Development Cycle Archive

Thread: Group Friendly Looting

Sesshomaru78
Wed Feb 16, 2005 8:30 am
#105

I don't think there is a single solution that will make everyone happy.


The current looting system works fine for me. I am always grouped with people I know and trust. The social aspectiswhat makes this game fun for me and many others, I don't understand why people group with people they don't know well when hunting high level creatures. So for me, the new looting system isn't going to make a difference as I will always switch it back to the way it is now.


The loot message was always nice. I don't know why it went away when JTL went live. I really liked that message. It saved everyone from typing in all the loot they recieved. It also helped monitornew friends that we make, to make sure they stay honest.


The issue with getting loot rights seems to be the biggest issue and there is really only one solution that would work for me, but it can not be implimented in this game. Everything needs to be instanced per group. (like DDO will be) Since that can't be done, it should be the total damage done by a group.


Who gets loting rights? Iam sure that the damage measured is done after the armor calculations, meaning that it very much depends on using the correct damage type. Dolooting rights go to the group that does the most damage or to the group that has the individual who does the most damage? I asked a CSR about this, and he said that it was the total damage done by a group that counts.I have a feeling that the CSR was not correct.


Any other looting rights idea (except for instanced attacks) is not fair to the players who have put the time into the game to make the best character they could. If someone played for 8 hours a day and has the best of everything, they deserve to have looting rights if they can out damage everyone around them. They earned it!


Personally I think the new looting system is not very good as I don't see a need for it, all we really need is the system messages with the what was looted put back, and maybe some clearifcation on the real system in place for looting rights. I know that would make me happy.

Ldwater
Wed Feb 16, 2005 9:20 am
#106

Just a few points:


1) At what point in the game do you get these loot interface screens? It would really suck if you had just killed a mob, got this loot screen and then got attacked again while trying to sort the loot out


2) Where is the loot stored before it is allocated? If the loot is stored on a person, then essentially the group could disband and that player could unfairly keep all the loot


3) What happens to loot if that person is kicked or leaves the group? Say for example, a group gains alot of loot, but the leader doesn't want to share it. The leader could in theory, kick all the group members out of the group to retain all the loot themselves.


Personally, I think it would be good to allow the group to initiate the loot upon request, as a constant pop up of windows after each kill would only annoy people. The only problem with that would be the items ive mentioned above about people being removed from the group to unfairly keep the loot. You could prevent the group from disbanding before the loot is distrubuted, but you couldn't force someone to bid if they were link dead.



-ldwater
KatCat
Wed Feb 16, 2005 10:24 pm
#107

Sounds a lot like how the loot system works in Final Fantasy XI, and a definate welcome improvement over the existing "be faster if you want the loot" system. I agree that the pop-up windows could be annoying in battle, but if the loot system was set up in a way where players could 'bid' on what they want, there wouldn't be such an urgent rush to loot every single corpse the moment it falls; there'd be time to finish all the enemies off, and THEN deal with the looting. Right now, it's all about loot macros and pouncing the corpses before they've even hit the ground.

I really don't see how anyone can complain about the new system, while the old system is left completely unchanged as an option. I'd be happier if the random distribution system was default, as I'm sure most people would prefer it and it'd save the hassle of setting it every time a group is formed, but anything is good as long as some improvements are made.

One suggestion I might make is that if nobody loots a corpse within a certain amount of time, perhaps it could be 'unlocked' to allow anyone to loot it? So often it's the case that some TKM runs through an area, slaughters everything, then doesn't even bother to loot the corpses of items that are probably worthless to them, but may be worth something to other people. It'd be nice if the looting permissions could be removed after, say, 60 seconds (or whatever) to allow other people to get their hands on loot that's clearly unwanted by the killer.

Just my $0.02, anyway.
Samitsu
Thu Feb 17, 2005 6:15 am
#108

This lottery thing is stupid and a waste of time. Just return the group loot notifications and leave it up to us to be honest about it.
atytula
Thu Feb 17, 2005 8:49 am
#109




Samitsu wrote:


This lottery thing is stupid and a waste of time. Just return the group loot notifications and leave it up to us to be honest about it.




Only in your eyes Samitsu. You are entitled to your opinion, but the fact is, many people have been asking for this for a long time. The devs are only fulfilling the request of the players.





