Development Cycle Archive

Thread: IC4: Path of the Jedi

Naquiel
Fri Mar 19, 2004 6:08 pm
#1015

Again i dont think the devs are hearing us right on this. We want to have the path to opening up a jedi slot(as in having the second character on the server) as a quest. We want to have our second character to be a jedi so we dont have to mees up our main characters we worked hard to make.


Right now the devssay that they want us to keep grinding characters, even if its profession we dont want. We keep telling you that we dont want to ruin our main characters grinding professions to unlock a jedi slot. Now your telling us that we have to ruin our main characters to take the role of a jedi when there unlocked. I think something was missed in the communication. So lets come back to the table and work out the bugs.


Also having our main become a jedi is really stupid, You will now have more jedi on the server that the other professions.


So i say just make the path to unlocking a jedi a quest, and have the jedi slot open for us to make our second charater on the server to play the jedi.





____________________________________________

From the launch of the game we came. Moving quickly to unlock the secrets. Living many battles to reach the the goal of unlocking a Jedi. For the few who complain, will eventuly get their goal. No one has ever truly known the path to getting a Jedi........untill now.
DyastroFarkas
Fri Mar 19, 2004 6:24 pm
#1016

For some reason I have a very bad feeling about the whole removing the FSCS thing. How do I know some bug wont come and cause me to begin losing skills upon death because of the Jedi char merge? You cannot simply tell me "it wont happen" and make mebeleive it,because I have been around this industry long enough to know it can and eventually will happen.


As I understand it the reason the whole char slot was created was to keep the coding seperate from the normal characters. So that bugs such as this could never effect the normal characters. If a bug like this does ever hit you can expect it to not go over well at all. I know the intentions of this change and they are good intentions. But don't let blind ambition overpower comman sence. Sometimes its best to just leave things alone.


If you truely want to get rid of the FSCS, then only allow the character to be created on another server. Not the same one you are currently on. This would decrease the # of Jedi's itself because some people will not want to go to a different server and play. But don't merge the main characters and the FS characters. Sure it "sounds good" on paper, but hey that complex resourse system you are still tring to decifer and truely understandlooked good on paper too.
BafflerMeal
Fri Mar 19, 2004 7:51 pm
#1017

We can't have our cake and eat it too...


If someone becomes force sensitive, I think you shouldnt be able to start a new character on the server. You have to make a choice, (albeit it should be a choice letf open for some time) as to whether you wish to try and become a Jedi or continue along your current profession(s). Rational players can't honestly beleive that they will be allowed to continue usingtwo characters on a server just becaus they unlock their FS, thats just not cool, thats gotta be changed.First of all you get an extra 10 lots, second, its too easy on Jedi players. A Jedi should be the hardest profession to acheive and to play, if you make it easy enough then the value of the profession will degrade and the fun behind chasing that profession will be lost or seriosuly reduced.


Make a choice, if you want to be a Jedi or Sith then go for it. If not then you should be able to continue doing what your doing with theforce option still open to you in the event you reconsider later on. But not for too long. Maybe a month or something. (throw it out there)..


I want the game remain and continue to be challeneging,. I dont want free handouts like sparkling blue boxes or red Triangles to tell me what I have to be to become a Jedi. Thats boring, repetitive, easy and in the end self-defeating to the purpose of discovering the ways of the Jedi.


In terms of BH and Jedi tracking, I think its awesome they brought this in now. Probably the best part of Publish 7, which I have to say is better then I first thought after fighting a bunch of droidekas and battle droids in Bestine today. The poster who mentioned the freinds list issue hit it right on. The tracking system is great for adding in more of starwars feel regarding jedi players, but I would think they would (at least for Jedi) eliminate that auto add friend command. Like others have said, it should be a permission based system. I would guess that it would be rather difficult to kill a Jedi, but having his name on your friends list gives you an advantage normally found in cheat programs. It makes it too easy for the bounty hunter to spread his name to other BH's and coordinate attacks on the Jedi without doing the BH tracking work.


Anyways, after todays fun I'm looking forward the next publish and the new Jedi system to see what you guys have developed so far.


Ceraz
Fri Mar 19, 2004 8:21 pm
#1018

Keep it the Secondary Character Slot. Making it the same character is VERY bad and would make me hit my cancel button. You would completely remove the aspect of having another life almost and that would remove lots of roleplay from it. Also, what about the people who want to change their character's race for a jedi? They wouldn't be able to because it'd be on their same character. Please rethink this and change it before you do anything.



- Ceraz Mistrider
"Who's the more foolish . . . the fool or the fool who follows him?" - Obi-Wan Kenobi
Yrega
Fri Mar 19, 2004 8:31 pm
#1019






Naquiel wrote:

Again i dont think the devs are hearing us right on this. We want to have the path to opening up a jedi slot(as in having the second character on the server) as a quest. We want to have our second character to be a jedi so we dont have to mees up our main characters we worked hard to make.


