that have spent months honing their skills are going to give up crafting to pursue Jedi status on that very same character. Very few of them being replaced by up and coming crafters...and at the very least if they do decide to grind a second crafting character it may take 3 months or more to master that profession. Mainly because they are busy grinding their Jedi character that they have waited so long to have.


This is going to cause such a crippling effect on the economy. Goods will be in short supply. And because of that the current value of the credits in the game will become of so little value.


This whole thing is going to be even worse then ever. The cost of goods and services will go thru the roof. But the crafters themselves will start going out of business cause they cant support the overhead because no one will be able to afford anything! Especially with the dwindled mission payouts that we have currently.


This is not a game like others. Credits dont drop off of Rancors, or Kwi guardians..or droids or much of anything else. So where the hell are we supposed to make up the difference?


In the end if you go thru with this change your gonna see we as players were right in this. As we have been right about alot of drastic knee jerk changes in this game.


Most of which you as developers had to go backwards, and change the system.


You think maybe you would have learned by now that we are not a bunch of 10 year old dopes who don't know what the hell we are talking about.


Some of us are even in the industry. I am telling ya we know what the heck we are talking about.



Ceta


Jimborinius
Sat May 29, 2004 7:22 am
#95

/agree Ceta.


This just doesn't make sense.


Why in the world would we want to change our 'bread and butter' player to Jedi?


The only thing I can think is that the desig and development cylcles now take a sharp left turn through the MARKETING / SUBSCRIPTION CONTINUITY Deparment.


Just to recap what I think is the common opinion from all the posts:


  1. Allow us to continue grinding professions and unlockup to pub 10.

  2. If we do not unlock before pub 10, give us credit that is commeserate with the amount of professions mastered and the time spent mastering them.

  3. Post pub 10, after quests are run and an unlock occurs, simply give people the choice as to which character will be FS.

Please post what I missed.


Also as a suggestion, let's begin to post clearly and concisely what we want in a list form. Post your feelings on the matter, but pleaseinclude inyour post, a list of all the concerns. Copy and Paste from here and other posts along with your line items.


We need to show one mind on this.




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0000000000000000000000000 Waypoc Jaypec
0000000000000000000000000 <MoM><FWA><RoM>

0000000000000000000000000 Light Jedi Elder ~ FWA Council
0000000000000000000000000 "Master of All Trades - Jack of None" ~ Me
Droideengineer003
Sat May 29, 2004 7:34 am
#96

A Grinder/RPers Plea...

My whole life I have set goals, the ones I set aren't far fetched, they aren't impossibly difficult and I know with some work I can reach my goals. My main goal for the last 11 months has been to unlock a jedi on Star Wars Galaxies, but now when I can almost feel the hilt of a lightsaber in my new avatars hand my dream melts away. I feel like the blood has been drained from my veins, I feel like all the work I have done is for almost nothing,all the time I spent grinding when I could have been doing other things is gone, I will never see that time again. So this is my plea, as one of the most knowledgable Star Wars fans in the world and a hard dedicated worker who is willing to do what he has to, to reach his goals.


Please Developers of Star Wars Galaxies, do not let the proffesions I have grinded all be in vein, let them be worth our while, worth the weeks or days we put into each and every proffession!


Most of all, PLEASE let us have the option of making our unlocked character the jedi rather then our main character. Not only have I been grinding all this time but I have also been Role Playing which is my favourite thing to do in this game. I have built my character from scratch, he has as much as a life in game as you or I and I can't all of a sudden make him a Jedi. This would not be possible for him, nor would it be possible for the other potential jedi I roleplay with. Our roleplay is as hardcore as it gets, some of our characters have children, wives, one even bought a second account just so he could have an evil clone!


So please developers, listen to my plea, I am begging for you to allow an option as to which character gets the step up because of the proffesions mastered. I can't let my character Wulve be a jedi, it just wouldnt work, and I cant spend 8 hours a day on here like I do now trying to unlock my second character. I need a life but I have obviously put this game before it. Even if on the week or so before tell us what our unlocking proffession is, and if they are hardcore enough to work themselves to make it before the swap then so be it! Well, I will go back to the game and start grinding the next on my list, let's hope to the game gods(Developers) that Rifleman is the key that will unlock the elusive mystery that is jedi!


Thank you for your time and condsideration,

-Andrew McCarthy

-Wulve(Scylla)



This post needs more CowBell
BafflerMeal
Sat May 29, 2004 8:13 am
#97

After reading Volumes I-III, I would have to say everything about the revamp is sounding great. Being or becoming a Jedi should be the most difficult, challenging yet fun profession in the game. The only thing I would love to see is the choice of 'current charatacter jedi advancement vs. new open slot character advancement' togo one step further. If a player unlocks the force via the quest system with his character, he/she should have to make a choice as to whether or not they want to pursue the path of the Jedi. No extra slot, just a decision as to wether or not they want to keep doing what they're doing, or whether they want to try their hand at being a Jedi. It shouldn't have to be a "decide now" type thing, characters should be able to keep playing as they are and decide later whether they want to go for Jedi. I just thinkthe proposed changes stillmake it too easy when a player can now get two slots and if they want to, and have the time and energy, create TWO Jedi's off one account. Because the Jedi is so powerful and rare, they should be the hardest thing to acheive I think something like this would make even more challenging.


