Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-22-04)

AtamarAsimov
Wed Mar 17, 2004 6:28 am
#92






Snikrop wrote:
I wrote this in another thread, but I thought I'd put this in here too:
===========================================================================
One facet that all of the past weeks' discussion was getting away from is that the only goods being bought on the servers are master produced goods. It seems to me that upon entering a crafting class there should be a few components that a master and a lucky novice produce at the SAME level.






Too long to quote the whole thing, but I just thought I'd follow up with an observation: have you noticed that while all the crafting professions are centered around Masters, all the content and development is centered around novice combat characters? Think about it, with every publish everyone is all pissed off because the changes are irrelvant to them. Who uses CL10 pets? To a player who's had an account for more than 2 months (and thus paid at least once) a CL10 pet is pretty much useless. Either that night sister is gonna kick your butt or you'll win, the probot is NOT going to make any difference. There's no reason to sic the probot on gnorts and squalls because anyone who's been around any length of time what-so-ever can just spit at them and kill them. Same thing with pets, Nym's carbine, storm troopers, and faction armor. Really they're only useful to a brand new character who's still running around shooting squalls with his original CDEF.


So why is it like this? Well, why do cell phone companies spend so much money tracking to attract new customers and so little money trying to keep existing customers? Because a customer who's been a subscriber for more than a couple months is much more likely to complain than quit. Particularly if you got them hooked on annual contract or something. So the KEY is, you have to make sure the customer doesn't get fed up and quit before that first (free) month is over.


JiWanRivers
Wed Mar 17, 2004 6:52 am
#93

Game Mechanics 101 for Developers


I refrained from commenting on combat droids until the patch came out and i could see and experience for myself if it was up to snuff , and im sad to say it isnt. But this thread is more generalized than just combat droids...


I think the main problem the general populace of the game's players is that they feel the dev team just has no idea of playing the game themselves and how we feel about certain things in practice, in game.

Granted they add some decent stuff at times; but recently a trend of "COSMETIC PATCHES" (first dibs on patenting that term!) has been seen to come into play.


I say cosmetic, referring to Imperial Crackdown and now Droid Invasion. Because for most players the titles of these patches concoct far greater images of imagination and actual ingame workings than infact we are getting.


Taking DROID INVASION as a recent example, what has it added and what has it accomplished?

WHAT IT WAS BILLED AS -

#Fixing the dev self admition that the Droid Engineer Profession was broken

#Making the game more 'star warsy' by getting more droids seen and used

#Addition of combat pets for non CH players to help them fight.


WHAT HAS OCCURED -
Not a lot frankly. And that's being kind. To be brutally honest about the game mechanics of the idea, why would people want to buy CL 10 droid pets that have a maximum ham limit of about 1.3k when there are BE's out there producing lvl 10 pets of 2-3k? (and I bought and taught a non CH pet for my DE friend which is lvl 10 and has 4.3k ham! a gualama)


THE SOLUTION -
Even before DI patch came out. It was blatantly obvious that if the devs wanted people to use combat droids for non CHers, they have to make these droids BETTER than the creature pets available at the time.

NO i am not advocating Combat droids being better in ham than 4.3k ham. But i found the game before (when i used to be a pistoleer), when i had my lvl 15 bantha, was playable but not too easy as to make it unbalanced. lvl 10 pets, unless they are BE engineered are a joke and i wouldnt touch one with a barge pole. It's far more effective to get a full doc buff than to use a non CH pet.

***ALL Combat Droids for this Droid Invasion patch SHOULD be a max CL level of 15 with a max ham of 2.5-3k. Enough to tank against the weak and the medium mobs but not good enough to take on the better stuff. which is when some might choose the CH route.***

The effect would be thus.... Non CHers would be very inclined to get combat droids and use them, people who want tougher tanking pets would go CH. The non CH pets should really be confined to being just used as mounts.


