Development Cycle Archive

Thread: Publish 8: Various Gameplay Changes

Arbeemusic
Tue Apr 27, 2004 11:56 am
#79

i just wish you would TELL us when you make big changes to a creature, instead of not saying anything at all. i am not saying they didnt have it coming, but whats the point of patch notes if you dont tell us what you change?



Fionna Willow-retired weaponsmith, working on new template..
Leader of EEL
haun
Tue Apr 27, 2004 11:57 am
#80

yup.


no reason to keep paying for this game.






--------------------------------------------------------------------------
"Everything seems calm here..."
Adalie
Tue Apr 27, 2004 11:58 am
#81

Even if you have to wait until the GCW to look at things again, you should at least lower the SP time to 5 minutes right now. This is just a tiny concession that would go a long way to making everyone happy, even if it is just temporary!



(gggggggggggg9XWnnn[[[[ADALIE[[[[nnnWX9gggggggggggg)
Dark Legends
Super Evil Dark Jedi Princess of Lowca! (cancelled)


JayceNET
Tue Apr 27, 2004 1:02 pm
#82

I would'nt mind seeing more starports like theed.



Jayce- Gillian

Message Edited by JayceNET on 11-15-2005 00:01 AM
JoeSmokey420
Tue Apr 27, 2004 1:03 pm
#83




had a good post about vehicle repairs but stupid forum ate it when i posted it......... so here is the ruff ugly quickie version....


1) Give vehicles 100/100 condition.

2) Every time your bike is disabled it gets -10 condition and then you can repair your bike at the Garage with the Artisan made repair tool. So that's like 10 repairs.

3) Every % of lower condition increases the cost of normal repairing your bike. So the more your bike isrestored from being disabled the higher cost it takes to repair it each time, but it doesn't get wasted the first time it's disabled.


Alitte Variation:


3) Instead of % of condition increasing the cost of repair it lowers the HAM on the vehicle like Pet Vitality which can cause the user to visit the Garage more and players to still want to buy high experimented vehicles...


The AV-21 will still be a useable everyday bike and you don't have to worry about some mob warping on you or something and killing your vehicle forever in 1 shot and people will still continue to buy replacement bikes at a steady rate...


if the engine in your car gets disabled or blown up or whatever it's often cheaper to replace/repair the broken piece then it is to buy a new car... but after awhile your car starts to get old and more stuff breaks sooner which you might end up paying alot of extra money in repair, so it might be cheaper to simply get a new car... but those that keep their cars in good condition can have them last alot longer...



Atoth
CEO Swisha Corp
CEO NA Foods Inc.
Shivash
Tue Apr 27, 2004 1:05 pm
#84



Vostik wrote:
[quote]If you don't want your vehicle to be disabled then keep it repaired, simple really [/quote]
They wern't talking about normal repair.
Your vehicle is TEFed with you. If someone happens to run across you in transit and you are TEFed, they can shoot your speeder right out from under you... really heartwrenching when it's a not-so-easily-replaceable AV-21...





Use a MOUNT then... Vehicles are NOT obligatory and for high risk situations mounts are FAR better.



-------------------- Zaraf and Katier Rax - CAKE Live entertainment guild, Starsider --------------------

::Eicio Rax:: TC - Artisan, 11pt Chef, SW ::Sumal Rax:: TC - TKA, Doc.
::Majesteux Rax:: TC - Musician/Swordswoman ::Katier Rax:: TC - "Blueberry Entertainer"
::.Dom'ic Rax:: TC - Pistol Wizard
Jayces
Tue Apr 27, 2004 1:16 pm
#85

No Liani, I am a pistoleer.



Roxianna
Tue Apr 27, 2004 1:19 pm
#86

While you did say you were removing the entertainer "speed buffs," you failed to mention that you were removing the ability to get both musician and dancer buffs at the same time. As of today one must watch a dancer for 6 minutes or so, type /stopw, then watch a musician for another 6 minutes and type /stopl to get both mind and focus/willpower buffs for the full duration.


Is this an intentional nerf?





Roxianna
Section One Guild Leader
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Jayces
Tue Apr 27, 2004 1:22 pm
#87

Olvenskol, what I meant was that currently vehicles are a money sink in that repairing them takes money out of the game. However if they get disabled / destroyed a new one has to be purchased thus giving ingame income.


If however they were to make disabled ones repairable then yes it would increase the money sink however decrease the money artisans make.


