Development Cycle Archive
Thread: IC4: Path of the Jedi
Again i dont think the devs are hearing us right on this. We want to have the path to opening up a jedi slot(as in having the second character on the server) as a quest. We want to have our second character to be a jedi so we dont have to mees up our main characters we worked hard to make.
Right now the devssay that they want us to keep grinding characters, even if its profession we dont want. We keep telling you that we dont want to ruin our main characters grinding professions to unlock a jedi slot. Now your telling us that we have to ruin our main characters to take the role of a jedi when there unlocked. I think something was missed in the communication. So lets come back to the table and work out the bugs.
Also having our main become a jedi is really stupid, You will now have more jedi on the server that the other professions.
So i say just make the path to unlocking a jedi a quest, and have the jedi slot open for us to make our second charater on the server to play the jedi.
We can't have our cake and eat it too...
If someone becomes force sensitive, I think you shouldnt be able to start a new character on the server. You have to make a choice, (albeit it should be a choice letf open for some time) as to whether you wish to try and become a Jedi or continue along your current profession(s). Rational players can't honestly beleive that they will be allowed to continue usingtwo characters on a server just becaus they unlock their FS, thats just not cool, thats gotta be changed.First of all you get an extra 10 lots, second, its too easy on Jedi players. A Jedi should be the hardest profession to acheive and to play, if you make it easy enough then the value of the profession will degrade and the fun behind chasing that profession will be lost or seriosuly reduced.
Make a choice, if you want to be a Jedi or Sith then go for it. If not then you should be able to continue doing what your doing with theforce option still open to you in the event you reconsider later on. But not for too long. Maybe a month or something. (throw it out there)..
I want the game remain and continue to be challeneging,. I dont want free handouts like sparkling blue boxes or red Triangles to tell me what I have to be to become a Jedi. Thats boring, repetitive, easy and in the end self-defeating to the purpose of discovering the ways of the Jedi.
In terms of BH and Jedi tracking, I think its awesome they brought this in now. Probably the best part of Publish 7, which I have to say is better then I first thought after fighting a bunch of droidekas and battle droids in Bestine today. The poster who mentioned the freinds list issue hit it right on. The tracking system is great for adding in more of starwars feel regarding jedi players, but I would think they would (at least for Jedi) eliminate that auto add friend command. Like others have said, it should be a permission based system. I would guess that it would be rather difficult to kill a Jedi, but having his name on your friends list gives you an advantage normally found in cheat programs. It makes it too easy for the bounty hunter to spread his name to other BH's and coordinate attacks on the Jedi without doing the BH tracking work.
Anyways, after todays fun I'm looking forward the next publish and the new Jedi system to see what you guys have developed so far.
Naquiel wrote:
Again i dont think the devs are hearing us right on this. We want to have the path to opening up a jedi slot(as in having the second character on the server) as a quest. We want to have our second character to be a jedi so we dont have to mees up our main characters we worked hard to make.
Right now the devssay that they want us to keep grinding characters, even if its profession we dont want. We keep telling you that we dont want to ruin our main characters grinding professions to unlock a jedi slot. Now your telling us that we have to ruin our main characters to take the role of a jedi when there unlocked. I think something was missed in the communication. So lets come back to the table and work out the bugs.
Also having our main become a jedi is really stupid, You will now have more jedi on the server that the other professions.
So i say just make the path to unlocking a jedi a quest, and have the jedi slot open for us to make our second charater on the server to play the jedi.
Well, it is not stupid, as yoda said, the force flows through all living things, empowering us all. How would the force flow through us if we were not linked to it? Many people have said that anyone should be able to start out with basic force knowledge, but while not everyone can just "train" force skills in the movies... well this is a game and games are for fun.
Here is how it will keep everything in balance. I agree that when you get the FS skill you will have to drop regular skills, and the regular skills will probably aid you in becoming jedi. Not many people will make it to master, or even knight. It will most definitly be a hard and exhausting grind. Therefore, we will have those who dedicate to jedi, and those who remain normal, and then there will be some who are half and half, just as it is in the movies.
Not everyone was able to become as powerful as the next, that is what I was talking about in the above. Some people will not make it all the way up, so just supplementing jedi with regular skills.