The very fact the devs dont understand that NO ONE wants lvl 10 pets because they arent worth calling from your datapad to fight with, is a very disturbing fact indeed.
Nearly anyone who plays would be able to tell you lvl 10 pets arent worth the effort, and to get buffed or to take up CHing if you want a tank pet.

This makes me think of 2 things from the devs.
1) They dont understand the mechanics of their own game, and arent capable of fixing a profession that today is just as broken as it was last week (DE)

or

2) This IS a "Cosmetic Patch" that is more to do with promotion of the game and to try and appease people than by adding real content to the profession of which the patch is supposdely based around.



The Cosmetic Patch argument is leant credence by the fact of the much derided Imperial Crackdown.
What did it add?

The Devs promised it was to reduce the amount of overt rebels and make the empire look more in control.

What did it actually do?
Apart from adding a sky texture of star destroyers, and putting a few imperial patrol battalions in lesser towns that are the least visited, nothing. A rebel can still go overt and attack THEED (supposed Imperial Stronghold, much close to Emperor's heart) without problem.
I got scanned outside the Geonosian bunker the other day, admittedly im imperial but ONLY a private. I was wearing
- a sliced composit helmet
- 2 sliced padded shoulder pads
- 2 sliced chitin bracers
- 1 sliced tantel chestplate
- 1 sliced pair of ubese pants
- 1 sliced pair of ubese boots
- 1 sliced flame thrower

I was holding
- 1 more entire set of sliced armor with different best stats
- 2 more sliced flame throwers
- 1 crate of neutron pixie
- 1 crate of muon gold

The droid scanned and waved me by and all my group laughed their butts off, knowing i was THE most 'hot' person of their entire group.


Conclusion - If the Imperial Clampdown patch was as it made out when it was first announced; we'd have :-
- imperials in MOST cities and towns, since the whole galaxy is SUPPOSEDLY owned by the Empire.
- Rebels would be scanned and FOUND to have sliced stuff and attacked.
- Said attacks would take place by Stormtroopers without the fighting strength of a spiced out gnort.
- More ATSTs would be included in Imperial Strongholds like Theed



But are we suprised by Cosmetic patching? The only thing that lends credence to the OTHER supposition (that the devs dont know the mechanics of their own game) is the fact of other inconsistencies to the crafting and other parts of the game.

- players can change their looks permanently by use of a Image Designer.
- Droid Customization, Vehicle Customization, and now lighting sources fade/break.

Droid Colouring is just broken full stop. I cant remember the amount of posts pre-Vehicle Colour customization that said "Droid Colouring is broken, what makes you think they can implement Vehicle Colours that fade properly?" and as on que, they were right. But this is really detracting from the point.


---Did r2-d2 ever loose his colouring? no.
---Did the speeder troopers in Return of the Jedi stop to colour up their speeders? no.
---Did you ever see Luke, Han, Leia, or any of the others, stopping to change a lightbulb in any house? no.


As my friend, Eacomo says. "How come this is an era where they can build star destroyers that roam the galaxy, yet they cant design a lightbulb that cant last longer than 20 days?"

The devs do such things like droid colour fading and vehicle fading and lighting destruction to try and make you visit the chosen professions more, but it just isnt feasible. for one simple fact.

- PEOPLE WOULD RATHER HAVE TORCHES LIT, or NO LIGHTS AT ALL RATHER THAN CHANGE THEM REPETITIVELY ONCE EVERY 2 WEEKS -

The same goes for Droid Colouring and Vehicle Customization. They need to use one rule or the other, and apply it to all.
###Furniture doesnt degrade over time, why should our lightbulbs?###

If we are to have all things fading, then Image Designers should have makeup fade on their customers.

If we arent to have everything fade, then please let us SET A DROID/VEHICLE colour and LEAVE IT BE.

My final points

-People would rather have patches that do what they imply, other than be a PR exercise

-People would rather have no lights or items in their houses at all if they degrade and have to repetatively rebuy them. Either increase the length of lightbulbs to 3 months or people wont use them.