Right now the devssay that they want us to keep grinding characters, even if its profession we dont want. We keep telling you that we dont want to ruin our main characters grinding professions to unlock a jedi slot. Now your telling us that we have to ruin our main characters to take the role of a jedi when there unlocked. I think something was missed in the communication. So lets come back to the table and work out the bugs.


Also having our main become a jedi is really stupid, You will now have more jedi on the server that the other professions.


So i say just make the path to unlocking a jedi a quest, and have the jedi slot open for us to make our second charater on the server to play the jedi.







Well, it is not stupid, as yoda said, the force flows through all living things, empowering us all. How would the force flow through us if we were not linked to it? Many people have said that anyone should be able to start out with basic force knowledge, but while not everyone can just "train" force skills in the movies... well this is a game and games are for fun.


Here is how it will keep everything in balance. I agree that when you get the FS skill you will have to drop regular skills, and the regular skills will probably aid you in becoming jedi. Not many people will make it to master, or even knight. It will most definitly be a hard and exhausting grind. Therefore, we will have those who dedicate to jedi, and those who remain normal, and then there will be some who are half and half, just as it is in the movies.


Not everyone was able to become as powerful as the next, that is what I was talking about in the above. Some people will not make it all the way up, so just supplementing jedi with regular skills.


Now, I would love to have another slot for a jedi, but if it means I must give up being a TKA to be a jedi? So be it.


"Try? There is no try. There is only do.. or do not"







Yrega Darkstrider
Avatar Alliance
-Retired Tactical Commander of the old ERA-
Fighting for the return of Old School GCW PvP You Can Too
yehdeiah
Fri Mar 19, 2004 11:20 pm
#1020

I like both routes to get to Jedi. I'm enjoying trying out a few professions I may have never done, even some I didn't like very much.


Tho I like both routes, the new your main character IS your Jedi I don't care for. This is because I chose the race I am now for certain reasons and planned to choose a different race for my Jedi character. I certainly hope, even on just becoming force sensitive, that we'll be able to change our race.


I do not care to just delete my current character and lose all of my accomplishments just to fullfill my plan since launch



Traneth De'Santu - Bria
Leader of Sidious SDS
Joukko -SV-
TelekFragger
Fri Mar 19, 2004 11:54 pm
#1021

what if the jedi skills didnt cost skill points allowing you to do normal stuff also? or just less than 250
aachil
Sat Mar 20, 2004 1:05 am
#1022

With the information so far released I support the changes, this is very much more like how I imagined jedi would be implemented from the start.

I think that any use of force powers would still give a TEF and visability. Also that access to force powers should be very dificult requiring not only exp but also a quest to gain each skill, I think that the progress should be more Force Sensitive rather than Jedi.

Earlier I posted that non linear quests would be best leading to dark or light side, now I'll modify that to say that your actions on the quest would determine which force skill you gained access to.

e.g. you wake up to discover that you have a 'wierd holocron' which creates 'random' waypoints, at one such waypoint is an NPC who has a similar item, if you swap cubes then each of you get only the one location with the others cube. When you go to the loc listed you discover that you need your cube back but the NPC of course has gone and when you get back you find his son who has come looking for him as he is lost.

Your options would be:
1) trick him into giving you both cubes at your first meeting (manipulation)
2) kill him and take both cubes at your first meeting (Force power)
3) rescue him from whatever horrors he met after his son asks you to help (healing)

Perhapse 3 leads to a sub quest that would give access to manipulation too if done right. Once you have gained the exp for that skill and trained in it you can progress to the next quest. Existing jedi should be able to do the quests also and gain diferent rewards - this would add much needed jedi content which as it stands is just wierd PvP.
abraisax
Sat Mar 20, 2004 4:55 am
#1023

Ok, I have a few ideas for you...

1. Stop holocrons from dropping within the game as part of an upcoming publish. This will cause people to burn through the holos they have, and allow players with extras to feel like they were getting something out of these hard to find drops.

2. Spend 2-3 months seriously play testing the new Jedi quest system. Work out any bugs, etc. This will also give those people, such as yours truely, that still want to finish their holocrons a chance to finish them.

3. Make sure we all know the date that the quest based system is going live. (i.e. If there's only a week left, I'm not likely to start working through another class.)

Or, you could...

1. Add the quest based system, leaving the holocron system intact. Players would then have the choice of which way they prefer to do it. Nothing says there can only be 1 set way to become a jedi.

