Development Cycle Archive
Thread: AT-ST changes on Test Center
IM not a test server player, but what I see here is most people saying fix atst, I agree whle heartedly....
1. They should be in PVE, wth, I am a soldier IRL, and Id be damned if im gonna stand there with my M4 and 20 rounds in the mag and let my Company commander get mauled by a lion, or something, nope that little **edit** is gettin 20 rounds in his @$$, and if that dont do it then ima start swignin till my weapon falls apart, and I cvan guarantee everyone else will be doing the same.
2. ITs a friggin metal vehicle, ok yes metal can burn....will it do much damage, not really, but it will do some![]()
3. NO WAY IN HELL should a person be able to solo a ATST....as stated above
a. Commando approaches a tank...
b. Tank runs commandoes @$$ over
c. Commando dies very quickly
4. Rifleman- IRL a rifle CAN hurt a tank....Barret .50 CAL sniper rifle with APIE(armor piercing incendierary explosive round)
can do damage to a tank...depending on the model/year of the tank, and usually in only 1 weak spot, that being the slipring of the turret, when it doesent have plates mounted. BUT that rifleman will get 1, maybe 2 shots off if hes lucky, before that tank is gonna open up with a coax, rotate the main barrel, and light his @$$ up!
But now I'm reading the whining on the AT-ST and the flame DoT. Are you guys for real? Yes, the AT-ST is a huge armored piece of machinery made mostly of metal. If you think metal does not burn, you are sadly mistaken. Everyone understands that a flamethrower shoots ignited fuel, right? Hey... this is Star Wars. That fuel might be a form of napalm, or maybe it is plasma based. I'm in the military in real life, and I think it's fun to watch an incinerary grenade melt through the engine block of an old style jeep.
An AT-ST is indeed a massive machine and should have a really high HAM (allowing for great deals of damage). That said, it has a number of moving parts. These moving parts have joints, cracks, vulnerabilities. You think that every piece of that AT-ST is made of metal? Impossible! It's armor plated, but has hoses and hydrolics underneath. Fire from a flamethrower will indeed get into these places and do damage.
I think the Dev's are right on with their assessment of the AT-ST. DoT should do continually damage. Having higher HAM allows for it to take *more* damage. Good trade off devs! I do, however, think they should be repairable. A repair droid or something stupid like that won't be the case... but player garages in cities should. Wouldn't that be a nice addition to a player city? To have a garage that can repair your AT-ST's?
Well... that's my thought on the subject and I hope this thread dies soon. Like always... some of the changes make sense while others need to be worked on still. I just hope that all the whining from Imp players wanting to have their security blanket ( two AT-ST's) out with them at all times and back to their heavy armor, can't take damage god-hood will realize how stupid they sound now.
Ok, I've heard a great deal of whining on both sides here. It just ain't worth it. It's just a game. But in order to put some perspective in this here are the facts:
In the movies, the Empire is the dominant force in the galaxy. They have all the power, all the state-of-the-arttechnology.
In the movies, the Rebels are scraping by on what they can make themselves or steal from the Empire and/or retrofit.
In the movies, about the only ships that were "new" were the ones built by the Calamarians, since they were sympathetic to the rebellion and were a ship building race.
In the movies, the Rebels were constantly on the run, covert, or overt when at their "bases." A Rebel is never overt in the midst of overwhelming enemies. Imperials should have absolutely no reason to NOT be overt. They are the ruling majority. It's only when the tables are turned after Return of the Jedi, that imperials would become the Remnant of the Empire and they would become more covert than overt, and the New Republic would have no reason to not be overt.
In the movies, the Rebels won eventually, but notreallythrough brute force, but through the employment of gurillia and covert tactics along with surgical strikes.Except for major battles that were planned way in advance (or by accident such as fleeing HOTH in Empire Strikes Back) you never saw the Rebellion overtly attacking the Empire in force because until they had their act together, they knew they would get wiped out by the Empire.
As the story goes,remember that once the empire was defeated,and along the way to that defeatit was with the help of a small number of people who did an awful lot of covert actions in order to weaken key areas of the Empire before the Rebels attacked and were able to defeat the Empire, the Empire became the New Republic and it was only at THAT time, when Rebels became the government, that the "former rebels" had over arching power in the galaxy.
I have yet to feel what it's like to fight in the GCW. I don't even come close to the feeling I get when watching the movies, and I really don't feel like I'm in the Star Wars universe. If you look at games like Tie-Fighter or X-Wing, or even the Dark Forces series (except for the most recent one) you *feel* like your participating in the GCW, if from a limited perspective. SWG is an opportunity to immerse in the day-to-day struggle of a Rebel fighting the Empire, or an Imperial struggling to retain power in an galaxy becoming more and more unstable. But I don't get that feeling when playing the game. That's too bad really.
i want to use my atst in pvp... its rediculous how fast they die... by one person at that... you people need to take the fp cost down now if you dont plan on making them tougher.. its stupid they cost as much as they do.. and stupider that they suck for that price... 4k faction would be appropriate for the thing.. please do us all a favor.. make this change now... cause im tired of bitching about it.
taking away having 3 stormtroopers ruined the starwarsyness of the game from an imperials point of view.. i can understand the no 3 atst rule.. that was rediculous 1 person running around with 2 and three of them.. but the troopers were really cool having three follow ya around.. it made a great look and feel.. another thing ya ruined.. please look this over and lemme see some input from a dev on this... if you can give me a really good explanation. i wont **edit** anymore.. but im gonna post every day on this subject till i see something.