Development Cycle Archive

Thread: Friday Feature Jan 30 Imperial Crackdown and Chef Revamp

xxbarneyxx
Mon Feb 02, 2004 7:05 pm
#92

Imperial crack down sounds like a load of crap too me. Someone spends hours getting together enough credits to get a semi decent peice of kit and the 1st time they want to go off planet the kit gets taken and they get killed by the 20 imps that will be camping there. Sounds like fun to me.


Someone posted about people that are going round in fully sliced comp armor. Good for them! they spent the time getting the credits together to buy it so why shouldnt they use it without fear of losing it and the hours spent to get it being wasted?


personally if i have to stay on one planet and away from all citys just so that i dont lose the stuff i had to play ages to get i just wont bother. Plus i think a better use of time would be to get rid of the 20 million bugs in the game before introducing yet another thing that is going to piss people off.



Quote:


But I think the rebels get off a bit on the easy side of things. I would like to toss this idea out there. If a Rebel is scanned and found to have contraband theyshould A: get a tef B: lose the item in questionC: be locked out of that star port for one hour.


They can still get off world but now have to find a new port to do it at. And if their luck was really bad the loop could go on and on for some time. But the odds of that are slim.


Mou'abi Co-leader of the ISB

Valcyn


-the what if sever of SWG-


end quote.



ok so if you play rebel then you think it would be fun to get killed, have your items taken and not be able to change location. Yeah sure that would make the game so much more enjoyable for all.


Sorry if i come across as a bit of an arse whos only worried about losing the items he has (which is true )in this but i came to this game with great expectations and so far have found nothing but dissapointment with a lot more looming on the horizon (having said this the other changes doo look very good).





Duranis-Duratech Industries
Master crafted/Master Sliced Weapons & Armor.
Farpoint on Talus, In the Farpoint Commercial Centre guildhall next to shuttle.

Also feel free to just come and look around at the art.
Daisame
Mon Feb 02, 2004 9:07 pm
#93

OK... thats really cool and all... but can we please... please... get Pet following fixed? I am sooo.. tired of having to limp around the planets with my pet becuase they move at half speed at best. I will get down on my knees and beg. Just tell me what I have to do to help you get pet following fixed.



Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

Keltorr
Tue Feb 03, 2004 12:18 am
#94






dWhisper wrote:





Keltorr wrote:

1) This Imperial Crackdown really isn't the way to make the game more SW-ish or more fun. Something is fun when there is a potential benefit. This crackdown hurts everyone and helps no one. Even the Imperials are going to get hit hard--please, for the consideration of the player base, do not publish this, or at least make it very temporary. We have seen what a bad change can do: item decay affected PvP adversely and the devs realized this, so they are taking it out. But ONLY after a lot of players got mad, AND the publish didn't have its intended effect of helping tailors sell more clothes. Instead it hurt tailors more than helped. It is better to avoid making a mistake than to get into a situation where a mistake has to be reversed.


Fun is not defined by any sort of benefit, since fun is strictly an opinion call. There can be benefits that have no tangible effect on a person. I have fun by running around and looking at some of the models in the game, like the large arches on corellia, the temples on Yavin, etc. I gain no direct benefit from that. The Crackdown adds to the feel of a civil war in the game, which is what it's all about at this point. In case you missed in the movies, the Empire was evil. Everyone would get hurt when they took notice of something (do you think that Alderaan only had a bunch of Rebel sympathizers?) in the galaxy.




Although I don't like the crackdown, I admit you have a point. I'll revise my statement and say that in my opinion, it's a lot more fun when there is a potential benefit. Not everyone will feel that way, and that's fine. Of course,I didn't say that a"benefit" needbe tangible






dWhisper wrote:


Decay wasn't put in to hurt PvP or prevent the insta shuttle. It was put in to give the manufacturers of the goods that had been previously indestructable repeat business (tailors, for example).




Correct. Decay was not put in with the INTENTION of hurting PvP, but it did, and players predicted this before the decay was even put in.


I am pretty sure that decay was put in partially to prevent the suicide shuttle. Some players complained that death had no consequences, so players kept DBing each other to avoid having to walk long distances. Some people, for some reason, really hated this and supported decay as a means to end it--perhaps without taking note of decay's other potential consequences which turned out to be quite real indeed. In fact, vehicles and mounts were quite the right counterto the suicide shuttle, not item decay. The solution was there the whole time...but decay was not that answer.


