Development Cycle Archive

Thread: Publish 9 Feedback: Hotfix Feedback July 6, 2004

Goldsmith
Wed Jul 07, 2004 12:23 am
#79

Crafting Stage: "ITEM ASSEMBLY"

The option "Filter Items" filters items which a needed for the crafting process.
DeQuosaek
Wed Jul 07, 2004 12:34 am
#80






TheLateAnakinSolo wrote:

You add a message for a force power, and yet CM's can throw poison non-stop with no delay, when it takes jedi 4 or 5 heals to cure the disease, AND with a 4 sec delay each time.




Ok, you must be referring to CMs who havetaken Havla whichshortens the delay between throws. By default, a Master CM can only throw a poison or disease every 4 seconds or so.


Havla is not a CM only food, so I'm guessing that as a Jedi you could probably take Havla and doyour heals non-stop with no delay.


How about force running to the CM and cut him down and then worry about healing yourself?


And everyone who has gone through the CM profession (and us veteran CMs who were CMs even before it was deemed the über PvP profession) knows that Combat Medics do "miss". Especially if our poisons or diseases are experimented on for damage and not potency. You (as the target)don't get combat spam when we miss, but it does happen. We get the message, "You apply poison to so-and-so, but so-and-so resists the effects." That is a miss.


One of my friends just started CM and since hebelieved all the people who exaggerate on the boards he is shocked that he can throw8 poisons at a Durni (witha several secondpause between each throw) before one willstick (not be resisted)and actually have some effect on it 8 or 10 seconds later.


Fun facts about CMs:



  1. CMs do miss.

  2. CMs do not do any instant damage at all.

  3. CM's natural(not enhancedby food or spice) DPS (damage per second) with a decent poison is around 80.

  4. Poisons do not tick every 3 seconds. They tick once every 8 to 10 seconds.

  5. Throwing poisons and diseases uses CMs mind HAM.




Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Cafa
Wed Jul 07, 2004 12:55 am
#81






Arialias wrote:

What about forcecurepoison and forcecuredisease?


They now only take 200 off the tick. Than you are froze for 5 sec before you can apply it again. Mean while Combat Medics are tossing bombs that tick for 800 or higher. And with havla they can spam it once a sec. Also if you didnt know if you are using differant serial numbers you can apply the same poison/disease over again.


It seems to be this was dons for the combat balance. But seeing that it is not for a few monthes. What are we suppose to do today TH?


Yes I am in the Force rank system. I have died three times this weekend. And guess what, each time it was to CM. They had jedi with them. And I got the msg that I have lost FR of 300 . Well when I loggedin the next day my Force rank was back to whear it was earlier. But I had lost jedi exp. Think maybe another bug.







Boo hoo. What about Force Run 2 and 3? I don't remember any of the storyline where the jedi morphed into Leto Atreides and suddenly could outrun high speed vehicles. Oh,WHILE fighting, WHILE healing too. Yeah that's really jedi material.


Cafa Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

DeQuosaek
Wed Jul 07, 2004 12:59 am
#82






Limbonik wrote:


Nice to see the new system rewards Lightside Jedi with FR everytime they murder someone. Oh, and thanks for turning the clone centers into camp-fest 04 for Jedi. Oh, and thanks for turning every Dungeon and Themepark into Jedi-only content...that's what it is, right? Seeing as we can't do **edit** about them our only alternatives are that you fix what you have screwed up, become a Jedi and be part of the problem or simply close our accounts.




I have to disagree with most of your statement based solely on the fact that it is a flaming rant.


However, I do think that the general public ought to be able to attack any Jedi seen using his skills in the vacinity of other players. Since we are all living under Empire control (whether we like it or not) and the Empire has systematically hunted down and killed practically all the Jedi. I'm sure they would be in favor of any of the general public killing any known Jedi. In fact they'd probably offer rewards for it. And not just bounty hunters - everyone. I'm not saying that your average tailor should be able to track Jedi, but if they witness them using force powers they ought to be able to whip out their CDEF and take potshots if they are so inclined.


"We're not kidding. Jedi are rare in this time period (between A New Hope and The Empire Strikes Back). Becoming a Jedi and surviving as a Jedi is very very very very difficult (and rewarding) in Star Wars Galaxies: An Empire Divided"
-Kevin "Q-3PO" O'Hara






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

Hav0c
Wed Jul 07, 2004 1:01 am
#83

So. 'Dabbling' in BH. Meh. Dabblers will be put off by getting Invest XP, trust me.


