Development Cycle Archive
Thread: IT 7-1: Droid & Droid Engineer Enhancements
I'd like to hear more about the droid repair kits. Does anyone have any more info?
1) Do droid repair kits repair damage or wounds, or both?
2) How much damage or wounds do the droid repair kis repair?
3) How often can I use a droid repair kit?
4) Can I repair my droid in the middle of combat?
5) How many resources total does it take to make a droid repair kit?
6) Are the resources used in droid repair kits rare or common?
I'm a combat player and I could personally do just fine with a current stat probot if I could heal it. I think a currentprobot with medium armor/40% armorand 1k ham would be just as powerful as my old rock beetle was with light/25% armor and 2k ham if I could heal it quickly and efficiently in combat as I could with myfavorite oldpet.
I think if the droid repair kits are good enough, this WILL be a droid invasion. A an 800 ham probot with medium/40% armor will only take 15% damage per hit,making its effective ham5333. A 4k ham cl10 BE pet with none/%14 armor will take 86% damage per hit and has an effective ham of only 4651. The big difference between them right now is that you can't heal the probot so after you fight two battles you have to wait half an hour or more to use it again. Useless! Now if the repair kits change all that, they also change the usefulness of that 800 hp probot by quite a bit.
1) Do droid repair kits repair damage or wounds, or both?
Droid Repair Kits heal HAM damage, Droid Reconditioning Kits or the Repair Modules in some droid will repair wounds.
2) How much damage or wounds do the droid repair kis repair?
Depends on the level of the kit. Like Pet stims or PC stims the kits have levels A through D. The average for a level "A" repair kitI've seen is300 units of healing and it's split equally between all 3 HAM bars instead of being pumped into only thebar with damage.
3) How often can I use a droid repair kit?
Still being tweaked I think. I've heard anywhere between 10 to 15 seconds per heal.
4) Can I repair my droid in the middle of combat?
Last report I heard said yes.
5) How many resources total does it take to make a droid repair kit?
Depends on the level of the repair kit and also you have to count the 3 or 4 sub-components inside each kit.
6) Are the resources used in droid repair kits rare or common?
Kit levels A and B use common resources but C and D level kits as well as advanced sub-components use rare resources. For the new kits and modules in this patch we, the Droid Engineers,now have an additional 14 rare resource types to harvest.
I'm a combat player and I could personally do just fine with a current stat probot if I could heal it. I think a currentprobot with medium armor/40% armorand 1k ham would be just as powerful as my old rock beetle was with light/25% armor and 2k ham if I could heal it quickly and efficiently in combat as I could with myfavorite oldpet.
I think if the droid repair kits are good enough, this WILL be a droid invasion. A an 800 ham probot with medium/40% armor will only take 15% damage per hit,making its effective ham5333. A 4k ham cl10 BE pet with none/%14 armor will take 86% damage per hit and has an effective ham of only 4651. The big difference between them right now is that you can't heal the probot so after you fight two battles you have to wait half an hour or more to use it again. Useless! Now if the repair kits change all that, they also change the usefulness of that 800 hp probot by quite a bit.
Think again, because we now have repair kits the Devs believed that our armour gave our droids an unfair combat advantage. Our armour have been nerfed to oblivion. Our level 6 armour module still gives 40% resists but we no longer have light or medium armour. Droids have nothing but resists to protect themselves.
Mosati wrote in reply to:
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I'm a combat player and I could personally do just fine with a current stat probot if I could heal it. I think a currentprobot with medium armor/40% armorand 1k ham would be just as powerful as my old rock beetle was with light/25% armor and 2k ham if I could heal it quickly and efficiently in combat as I could with myfavorite oldpet.
I think if the droid repair kits are good enough, this WILL be a droid invasion. A an 800 ham probot with medium/40% armor will only take 15% damage per hit,making its effective ham5333. A 4k ham cl10 BE pet with none/%14 armor will take 86% damage per hit and has an effective ham of only 4651. The big difference between them right now is that you can't heal the probot so after you fight two battles you have to wait half an hour or more to use it again. Useless! Now if the repair kits change all that, they also change the usefulness of that 800 hp probot by quite a bit.