As for giving tailors repeat business, yes that was the intention, but from what I gather from talking to tailors in-game, it didn't really help them and I'm confident that the player base and dev team can see why: people used to buy specially-made clothes with special mods, as well as Master Tailor-only items, often at high prices. With decay put in...sales of these clothes really ended up decreasing because 1) players stored their expensive clothes instead of using them, lowering the possibility that they would decay at all, and 2) players bought fewer of these clothes, knowing that they were at risk of decay. While the very rich players wouldhave boughtthese clothesregardless of decay (BUT some of them also stored clothes instead of wearing),many of the "middle-class" and poorer ones stopped once decay was put in. Potential benefit + risk of loss = level of investment. With decay, potential benefit of clothes remained the same while the risk of loss increased. Thus, the level of investment decreased, hurting tailors.


You have some very good points dWhisper, and I'm glad we can discuss the game issues in a civil manner




I have a bad feeling about this nerf


The few...the proud...the Marine-armored

Keltorr
Tue Feb 03, 2004 12:21 am
#95






Keltorr wrote:



Potential benefit + risk of loss = level of investment. With decay, potential benefit of clothes remained the same while the risk of loss increased. Thus, the level of investment decreased, hurting tailors.



Sorry. I put in the wrong symbol. I meant to say, Potential benefit MINUS risk of loss = level of investment.




I have a bad feeling about this nerf


The few...the proud...the Marine-armored

FragRock-Creatures
Tue Feb 03, 2004 4:58 am
#96

so when is this publish gonna go live since it didnt friday?



--------------------FLURRY------------------------
Master Creature Handler

Master Swordsman
IGN: -fr-Rax Nibune
Zethcas
Tue Feb 03, 2004 6:14 am
#97



Sounds awesome. This contraband thingy will be very interesting as to how it works towards the different factions. Rebels get TEF's? Imperials looses faction points? Neutralsgets TEFS? If neutral becomes TEF will they be a target to Imperial PC's as well? Will smugglers at all be of any use if joining the empire? Alot of questions I am looking forward to get answered once live.



________________________________________

Zethcas Khaene, Hunter since Dawn of Starsider.
thepunisher286
Tue Feb 03, 2004 8:53 am
#98

conercning IMP Crack Down - Its going to be totaly useless for the smugglers because any joe shmoe can get 3 droids with storage compartments and smuggler thier own "contraband" with no risk - Fix this!
VegitoX
Tue Feb 03, 2004 9:14 am
#99



I am going to be very upset if neutral players are affected by these policies. These people are neutral because they do not want to be involved with the conflict, and it will be a sad mistake if the PVE environment starts agrroging them.






Just why is that? Why should a neutral player be exempt from searches and scans? If you have a sliced weapon/armor, spice you are in violation period.





Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
cappyra
Tue Feb 03, 2004 11:19 am
#100

When I first heard the statement Imperial Crackdown I was thrilled! I had visions of Storm Troopers patrolling Imperial controlled cities, GM Events like a large army of Imperial forces storming places like Anchorhead, a known hive of Rebel activity. Finally, I thought, it willbethe gloriousominousEmpire that we know and the Emperors wrath would be felt.


You see... the majority of players (on LOWCA anyway, and most likely on all servers) are Rebel. I would even venture to say about 5 -1 Rebel to Imperial. So there is nothing to"rebel" against if you controlthe majority of theGalaxy. The thing that has been missing from the game... is the ominous overbearing threat of the Empire. Rebels run around Overt, Rebel guilds openly declare war and make themselves known... Imperial forces struggle againstAlliance Oppression. Sounds Ironic doesn't it?


Since the game was launched I have observed a systematic weaking of an already significantly outnumbered side in the GCW. Imperials started withharsh racial faction penalties, but had a nice selection of troopsespecially the AT ST. Now that theAT ST has beennerfed and you can only control one troop (sorry Colonel) one of the benefits for going Imperial is lost.


Now back to the "Imperial Crackdown"...


I was floored when I saw that the Imperial Crackdown was going to hurt an already wounded, bleeding and overly outnumbered Empire. The penalties for an Imperial caught with contraband are far more severe than those for a Rebel. Loosing 500 Faction and Rank? What?


This is how I would like to see the crackdown go...


