Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)

AirickKnight
Mon Mar 22, 2004 9:38 pm
#66

I do not like the change to the shuttle system.


It goes out of Continuity. And breaks the immersiveness of the game


You should not be able to take a galatic shuttle from any planet to any planet.


In the Star Wars Universe, there is set hyperdrive routes for public transports.


Now I do like the 5 minute wait change but instead of making going from any planet to any planet, make it so that you can buy a ticket for each leg of your flight to your destination, so instead of having to go to a ticket terminal at each starport I can just wait for the next shuttle or just keep going if the shuttle is already there.

EXP:


Current System


I am in Narmle Rori, I want to go to Dathomir, I buy a ticket to theed from Narmle, go to theed

At theed I run to the ticketterminal and buy a ticket to coronet, corellia and then run to the shuttle and hop over to coronet.

At coronet I run to the ticket terminal and buy a ticket to one of the outposts on Dathomir then run to the shuttle and end up on dathomir.


My proposed system (credit to gorrog)

I am in Narmle Rori, I buy a ticket to Theed, Naboo and Coronet Corellia and Outpost on Dathomir. Run to the transport, take it to theed, take it to Naboo then take the shuttle to Dathomir.




I think the big problem with the current system is that you have to run to buy a ticket, and notice that the shuttle is already there, while on your trip to buy a ticket it leaves, this really ticks off people . 5 minute wait would help this.


Well that is my idea. This is MMORPG, keep it immersive
salvestrom
Mon Mar 22, 2004 9:56 pm
#67

I also agree with an above posterthat armour has no real penalty anymore - which is ridiculous given the massive advantage they give. Simply put thencumberance penalty on armour is no penalty at all - with buffs/food.


Other forms of penalty should be introduced. Decreased run speed on legs and boots. Decreased melee weapon speed on upper arm. Ranged weapon speed down on gloves. Things like that.


Personally I use a high kinetic resist comp chestplate, bracers, and helm. The upper arms are chitin (low quality), the gloves are ubese 56% kinetic, and i wear tusken boots and a wrapped skirt which afford no protection at all. I never feel unprotected, or disadvantaged in combat. I also have yet to be doctor buffed more than once. I'm not sure what the point of telling you that was, but there it is. I'm going to bed now.


Sal.
Lakroth
Mon Mar 22, 2004 11:10 pm
#68


Do the developers really read these posts? Seems strange 4 pages of posts and not one response.


That being said, some thoughts:


Armor and it's encumberances *used* to matter until the Doc buffs and food benefits got totally out of hand. As a Master Armorsmith, I don't even see that experiment box that reduces hams until I can no longer shove points into the resist stats. This is very sad! 3 choices to use, and only one matters. The ideas to lower defense does not compute in my mind though. I wear armor to *increase* my defense. The obvious choice is to make the doctors and bio-engineers/chefs a bit upset and lower the benefits of buffs! Using the very best resources for buff packs should yield a maximum of say 1000 to your 6 stats. (arbitrary number but very close to a balance I think).

Now on the speed issue, I totally agree there should be a penalty for wearing the armor here, as well as your speed in combat and ability to hit. Nothing drastic mind you, but a slight adjustment on all will have a noticeable effect and help balance the game play.

Mobs, oh boy. I liked the post about how the mobs all think they are TKA's now LOL. I had a fight with a singing mountain mob on Dath, he was shooting a pistol at me from about 15m and I was using a rifle, both kneeling. 45 seconds into the fight he gets up, walks over to me and puts his pistol away and begins to kick me. Where in the world did that come from? Fix it

I am in the milita of a player town on Naboo, 3 times now in a row, the players place their house and then say 'where is it?'. Turns out it has planted at location 0,0 all three times and is 6115m away. Eh??????

Jedi, several issues here. One is any comments on how the current system of profession grinding is going to be compensated for when it does go live on the new quest based? And then the new 'you turn into a Jedi' and not a seperate character, do we still get another 10 lots? If not, will the original Jedi lose theirs? This is not an issue to be tossed aside lightly, very likely to become a game quitter for alot of people.

