Development Cycle Archive
Thread: AT-ST changes on Test Center
I think his talking about race hatred by Imps and they take a faction perk hit like 125% for wookies. Unless it changed since beta...that's the last time I was an imp..lol
Honestly, I think any faction point ratio other than the 1:1 was a bad idea in the first place.
Right up there with "Wookies can't wear armor..."
It just creates too many problems. Many people would switch from being a wookie to a human if they could do character creation over again. But most new players probably don't realize what they are getting into and jsut decide that it would be "cool" to play a wookie. Instead they are doomed to be mildly dissatissfied.
I honestly think the faction point ratio should be the same for all. And I think that if wookies can't ever wear armor then a one time species change per character should be insitituted (via Image Designers). Actually I kind of like that idea even if Wookies DO get to wear armor. The players should have one chance to change their mind once they've played for a little while.
Theedage wrote:
If you guys are going to make Them pvp/pve faction only and lessen armor and leave them weak to FIRE only dots, you had better consider making them healable or the at-st will be extinct. A single flame dot with flamesingle2 can do about 3000+ dmg of UNREPAIRABLE damage. That's not including that all flame dots are stackable so it's feasible that in 20 seconds you can have 3 flame dots all ticking for about 800 dmg each. So then within a minute you will lose your at-st. ( and no it's not hard to get some pet to tank them, or in a city clone and put another dot on )
Think before you hange please.
Hmm, of course that same ATST can kill the average Commando with a single shot. So the commando isn't likely to get more than one dot on it in the first place. If he's above average, then he deserves to get more than one dot on it. As far as healing an ATST, how exactly would that work? Do you prefer nano-droids rapidly reconstructing the slagged hull, or magic gnomes? Maybe midichlorians?
boyofblue wrote:
wow, you guys must only pvp with at-st's. have you ever tried to solo a at-st as a commando??? you act like commandos knockem over with no effort. i have never been able to solo a at st, and im a master commando. they reak havoc, just like they should!! wouldnt want it any other way. rebs have nothing even close to it. its like 60k ham now. commando is pretty much wortheless other than killing turrets and at's, and it takes almost all your skill points to master. you should take out the commando before he takes on your at, and be thankful that you have such a great advantage over the oppisition![]()
I think the main issue is the fact we cannot heal them or repair them to be more consistant.
The fact they were nurfed on PvE is fine.
The fact we can only call one is fine, but should be able to pull more depending on rank.
Classing it as a pet - hmmm - It's not a pet, but a part of the time and effort you put into the game to get it, which is wasted as soon as you pull them out in major PvP action 99% of the time.
Too be totally honest, I have never used the 2 ATST's I have, since they nurfed them.... and would rather actually just hand them back and get the FP I paid for them. I don't find them useful and as you can die so quickly in PvP, it's hard to store your "pet" and take it out of the action when your down and out.
Hell, you walk past a possible agro mob and get agro'd and it stands there while you get your ass kicked with it's finger up its.........! I mean, it's commading officer gets killed and it stands there doing nothing.... how stupid is that ?
Nah... give me back my FP and just delete the ATST's.
(well I didn't read all 9+ pages of thisbut here is my 2 cents)
I am Master CH so happy that I'll have 3pets. BUT, it makes NO sense to me at ALL, why I have to be master CREATURE handler tohave more than oneAT-ST or have stormtroopers??? they are not wild creatures that need to be tamed!! Did the developers even contemplate this in terms of role-play rather than something that is easier to code? (I am a coder and have been for 10+ years so I do know what I am talking about)
As MANY people have suggested, number of faction pets (though I don't know why they are called pets, as they aren't pets at all, just soldiers or machines to order around) should be based on rank. There is no reason this is not doable
- Oh I'm sorry General, your army only has 1 stormtrooper in it because you aren't a master creature handler-
seriously, think about the game play a bit