Development Cycle Archive

Thread: Publish 8: Various Gameplay Changes

Martbar
Tue Apr 27, 2004 1:35 pm
#92


Please do not allow people to repair their disabled vehicles. It would destroy the market for us master artisans. I propose the following:


1. Do allow players to STORE a disabled vehicle. Otherwise they sit around, piling up, causing lag for other players.


2. Auto-store a vehicle if it is left unattended (unmounted) for more than 30 minutes, even if that vehicle is disabled.


3. Auto-store a vehicle if the vehicle owner takes a shuttle to another city or planet. People take shuttles and forget to store their vehicles so they pile up and cause lag.


4. If the player is lucky enough to be in the area of a garage, do allow them to repair a disabled vehicle - even if it was disabled by a PVP attack.


5. Do allow a player to store their vehicle if under PVP attack. That would give them the chance to save it before they get incapped.
CyberFett
Tue Apr 27, 2004 1:36 pm
#93






Thunderheart wrote:





The development team made many gameplay changes as listed. Please post your opinions, comments and feedback.



Gameplay


  • Dantooine now has more hardware to support increased load

YAY !!!



  • Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).

I do not like the shuttle waits but I understand the reasoning, takes longer to travel from planet to plant than it does on the same planet. If you would just fix the connecting flights somehow so you do not wind up waiting for 8+ minutes multiple times then the 10 min wait wouldn't be as big of a problem. Taking one filght and having to run to the ticket terminal and getting to the ticket collector right as the shuttle is taking off is really annoying. If you can make it so the flights are timed properly so that when you land (in the ship you just landed in) it doesn't take off before you have time to get another ticket and get back. Another suggestion is being able to buy the connecting flight tickets at the same time. (Example: Flying from Tatooine to Dantooine thru Coronet, you can buy a ticket from Tatooine to Coronet and also buy a ticket from Coronet to Dantooine at the same time, so all you have to do is land and go to the ticket collector and give him the ticket)



  • Fixed a bug commonly referred to as the “armor hole”

YAY !!!! (Hope it is really fixed)



  • Changed some profession titles to remove redundant or inconsistent names

Cool, can't wait to see if any of mine have changed.



  • Fixed a bug that prevented the Tusken Robe and Helmet from dropping. (Correspondent Issue)

Great, I really wanted a full Tusken Suit for display but wasn't going to pay the outrageous prices.



  • Changed references from "coins" during group looting to "credits".

Never really noticed this but O.K.



  • Exploring the Talusian Aqualish Cave will now grant the correct exploration badge

Have to go there and check it out.



  • Added hooded dress for Trandoshan females

Good for them I guess.



  • When you delete a character, all harvesters and installations that the character owns will be deleted after next server restart.

I really hope this is retroactive. If it is alot of space is going to open up. Which is a really good thing.


GCW



  • Imperial Crackdown: Deployed elite novatroopers to support the crackdown on illegal activity

Sweet. I like it, those wimpy Stormtroopers needed to be replaced. Fix the AI on them though, so they don't just stand there while their buddies are being killed, and so they don't stand there aiming at a wall for hours.



  • Now players can manually control turret targeting for turrets that protect bases. This will give defenders a much greater chance of success in defending their HQ and make attackers have to be more organized when attacking a base.

This sounds interesting but the Turrets need to be fixed. Also another suggestion, make it so the player controling the turret is actually inside the turret, and can not be attacked until the turret is destroyed.


Player Cities



  • Added bio engineer trainers to the list of possible skill trainers

Hmmm, never noticed there were none.



  • Fixed an issue where in some cases the city specialization would not be applied.

Take your word for it.



  • Tatooine player garage ramp edge fixed: both sides now crossable

Never noticed this either.




Profession: Bounty Hunter



  • If a Bounty Hunter with a Jedi bounty mission is incapacitated by the Jedi, the Jedi loses his Bounty Hunter enemy flag.

Cool


Profession: Entertainer



  • Players need to watch a performer for at least 2 minutes before entertainer buffs can be applied.

O.K.