Geno Lab, fun place to go once if you aren't lagged beyond moving. I earned my 'Killed by Acklay' T-shirt and wear it proudly, but won't be going back for another! Alot of schematics drop I am told, but how many for new armor? Eh? None that I've been told of, but have seen 10 weapons brought out. What's up with that? Is it that much easier to put new weapons in than armor? I think not, even this out Devs please! A side note on the lab (and other multi layered dungeons) my best shot as Master Pistoleer is fan shot, and I can not use it in these places since it seems to want to target through walls and floors, earning me agro that I can not peace, and therefor can no longer use 'Converse' options on NPC's. Needs fixed.

Resource spawning has never seemed to make sense to me at all. How can so many planets have the exact same resources? I do not like this at all. I can see a point in it, as a great resource only spawning on one planet would cause that planet to become terribly saturated with mines, but think 2 to 3 planets have the same resource would be more realistic. Make us actually go off planet more than once every two months or so.


I'd say that was my 2 cents worth, but nay, I've never been one to short change anyone, so you have my full dollar's worth


Kosiam

Master Armorsmith, Master Pistoleer ( until I get Master Rifleman as that dang Holo said to do )

Bloodfin Server

Ditolus
Tue Mar 23, 2004 12:25 am
#69

Thunder is the kd/dizzy combo going to be tweaked, nerfed, eliminated with the up coming publish 8 combat balance? that topic is a source of major debate on these boards.
TitleistDT90
Tue Mar 23, 2004 1:14 am
#70

Increase the Giant Dune Kimogila RIS Armor Scale Loot Drops or move the component to another creature. The Schematic and the Armor are both personal itemsso an idividual should be able to acquire them. A person can only impose so long on friends and guild mates when hunting a 100K HAM creature who'sloot drop is 1 out of 100. Even if you are lucky enough to find a RIS Scale you will still need 8 more for a full suit, if you suffer no crafting errors.Why would anyone spend months helping another person acquire a set of RIS Armor by hunting these creatures when the only reward theyreceive would be combat experience. A persondoesn't useually hunt 100K HAM creatures without being a master of a combat profession so combat experience would be a waste. If the Scale was an enhancement to the armor I would fully agree with it being this rare and on a creature such as the Giant Dune Kimogila, but since its a basic componentit should be easier to acquire. Please review the Armorsmith fourms and take a look at the number of RIS Armor components that have been made on all the servers. RIS Armor has been active now for almost 4 months and you would be lucky to find one complete set on each server. That alone should prove that the drop needs to be adjusted.
icutyou
Tue Mar 23, 2004 1:26 am
#71

I know this is trivial, but it's been bugging me since launch. Why were Sand Panthers renamed to Razor Cats? This bugs me because I am a huge Corellian fan and have been since I first began roleplaying back in the day. One of my SWG goals was to become a professional Sand Panther hunter (they were supposed to be tough creatures with poison claws.) They were Sand Panthers in beta, but it was change, and I'd like to know why. *grovels before TH* Please, TH, please tell me! Thanks



Aesherlyn Hadet - Loot Monger
Grimshard Hennessey - Master Engineer
Vehicles, Loot, Modded Equipment, Crystals, Electronics, and More
2268 4795 - Rauha, Naboo
(Winnings can be dropped off at any vendor)
Ven-Uorx
Tue Mar 23, 2004 1:29 am
#72

Here is something for you to discuss TH. How about instead of banning ppl for using installations to trap krayt, you just fix the damn problem. Or is that to complicated forthe DEV team? You punish us for mistakes you still havent fixed. Thats a great way to get ppl to not play anymore. Or is the real problem your team doesnt know **edit** to do about it?


I realize your job is hard enough, and that you probably get plenty of hate mail from ppl who percieve your lack of fixing as a sign you dont give a s***, but why not fix it, instead of placing a CSR out in the yard to ban ppl for the Dev's mistakes?



Isae Abraxas
Kettemoor
Too many professiosn to count! But still truckin!

Come see my sister's vendor at -7050 4483 west of Theed, Abraxas Sisters' Enterprises Headquarters. Resources stocked until sold out
Kade_Deveron
Tue Mar 23, 2004 1:50 am
#73

Nolan, in response to your post:

"From someone that has PvP'ed exclusively since release, armor is very vulnerable now due to the uber stun pistol that everyone is using (ie. composite armor is almost pointless now)... composite is a joke with this pistol since it's vulnerable to stun.

These claims would have been somewhat true a month ago... now, they're not at all."

