Development Cycle Archive
Thread: IC4: Path of the Jedi
For example, a fencer/swordman would take to a single light saber (maybe even duel saber), but fight with different styles due to their background. A Pikeman would feel more at ease with a duel ended saber. A TK, with there high mind agility (e.g. meditate, etc) would take more to force powers.
As for none combat classes. Weaponsmiths should have a greater understanding of how to manufacture better sabers than combat only classes (at least to begin with). Armoursmiths should initially be able to craft better sabers that works around weaknesses in armour (i.e. maybe a higher AP rating, due to their "in" knowledge). Entertainers, initially stronger in mind control force powers (e.g. one like the old warcry..."you will not attack me") due to them knowing how to "please" a crowd.
These could be added by simply placing niche Jedi skill tables above the master profession, in addition to a generic separate one. I'm assuming Jedi skill points, will be separate to the standard ones.
I'm not saying tie people into these role, just that they would naturally find these routes easier. So would learn these skills sooner than others.
Also to be a Jedi you must forget your previous professional ways. Not loosing the knowledge, just not developing it further. That is your past, so no more profession swapping, standard professions are locked. This will add meaning to mastering professions, as these new tables would only be available beyond master and prevent novices who have a few friends helping them out (with the quests) becoming all powering in the shortest of time, unless they want to miss out on these perks. Which really just means, a weaker Jedi (in the end).
I know this still leaves out a lot of classes, just ideas and maybe something that could be expanded.
Oh one final thing, unlock another character slot. Just not a FSCS, so people can have an alt like current Jedi do.
Stupid non-editing posts.
I meant to say that the Jedi skills MAY be separate from regular skills.
Ewrrl
[17:42] [Keldarin] There also won't be a specific Force Sensitive slot anymore, you will actually enable the Force skills for your current character and progress from there
And what of the current Jedi that have done this already? Are you goingto merge the two into one? Unless you gain another 10 lots as well, I see big problems developing here. Too early to comment on unknown things like how do the skills of your current character effect your Jedi training, but this is no doubt going to be a rough area and cause for alot of dissention in the ranks.
I think that the proposed idea of making your current character force sensitive is a good one. I also think that Jedi should be an optional profession, since during the movies there were undoubtedly force sensitive characters out there, but only a few recognized Jedi, Luke, Obi-Wan, Yoda, etc. I personally want to have a force witch from dathomir...
I have mentioned in the past ideas for playing droids and enhanced regular characters, which I still think is a good idea. This would give some options to the players who don't want to play jedis and would bring them closer in power to such uber force-wielding characters...
- Option A: NPC tells the Jedi character where to go, either vaguely or specifically.
- Option B: Jedi character uncovers clues which describe how to locate the teacher; this could involve some puzzle-solving.
- Option C: Another player Jedi character receives a mission. (Like a BountyHunter-Jedi mission) He must find the Jedi character and bring him to another place.
- Option X: ........ (fill in other options here)
- Some sort of "dungeon" run
- Puzzles (maybe geometry puzzles so the answer is not the same every time)
- Social interaction problems, such as discerning between two opposing stories and choosing the right one (like POIs)
- Travelling through very dangerous and remote areas alone
- .... (many other possibilities)
Story:
There are many possibilities for thestory underlying the quest. For the right immersion and Star Wars feel, perhaps the story could include an escape sequence, where the Jedi character must make his grand escape from the antagonists. The story could also establish the danger that the Jedi face from the Empire, perhaps introducing one or more Jedi-hunter characters or organizations, and demonstrating that the danger is real.
In addition, to make the quest difficult, the quest could be quite long, and if the character fails at any point, they start over again.
It could follow something like this:
- Social quest: Character discovers clues, tries to win the trust of people who can give him information regarding Jedi teacher
- Combat quest: The characters inquiries become noticed by spies who report it. Imperial Crackdown! Character must escape from crackdown squads with reinforcements.
- Puzzle-solving: The character determines their next step from solving puzzle from clues.
- Social quest: Character must find and persuade NPC (read: smuggler) to transport them to their destination; or character must find and persuade NPC to give them access to some critical information/item.
- Exploration quest: The character must travel to find the Jedi teacher. Setting is very important here. It should be frightening, dangerous, and solitary.
- Social quest: Character encounters one or more NPCs, leading to the the Jedi teacher.
- Combat quest: Perhaps the character was shadowed by Jedi-hunters, who take this opportunity to try and kill both the character and the Jedi teacher. (read: teacher reveals himself by demonstrating mad Jedi "skillz0rs")
That's just one idea of many.
Regarding the location of the Jedi teacher, the "smuggler" in step 4 could take the character to a dynamically spawned "dungeon" (like the Corvette is), which is just a mini-planet, ensuring the solitude, etc.
I'm just thinking on my feet here, so none of this was carefully considered. Anyways, please feel free to comment. I'm sure I made some mistakes somewhere. ![]()
Ganaster wrote:
TH, thanks for giving us all a chance to post our ideas here. I noticed its up to 43 pages so far - I would have thought by now it would have been many more pages with everyone offering their 2c worth!
Form what I've picked up so far, the new system sounds great. I realy like the concept of my mine, the one questign to become a jedi, being the jedi. I was sickened when I heard the first jedi unlock news, and that it was another slot. Koods on correcting this.
The grind system was horrible, it has turned me against SWG, adn frankly made me stop playing, it just is not fun. I'm glad to see changes in the works, and hope they will be here very soon.
What I can't understnad is why all this can't be released to the players as it's decided, or even making mini in concept posts to help with the decisions on what to do. Why does SoE always want to keep the players in the dark about what is being discussed, and what is coming regarding jedi? This frustrates me to no end. I for one, and there are many like me, will not be playing until the new system is in, or we are kept up to speed on what's happening with the jedi system.
If you don't keep the members informed, or mix this right away, you will loose an extreme number of members. This is not a threat, I'm just pointing out what seams to be being ignored.