WHat I am saying is leave it as it is, this way we have a working money sink (vehicle repairs) and repeat customers for when one is disabled / destroyed.


You need a balance between money coming out of the economy and giving people reasons to sell them in the first place.
Jkamra2
Tue Apr 27, 2004 1:26 pm
#88


So I like to have bounty hunters try to track me down and kill me. I try to get on the BH mission terminals daily, as that seems to be the only fun thing left. So this morning, I grouped with an imperial friend, went towards Coronet, killed a bunch of Meatlumps, CorSec troopers, and Ragtags. I then rolled right outside the Coronet starport and started to duel my imperial friend. I used my training saber on him so that I would do next to nothing damage. I threw every force power I had at him for about 10 minutes. This, of course, was in front of everyone watching. Well, the imperial friend, who is a 4/2/2/2 bounty hunter checked the BH mission terminal, and I wasn't on there. Dueled a little more, not on there. Yesterday, I was able to get on there with no problems. Today, not happening.


Does anyone have any ideas why? Maybe the latest publish has something to do with it?


Thanks for any help.




Legos Myeggos
~ Resource Salesfish ~
~ Vendors right next to shuttleport in Idlewind Springs, Naboo~
Waypoint: -211, 435

Vernos
Tue Apr 27, 2004 1:30 pm
#89

I second Grimhands idea. If the dev's are unwilling to accomdate the entire player community with 5 min wait times on starport shuttles can we at least be metLESS that half way. 8 min still seems like a defet for me but give us somthing. If not that how bout the head of the guy who thought of the 10 min wait time.


my 2 cr





DAR'KE - i have only mastered 4 professions...
CH/SCOUT/RANGER/MARKSMAN
...i dropped marksman, the rest was removed from game !
Jibbrish
Tue Apr 27, 2004 1:32 pm
#90



I have no problem with the difference in wait times between shuttles & starports. It'll make me use the shuttles more where i've always used starports in the past. I think it's more realistic as well, planet hops should be less frequent than a bus trip to the next town.


That said I'd really like to see a HUB system started, much in the vein that Theed seemed to want to be. There should be 2 or 3 cities that are like Theed, no wait and they should go to every planet. It doesn't have to be every Starport, just a few. These HUBs would then service all the bigger towns on all planets.Other starports in less 'urban' townswould have a selection of planets that they can go to and would include at least 1 HUB.This will guarantee no waits longer than 9 min 59 sec regardless of where you are going even if you have to change ships in Coronet (an obvious HUB location).


I would also like to add that i'm disappointed that the starports / shuttleports will no longer offer vehicle repair as an in-flight 'value-add'. It made arriving in a new place that much sweeter knowing that my ride was lubed, oiled & cleaned. Oh well, I guess now that player cities have garages i should be using them ...


Erambacca


Tempest





~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

"You cut off every political option for people and they are going to turn to terrorism." -Noam Chomsky


SkaldofMidgard
Tue Apr 27, 2004 1:35 pm
#91

I would like to hear the reasoning, if any for the nerf to dance/musician buff timers.


Was there really any need to slow the game down further?


As someone already said, say you have 2 hours of play time ahead of you, and you want to make a little cash on missions and possibly a little exp.


3-6 mins to find a doctor to buff you, assuming you are close to a city that has doctors buffing in them. Otherwise add 5-10 mins.


Say you want mind/focus/willpower buffs as well - add 3-6 mins to find a dancer/musician to buff you. Again, you probably need to know one to do it this fast.


Then add 6-8 mins for each stat.


now add 5-9 mins of waiting for a shuttle then you have the required time to get ready to play.


So somewhere between 20 and 30 mins of the 2 hours are used just getting ready. How can you possibly justify this? Ohh wait, i know!


It's because its in the spirit of the starwars universe. We all remember the thrilling 3 hours we spent watching Han Solo and Chewie, getting the Falcon ready for take off. Or the place in themovie with the 45 min long jedi meditation scene. ohh what fun it was!


And this is just for regularhunting. Don't even get me started on PVP - 20 mins tobuff my mind + time for regular buffs? Right!


It's nothing new that devs make silly gameplay decisions, but this takes the price.


An infinite number of monkeys,on an infinite number of typewriters, with an infinite amount of time, would at some point recreate thecollected works ofShakespeare. Publish 8 was a5 monkey, 10 minute job.






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