-People AT THIS MOMENT barely use colouring tools for either droids or vehicles. So give up the ghost of trying to force us and make one customization kit colour that droid FOREVER (or until the owner wishes to have it changed)


At this moment in time, with more Cosmetic Patches that seem hollow and unfulfilling, people will lose more and more confidence in the devs ability to produce a decent gaming environment.
Eilla
Wed Mar 17, 2004 8:30 am
#94


This e-mail comes fromprofoundfrustration.


I'm deeply disappointed by this new patch (don't call it a publish you insult our intelligence by making it soundas though it adds depth). And my anger, sparked by the fact you can'televate household itemsexcept by using the radial menu, 1 degree at a time, has caused me to consider the more aggravating flaws of this game.


I'm disappointed in you, Thunderheart, developers, marketing people, for calling this latest patch the "Droid Invasion." Such false advertising hasn't been so blatant since, well, the last patch,the whimsical"Imperial Crackdown." Had the crackdown been sporadic stormtrooper invasions of known rebel cities, who knows? it could have been great.That was done one night in Anchorhead, never again to be seen.


There is NO new content in publish 7. The droid invasion is a euphemism for "things we should have done a long time ago." A more accurate title would have been the "now you don't have to pitch a tent to pull out your speerbike patch." Bravo!


Sure, sure. Someone out there is already saying "if you don't like it there's the door." I've been playing this game for more than six months. Promises were made, money exchanged. Where are the results? I haven't been playing this long because I hate the game. But your love for a genre wanes when game play becomes something akin todata entry.


The only people getting new content, apparently, are the Jedi. The most difficult of all the professions to enter will have quest based missions that generate xp. The rest of us poor slobs will continue to blow up another mound, or craft another muzzle, or heal another tumbler. Where are our xp-generating quests? (Not thatsuch questswill be anything grand for them. Just look at the rebel theme parks to see how limited the imagination of the developers.)


To this point,I've beenwaiting for the space expansion. I read recently one of the developers saying he couldn't say too much about the expansion because the marketing people don't want the information out until E3.There's the loyalty to what Thunderheart calls "the customer." Thanks!


No doubt the space expansion will include the grand X-wing. But for the first several weeks, we won't be able to get into the cockpit and when we do, we'll just be blowing upmounds or each other in extremely lopsided PVP.


CyberFett
Wed Mar 17, 2004 9:27 am
#95






Prophetiv wrote:

One thing I'm getting sick of all this lagg. The main cause is all the afk macroing. They think it does not effect game play. For about 90% of the players out there its just a star wars version of the sims online. Spend all their time chatting. Or will only go overt if they are in a group bigger then 10 and hide in the star port. But I don't wan't to go on about that. Since most of the time I am covert. But I'm a crafter. A covert BH. Oh well.


I'm just getting sick of this policy of allowing people to AFK macro. It does effect my game play when i start lagging. It effects everyones gameplay. If its ok for dancers to gain skill while afk. (BULL) Then why not let crafters. Well they can but that would be by using a third party progam. Why not allow tamers. because if they did it would be lame.


AND HOW IS TUMMBLING NOT A EXPLOIT!


Well I could care less how you gain your skills thats not my problem. what my problem is because they allow it the game is laggy. I wish they allowed PKing in this game. Please then just allow that to. Cant they add a spam timer to the game if you send to many commands to the server it will dump it.


PLS JUST ALLOW PKing IN THE GAME IT WILL SOLVE THE AFK ISSUE.

AND IT WILL BE LIKE A REAL GCW





I think it is funny how everyone wants to blame afking and the servers for the lag all the time.


I had mad lag in Coronet and other places when I first started playing and for the first 6 months.


Then I got a new computer. 3.2 gHz processor, 2 GB Ram and a 256mb Video card.


Guess what. I have not experienced one bit of lag since.


I have my graphics in game set to the maximum levels and I can ride my speeder thru Coronet seamlessly, with out a bit of Lag.


I understand some may not be able to buy a new computer, and that is fine. But stop complaining and blaming it on the servers and afking. It's your computer 99% of the time that is causing your lag.