General Kazar Racillen, Master Smuggler
Echo Battalion CO (Eclipse)
http://www.echobattalion.com
MechaWashu
Thu Feb 17, 2005 10:48 am
#110







Davincia wrote:



No, I hated EQ's system...I felt it was too restrictive and the way the 'ask for help' worked was really unwieldy.In EQ2 you were forced to behave, I felt I was in kindergarden. One of SWG's greatest strengths is it has more freedom of gameplay. Its an adults MMORPG. As an adults game, that means freedom to act howyou want. Make no mistake, I am not a griefer in anyway but a totally sanitized game experience is detrimental tothe feel ofthe world overall. I willshare my world with jerks to preserve this feeling. Personally, I think that looting rights should be based on a percentage...for example if a mob has a 100 hitpoints you would have to damage 30 of them to get loot rights if you attacked first, and the kill stealer 70 to get loot rights.







Honestly I feel like I'm in kindergarten with the current system.

The bullies spoil everyone elses fun by stealing all the good toys.



Though I think the analogy works both ways.

Message Edited by MechaWashu on 02-17-2005 12:50 PM



i Aamon Galanodel i
Digital Xtreme's Black Knight.
Too stupid to know when to quit.
"Tis but a scratch..."


Slim-Sweeper
Fri Feb 18, 2005 4:06 am
#111

Didn't have time to read the whole thread, so apologies if I'm repeating.


I think with this loot system, system messages should keep the group informed.


When you join a group, a message that informs you of which looting option is in effect.


If the leader changes the option, a message that informs you of the new looting option.


And most important....CANNOT change the option once engaged in combat (no changing once the enemy is almost dead)


Will help keep the group leaders honest



8 Slim-Sweeper Sneakuponu / Rebel Alliance / Eclipse 7
vortemier
Fri Feb 18, 2005 4:19 pm
#112

i think some things that should be considered also

1. give a option for players to see what is looted available in options menu

this way if the person in the group is looking for say janta blood(free for all for instance or random) and other person has no interest then he can contact person for a trade or something..


2. make looting rights damage based per a group and not individual

.prevents a jedi or high pwred rifleman from steal killing from a group

or

3. appropriate lvl loot : nyaxis not only npc to drop attachments at a higher rate, nightsister attachment drop rate is not nearas high as nyax, so is a heavily camped spawnand ns are hunted only for crystals and pikes, i guess spread the wealth amongother npc s


4. make a option for thatgroup is too far away to recieve rewardmessage... as it is now alot of people get large groups to grindtojediand message is annoying


ALITTLE OFFTOPIC- BUT STILL NEEDS TO BE ADDRESSED


5. mission lvl- many people can make alot more money by having at -st s,high lvl ch pets, or exploiting by grouping multiple pets/droids, i think something needs to be done about this

people will find ways of making money and this is not fixing the swg economy inflation


6.sleezy bounty hunters-jedi pay bhsto let the jedi kill them to gain force ranking, andmaking millions by this,while people that doregular missions for money would not get near that amount,example bh gets2 mil in 3 days by having list of jedi to kill him and only taking a few short minutes to do this and players doing missions will be lucky to recive 400-500k in 3 days doing missions.. thustaking incentive fromdoing missions for money
kalico
Tue Feb 22, 2005 11:24 am
#113

Hi, GREAT idea, but this initial implementation is plagued with problems. With a little tweaking, it could be awesome!


1. Why, oh WHY does the example show Krayt tissues being split up?? That is so embarrassing. Please do not let loot "sets" like this be split. While you're at it, it would be awesome if you could just make loot sets appear in crates or something . Once you loot a few collections ofNightsister armor layers, you have no choice but to go back to your house to dump them off.


2. Until you fix the bug where mobs warp 80m when almost dead, you gotta make the looting range something reasonable like 64m + 80m + 80m= 224m, at least, to accomodate rifleman at 64m and two mob warps.


3. Please do not do the "round robin looting" as some people have brought up. The outcome is predictable: people will leave and re-join the group to try and time things so they are next in line when they're taking down the Elder. And how about the poor guy who finally gets his looting turn when a wimpy Nightsister Slave shows up with his classic wood staff? It's problematic because it sounds "fair" but leads to easy manipulation and feelings of being shafted.


4. Modify the lottery mode so that the group leader gets an option to claim any unwanted loot. This will cover the situation where everyone in the group is trying to be nice and passing up on the good loot. Please don't penalize generosity by making the loot stay on the corpse.


Thanks, and keep up the good work!

Ealah
Wed Feb 23, 2005 7:58 am
#114

istead of all the lousy random stuff just make a percentage chance to get the loot for everyone in the party so if i wanna get a set of geo cubes to make a weapon i have a chance to instead of deviding up all the same serial items or was that not thought of in this change to the looting and outsiders who do more damage than anyone in the party still get the loot cause they are kill stealing



Darkness is in the eyes of the force weilder.
Tiggs
Wed Feb 23, 2005 3:53 pm
#115

Group Friendly Looting is now on Test Center and soon will be Live on all servers so this thread will be locked. Thank you everyone for your feedback and suggestions!

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