Development Cycle Archive
Thread: IT 7-1: Droid & Droid Engineer Enhancements
Dev's, if you are 'experimenting' with taking our armor to make us 'even' with CH pets, you need to realize a few things first.
First the BE's have almost limitless variety's they can make. From a Durni to a Bantha. We have how many models we can make for combat after this patch ?7 ? (LE's, DZ70, Probot and R series?).
Second, they can make pets that can double as mounts yet still be a decent combat animal.
Third, we have to fill every single slot in the droid to make it a decent combat droid. After we fill it, there is no room for utility modules.
Fourth, a combat droid won't do neat tricks to entertain you and they have no personality like the animals do. Animals have a lot of character. The droids just kind of stand there.
Fifth, they can add in two special attacks that manage to still fit into a lvl 10 creature. Strong Poison and Disease or Dizzy, Knockdown? We have nothing like that.
Sixth and possibly the biggest, pets can be buffed by doctors and CH's and fed chef foods. Droids can't.
Gribnitz wrote:Dev's, if you are 'experimenting' with taking our armor to make us 'even' with CH pets, you need to realize a few things first.
First the BE's have almost limitless variety's they can make. From a Durni to a Bantha. We have how many models we can make for combat after this patch ? 7 ? (LE's, DZ70, Probot and R series?).
Second, they can make pets that can double as mounts yet still be a decent combat animal.
Third, we have to fill every single slot in the droid to make it a decent combat droid. After we fill it, there is no room for utility modules.
Fourth, a combat droid won't do neat tricks to entertain you and they have no personality like the animals do. Animals have a lot of character. The droids just kind of stand there.
Fifth, they can add in two special attacks that manage to still fit into a lvl 10 creature. Strong Poison and Disease or Dizzy, Knockdown? We have nothing like that.
Sixth and possibly the biggest, pets can be buffed by doctors and CH's and fed chef foods. Droids can't.
Droids should be better at combat, it is Star Wars afterall. We don't have much else going for us and this stealth nerf is something that is going to inflame what few DE's that are left.
omg i completely agree with everything there.....
maybe we should attach some dynamite to them adn throw em at each other
or.. let us use PSG's as a PSG module in them...
In a attempt to be more constructive, below are my top 5 questions I would like answered as a DE on TestCenter testing the publish:
1) Droid Armor: can we get a official statement that we're loosing the armor ratings or if it's just a bug? Currently there is no reason to use anything higher than a single level 3 armor module (out of 6 levels of armor modules) because the single level 3 reaches the resist cap. You don't even have to use multiple armor modules which the advanced droids are capable of holding. Also, Armor modules as of publish 6 had a "integrity rating" ; this has been removed and replaced with a "Armor rating." The values are significantly different (1024 -> 5) and I'm wondering if this is part of a future affect on Armor module experimentation (which currently doesn't do anything since a level 3 reaches the cap by default).
2) Fitting "service" modules into "combat" slots; again intentional?
3) HAM variations on droids: As it stands now, most droids have gotten a major HAM increase from their previous base level with experimentation able to increase it....except the probot. Why?
4) Currently a combat module requires 240s of factory time to make. Talking with other DE's on TestCenter we feel this is rather excessive. Would it be possible to have this timer reduced because of the number that will be needed per combat droid?
5) The standard Binary Load Lifter still has no possible function (much like the standard protocol droid prior to publish 6); why? Allong the same lines, why does the Advanced BLL only have 1 "service" module socket (not a cluster socket) if it's so hard to build?
Dev's, if you are 'experimenting' with taking our armor to make us 'even' with CH pets, you need to realize a few things first.
First the BE's have almost limitless variety's they can make. From a Durni to a Bantha. We have how many models we can make for combat after this patch ? 7 ? (LE's, DZ70, Probot and R series?).
Second, they can make pets that can double as mounts yet still be a decent combat animal.
Third, we have to fill every single slot in the droid to make it a decent combat droid. After we fill it, there is no room for utility modules.
Fourth, a combat droid won't do neat tricks to entertain you and they have no personality like the animals do. Animals have a lot of character. The droids just kind of stand there.
Fifth, they can add in two special attacks that manage to still fit into a lvl 10 creature. Strong Poison and Disease or Dizzy, Knockdown? We have nothing like that.
Sixth and possibly the biggest, pets can be buffed by doctors and CH's and fed chef foods. Droids can't.
Droids should be better at combat, it is Star Wars afterall. We don't have much else going for us and this stealth nerf is something that is going to inflame what few DE's that are left.
1) Droid Armor: can we get a official statement that we're loosing the armor ratings or if it's just a bug? Currently there is no reason to use anything higher than a single level 3 armor module (out of 6 levels of armor modules) because the single level 3 reaches the resist cap. You don't even have to use multiple armor modules which the advanced droids are capable of holding. Also, Armor modules as of publish 6 had a "integrity rating" ; this has been removed and replaced with a "Armor rating." The values are significantly different (1024 -> 5) and I'm wondering if this is part of a future affect on Armor module experimentation (which currently doesn't do anything since a level 3 reaches the cap by default).
2) Fitting "service" modules into "combat" slots; again intentional?
3) HAM variations on droids: As it stands now, most droids have gotten a major HAM increase from their previous base level with experimentation able to increase it....except the probot. Why?
4) Currently a combat module requires 240s of factory time to make. Talking with other DE's on TestCenter we feel this is rather excessive. Would it be possible to have this timer reduced because of the number that will be needed per combat droid?
5) The standard Binary Load Lifter still has no possible function (much like the standard protocol droid prior to publish 6); why? Allong the same lines, why does the Advanced BLL only have 1 "service" module socket (not a cluster socket) if it's so hard to build?
TH, please get us some answers! This is no way to run a "Droid Invasion".
Devs, please... hear your fan base. Look at all these people. We are all here to have fun and we are all willing to help you to achieve that goal. We help you Devs by providing you with accurate information of what is wrong and right, what we want and we dont want, what can help you make this game so much better and therefore attract many more account payers.
Is it so hard to give us what we ask? Worse than saying that something can or cant be done is giving fake hopes. Please, do what we ask, what we plead. If it cant be done, say so. Enough with ruining everyones fun.
After all these months of waiting ... we will get this Patch ?
And it is called Droid Invasion ?
Sorry .... but i dont waste my time any day longer in this profession !