Profession: Jedi



  • Tweak to Jedi Bounty Hunter TEF clearing. There is a 30 second wait before the TEFs are cleared giving the Jedi a moment to perform a deathblow if he/she so desires.

Same as above (Bounty Hunter)


Profession: Pistoleer



  • Fixed problem with dodge; dodge no longer stops Pistoleer from running while in combat (Correspondent Issue)

Very good (even though I am no longer a Pistoleer) this was very annoying.


Profession: Scout



  • Fixed a problem where traps could not be thrown indoors.

O.K. Never tried to throw a trap in doors, did you ever fix the Commando RL, HPB, ect.... Can those be fired indoors now as well?


Vehicles / Mounts



  • Vehicles will no longer auto-heal when left out and stored after a player has taken a transport to another location.

Boo. But I understand why.



  • Removed fidget action from Cu Pa while mounted

Take your word for it.












General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
IGilligan
Tue Apr 27, 2004 1:55 pm
#94

Two stealth fixes noticed.


Creatures use ranged attacks again


and the Pixle Shader 2.0 sky issues are also fixed.





i-Jedi, Tal'Daine of DS
Fear less, hope more,
eat less, chew more,
whine less, breathe more,
talk less, say more,
hate less, love more, and all good things will be yours.
Azzurri15
Tue Apr 27, 2004 2:02 pm
#95

Just maske it so you can travel from Dantoonie to Tatoonie in one shot. Please, out of everyhting in this patch, this is what I wanted the most, but didn't get it. If Roleplayers want there Immersion tehn they can still do it the old way, why does what RP's want have to ruin it for me and waste lot's of time for me??
Morthon
Tue Apr 27, 2004 2:03 pm
#96






JoeSmokey420 wrote:




had a good post about vehicle repairs but stupid forum ate it when i posted it......... so here is the ruff ugly quickie version....


1) Give vehicles 100/100 condition.

2) Every time your bike is disabled it gets -10 condition and then you can repair your bike at the Garage with the Artisan made repair tool. So that's like 10 repairs.

3) Every % of lower condition increases the cost of normal repairing your bike. So the more your bike isrestored from being disabled the higher cost it takes to repair it each time, but it doesn't get wasted the first time it's disabled.


Alitte Variation:


3) Instead of % of condition increasing the cost of repair it lowers the HAM on the vehicle like Pet Vitality which can cause the user to visit the Garage more and players to still want to buy high experimented vehicles...


The AV-21 will still be a useable everyday bike and you don't have to worry about some mob warping on you or something and killing your vehicle forever in 1 shot and people will still continue to buy replacement bikes at a steady rate...


if the engine in your car gets disabled or blown up or whatever it's often cheaper to replace/repair the broken piece then it is to buy a new car... but after awhile your car starts to get old and more stuff breaks sooner which you might end up paying alot of extra money in repair, so it might be cheaper to simply get a new car... but those that keep their cars in good condition can have them last alot longer...






Repair costs are already way too high, but other than that I think this is an excellent way to compromise on this issue. I dont think anything that takes wear should be repairable forever. But I also dont want to lose a 30k swoop because I "warp" off my bike on Dath and the nightsisters that I was 100m from now have agro'd me before I can store my bike. If you got 10bike"deaths" before it became unrepairable I couldaccept that without it taking moreof the ever limited fun out of the game.



*****************************************************************************


Dont bother looking for my Epeen, wife got it in the divorce....
SinjenRandall
Tue Apr 27, 2004 2:03 pm
#97






Thunderheart wrote:





Mapai wrote:
Please make a way for disabled vehicles to be fixed. I really want to be able to use my AV-21 without stress. I play a game for stress relief not to add stress to my life. Maybe a Artisten repair kit that makes it able to repaired at a garage?




I've sent the information on to the developers to consider this. Its a great idea and if it flies, it will take a little time to development and implement.



Pit Droids! Pit Droids with a disabled vehicle repair module that allows disabled vehicles to be repaired at a garage!




Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

Eya
Tue Apr 27, 2004 2:15 pm
#98



Rezael wrote:
Thunderheart,

The mind buff wait that has been implemented is not good.