The new slot system should not exist, we should have to chosse with our existing characters whether or not we want to turn them Jedi. We can't have our cake and eat it too, there has to be some sort of serious sacrfice involved then just "you have to do the quests over with your new slot character". Well, we all know that there is a select group of hardcore gamers who will do just that, and potentially have two high level Jedi's on one account, maybe even two occupying two High ranks. Too easy; make people decide with their one character. Maybe have it where a player can advance a certain point in the force before having a make a choice.


kokeaux
Sat May 29, 2004 8:35 am
#98

TH, here's my simple question.


I have 5 more Crafting professions yet to do. Do I spend millions of credits trying to finish them


NOT EVEN BEING ABLE TO KNOW IF I UNLOCK THE SLOT AFTER PUB 9?


Surely there is a more equitable way. Cant you let the players that unlock between 9 and 10 know it immediately?


thanks,



z







Jedi
**********



Jimborinius
Sat May 29, 2004 9:06 am
#99

I like that idea.


tell us a week before cutover, what our 5th prof is.


even though i know its a die roll, its still a neat idea.


lol





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0000000000000000000000000
0000000000000000000000000
0000000000000000000000000 Waypoc Jaypec
0000000000000000000000000 <MoM><FWA><RoM>

0000000000000000000000000 Light Jedi Elder ~ FWA Council
0000000000000000000000000 "Master of All Trades - Jack of None" ~ Me
Broom
Sat May 29, 2004 9:09 am
#100






Kire_Mortsyn wrote:

If this system is implemented, it will be as bad if not worse than the holo-grind. As it has been stated before, this will force players to use their main character to unlock Jedi, thus almost putting the economy on hold while the vast majority does so. Why? For new players? Save the subscription rate from doom? Little bit of smoke and mirrors to distract people from World of Warcraft?


I have played since launch and have seen this game go from a bugged, premature disaster to a casually playable game. There have been plenty of bumps along the way, some that still exist. But I must say that the overall experience was getting better. Then came along holo-grinding. That sure did screw the economy and the entire mechanics of the game. And now this new system promises to do much the same.


What about those of us, which must be in the minority according to SOE, that care not for Jedi or the ilk? I have no desire to become a Jedi at all, period. Yet my gameplay has been changed constantly because of this desire to feed the beast that the Devs feel they need to do. I remember when the only people that used to run a shop were actual crafters, not grinders. Have any of the Devs tried looking for specific items around Coronet since this holo-debacle? Shop after shop, yet nothing in the numerous vendors that litter the area. Thanks holocron.


I won't even go into the fact that the only way I know I'm playing a Star Wars game is the login logo says I am. Continuity and feasible content have went right out the window in order to appease the few. I'm happy the PvPers, holo-grinders and Twitch junkies are all going to get their fix, but what about the people this game was supposed to be made for? The Star Wars fan. Well I took several months off before, may have to do so again. Then when I come back, the bulk of attention will be at ruining the space expansion. Cheers





/AGREE


I did not start playing this game to get a jedi, thank you very much. I am still not interested in getting one. I was having fun playing my crafters and my fighter, but the way things look now, my crafters will have to survive yet another economic disaster (and it will be) while my fighter will have to find something else to do, because there is no way in hell my BH stands a chance against the jedi new style.


As for Star Wars contents: don't make me laugh . Actually, cry is more appropriate. I have read the books, seen the movies, I even have the universe bible at home. This game does not even come close. Much as I respect the hard work and frustration people have put into getting and levelling jedi, jedi do NOT belong in this timeline, at least, not in the numbers in which I see them every day.


Linna





- R.I.P. SWG April 27, 2005
Hawk1138
Sat May 29, 2004 9:23 am
#101

TH! Hey man, the new system looks really cool...at least sociologically.


Something that I was wondering about: Say, oh...I don't know, say, an armorsmith attains force sensetivity. Does the force add to experimentation? Is this a way to address the skill tape camping? Will 12 pointers go up to 14, or, will there be a cap for experimentation?












Hawk



Hawk
Ricornom
Sat May 29, 2004 9:28 am
#102

I agree, i jedi can wear armor wookies r at a supreme disadvantage



Starsider
Ricornom
Private in Rogue Squadron
Lok
Ricornom
Sat May 29, 2004 9:44 am
#103

I think the new system is a great idea. There though, shuold be a way of giving people credit for the Professions they have mastered.



Starsider
Ricornom
Private in Rogue Squadron
Lok
Worthless1
Sat May 29, 2004 9:51 am
#104


How many slots are available in each council?


There are 11 council ranks for the Light side and for the Dark side. Each rank will have a limited number of players that may earn these titles. In addition, there will be an unlimited amount of non-ranked or zero-level Force Ranked Jedi. This enables those players for PvP and the right to work their way up the Force Ranking ladder.




So a casual player wont be able to get into the council? I feel like because I have a job and a life that I wont be able to reach my fullest potenial. Its hard enough to master classes to begin with.




"Every Jedi has a semi-retarded clone. Which are you?"

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