Development Cycle Archive
Thread: Publish 9 Feedback: Hotfix Feedback July 6, 2004
I got on today to make some weapons. I havent made any in a few weeks. And i was using the same exact materials and sub components, wearing the same bonus clothing, crafting food/drink.. ect that i had used when making the others but i could not get them close to the stats on the old ones. I didnt know where to post this at to bring it to someones attention.
I was making 85-452 damage 5.9 speed laser Rifles a few weeks ago and today with the exact same stuff i am making 84-442 damage 6.1 speed. I only make the weapon if i get great successes or above so that didnt change either. My DXR-6b's also came out lower.
Thank you,
Toygrubin
East Dune Sea Oasis City, Tatooine
Corbantis Server
SwgClient_r.exe: 83896.88652
unknown(0x02118E87) : FATAL 3691ac82: Could not lock dynamic ib 2087=err 1=discard 0=offset 1728=length 1/1=lock 1/1=discard
FantasticPlastic wrote:
They also blame "exceptionally smart" players on buffs and armor quality, ignoring the fact that the developers wrote the program that makes it possible to craft things.
You know, I remember seeing posts like that and cringing because it's not hard to craft items at their theoretical limit, even for players who can't test things out with uber-resources (which presumably the devs would be able to). All it requires is the ability to match the stats on the resource to the stats listed on the schematic, and maximize appropriately. "Exceptionally smart"? Maybe if you're talking about three year olds, but any grade schooler of average intelligence should be able to handle the math involved in high-level SWG crafting.
Anyway, the fact that the devs don't seem to be able to handle said math in order to figure out what stats player-crafted items will have, as evidenced by their complete surprise at the stats we end up getting,gives me serious doubts about the people behind the wheel.
That or they just don't bother to test anything. Either way, I cringe.