Development Cycle Archive
Thread: Friday Feature Jan 30 Imperial Crackdown and Chef Revamp
IgescaStorm wrote:
Silent85 wrote:
IgescaStorm wrote:
I remember the time, when i had to run back to my corpse to get my items...... nice old days..... that was a kick to avoid death!
SWG gets more and more a child-game....
If you don't like it go play something else.
And you are not my Mother, so, you can stop saying me, what I should do and what not!
I think, I may have an opinion! It is not a demand, to say YOURS!
I agree. We state our opinions of what we do and don't like on this forum in hopes of making some changes to what we don't like. Telling us to leave just because we used this forum for its intended purpose, and stated what we don't like, is a canned, cliched and utterly inappropriate response that shuts down the communication lines that should be open. There is no place for such language in this forum or in-game.
With that said, I want to comment on some of the other aspects of this publish:
1) This Imperial Crackdown really isn't the way to make the game more SW-ish or more fun. Something is fun when there is a potential benefit. This crackdown hurts everyone and helps no one. Even the Imperials are going to get hit hard--please, for the consideration of the player base, do not publish this, or at least make it very temporary. We have seen what a bad change can do: item decay affected PvP adversely and the devs realized this, so they are taking it out. But ONLY after a lot of players got mad, AND the publish didn't have its intended effect of helping tailors sell more clothes. Instead it hurt tailors more than helped. It is better to avoid making a mistake than to get into a situation where a mistake has to be reversed.
2) No decay on death if items are insured? This is a GREAT idea! People will use insurance more readily now that it has a bigger benefit (and this will help combat the inflation problem by making a money sink more appealing). Decay was not a good idea anyway, and it's about time that at least part of it is taken out--removing PvP decay is awesome, and taking it from PvE makes it that much better. Maybe the Imperial crackdown will be tolerable...I'll just insure my items so when I get one-shotted by the AT-ST and DB I'll be able to come back without decay...
3) About the Imperial Crackdown again...the penalty should never be loss of the "illegal" item. Sliced weapons and armor, spices, buffs, are the way to get an edge in combat. As said earlier, Palpatine uses whatever is necessary to win, and does not abide by any principle that doesn't achieve what he wants. Would he suddenly take away from his troops an item that was helping them win? I think not! And aside from that, weapons and armor are not cheap. Composite armor sets used to go for 100k...now they can cost six times that. Some weapons, also, cost way more...upwards of a million credits (thanks mainly to nerfing only new weapons and leaving the old ones as they were!). This is really a loss that many players cannot afford to take, and they'll just store all their good weapons and never carry them. How does that help gameplay, if people can't even use their good stuff without fear of having it randomly taken away by a randomly passing by NPC?
4) Chefs will have a lot more business now, and people will have more motivation to go into it (I hear it's one of the hardest grinds out there). But while the old God Templates made people unhittable and invincible, will this be the new way to become a God PvPer? It's just a question for thought really. I don't have much of a problem with this because at least that food should be fairly available to anyone and food buffs make sense, unlike dabbling in professions to stack defensive mods past +200.
5) The droid publish: yes, what about it? Combat droids are supposed to be the big thing now, a long-awaited reprieve for beleaguered Droid Engineers who actually held out and didn't drop the profession. I am hearing nothing about them--are they coming? This would certainly help a LOT more players than this Crackdown!
6) Removal of insured item decay for PvP (and PvE!) has kept my faith in the dev team. I see that indeed the voices of players are being heard and considered...I just want to say, though, that a lot of players complained about item decay before it was put in, it was put in anyway, and most people didn't like it. The solution to the "suicide shuttle" was put in soon after--VEHICLES--so people don't really have friends DB them anymore. Item decay was not the solution to the problem, vehicles were, and finally a good change is being made. The point I'm trying to make is that if a LOT of players dislike an idea before it is put in, they are not likely to like it after it is put in, you'll again get a bunch of legitimate complaining on the boards and pressure to remove it. Plus you'll lose some player faith. So respectfully, I ask that the voices of players be heard beforehand, rather than after.
Hindsight is always 20/20, but foresight need not be blind.
dWhisper--I saw how that looked after I submitted it. Of course, they have to be removed from the crate to slice. I buy weapons in bulk--thanks Tuckee
--and have themsliced all at once so I can see which to save for big hunts and which to grind with. Unlike some, I keep both speed and damaged sliced weapons and rotate depending on situation (speed for non-special shots and damage for when I havethe need to use specialsfor tough mobs, that kind of thing).
The point was I have 50 laser rifles, 30 laser carbines, and about 30-40 more weapons and all are sliced. I am cover Imp, and won't be any longer. This patch--at a minimum gives us no reason to even attempt to stay Imps--andupon it's inception, will because for many to not want to log on and play at all. Since neutrals are affected as well, this will hit everyone who plays a combat class. TheCrackdown will kill the GCW by making everyone either play a Reb or quit.
The Dev team stated that some changes in the combatsystem isl/are happening.
So it's quite possible that the changes that you notice are indeed part of an update.
I've read the patch notes as spice, sliced weapons and rebel faction equipment. Does this mean that armour is ok to be sliced?
Also there is no mention of the penalties on the webpage describing the imperial crackdown. Have they been properly 'set in stone' yet?
I won't bother with rank again after I get busted.
Naz
email Krose on test Center with clues
I'd just like to state my objection here to the potential of Imperials getting away with carrying contraband in the Crackdown.
To give Smugglers their hearts desire, their dream of all dreams since Beta...and then shoot it in the kneecaps to be left a crippling shadow of its former self is plain torture to a very thoughtful, patient group of people who make up the Smuggler community represented in these forums. people like Kav, Caylin, San-Tsu, Devlin and more have put so much heart and soul into these forums to make the rest of us not only heard, but proud to be heard, that to do this would dishearten us too much. It would be a DB to our morale that no Feigning of Death would be able to delay.
-Arashi
Bloodfin.