"Citizenstandbehind the yellow line while you arescannedfor contriband," states VK-117. "Oh excuse me Colonel" /emote smartly salutes Kugan. Carry on with your business.

Then the Imperial would get a TEF for displaying his/her rank (unless already Overt) which makes sense. If a Rebel gets a TEF he/she should be attacked obviously... and... hmm how hard would it be if a Rebel faction member was DBedor incapped by the checkpoint to have them cloned in a prision facility with thier confiscated items in a Mag sealed container... that would make for some great roleplaying scenerios.A high ranking imperial officer should be able to throw his weight around and bypass checkpoints and only loose a small amount of faction... like 100 to "avoid" the situation.


The Check Points should be HEAVILY armed... or it will just be another faction building camp spot for rebels. I have seen a single rebel clear the Imperial Outpost on Talus. *sigh I guess those saps on Talus and Dantooine have lost shipment after shipment of faction scanners and turrets =( The Imperial checkpoints should come complete with faction scanners and enough firepower to make rebels hurt.


Oh let me throw one thing in here...sorry neutrals... like it or not you are citizens of the Empire and subject to its laws...


*But I can kind of see how this is going to go... Instead of something rebels will fear or avoid... they will probably form groups and just bounce starport to starport wiping out the checkpoints o_O

The second thing I would do is attack rebel strongpoints. It is all too well known that Anchorhead is a den of Rebel Activity. Why not have an Event where an army of Imperial forces swarms Anchorhead. Hundreds of STs, AT STs and AT ATs. AT ATs and AT STs would have built in Faction Scanners. They could also attack rebel player cities that openly proclaim their allegence.


I just don't understand how contriband is the big threat. . .


Give the Imperial faction something to rally around, give the Rebel faction something to rebel against.

Faith and Honor


Lt. Colonel (until I hit those checkpoints) Kugan Kar



Faith and Honor!

Lt. Colonel Kugan Kar
Legacy
just-wondering
Wed Feb 04, 2004 5:44 pm
#101

cappyra

wrote
......................................................................................
I was floored when I saw that the Imperial Crackdown was going to hurt an already wounded, bleeding and overly outnumbered Empire. The penalties for an Imperial caught with contraband are far more severe than those for a Rebel. Loosing 500 Faction and Rank? What?

......................................................................................

I just wanted to know were you got this from?
really 500 points lost?



Onix Coldstone/Eclipse
The-Crow /Ahazi
orkvaarrl
Thu Feb 05, 2004 6:55 am
#102

Cappyra wrote::



This is how I would like to see the crackdown go...


"Citizenstandbehind the yellow line while you arescannedfor contriband," states VK-117. "Oh excuse me Colonel" /emote smartly salutes Kugan. Carry on with your business.


Then the Imperial would get a TEF for displaying his/her rank (unless already Overt) which makes sense. If a Rebel gets a TEF he/she should be attacked obviously... and... hmm how hard would it be if a Rebel faction member was DBedor incapped by the checkpoint to have them cloned in a prision facility with thier confiscated items in a Mag sealed container... that would make for some great roleplaying scenerios.A high ranking imperial officer should be able to throw his weight around and bypass checkpoints and only loose a small amount of faction... like 100 to "avoid" the situation.



A very good point. I think that some "wet behind the ears rookie" Stormtrooper is going to try and search a "Surface Marshal". I also remember seeing a "buy on searches" listed in the faction perks of the official stategy guide from Prima.[insert Prima Strategy Guide Flames here]




-Orkvaarrl -
-The flea infested wookiee-
orkvaarrl
Thu Feb 05, 2004 6:57 am
#103



orkvaarrl wrote:



A very good point. I think that some "wet behind the ears rookie" Stormtrooper is going to try and search a "Surface Marshal". I also remember seeing a "buy on searches" listed in the faction perks of the official stategy guide from Prima.[insert Prima Strategy Guide Flames here]




**edit** I don't think that





-Orkvaarrl -
-The flea infested wookiee-
Zhor
Wed Feb 11, 2004 6:53 pm
#104

I'm just so happy that the DEVs went ahead with the publish full knowing of major bugs in chef profession. *waves to barrels that give 1X multiplyer, not 5X or more* Plus a few other bugs chefs are furious about.



Nice going!






*removes sarcasm*



What a stupid thing to do for chefs




All gone. Nothing to see now. Bye Bye Ahazi most of you guys were cool
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