No doing quenkers in a buff session to master here.


Only people who want to hunt jedi will bother doing it. So what if people can get carbineer/pistol skills? There are MBH dabbling in Fencer do get defenses aren't there?The MBH specials are cool, but you have to go through invest to get them. There are a lot of new BH running around, but I'm thinking a lot will get put off by the invest XP.


Anyway, help with controlling the jedi would be appreciated I would think...





Watph Brilo
Master Bounty Hunter

'I am Jack's broken heart'
Nifo
Wed Jul 07, 2004 1:20 am
#84






Seshemw wrote:
BH skill change seems to work.


What boggles my mind is all the people saying it cheapens mbh, opens it to 'dabblers'.
Ok, so you're telling me if someone's a master BH/master pistoleer, they're a dabbler?





I will try to be more clear about the interesting situation that is presented with the Bounty Hunter Proffession;


The Bounty Hunter Proffession is made up of 4 very distinct skill trees, Investigation, Carbines, Pistols, and Light Lightning Cannon.


None of the skills that are learned in each tree are useable with any skills learned in any other tree. (I.E. the carbine tree gives the Bounty hunter carbine speed and accuracy and moves that are carbine specific). This means that at any one time a Bounty Hunter is only using a single skill tree of their proffession (with the exception of the 3 master box skills, and the +10 accuracy they gain from the master box).

In a normal proffession such as pistoleer all four of the skill trees in the proffession are used when using pistols, so by mastering the entire proffession the pistoleer gains skills that are going to augment eachother. With this hotfix it becomes very easy for a Master pistoleer to pick up just the pistol line from Bounty Hunter, which affords them all of the Bounty Hunter's Speed, and all but 10 of their accuracy, and fast blast. So when using pistols the Master Bounty Hunter only has an additional +10 accuracy and access to fastblast that they recieve from their master box, the rest is in marksman and the pistols tree.


It dosen't Cheapen MBH, it makes it non-valuable. Anything a Master Bounty Hunter can do with their skills, other people can pick up a single line from the BHproffession and do it better than the Master. Not only that but now the Master Bounty Hunter is nowunable to effectivley swap weapons in combat. In the time that it takes me to go from carbine to pistol, or even from one pistol to another (when powerups wear off) i could have shot 8-10 times. As i said before the value of the Master Bounty Hunter is being quickly removed from the game.


Why would your Master Pistoleer pick up Master Bounty Hunter when he could just pick up 3040 BH and be of the same effectiveness?


On a different note, In regards to a previous post, i have a problem with the mentality that the Players of Bounty Hunter characters should have such a feeling of hatred towards the players of Force Sensitive slots,how is theBounty Hunter'splayer's game improved by allowing the entire SWG community to hunt FS slot characters. Or by the death of a Jedi character not at the hands of a Bounty Hunter. The current endgame of the Bounty Huntershould benot to have jedi die, it should be to hunt them.


Proud to be a 217




Nifo (KvI) Knives Inc.
Master Bounty Hunter
Imperial Outpost Talus, Kettemoor
Vendors by Vovox @ -2022, 1873
Anach
Wed Jul 07, 2004 3:22 am
#85

Ok got into game finally, talked to some others that i had just buffed and they also had a crash around the same time i did. Very strange.


Then 2mins later i crashed again.


yes the fix does seem to be "risky"


I can see a rollback coming lol





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2/5 Accounts Remaining.
Greykyn
Wed Jul 07, 2004 4:44 am
#86

Ok friends and fellow players, it is rather apparant to everyone now that the Developers of this game "play" it from behind a chalk board, rummaging around through mountains of graphs and quarterly reports. Perhaps they need to, perhaps they do not. I do not know, but here is a fine suggestion for you Bounty Hunters to put forward....


