Development Cycle Archive
Thread: Group Friendly Looting
- Han decides he wants the rifle since it does more damage than his pistol. He chooses the rifle and ignores the communicator.
- Luke wants the communicator but not the rifle. He chooses the communicator and ignores the rifle.
- Leia wants the communicator and the rifle so she selects both.
- Chewie wants the rifle as well but not the communicator so he selects the rifle.
- Since Han, Chewie, and Leia all want the rifle the game selects a random number between 1 and 3 and gives the winner the rifle. In this case it selects 2 and gives the rifle to Leia.
- Since Luke and Leia both want the communicator the game selects a random number between 1 and 2 and gives the winner the communicator. The game selects 2 and gives the communicator to Leia as well.
- Since Han, Chewie, and Leia all want the rifle the game selects a random number between 1 and 3 and gives the winner the rifle. In this case it selects 2 and gives the rifle to Leia.
Khalann - Master Swordswoman -- Master Pikechick
Allycia Navae - Uber wimp
"That which does not kill me only delays the inevitable"
Lethian_Tulkhas wrote:
yes i read the loot system before making my post.
I still say it is not good. I would like a nice new loot system but this one is not a good one..Sure all teh options are nice...but none of them but the original is any good......
pop up messages in combat?
Fix the non-group kill stealing THAT would be usefull.
Dea_ wrote:
I really like the idea.
If people are in solo group, just let the system as it is.
The only thing that should be added is to make just one loot from a number of items with the same serial number. like 7 identical jantas hide being one loot.
kiyrilla wrote:
BAD IDEA!!
Eq2 has this, and it doesn't work fairly. The current looting system works fine imo, but adding this is a game breaker for me. I play EQ2 and EQ, and in both games I solo in them. Espeacially in EQ2. The looting system there is horrible. If in a group, the mobs don't drop coins, only items, to be sold, and when the lottery, or 'lotto' is enabled, you have be the winner to get the item, and in a group of 10, you will not get anything. This game the npcs drop credits, or an item,or both, or nothing. In EQ2, people have a very difficult time trying to find and form groups, because of the loot options, and the death exp. I know i'm going to get flamed about not being a team player of stuff, and why do I play this type of game, but as a member of a team, or group, I would like something for my time as a part of the group, and not just the experince. Some time you don't get that either, but they fix it. To give an example, You're doing a cave crawl through the geo caves, and all that time you have only in your inventory, few worthless pieces of junk. Stuff a junk dealer won't buy, but you haer you group mates bragging about the items they got. You ask if they give you something, and they will tell you, you should've bidded on it, you did. Trust me,I had this happen to me too many times. If you complain about it, they put you on their ignore lists, for the next time they are forming groups, not that ever happen to me, but I have heard and seen in the forums of players being short-changed this way. If you put this loot style in SWG, more people will complain. Leave it the way it is. The only wayI see this would work is in entertainer groups, because most players target the dancer/musician that actually there, no macroed-afkers, lol. This wouldn't work in groups that are doing destroy missions. If doing creature destroy mission, the reward would go to the person, that got the mission, and the rest get nothing, unless they are a scout or ranger. Npc destroy mission, you have the problem of certain number of group members always getting the best loot, and getting all the credits.
I know how the Devs work, they will go ahead and do it. As i done with JTL, because of the grouping rule on the final tiers of the pilot profs,I don't fly anymore. andno groups will be accepted by me.
I don't know about you, but my guild (<HELM>
Hunts together for the benefit of the entire guild. We rarely have ANY problems with distributing loot. In fact we have a system in place when we hunt for pearls. We establish a list of party members, in order of acceptance in the group, and go down the list. First pearl to the first person, second to the second, etc. It's fair and equitable. Those of us who are Jedi may or may not get a decent pearl out of the deal, but we never complain. It's part of the randomness of the loot system and we enjoy it.
I'm not flaming your post, but maybe you should consider grouping with friends and/or guildmates that you know and trust. This will eliminate the problems you seem to have when hunting/looting.
Devs, keep up the great work. The game looks more and more promising as you go! Just one thing...ADD MORE HIGH-LEVEL CONTENT AND PLANETS (Hoth anyone???)!!!!!!
FignarKrynn wrote:
I've never found the looting to be a problem when i am grouped as i am always grouped with friends so need before greed is always the rule. What i would like to see is something similar to Ever Quest 2 where the mobs get locked to your group or individual when you attack it so that it stops the leet kill steelers and general low life of the server who camp POI spawns i.e Krayt dragons from making peoples experiences of the game a bad one.
That would be awesome FignarKrynn, would cut down on a lot of problems at places like Tusken where a low level will be fighting one tusken for a minute and before they can get enough damage in to lock in their loot, a Master TK walks by and breathes on it, then leaves the corpse without looting it.
Sifer2 wrote:
Yep the Lottery sounds great. I think it will be a nice addition so long as there is also possibly an additional option or mechanic to ensure loot is fairly distributed. If its completely random then when one group member could bid on everything an end up getting all the loot. So just make it so that every bid you win reduces your chance of winning other bids. That way people would really focus on the stuff they needed an not be greedy.
clicky