Development Cycle Archive

Thread: Holobits?!?!?!

Kilarny
Mon Aug 09, 2004 9:59 pm
#79

Thunderheart wrote:




FreaknFarlo wrote:

With 6 vendors limited to 110 items each I can not
adequately cover all the things I can craft. And I can only have 2-3 separate locations if I limit myself to 2-3 types of items. An improved interface would greatly increase the utility of vendors but frankly I don't know if I will live long enough to see that happen.

So this kills forever any chance of having a real merchant class. You know, one who buys items to resell them. This is sad because that type of character is probably the pinnacle of a working player run economy.

So long Willly Loman.





I've been reading the feedback with regards to the Merchant/Vendor changes.


On one hand, merchants need to be the vendor wranglers. There is no getting around tying vendor limitations to Artisan/Business skills and Merchant skills. On the other hand, I've been speaking with the team on the item number restrictions and I'm pretty sure we'll be able to get those limits raised to a suitable level, like 32767.




The item storage limit problems in this game have never been addressed properly.


I don't use my vendors for storage - I use them for selling hundreds, sometimes thousands, of items. While I appreciate that you may have database problems, they are YOUR problems.


You've made a game that has lots of cool STUFF...but you don't want us to keep it?

You've got GarVa's home show with home decorations, but if we decorate we can't keep anything USEFUL in the house.


I have factories that I use for storage because it's the best trade for lots vs. space.


Bottom line: Item storage limits as they are now detract from my enjoyment of the game. This suggested change is, well, CRAP. Sorry.

Kalbo
Mon Aug 09, 2004 10:27 pm
#80






Thunderheart wrote:




Thanks





It is not only the frequency of communications, but it is also the timing that is really key here. I am not sure how your build cycles work exactly, but I am pretty sure that the contents of the next build are planned in advance of when you release the build to Test Center. The vendor changes had to have been known for several weeks, but the first time the community hears about it is not from any developer, but as an item on the release notes. By this time I am sure there has been alot of work and dicussion done about the item cap and I am sure that the player reaction to the changes came up. Now that you see that the community is up in arms about this change you are now going to go back and rediscuss the options, possibly rework code and most definately cost you more money than if you would have braoched this change with the community earlier.


If you can introduce these changes a bit earlier in the development cycle I think we can not only begin to strengthen the trust between the players and the community reps/developers as well as save you all from alot of rework, it seems like a win/win situation. Granted the community does not need to be involved in every design decision that is made, but there are certian items, like the vendor changes, that you have to know will create a bit stink on the boards and probably would be better handled by more timely communication. Ooh, and for goodness sakes, please no more friday afternoon revelations that incite the boards for an entire weekend.


Umm... I hope that this post will not reflect negatively on my recent application as a Sr Server Developer on your team





-------------------------------------------------------------
Imperial Ace, Storm Squadron

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Developers write the code, Players make the game.
>

tuls
Mon Aug 09, 2004 10:27 pm
#81

Thank you for your info TH:


I sadly see there is4 types of cries from vendor side.


1. People who made merchant once, got 6 vendors, dropped vendors,registered to map, playing 'merchandising' without having a skill.

2. People who thought having a merchant is easiest and cheapest way of storage problem with every loot

3. High-end crafters who sells actually good of their proffessions(not junk dealers, real proffessional items like WS, AS, Tailor, DE - may be max 10-20 per server)


I can actually feel #3 because it is a really hard to find what you looking for on many vendors and I know the smile on my face while finding everything in 1 vendor. I again say limit of those counts should be increased fairly, mastering merchant has to mean something... had to have an advantage compared to Business 3 and those skill points should not be wasted. Simply if you sell good and want to sell more, drop your combat skill and go merchant. But again, over 300 items per vendor is way enoughfor Merchant Proffession. How many vendors has 'usable' thingsover 300 items besides Junk loots? Oh, you are one of those minority selling minimum 200 items per day, than congratulations, you are right to cry and I support you to the end.


#1 and #2 has no right to whine here about it. Like an artisan without rifleman skills cannot use T21, non-merchants or non-business3+ should not even touch to once-their-own vendors.


Finally: 110 items inMaster Merchantare way less for economy. Its even less for Artisans.


People who wants unlimited? I cannot say anything to you.


May the force be with you.










I'm reporting any names that breaks the Naming Policy, Roleplay seriousity and copyright laws, you can too...
Cyleco
Mon Aug 09, 2004 10:40 pm
#82

amen tuls amen. I agree, the limits shoudl be raised a little which they are doing now. No more complaints from me. Master Merchant.