Now that your skill requirements have been lessened, suggest...no demand that SOE EXTEND your skills beyond (but only through) that Master's box. Tell them you must have four new columns after master that deal SOLELY with Jedi Hunting and killing. Perhaps a line for Light Saber resist 10% 15% 20% etc.... another line for Jedi aura visibility.... and another for anti-Jedi specific weaponry... and maybe another line for "Force Skill Cancellation?" I do not pretend to know what a BH needs, I do not play one. But ideas such as these would make you a TRUE Jedi hunter, and set you far apart from the dabbler crowd. You would have a specialty beyond mastery focused on a very specific purpose.
Raxor
Wed Jul 07, 2004 5:12 am
#87






wookgunner wrote:





PuntaSur wrote:
My comments in green/orange:




Gerath wrote:



On that note, it does appear that too much dev effort has been leaning towards the Jedi players. Using the logic I stated above, this would lead to the appearance that the game is being designed for one group of players (the Jedi). However, this may also simply be an artifact of the fact that in order to start changing things, you have to start somewhere. Since The Force (and by extention all things Jedi) are what set Star Wars apart from other Sci Fi, it seems like a logical place to start to me.


I can't find the post now but I remember Thunderheart or another dev (maybe JustG)making a comment about "why" Jedi were getting revamped at this time instead of the masses of other players. They recognized that this game was being utterly ruined with the "holo-grinding" and needed to make it a priority to bring that to an immediate hault to save the entire game for the majority. In designingthe new path to unlock Jedi and kill holo-grinding, they needed to change the entire Jedi profession since it is now more of an adaptive transition in becoming a Jedi vs the old"unlock and create Jedi" design. So the Jedi profession was NOT prioritized for revamp due to a small percent of "whiners getting their way". The Jedi profession was dragged into the redesign of the overall path of becoming a Jedi to STOP the holo-grinding that was killing this game.


MOST of the current Jedi are disapointed that the Jedi profession was addressed ahead of BHs, Pistoleers, Carbiners, Pikemen, etc., because it drew even more anti-Jedi sentiment. MOST of us still enjoy quality time with our main characters, and it is only a small percentage of village idiots who have given the Jedi profession a bad name from their behavior (no different than the small percentage ofvillage idiots of other professions).


I do feel that the design of Jedi in combat has several flaws. They can block flame throwers and rockets, for one. You would think that a light saber really wouldn't help with that, the flames would go around, and the rocket would just explode when you hit it with your lightsaber. Dodge should be used to avoid this. Perhaps stealth, to just avoid drawing attention to yourself.


Since in a MMOG environment it is impossible for the player behind the keyboard of a Jedi Avatar to actually predict the future and provide an in-game Jedi reflex to another player's avatar using various attacks, it makes sense that the Jedi can block the attacks you describe. It may not exactly be done with the lightsaber as you suggest, but more likely from use of a "force push" or shield as it would be applied in films or books. There are numerous examples in books and film scenes where Jedi deflect a variety of attacks (flame throwers, rockets, etc) using the force.


Also, Jedi power vs combat types seems a bit reversed. Jedi have always been the strongest of the Melee fighters. If you want to go REALLY realistic, this is because a lightsaber can be used to destroy whatever weapon is used against you with a simple parry (one of the most basic moves in actual melee combat). I know this isn't really feasable in this kind of game (imagine lopping the limbs off of a TKA that comes after you), but Jedi should be very powerful in melee. Perhaps a "Disarm" ability for the Jedi, for use in melee range, that is only usable with your lightsaber? Would basically delay the next action of your target, or perhaps you can be more creative in it's design.


Finally, I think Jedi defense vs ranged attacks is a bit overboard. Jedi use their superior speed to dodge, and move up INTO melee.


Regarding melee, I totally agree. Our limitation of melee combat seems unusual given the physical ability of the engery in a lightsaber being able to cut through material used by melee fighters (swords, pikes, sticks, arms, legs, etc). On the other hand, Jedi are exceptional at not only defending against ranged attacks, but in turning the ranged attack back on the attacker with deflection from the saber as well as force use to re-direct missiles (anything flying through the air is a missile in this example). Jedi are trained in mastering telekenises and the use of the lightsaber to defend themselves in the very early stages of training.














So what you are telling us is that you want to play in god mode. Go play KOTOR or Jedi Academy if you want that.


I have read the literature and understand Jedi are suppose to be great combatants, but for the sake of balance and playability Jedi in Star War Galaxies need to be toned down. Jedi Knight = master level combat profession would be acceptable by me. That way people will not be forced to become a jedi in order to compete in this game.


DEVs we are waiting for a response. Accounts hang in the balance. At least acknowledge that the player base has concerns over the current implementation of the jedi system. No voice from SOE shows that the development team does not care for the concerns or suggestions of its paying customers.