2. Allow players the choice of gaining an FSCS, or making their main character force sensitive.

3. As others have said, Jedi did have other skills from before they were Jedi. Maybe A Force sensitive character could gain an extra 50 or so Skill Points beyond what is needed for jedi, this way they would be able to have some minor extracurricular skills without it overbalancing the jedi. These skill points could be the only ones that can be used toward professions other than jedi (limiting them almost exclusively to the 6 basic classes).

Just a few more ideas into the mix.

Abraisax

P.S. I still really hate the idea of my main character being my force character. I don't like the idea of my fscs being on a different server any better. I have friends on my current server that I don't want to abandon.
Xyvyon
Sat Mar 20, 2004 5:00 am
#1024


BUT DEVS DONT CARE WHAT YOU SAY !!! COUSE ALL YOU HAVE TO DO IS PAY MONEY $$$$$$$$$$$




CANT believe that you still think Players have controll

icklegoffgurl
Sat Mar 20, 2004 5:05 am
#1025

The most important thing for me is to make these quests as unexploitable as posible yet to give the casual player a fair chance too.


My suggestions for the quests are to have atleast 200 - 300quests of which one is selected at random for the quester. If thequest is aborted there should be a lengthy delay before a new quest can be chosen (maybe a week real time). This would prevent people from canceling the task to try get an easier one.


Make quests modular, ie one big questmade up from lots of smaller sub tasks.


My ideas for tasks (x and y are variables which would be different for each quester to make them unique):-


Find objectx take to location y

Kill x number of y mobs

Visit certain location x before y time limit expires

craft x objects of type y

survey for x resource at y concentration

collect x amount of y resource

escort npc x to location y

earnx credits before y time expires

questions with multi choice answers

skill requirements


An example of a quest made up from multiple tasks would be as follows. The quests could even be loosly based around the skills the quester has. The following example would be for a medic character:-


You receive a new quest that tells you to visit Eaosli Kh'rah ina remote villageon Dantooine. When you get there you find Eaoli with his son andEaosli tells you that his son is sick and might die very soon. A timer appearsfor the quester, when the time runs out the sonwill die.Eaosli tells you there is a Dantarishaman who may be able to help. You govisit theDantari shaman who tells you he needsa specific type offungi from Dathomirfor the medicine. You go to Dathomir to sample sufficient amounts of the fungi then return to the Dantari shaman who tells you he nowneeds the blood from a blowfish from a specific lake somewhere on Naboo. At the lakeyou catch the fish andreturn to Dantooine. Next item the shaman needs is a Janta blood. You get that come back again.The Dantari shaman then asks the quester some multi choice questions relating to medicine and possibly the doctor profession. Once the questions are answered correctly he gives you the medicine and you return to Eaosli Kh'rah. Player will need some medic skills to administer the medicine to the sick son.


Obviously my example above is just something i made up quickly and the real quests would need better stories. But I feel something like this would help make the quests unique for every player (which is what players want!!!). It would also make it harder for anyone to publish a "Jedi Quest Walkthrough Guide" which is the last thing im sure anyone would like to see.


Hope you like my ideas













cdab Inferno abcd

Master Swordswoman / Teras Kasi Mistress

Proud owner of Wong Fei-hung


OthrSixtoes
Sat Mar 20, 2004 5:05 am
#1026

We need a better macroing system for Jedi. The word on the streets is that they sometimes die on the roofs of their houses. This simply cannot be allowed to go on, your changes to the visibility system were great. It is now possible to macro 24/7 without getting on the terminals at all if the house is placed in a very remote location. However, sometimes people stumble upon our humble dwellings and manage to kill us.


We suggest that you remove totally this ability from the game since we cannot AFK safely like every other profession in the game. Thank you for your consideration and have a great day.


We also request that the new path to include the ability to macro through it safely. Then once we reach Jedi Mastery we shall PWN everyone with our UBER f0rc3 p0w3rz.



Signed - disgruntled Jedi





Ceetro Ok'fhe
Master Thug
PC missions: 103

Space griefer and nebulae hugger
rikkibarnett
Sat Mar 20, 2004 6:22 am
#1027

ok i have read quite alot of this thread. it seems to me taht nearly every idea can be exploted. miainly by grouping. a newcomer starts the quest then everryone else does it for them. even if it going to find a resource. alot of people can search.



its in my opinion that to get a jedi you should have to work REALLY hard on getting a slot, and the holo way now is perfect. i ask but one thing. if this new system is come into place what will happen to all the people who are on their silent holo?! if there is to be a new system, the holo way should alse be allowed.



the new system if it is to take place should be really hard to accomplish, and it should only be done solo, cannot be grouped of they dont get mission complete.



Rikki



P.S. i hope a dev will answer about if the old system will always be there even if the new one takes place.





RIKSTER
AHAZI FORUM LURKER
-Vengeance- Will Reign
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