Now, I would love to have another slot for a jedi, but if it means I must give up being a TKA to be a jedi? So be it.
"Try? There is no try. There is only do.. or do not"
I think that any use of force powers would still give a TEF and visability. Also that access to force powers should be very dificult requiring not only exp but also a quest to gain each skill, I think that the progress should be more Force Sensitive rather than Jedi.
Earlier I posted that non linear quests would be best leading to dark or light side, now I'll modify that to say that your actions on the quest would determine which force skill you gained access to.
e.g. you wake up to discover that you have a 'wierd holocron' which creates 'random' waypoints, at one such waypoint is an NPC who has a similar item, if you swap cubes then each of you get only the one location with the others cube. When you go to the loc listed you discover that you need your cube back but the NPC of course has gone and when you get back you find his son who has come looking for him as he is lost.
Your options would be:
1) trick him into giving you both cubes at your first meeting (manipulation)
2) kill him and take both cubes at your first meeting (Force power)
3) rescue him from whatever horrors he met after his son asks you to help (healing)
Perhapse 3 leads to a sub quest that would give access to manipulation too if done right. Once you have gained the exp for that skill and trained in it you can progress to the next quest. Existing jedi should be able to do the quests also and gain diferent rewards - this would add much needed jedi content which as it stands is just wierd PvP.
1. Stop holocrons from dropping within the game as part of an upcoming publish. This will cause people to burn through the holos they have, and allow players with extras to feel like they were getting something out of these hard to find drops.
2. Spend 2-3 months seriously play testing the new Jedi quest system. Work out any bugs, etc. This will also give those people, such as yours truely, that still want to finish their holocrons a chance to finish them.
3. Make sure we all know the date that the quest based system is going live. (i.e. If there's only a week left, I'm not likely to start working through another class.)
Or, you could...
1. Add the quest based system, leaving the holocron system intact. Players would then have the choice of which way they prefer to do it. Nothing says there can only be 1 set way to become a jedi.
2. Allow players the choice of gaining an FSCS, or making their main character force sensitive.
3. As others have said, Jedi did have other skills from before they were Jedi. Maybe A Force sensitive character could gain an extra 50 or so Skill Points beyond what is needed for jedi, this way they would be able to have some minor extracurricular skills without it overbalancing the jedi. These skill points could be the only ones that can be used toward professions other than jedi (limiting them almost exclusively to the 6 basic classes).
Just a few more ideas into the mix.
Abraisax
P.S. I still really hate the idea of my main character being my force character. I don't like the idea of my fscs being on a different server any better. I have friends on my current server that I don't want to abandon.
BUT DEVS DONT CARE WHAT YOU SAY !!! COUSE ALL YOU HAVE TO DO IS PAY MONEY $$$$$$$$$$$
CANT believe that you still think Players have controll
We need a better macroing system for Jedi. The word on the streets is that they sometimes die on the roofs of their houses. This simply cannot be allowed to go on, your changes to the visibility system were great. It is now possible to macro 24/7 without getting on the terminals at all if the house is placed in a very remote location. However, sometimes people stumble upon our humble dwellings and manage to kill us.
We suggest that you remove totally this ability from the game since we cannot AFK safely like every other profession in the game. Thank you for your consideration and have a great day.
We also request that the new path to include the ability to macro through it safely. Then once we reach Jedi Mastery we shall PWN everyone with our UBER f0rc3 p0w3rz.
Signed - disgruntled Jedi
ok i have read quite alot of this thread. it seems to me taht nearly every idea can be exploted. miainly by grouping. a newcomer starts the quest then everryone else does it for them. even if it going to find a resource. alot of people can search.
its in my opinion that to get a jedi you should have to work REALLY hard on getting a slot, and the holo way now is perfect. i ask but one thing. if this new system is come into place what will happen to all the people who are on their silent holo?! if there is to be a new system, the holo way should alse be allowed.
the new system if it is to take place should be really hard to accomplish, and it should only be done solo, cannot be grouped of they dont get mission complete.
Rikki
P.S. i hope a dev will answer about if the old system will always be there even if the new one takes place.