Cyleco Eekoarz
ShipWright - CyTech Industries

Imperious Novus, Dantooine
Intrepid Real Estate Authorized Agent

Vendors located at -2283 5350 Dantooine

Yogol
Mon Aug 09, 2004 10:54 pm
#83






mattpost wrote:




There is no way i have any room any where for all this stuff. ALMOST 4000 ITEMS





4.000 items ??? Did it ever occured too you that that is just waaay too much ? If everyone in this game would be like you, it would mean that there are 4.000 times 300.000 items or a whooping 1.2 BILLION items... Surely you don't mean to say that they should takethat into account, do you ?


Oh, and I bet you a melon that you dropped merchant as soon as you got the fifth vendor.




000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Azhnykk
Mon Aug 09, 2004 10:56 pm
#84

I don't understand. Did he actually answer any questions? I am seeing a pattern with these people. A question is asked, and TH or the Dev verifies a useless statement used as a setup to their question then proceeds to not answer the question but tell us that it will be answered in time.



Scotty doesn't know. So, don't tell Scotty. Cause Scotty doesn't know.
ochad
Mon Aug 09, 2004 11:17 pm
#85






Thunderheart wrote:









GeneralKerensky wrote:



In regards on how to give credit for those who have been mindlessly grinding away such as myself, is to at least give credit for the actual professions that were needed for our individual selfs progression, for example:


First Holocron - Master Merchant ------------------------------------------------> Skip one of the Trials

Second Holocron - Master Droid Engineer ------------------------------------> Skip second part of Trials

Third Holocron - Master Architect -----------------------------------------------> Skip third part of Trials

Fourth Holocron - Master Carbineer --------------------------------------------> Skip Fourth part of Trials

Fifth Holocron - Silent started RANDOM mastering of Professions ------> Give no credit as we chose to proceed hap hazardly and took a gamble.


This could be something as simple as giving us an option when we visit a particular quest NPC to allow us to proceed with credit to the next NPC quest, or to actually do the quest, for those of us who would enjoy roleplaying the process thru, which is more realistic in the first place.


I think giving credit to those of us who have done 20+ random professions would not be fair, its like your paying us for doing something that was not worth anything. We were gambling, and we lost, its life, so why pay off a gambler. If we had opened the slot with the right profession before these Patch 9 and Patch 10 then we won our bet, we beat the odds.


Though I have grinded over 40 professions between 3 different accounts, all I can say is I took a gamble and lost. I knew the first few Jedi on our Flurry server and was very envious, but I think earning my Jedi through the Jedi trials will give more meaning and respect than simply me randomly grinding professions any longer.


I just hope like others have stated that the Trials are soloable, by those who are masters in their professions. I really would rather see thinking quests and puzzles similiar maybe in some respects to the Hero of Tatooine Quest, though not with the complete randomness of spawn locations. I don't thinking testing my tracking ability for random spawns is a true test of a Jedi.


In anycase my two cents.



Earning your Jedi will have much more meaning after Publish 10 goes to live servers and as soon as is possible, I'll be posting about the translation of the efforts of all those people who have been completing professions on their way to becoming a Jedi. I can understand why it is such a burning issue and as soon as a couple of decisions are made internally, I'll be able to bring you the scoop.







FIrst I would like to state I don't think this guy speaks for the majority. It stopped being a gamble when the first few jedi unlocked while mastering professions, with mastering professions being the only connection between them.


If I thought it was a gamble I would have NEVER IN A MILLION YEARS grinded 25 professions, 34 with repeats. I knew if I stuck it out a jedi would be mine. Now beyond my control the rules have been changed. I expect to be compensated for each and every aweful step I made.


Picking this post out of the hundreds or thousandsrequesting compensation for every profession is a dirty tactic to be using Thunderheart. Stand up to the rest of us.


If you are going to create a game where jedi area PVP prerequisite, end game, pinnacle profession then you need think hard about what is going to happen to those of us you brush off to the side. Those of us who could be waiting months after the new path is in to compete at the same level we were 2 months ago before jedi were gods.




_______________________________________________________________

Ochadd\Ochad
CORE Cadre of Republic Elite
OdiousEncounter
Mon Aug 09, 2004 11:25 pm
#86

Yay! I remember Holobits! That was a loooong time ago.



----------Auriga Starlighter----------

Lantus
Mon Aug 09, 2004 11:41 pm
#87






OdiousEncounter wrote:

Yay! I remember Holobits! That was a loooong time ago.







Cute, but it leaves us with a vague (irrelevant) title to MUCH-NEEDED INFORMATION posted by a Dev. Yes, the frothing merchant masses were watching the DevTracker all fricking day, and it seems a small minority of them finally decided to click on this wierdly named "Holobits?!?!?!" thread just to see if TH had responded at all. Not all of them will. Am I nitpicking a stupid forum post subject line? I guess I am, but jeez.. not all of us were around for Beta to have the faintest clue that this might actually hold some useful info based on TH's past. Am I making sense here or just barking up the trunk of a tree with no foliage at the top? I suppose I don't blame the human-nature of TH in trying to hide from the piss and vinegar of the merchant community, but... sorry to tell you TH, you took the freaking job, now its time to live with that decision. Time to start relating to that community you manage. That IS your job-title, is it not?