General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
KillahFrog
Wed Mar 17, 2004 11:02 am
#96


What is the current status of the static NPC bases that are suppose to be "flippable." Are the bases flippable or not? I've heard a few yes's and a lot of no's on this one. We were in the imperial base in the SW of Naboo (Tarquinas) trying to flip the base to rebel yesterday. We had all the professions/skills that are currently listed in section 16.3 of the online manual. I've seen people say they've needed higher levels than the manual states, or a different order of operating the switches. We found and had access to all the terminals; however, when we each tried to do our thing.. we got nothing... No confirmation when we used a terminal, no success message, no failure message... Nothing.


I know this is on the GCW bug list, but I haven't heard anyone say anything about this since December.


Are they still borked? Is the order listed in the manual correct? Are the necessary professions/skill levels correct? I plan on getting my group together again when we have more time to sit and try all different types of combinations, but I'd hate to waste my time if it is completely screwed up...



Brekk

ITEC Council Member

www.itec-hq.com

Fugawi
Wed Mar 17, 2004 11:03 am
#97

I have something, I don't now if has been mentioned. Now cloning gets rid of our Food/Spice/Buff timers as it should. That is a good thing, but if you eat food then die, when you clone your Food buff is gone, but your stomach is still full.

Vasarian brandy 49% stomach filling, take 2 and your done, die once and your outta luck. Now in PvP dying happens VERY often, if I have the money to buy buffs after every clone, and fill the Doctor's pockets, why can't I fill the Chef's pocket also and have an empty stomach so I can pop some more brandy?

If we assume that we aren't dying but just re-setting ourselves to a cloned version.. should'nt our stomachs be empty? If my stomach stays full.. I shouldn't even lose the buff, the food is still there. I submitted an In-game Bug report on it, but I was wondering if we are going to see any action on it?


Domepiece === Bria

Varanus === Chilastra

Quinn The-Eskimo === Scylla



Standing in the middle of a nest, using a /Unarmedspinattack2 every second Macro... actually was fun.
Not quite sure why... but I really miss it.



Domepiece === Bria
Lord-Fugawi === Bria
Varanus Komodoensis === Chilastra
Quinn The-Eskimo === Scylla


Akaara
Wed Mar 17, 2004 11:52 am
#98

Thunderheart...


I just want something very simple. I would like some kind of privacy option. At times I avoid logging in because of too many tells. There needs to be a way for players to control their online time a little more. I can use the afk message but it doesn't stop the tells and then people think I am being rude and as Mayor and Tailor I do not want to appear rude but at the same time, I would like to do other things with my time so a privacy feature is really becoming a must. I experience burn-out because there is no way to escape in the game if I want to experience other parts of the game.





_____Chiana_________________________
JEDI ELDERCL 90

Sying ~ Master Entertainer

Nikeesha YMaster Tailor

Cafa
Wed Mar 17, 2004 12:32 pm
#99

As I am not home I cannot verify but I assume the crafting fix was pulled this morning.


Now that that is over with can ANYONE PLEASE tell us if multiple stat SEA's are working as per TH's Friday Feature?





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

IvyMC
Wed Mar 17, 2004 12:49 pm
#100

Watch out what you say about or to the developers! Even if you have a valid point, if they don't like it or if it hits too close to home, they will delete it between one breath and the next! I've seen it again just last night!!! Then this morning the message was gone, gone, gone from the publish forum! A guy there was making absolutely dead-on valid points about this recent publish and how it affects BE and this morning when I looked, it was deleted. One person happened to take a section of it for his own reply to it, but that is all that remains.


Don't tell the developers what's wrong. They won't listen if it means they have to admit they are not doing it right. I'm getting fed up myself with the way each profession is being tweaked. Pretty soon, none of the special abilities that exist now, will be particular to each profession. Andlately, Jedi's are going around boasting 200+ kills of Bounty Hunters! What is special about a BH anymore?? They are taking the fun out of each profession just as soon as it gets interesting to play it!