It ruins buisness for entertainers.



No it doesn't, cause there is no business for entertainers currently.

If you want to buff, you have to do that for long 10 minutes, not knowing how long buffing is really needed to be, you don't get any infos about completion and effects, you may not move the target from the buffed person... this is all crap.

And people pay BAD for those buffs. They get 6 doc buffs for ~12k, so they only want to pay 2k for a mind buff.



And you don't get less money for mind heal, cause you cannot FORCE people to pay you, they just watch if they want.

There is an entertainer revamp needed, and it is needed soon, because entertainer is COMPLETELY USELESS currently. And some entertainer mission in one of the next patches wont help. :-/



Sorry, but I am not happy with master dancer currently. :-(




Eya
Helvetica Inc. - Kordia - Naboo
Eya's Tailor Database + Pricelist: http://belanglos.de/eya/database/tailor.php
Mimelot Escorting: http://belanglos.de/eya


Vinaddar
Tue Apr 27, 2004 2:35 pm
#99

You didn't reduce the GD starport wait to 5 minutes. Thanks for nothing, that sucks.


Yet another player need ignored by you.


I am too pissed at you guys to even flame you right now.


Azzurri15
Tue Apr 27, 2004 2:47 pm
#100






Vinaddar wrote:

You didn't reduce the GD starport wait to 5 minutes. Thanks for nothing, that sucks.


Yet another player need ignored by you.


I am too pissed at you guys to even flame you right now.








This is why i hate going places it just takes to long to go anywhere From my PA in Dant to Yavin4 where the Geo lab. Fs-Argo Post-Cnet-Yavin outpost-then a 3k rife to geo caves, which can take at least 30 to 40 min if u add buffs, and now longer entertainer buffs
Toorc
Tue Apr 27, 2004 2:49 pm
#101

why many players want allow disabled vehicles to be repaired in garages???


pls allow repair disabled veicles


pls allow repair armour 0 condition


pls allow repairwapons 0 condition


pls stop crafters businnes!!!!!



___________________________________________________________________________________
There are three ways to defeat your enemy. The first, and most obvious, is to better him in a trial of force. The best way is to have him destroy himself...The middle way is to destroy your enemy from within. Judicious application of the middle way shall make your blows more effective if you later take the way of force. From the middle way it is also possible to push your ememy onto the path of self-destruction.
--May the Shadow Live Forever
-Zeta
()gnn[[[[[[[[ppnW--Xggggggggggggggggggggg)
Seflyn
Tue Apr 27, 2004 3:08 pm
#102

"Dantooine now has more hardware to support increased load"
From what I've heard from guildmates this works well and is a VERY welcome fix.
A big thankyou for fixing this.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
aibo220
Tue Apr 27, 2004 3:18 pm
#103

Vehicles shouldn't be destroyable in PvP.


Why lower the shuttleport time? Usually I just drive if I'm on the same planet. Lower the Starport time for chrissake.


This whole publish... Disappointment.


These droids do nothing in the fact that to use them you first need to be able to do it yourself. By that time there is no sense in the droid. It's just a bunch of new needless junk added that aren't at all useful or something that anyone would ever use other then for just trying them out once.


The only thing I was looking forward to was the ID enhancements. Only that is still some 2 weeks away.


The last decent publish was last year when you introduced mounts. Everything since then has just been alot of needless junk that brings more lag due to your bad coding.



"What a piece of 5|-|17 I returned to." [ Tiphini ]
/cough "Damn book." /cough

IgescaStorm
Tue Apr 27, 2004 3:20 pm
#104






Thunderheart wrote:





Rikilii wrote:


Cool.... but what about the direct planet to planet flights (NPC smugglers/pilots)?






We are investigating the possibilities now. We hope to include this, but It is uncertain at this point as to what is possible. Regardless, Star port times will be changing with the GCW revamp.






SOE promissed fewer wait time in general and direct flying. Nothing happend.

A new lie of SOE.




Account canceled
due to NGE.
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