Is this too rant'y to warrant a response? I really wonder what that pain threshhold is with the devs sometimes.





Rankin Bass - Master Musician since August '03 and WILL NEVER DROP.
Lantus Truite - Elder Bio-Engineer, Structures Trader.
Snarky Vi'kre - Bothan scoundrel.
Storm Haven, Naboo, Wanderhome
Guild Leader of <Storm>
"You have to embrace the suck..." - Rankin

Hokey religions and ancient weapons are no match for a good bandfill at your side, kid.
Nitra
Mon Aug 09, 2004 11:43 pm
#88

I think this merchant nerf is silly

what are you going to accomplish ?



you dont make a proffesion more desirable by leaving it the same and reducing what can be done with it .

stop implementing simple fixes that require tweaks to the games variables and implement some code damn it !!!!

I mean you want to make merchant a worthwhile proffesion then program some skills in there
thats what the team is programmers .. there supposed to program

Program a system that merchants can use that allow them to search for items on a planet at novice merch ... another box 3 planets another box 5 planets another 6 planets and master all planets ...

what those that do ?? it allows merchants the abillity find any thing for sale in the game travel there buy it and ummm merchandise it !!! wow is that hard no .. its called creativity use it some time you will be surprised what you can come up with ....


i dont want to hear excuses that such a system would be unweildly fix the freaking engine there is no excuse why you canot have a continueus database searches ongoing throughout the game... Its 2004 database technology is over 25 years old programming languages are geared towards databases to begin with and yet your game has trouble acessing vendors that makes simple querys into a database...

so instead of fixing the problem your going to limit the number of items in the database so that way it lightens the load while nerfing hurting and damaging gameplay for a myraid of players because your team will not implement proper code to make things fun challenging and intresting.

im sure your merchant forum is full of great ideas i bet the merchant forum has well thought out well constructed ideas that would not be hard to implement and would make the game much more enjoyable for all

I would also bet that on the merchant forums there is no place that says "man we need our items limited so we can better compete in the game"

LISTEN TO YOU PLAYER COMMUNITY

listen means to head the advice of a giving entity and usually follow through with it ...

not come up with some cockeyed idea like limiting vendor items this is not a fix or a feature it is a bad idea !!

stop implementing bad ideas and implement the really good well thought out ideas that is posted all throught out the profession boards and you will have some killer game play mechanics on your hand ....

and yes the downside to this that you have to program some code but that is what the pay to play is supposed to be going to

to pay you programmers to program not play script kiddie and fiddle with variables all day .
DKPits
Tue Aug 10, 2004 1:20 am
#89



DustusNavar wrote:
I remember when TH was one of us, a player, a communicator, someone we all could go to to champion our cause. Now it seems he's just another red name that pops in every day or two and says something minor that makes most of us feel that the Dev team has no real grasp of this game or what the "minor changes" they propose will do to us... what happened to the TH we used to know and love? We want him back.And for the love of god, hire some more freakin' people to staff 1) these boards, and 2) the programming end of this game to get us more fixes (do you know how much stuff is broken since beta?) and more content (though, I'd be more satisfied with bug fixes).




AMEN!!!! I too was in Beta 3 and I can tell you, a lot of bugs are worse now than before we went live... how did that happen exactly? No more profession changes until you fix the REAL bugs... come on - give us something to really appreciate, something to give us our faith back in this game. Most of us love playing - that is the reason we keep playing - we love being able to hang out with our friends in this awesome setting, we love being able to get away and be in the Star Wars Galaxies... but I for one am tired of paying to play Bug Wars... and most recently Jedi Galaxies... fix fix fix what you broke before you change another thing with a profession. PLEASE...

okay, enough of my mouth for now....



My accounts....

* DominationK - Since Beta (Expires 12/02/2005)
* TeamOOG - Since 01/01/04 (Expires 12/01/05)
* Soulcrusher76 - Since 08/25/03 (Expires 12/01/05)
* j0ram - Since 06/26/03 (Expires 12/01/05)
* STDBalt - Since 07/03/03 (Expires 12/01/05)
$899.40 per year in subscriptions lost from this one player family due to Lack of Concern by SOE.
Ke_la
Tue Aug 10, 2004 1:54 am
#90


VarnaxDespin Wrote

Vendors are a merchants main tool, much like a rilfe is a riflemans main tool,Limiting items per vendoris akin to telling a rifleman they can only shoot a rilfe so many time per day....It is absurd.