I really love most of the game play, but I play my game in the cantinas. I hear alot of talk about what would be good for this game and about what is wrong with it. I have some gripes of my own about the Entertainer professions. But, people are getting fed up. Maybe they need to sneak in a developer (like they haven't already) to play for real and get the honest to goodness truth about what the game is really like - and make them pay a subscription fee to play it, too!!


SOE needs to start listening to the players if they don't want anymore subscribers bagging the game. (And I'm taking a screen shot of this after I submit it, just to make sure at least I know I submitted it and it was here for however long)


IvyMC
Wed Mar 17, 2004 12:50 pm
#101


Watch out what you say about or to the developers! Even if you have a valid point, if they don't like it or if it hits too close to home, they will delete it between one breath and the next! I've seen it again just last night!!! Then this morning the message was gone, gone, gone from the publish forum! A guy there was making absolutely dead-on valid points about this recent publish and how it affects BE and this morning when I looked, it was deleted. One person happened to take a section of it for his own reply to it, but that is all that remains.


Don't tell the developers what's wrong. They won't listen if it means they have to admit they are not doing it right. I'm getting fed up myself with the way each profession is being tweaked. Pretty soon, none of the special abilities that exist now, will be particular to each profession. Andlately, Jedi's are going around boasting 200+ kills of Bounty Hunters! What is special about a BH anymore?? They are taking the fun out of each profession just as soon as it gets interesting to play it!


I really love most of the game play, but I play my game in the cantinas. I hear alot of talk about what would be good for this game and about what is wrong with it. I have some gripes of my own about the Entertainer professions. But, people are getting fed up. Maybe they need to sneak in a developer (like they haven't already) to play for real and get the honest to goodness truth about what the game is really like - and make them pay a subscription fee to play it, too!!


SOE needs to start listening to the players if they don't want anymore subscribers bagging the game. (And I'm taking a screen shot of this after I submit it, just to make sure at least I know I submitted it and it was here for however long)


IdiotFool
Wed Mar 17, 2004 1:37 pm
#102

I'm pretty new to the game, and this is my first post. However, I'm having issues with the new Publish.


I'm a Creature Handler, and I often come across pets that aren't quite worth my time to keep, but they're CH only. Normally, I give one of these pets away to a friend so they can trade them in and get something nifty without too much effort from me. Now, apparently, non-CH players cannot even hold CH pets. This puts a damper on things, since now I have a near inability to get anything worthwhile for friends. Why exactly was this system changed? Why was the trade in system even put in in the first place? Sorry, but I'm still in the dark here.



This second issue doesn't have to due with the current Publish, per say, but it does have to do with the game. I hate the chat system. Nearly everyone I communicate hates the chat system. 2 simple things could be changed to make it infinitely better.


First, in the controls for keymapping, allow /retell to be listed as a key ability, and default THAT at Ctrl + R rather than /reply. This would avoid a LOT of miss tells because of unexpected tells from someone else.


Second, have Chat Tabs flash or some other notification that there is a new message. This would allow me to take Guild chat off all my tabs, and accidentally replying to guild chat in spacial or group. When some new information was talked about in my Guild, I could just see that something new was said, and then be forced to look at the correct tab to see what was said. Then I know what tab I'm in, and would avoid further miss tells and such.


Thanks


Eplic Ola of Bria
GarthVapour
Wed Mar 17, 2004 4:08 pm
#103

AOE bug? Has it been fixed? I saw people using it this afternoon at the bio lab


Please bring back group AUTO loot. Sick of people hogging all the loots becuase they have a macro running. This feature was in game, working fantastic, until about publish 2 when it took a dump, and was removed.




--------8<---------------------------------------------------------------------------
Ytossk (hatched April 05)- Bounty Hunter Extraordinaire.
Imperial Shocktrooper, Hutt Thug

There ain't nothin that can't be fixed by a bigger gun.