I respectfully disagree. Aside from the fact that not everyone carries stun weapons, NPCs most certainly do not. Beyond that, stun weapons do quite a bit less damage than other weapon types. Put a fully comped player against an unarmored player with a stun pistol and the unarmed player will uniformly drop faster (against say a scout blaster or scatter or fwg5).

Armor continues to:

1. Break immersion
2. Discourage soloing
3. Force cookie cutter style gameplay

with or without stun pistols.

Done right, armor would:

1. Penalize player def mods
2. Have varying strengths against different attacks
3. Vary the defense penalized and the strengths against attack types across armors so that even chittin or padded could have some usefulness.
4. Allow for craftable faction armor that fits within this system.



-----------------------------
Khade Deveron

AsterothBlue
Tue Mar 23, 2004 5:33 am
#74

my god are you people insane. keep the current starport routes intact? Immersion my ass. When I miss a shuttle I am not more immersed in star wars universe. I am bored. This is a damn game not a time sink.


Forget the 5 minute wait. You ever see the movies. Shuttles and ship are flying all over the place. You like the immersion then just set an alarm for 9 minutes and then take the shuttle. Casual gamers should be able to spend their time playing this game not waiting for a damn shuttle.


So to sum it up.


1) No wait on shuttles. None.


2) Yes let me take a ship from any startport to any other starport, if you need immersion show me my path on the loading screen. Why they hell would I have to get off 3 times and reboard.


3) If there is a wait then let me buy my ticket from the ticket taker or let me have a multipass I can fill up with credits.


4) I want to play, not wait. I have never heard or found a valid reason to wait.


Other issues


- Other players disapear and one or the other have to relog or drive far away and back to become visible again


- if you relog buff icons disapear even though still buffed.


- Warping when exiting a vehicle


- radial menus have to be called twice to update correctly - enter/exit vehicle - start manufacturing - and others


- when harvestor runs dry have to load operate menu twice to turn back on.


- random vehicle storing


- precision laser knives used from crate use up a whole item of knives (10) instead of 1 at a time.


- vehicles customization needs to last longer. droids too - hint paint is usually permanent and definately does not change to a different random color when it does fade.


- candles and lights in crates lose time while on vendor, singles dont


- vehicles decay too fast - should need montly maintenance - should not fall apart so fast. is star wars universe engineers really that crappy?


- make jedi fun and not a solo grind fest. hard is one thing and super hard is good but make it fun.


- fix loot in droid engineer cave. I mean really. 10k meters one way for credits and total crap. also the droideka do death animation on KD - they fall apart and then reassemble when they stand up.


- item rotate - I was completely surprised this was not implemented when you added up and down. Why is everything done halfway. When you address and area take the time and do it all the way so you dont have to go back to it. This is a hint for the shuttles. Do it right this time remove the time sink and fix the ticketing issues so you (and we) dont have to worry about it again.


- how about fix the you cannot do this in your current state - example you walk up to ticket machine use it, get that message (it still things you are moving) - or you try to place a deed and get that message, or you try to meditate and you get that message. it is annoying.


- make adding resources in crafting tool 1 click for those who cannot get their mouse to support double click. this is an ergonomic issue and a real time and wrist saver.












Asteroth Cronmer
----------------------
Arez_Olympus
Tue Mar 23, 2004 6:03 am
#75

"Many fixes and improvements to shellfish harvesting"

This was in the patch notes for publish 7.

* Nothing has changed regarding shellfish harvesting

* There has never been anything mentioned on the Test Server about any changes.



*
Arez Olympus
*
Brandy: 400 MFW, 40m, 49%, 21 uses only 150K
Vendors in Mall in Dunes of Fury, Tatooine


nolan007
Tue Mar 23, 2004 6:30 am
#76






Simmeon wrote:

They need to take another pass at the Apprentice Point = AP system. I'm not sure that it's fun or fair for a new player (or any player)to spend 3 days spamming that he's training in whatever 4444 to get master. Advanced players have the advantage because if they need to learn a skill then they can pay well for it from the people who are charging for AP at the star ports. A new player has a hard time gaining AP and I don't think it is fun at all or in any way. An earlier post suggested doing a mission. I think this is a good idea, some way that has to use all the skills you've learned in order to obtain master points or other players can teach them but we shouldn't have to rely on other people teaching or learning skills because it'll get to a point where there are few people wanting to learn new skills making it much harder to get master status.