Think again, because we now have repair kits the Devs believed that our armour gave our droids an unfair combat advantage. Our armour have been nerfed to oblivion. Our level 6 armour module still gives 40% resists but we no longer have light or medium armour. Droids have nothing but resists to protect themselves.
The very sad thing about this nerf to armour, is that no rational reason has been presented by the DEVS as to why.
Just for once, in all the 9 months of playing, I would like to know the thinking behind this, and numbers to prove the thinking.
There is a detailed rationale posted by the devs about the changes to crafting/experimentation, so why do DE's not deserve the same rationale being presented.
I do hope that someone, somewhere in DEVland reads this and tells me why, when trying to balance DE against CL10 BE pets, we have to lose the major distinguishing feature of a droid, its armour.
We cannot get a droid Buffed by a doctor
We cannot feed it Chef created enhancements
We do have batteries, albeit they have doubled the time a battery lasts, its still going to give out in combat.
SO, Devs, please do what Chrys (SOE) has done in the experimentation thread, and explain why you are doing this to our droids. I doubt there is a rational explaination, but if there is I am willing to hear it.
Thankyou
Curpus wrote:
but is that just from the new dungeon crawl, because the background looks like the interior of the Tantive 4, or better known as a correllian corvette...
I certainly hope its two of the new chassis, DE's so richly deserve something right now....
Mosati wrote:
Curpus wrote:
but is that just from the new dungeon crawl, because the background looks like the interior of the Tantive 4, or better known as a correllian corvette...
I certainly hope its two of the new chassis, DE's so richly deserve something right now....
That new wallpaper is of the new Corellian Corvette dungeon.
We are not getting any new droids or chassis, those droids are more of the 'look but don't touch,' or the 'dangling carrot' treatment as I call it. The art is there but we can't build them and we don't know if we ever will.
In order to prevent the worst of the 'Tell Hell' that is coming our way on patch day, Viranis, modified by Kollos have produced the following Public Service Announcement, which I have cross posted to Chimaera forums for the benefit of both the players and we DE's:
The following is a public service announcement originally written by Virtanis, a fellow Master Droid Engineer on the Corbantis server. However, it is important information for droid owners and enthusiasts on all servers, so I'm cross-posting it here for all of you.
Based on information coming from DE's on Test Center, the previous DE Correspondent (Drashk) and the current DE Correspondent (TheRealTK421), please listen to the following announcement:
SOE has made a major adjustment to the armor ratings of Droids scheduled to be released for P7. Previously, Armor6 modules (the best armor module, an MDE made component) would give a droid Medium Armor and 40% resists across the board. SOE has significantly reduced this rating. It's new level will be NO armor, 20% resists across the board. In addition, this change is retroactive to ALL droids of all types and models: even those in deed form and those already in your datapad.
I repeat: this is a retroactive change to all droid armor ratings.
[Virtanis]sent a PM to TheRealTK421 today asking for clarification and confirmation of this, here is his response:
Will the armor nerf be retroactive and apply to already tamed probots?
Yes.
Will the armor nerf be retroactive and apply to probots in deed form (but not tamed)?
Yes.
Will the armor nerf be retroactive and apply to already made Armor6 modules not used yet in a droid?
I haven't tested this yet...but I suspect that it will.
It is probable that CL10 droids are being "equalized" to other CL10 pets, but no new information regarding greater than CL10 droids has been given to us by SOE. There are other changes in store for droids, like increased HAM and damage, but thenerfing of the droid armor is pretty severe. I will say that, unless some drastic change happens between now and Tuesday, or the information given to our correspondent is in error, this is being released to the live servers.
I felt it's my duty to inform the people of Chimaera, my friends, my guildies, and all my current and previous customers of this change. I will also say that the DE community did not request this change, but this was made by SOE alone.
I would like to further ask that people ignore the new "Droid Invasion" wallpaper that SOE has made available. The only droid in that picture that Droid Engineers can make is the R4 that is running for its life in the foreground. We CAN NOT make any of the combat droids in the background, so please don't ask. Droid Engineers are very upset about this patch as it is, and bugging us about things we wish we could do only makes us more grumpy than usual.
Thank you for your time, I hope this PSA is useful. I wish I didn't have to post it.
I apologise for SOE's behaviour in this.
Best Wishes
/shrug
i havea feeling im going to be annoyed making so many R3 units