Development Cycle Archive
Thread: Test Center Update Notes Mar 5, 2004
dhcpSilicon wrote:
Arasett wrote:
Wookiees: Wookies should now be able to wear the marauder quest armor.
Couple of question....
1. Is this armor only obtainable once, and does it have sockets for Armor Attachments??
2. Will this armor be craftable by armorsmiths orwill it be like the Bowcaster and just be craftable by wookiees??
3. What will be done about Wookiees who have already completed the quest, and gotten rid of the armor??
4. If we go ahead and get the armor now, will it be the wearable after the change goes live??
Thanks,
Any info would be greatly appreciated.
Arasett
1. Yes, you can only get it once. No, it has no sockets.
2. Neither. No one can craft it.
3. You'll have to pay someone millions of credits to get this once useless armor. Enjoy the second wave of Wookiee Exploitation! Hope you already have your Life Day orb, by the way.
4. I assume and hope so. Although I won't be wearing it - because it sucks and is irreplaceable, not to mention butt-ugly -it would be nice.
1. True. Sucks about the sockets.
2. True. However, I'm willing to bet credits this is the first step toward a schematic.
3. Anyone who pays millions is an idiot. I've already had a free set offered to me and I'm just sitting here at work. Remember, anyone can do these quests. Only wookiees will be willing to pay for the armor. That's a very small subset of the game to market to. I'm betting it will priceless thanJabba loot unless a bunch of idiots run around paying millions for it. Let me just say one more time...If you pay millions of credits for a suit of this stuff YOU ARE A BLOOMING IDIOT AND DESERVE WHAT YOU GET.
4. I would think so. I'm going to wait just in case.
Top this off with some synthsteak and a few other defensive foods of your choice and you have something resembling a defense. Plus, crafting changes currently in TC are going to affect armor, as well as all kinds of other things, making this armor a little better than it currently looks.
cshauny wrote:
Lots of good stuff in there but the one which affects me most as a players is us Wookies fianlly getting to wear some armour!
Thisis definitely a step in the right direction but we really want to see more. The fact that you can give us Marauder armour to wear means that you CAN give us other armours as well. So, what are you waiting for?
Agreed. This is a great FIRST STEP. I hope to see and here more next steps in the future.
As many have said already, the Marauder armour is very weak compared to most good craftable armour, it has to be obtained through questing and it has no armour attachment sockets. Compare that with Compostie armour with around 80-90% resists on almost everything and it still makes no difference that we're wearing armour.
Take a look at the upcoming crafting changes currently on TC. Basically, crafting is getting nerf'd all to hell. I think the armorat the moment is going to be far greater than the armor of the future. Not that it's going to be equal to the Marauder, but I don't think the difference will be as vast in the future as it will be initially.
Rogue_5 wrote:
[snip]
Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
Commodities Market/Vendors: Added error messages for attempting to sell items in trade windows, non-empty bags, and un-tradeable items like goggles and light sabres.
[snip]As always, please post any problems you find related to these notes in this thread. Please post any other Publish 7 issues in the appropriate "In Testing" thread.Thanks,Message Edited by Rogue_5 on 03-05-2004 10:10 AM
Based upon the total lack of understanding for my skill set (Merchant) that this decision shows I feel my comments are made in the most calm and cohernet demeanor possible.
If nothing else this utterly proves that you have neither the tempo of your customer base or the best interest of game play in consideration.
Instead of FIXING a problem, you break it more.
A smart way to overcome this would have been allowing people to drill down into the backpack to see what's there.
Fivo Asia
Rogue_5 wrote:
Commodities Market/Vendors: Fix to no longer allow people to sell bags that are not empty on vendors.
Commodities Market/Vendors: Added error messages for attempting to sell items in trade windows, non-empty bags, and un-tradeable items like goggles and light sabres.
Message Edited by Rogue_5 on 03-05-2004 10:10 AM
BobaStarrunner wrote:
Naquiel wrote:
Someone mentioned the problem(i think it was rexen), that he liked to buy armor in bundled packs so that he would get all the same color. This is a problem i have been tossing at the devs for a wile. I like to buy armorwith the best stats i could find, but most of the time the color is wrong.
Well if the merchents are going to have to sell goods seperatly, Please have a paint kit for armor so we can have the color we want. Now if it can be done for vehicals, i know it could be done for armor or even weapons.
There is a way to change the color of your armor already (at least in publish 6 - not sure if they kept in in publish 7, as on Test Center I am a wookie and have no armor yet). Unequip your armor, click on it in your inventory and bring up the radial menu and select "Set Color". This will bring up a window where you can choose the color for the armor.
This change was only implemented for composite.
Mohr wrote:
Idon't know what SOE is using in their server clusters but 5Gbytes is not "BIG" as far as commercial databases go. Please feel free to comment or point out where I might be mis-estimating.
I realize vendors and factories could throw a wrench in some of my numbers but having been a crafter (WS) for a while I can't imagine I ever had over 5000 items including all my houses, vendors, factory inventories, etc. I also think most "casual" non-crafters have a lot less than this (even if they kept everything they ever touched).
They are using Oracle.
And I don't know much about huge commercial databases, but a 5 Gig file that needs to be constantly accessed at high speed by several thousand different sources, seems like a very difficult thing tomanage.
Oh... heh :blush: nevermind.
PlayeroftheDay wrote:
DeQuosaek wrote:
Was somebody actually debating that it wouldn't? That doesn't make any sense at all. The game as it is already has a z axis. Try pressing CTRL-SHIFT-G and look at the numbers that describe your current location. As long as there are changes in elevation, there is a z axis.
Sorry, I was being facetious...hard to tell with text. I just remember a few weeks back reading a post with someone jokingly saying that the SE wouldn't have a Z axis.
Alacrity wrote:
Selling a bag with items in it is also a great way to rip someone off, since there's no way for the buyer to verify the contents of the bag before they buy it. (unless I'm mistaken)
That's why we have a /report feature, so that people who scam others can be reported and removed from the game. (Unless that feature is broken, as well, or that CSRs just don't care.)
Come on, Devs, what in bloody blazes are you guys doing? Is it not enough to CONSTANTLY hear that things are BROKEN and need to be FIXED? Removing this ability, so that merchants can fill special orders, is possibly the most stupid thing I've heard from the TC (this week, anyway). Now, could you we get an answer to my next question, as it is on everyone's minds...
WHEN ARE YOU GOING TO FIX ALL OF THE KNOWN BUGS AND FIX BROKEN PROFESSIONS, INSTEAD OF CONCERNING YOURSELVES WITH ADDING *NEW* (BROKEN) FEATURES?????