I suggest they cut the AP xp requirements in half... that would help a great deal and would be fair to players that don't have someone to train and surrender skillsover and over.







~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Rizzaka
Tue Mar 23, 2004 9:20 am
#77

Not sure if i should even post this because i love this bug


Player city on Shadowfire has lost its shuttleport, i can still shuttle into the city and appear where the shuttleport USED to be. i have to find my own means back to any major city but i can still get into the city with ease. I have shuttled in from both a player city's shuttleport as well as the spaceport in Theed.








Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

Vycona
Tue Mar 23, 2004 9:27 am
#78


Compared to most others I´mpretty new toSWG (playing MMORPGs since 2001,SWG since 10/2003).I´d like to sum up my playing experience on SWG and mention a few mayor issues.


____________________


Mostproblematic issue:


It seems the DEVs are more going for inovations and new stuff than for fixing bugs and solving problems.The armor-topic isbest example:4 of 8 Armors are bugged. I´m not sure on the 4th(R.I.S.),that´s something I just heared, not experienced myself. One of the best looking and important armors - the only base SP Energy - shifts stats. Padded seems to calculate kinetic damage wrong (something mixed between blast and kinetic). Composite is bugged during the experimentation process. Don´t know how long others had to live with these problems. But hearing that new armor is coming up, instead offixing the old, causes real miss-feelings. I still appriciate the fix of old problems, instead of makingforget about the old by gettingnew -whichbrings in result just an cumulativ increase.


More over I agree with my former posts on the discussion about armor. Just adding a new point of view: I think PvP is getting as more challenging as longer it lasts. It really decrases fun, if people cankill you with 3 shoots, even when full buffed and wearing nice eqippment. I´m sticky to the solution of de-powering buffs. You don´t need armor, you don´t need groups,all you needis askilled doc...


Some addition: I´dlike to seean exakt description on how armor works and I´d like to see it ingame. 80% of my costumers don´t even know the difference between special protection and effectiveness or themechanics behindarmor-rating andarmor-piercing, and I´m very bored by explaining it again and again. It´s no secret of the game, so why do I´ve to search up the net forexplanations or test it myself?


__________________________


The missing of a real "Dragon":


Another thing I´d like to mention is the missing of a real "High-End-Mob". There´s nothing you can´t killin SWG. You just need buffs, equipment, a fewfriends,endurance and muchtime. I´d really like to see something challenging. Something that needs lots of people's coorperation to kill. Something everyonerespects.Something unique to SWG...


_______________________


The "Best" weapon problem:


The objective of diversity was surely respected, but never reached. Doesn´t eachcombat-profession finally ends up with even the same type of "best" weapon? That fact is just lil infected by new weapons then and when. Finally we´re all running around with the same- the marginaldifferencein speed and damage-rate doesn´t affectthis problem at all. Being uniqueends up in being disadvantaged to everyone else.


A wide range of different weapons with different advantages and disadvantages would solve this. Get weaponsmiths the opportunity to choose damage, skin, speed, range and so on. A rifle with acid-ammunition, powerfull on short range, in reverse one with energy only powerfull on high range, something between, but please NO best. Get players the opportunity to stick to their style, not only inchoosing a profession, butbytheir usedequippmentaswell.


_____________________________


Compliment to some real inovations:



  • Fantastic Costumer Support ingame - never seen such

  • Dev-Player-Forum

  • Character Creation

  • Crafting-System

______________


Final suggestion:


I´ve seen a very nice idea once playing AO.While playing AO you´re able to make use of the following feature:You can pull every item in the chat-box (even a "schematic of your character") .After this it appears as a link. You can send it like normal messages to everyone everywhere. By clicking on such a link the "Examine-Window"shows up. So everyone cancheck thestats ofyour item. It makes trading much more easy and saves you the time wastedin typing down all the stats by hand. Surely much work to integrate such a system, but neverthelesssomething worth to take over in SWG.



Treat me wrong on what I am,


Vyc out. =)






_______________________________________________________
Vycona de Vyr

- Master Armorsmith - Master Merchant - Master Artisan - Politican -

- Founder of GTC - Mayor of GTC-Enclave - Owner of VAI -
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