Survived SWG Beta 3, Classic SWG, CU, NGE, ToOW beta

Jarty
Wed Mar 17, 2004 7:40 pm
#104

I cancelled my account a few weeks ago, but since the subscription doesn't run out till next week, I'll post a few of my opinions.

What I disliked:
In my opinion, it takes too long to get past the point of killing butterflies and durnies. Every time a Swoop Gang member notices me there is a 40% chance that they'll see me, aggro me, and incap me, and I hated that with a passion, but then, I probably have extraordinarily bad luck. That and I don't have much time to play to get exp. with all of my honors classes dumping homework on me like there's no tomorrow.

Whenever I tried missions from NPC's I would often get a waypoint that sent me to the other side of the planet from where I was, and ended up not getting much money or losing a lot of my already thinly stretched time. Can there not be a way of asking where the mission objective is, or how far away it is, before I agree to do an NPC's mission? Also, maybe there could be a kind of consider for these missions where the NPC says "It looks like this will be a tough task for you, blah blah blah."

If this is Star Wars, why am I killing animals, dinosaurs even, with an axe? Having melee professions is well and good, but do the weapons really need to look archaic? This problem could possibly be solved as simply as replacing current graphics with something that looks a little more space-age. As for the animals, I would like to know about what niche(s) the vynock has in the ecosystem, or just basically how the ecosystem works. I'm not saying that you have to add a million more animals to make it work, I just think that you should keep that idea in mind when creating more in the future.

Broken features. I could write several pages on this if I wanted but I'll try to stay simple: whose game is this? Ultimately the devs should not let the players dictate everything they add/change, but their imput has its place. As it stands right now, the devs are working too much on new content (which I don't mind) and not enough on fixing current content (which I do mind). With so many players clamoring for new content, who would expect anything else? I think the best solution would be to delay the Space Expansion, *gasps heard all around* and send some people to cleaning up/organizing code/fixing bugs. I mean, why add a large amount of content to a buggy game, when you could stomp out a lot of mistakes right now for an even better game later?

Jedi, Jedi, Jedi. In the movies and books that cover this spot in the Saga, the Jedi are hunted, and their lives are extremely tough. Where is this? When Yoda dies in RotJ, he says that Luke is the LAST of the Jedi. Hmm, thimk about that. By taking out the perma-death on FS characters, you've taken out the best way of somehow returning the state of the Jedi order to this cannon. You do plan on that by-the-way, don't you?

This being my first MMORPG, I had extreme financial trouble (ingame, although this was somewhat true out of the game too ), and I found it to be very stressful. Missions were always too long and boring, expecially while I didn't have any of the terrain navigation bonuses. As a rebel, I had a chance of slightly more interesting missions, and a chance to hunt low-level NPCs. A question though: why are there Wookie brawler camps alligned with the Empire? Aren't a lot of them supposed to have been enslaved? I saw no evidence of this at the many Wookie brawler camps that I destroyed. But anyways, back to money. I never seemed to be able to find a convenient way of earning money for the amount of time that I have for playing. This game seems to be very hardcore-gamer oriented with the exp. and money required to do anything.

This being Star Wars, the cites seem to be a little on the small side. It is especially strange-looking to have starports with only room to land two or three interplanetary shuttles. It's probably not in anyone's best interest to make the starports much larger, so I'll just stop there.

This is Star Wars, where are the epic battles? Right now there doesn't need to be player participation in this, but couldn't we see a battle above a planet every now and then, probably just a Star Destroyer capturing/destroying a pirate or smuggler ship. And while I'm talking about the skies, what is up with the swirly clouds that all look exactly the same. Variation of something that small should be easy to do as a part of a publish.

The above is stuff that in my opinion should have already been in the game, but anyways, enough of the bad.

What I liked:

I finally get a non-linear part in the greatest Saga ever created.

Bestine looked pretty good, although small for a Imperial outpost.

The ability to build your own character, appearance and skills.

Weapon variety was pretty good.

Neat new-player introduction.

User Interface that is somewhat customizable and easy to use.

Well, no more time, I guess that's my 2 cents for now.
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