I Jedi Knight = Any other Master Proffesion (well should be a tiny bit better to be as good as PvP Dablers as we cant really dabble as such) THEN WHY DO WE NEED 2000 TIMES THE XP....(didnt do the math but something like that.)


I got a padwan with 0-0-4-4 Saber....an trust me he is no superpower at all...neither in PvP nor in PvE....man i have to be carefull killing a Lair of Pikets.(they each yield 700 xp and i need 200k xp for the next Box...so not only do we need more xp we also get less per kill as a TK i get roughly 3-4000 xp per pikett)


Now If we are to be as "weak" as Other master Proffs (and lots of us who didnt make Knight yet and wont for ages, would get our behinds kicked by any Master Proff in the game for months without end as any Joe now can take Inv3 ) why should we have to kill millions of critters months and months without end when every other combat proff we should be equal too can master their proffesion in 3-4 days???????????????


Man i hope you all get a Jedi so you can see how much we actually stink....Grind is soooooooooo boring (not more boring than grinding TKA althoug you would need to do TKA 200 times rougly) and we are nowhere near the Powerhouse you all seem to think we are....(could be the high ranked Jedi Knight who finished their XP grind is but heck they invested the time getting there.....Not sure i wever will)



Add to that that we loose XP and lots of it everytime we die....So you want us to grind 200 times as long as a TKA and loose 1 days worth of XP everytime we die...Only to be as strong as any Other Master Proff when we ourselfs Master...





Message Edited by Raxor on 07-07-2004 05:16 AM

XellossMetari
Wed Jul 07, 2004 5:35 am
#88






Arialias wrote:

What about forcecurepoison and forcecuredisease?


They now only take 200 off the tick. Than you are froze for 5 sec before you can apply it again. Mean while Combat Medics are tossing bombs that tick for 800 or higher. And with havla they can spam it once a sec. Also if you didnt know if you are using differant serial numbers you can apply the same poison/disease over again.


It seems to be this was dons for the combat balance. But seeing that it is not for a few monthes. What are we suppose to do today TH?


Yes I am in the Force rank system. I have died three times this weekend. And guess what, each time it was to CM. They had jedi with them. And I got the msg that I have lost FR of 300 . Well when I loggedin the next day my Force rank was back to whear it was earlier. But I had lost jedi exp. Think maybe another bug.






Heh I raised this issue multiple times on the TC threads, without response. We can only assume FRS Jedi are intended to keep company with docs and CMs of their own at all times.
Degasai
Wed Jul 07, 2004 5:43 am
#89

OK, let's get some perspective and see where we stand. We've had two major changes lately.


Publish 9/Jedi Revamp I:


Everyone is unhappy but the Jedi. Some of the Jedi are unhappy.


BH Revamp, July 6:


Master BH are unhappy. Jedi are unhappy. Everyone else sees this as a positive change.



You know, I feel like me and Sherman have taken a trip in the Wayback Machine to 9 months ago. The similarities are remarkable.


You now have the player base screaming "Jedi Academy Online". Back then, it was "Pokemon Online". CH's were having some fun in the game, and the professional whiners were all over the place claiming that it was ridiculous and totally outside of EU canon (playing the "continuity card"). Master CH's were whining about other people being able to dabble in "their" profession. The end result? CH was made useless unless you were a Master. Then...CH was made useless, period.


So the message I'm getting is: Don't get used to having any fun in the game. If you're having fun, someone else is gonna get pi$$ed off about it and cry on the forums. When they do, SOE is going to wheel out the Tactical Nerf Weapon.


In SWG, the principle of the lowest common denominator rules all.


Degas/Degasai


NOT a Jedi

NOT a MBH

NOT a CH

Just an observer.



Degas
MCH(Retired)MP(Retired)
Now playing as FOTM (SOE wins)
Degasai
12 pt. MD / 11 pt. MA

Empire and Rebellion agree:The true threat to the Universe is SOE
Hav0c
Wed Jul 07, 2004 5:56 am
#90

Update:


BH still crashing to desktop after launching a seeker and then using a shuttle.....



Watph Brilo
Master Bounty Hunter

'I am Jack's broken heart'
Kharrissa
Wed Jul 07, 2004 6:45 am
#91

"Publish 9 is not quite what the community was hoping "




Major understatement.


Heh.



Q: What is the difference between a used car salesman and a SOE developer?


A: The used car saleman knows when he is lying to you.
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