You Merchants really like to compare your Main/Only Iteam that makes you what you are to weopons however in this case you made a bad comparison while yes there is no Hard limit on how many shots per day you can take with a rifle there is a Soft Limit on it because EVERY shot you take does damage to the weopon while how much damage it takes can bet altered by shot selection (not using overchage) and Slicing. It does take damage even if you never use special moves, so there is a limit on the Total Number of shots a Rifle can take befor it is need of repair (wich in the BEST outcome it lowers the Max condition and fully repairs it to the new Max(eventullay rendering it un repairable if its not destoried in the repair proccess)) or replacement.


Personally I do beleave Vendor limits for Mercants is a good Idea as it CAN be used tocurb dabaliers andno one has explained to me how youneed to have over 1000 iteams per vendor if your not using it for storage. However,I think its WAY to low right now I think there should be the Same Iteam stack(not vendor) in aleast effecanty and Hireing as improving your Hiring ablies means that you likly would hire better more capable people and that would inturn incresse there capacity to do there job, and well Efficancy is obouceby definition it's Doing more with less(ie optimizing shop space to get the maximum Number of Iteams in it)


so if I remember the stack it is Currently on test as


Artisan Business 3 Get (1) Vendor, that will hold (50) items, for a total of (50) items for all vendors
Merchant Novice Get (2) Vendors, that will hold (60) items, for a total of (120) items for all vendors
Merchant Management 1 Get (3) Vendors, that will hold (70) items, for a total of (210) items for all vendors
Merchant Management 2 Get (4) Vendors, that will hold (80) items, for a total of (320) items for all vendors
Merchant Management 3 Get (5) Vendors, that will hold (90) items, for a total of (450) items for all vendors
Merchant Management 4 Get (6) Vendors, that will hold (100) items, for a total of (600) items for all vendors


My Idea will not change this part in the least (except remove the Iteams per Vendor limit) but would effectivly triple the vendor Capacity there talking about:


Here is my idea:


Artisan Business 3 Get (1) Vendor, that will hold (50) items

Merchant Novice Get (2) Vendors, +70 Iteams (120 total)

Merchant Management 1 Get (3) Vendors, +90 Iteams (210 total)

Merchant Management 2 Get (4) Vendors,+110 Iteams (320 Total)

Merchant Management 3 Get (5) Vendors,+130 Iteams (450 total)

Merchant Management 4 Get (6) Vendors, +150 Iteams (600 total)



MerchantEff 1 Get (3) Vendors, +90 Iteams (690 total)

MerchantEff2Get (4) Vendors,+110 Iteams (800 Total)

MerchantEff 3Get (5) Vendors,+130 Iteams (930 total)

Merchant Eff 4 Get (6) Vendors, +150 Iteams (1080 total)



Merchant Hire 1 Get (3) Vendors, +90 Iteams (1170 total)

MerchantHire 2 Get (4) Vendors,+110 Iteams (1280 Total)

MerchantHire 3 Get (5) Vendors,+130 Iteams (1410 total)

Merchanthire 4 Get (6) Vendors, +150 Iteams (1560 total)


Master Merchant +440 Iteams (2000 Iteams Total)


That would give an Average of over 330 iteams per Vendor. I know I rarely will go 3 screens Deep to find what I want. Second it would alow Selection rich profs like Taylor to put exsample Iteams on there non-BE Cloths Vendor I know I rarly find the outfit I want on the vendor I just get Ideas then costom order it. Though with BE Cloths it is Slightly differant.




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Ke_la
Tue Aug 10, 2004 2:13 am
#91

Mattpost Wrote:



One - has over 250 items with all my resources in it totaling 45 MILLION, that is only at 3 cpu max most is 2 cpu.


Two - has about 165 items with all droid items, batteries, heal packs, droids, paint kits so on.


Three - has about300 items with droid and weapons on it on a different planet.


Four - has over1200 items ALL LOOT ITEMS that sells at least 100 items per day. All for cheap prices.


Five - only 40 back packs, all packs have 50 items in it, this is my storage vendor WITH EVERYTHING I OWN WORTH EASY- 20 MILLION - in armor weapons crystals furniture harvesters loot kits ( ie rugs gongs ya know) Loot galore that is 2000 ITEMS






That total is accually 1955 Iteams in your 5 vendors NOT 4000 as a Backpack counts as 1 Iteam no matter how much is nested in it.


Second if you have 1200 Loot Iteams and sell 100 iteams per day does that mean you add 100 per day to it or does it ocationally drop to say 600 Iteams? and if it drops could you not just put 600 iteams on it at a time? (if the remove the Per Iteam Count) Second what kind of loot iteams are they? Loot Kit part? Skill Attachments? Junk? all of the above? Lastly Don't ever post that you use a Vendor for storage on the Merchant Board or you will see Flames hotter then thouse in Hell. This is not a Threat as I don't have a problem with Vendor Storage Bins, Just a warning as the Merchant Flamers Hate you almost as much as Vendor Stealers.




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

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