Development Cycle Archive
Thread: Publish 7 Feedback: Droid & Droid Engineer Enhancements
I'm not a dev-basher, and I hate to see the devs get maimed like they often do for minor things. For the most part I feel like the devs try their best.
That being said, I think this is the most disappointing publish that I have experienced so far on SWG, a big-time let down on multiple fronts. The up/down command for furniture and the lighting lamps (if they work, havn't seen one yet) are good. Other than that, I am really disappointed and it has me bummed. Itfeelsnothing like the excitement I felt when the announcement of this publish was first released. If you go back an look at the evolution of this publish...what was originally promised and thrown around...very little of it has actually come to be. Of the few things that DID come in this publish, almost nothing has manifest itself in the way we had all hoped, or in some instances, had been promised.
Any backlash you devs are getting on this one might be deserved.
I hope the next publish is more acceptable and lives up to its potential, and I wish the devs good luck on it.
I was one of the first DEs on Eclipse and have enjoyed it for the most part. As of today, i for the first time have considered giving up DE. My 2 biggest sellers lately have been BH probes and droid storage compartments. Sure, i sell a few droids here and there, but these 2 items are the meat and potatoes.
I logged in today excited to see the new changes. I made a few combat modules, stuck 'em in some droids and began to play. While new ADV probots are better than last weeks, they still aren't anything great. I had about 100 tells asking for info, but made only 5-6 sales. I made aan ADV Probot and R3 maxed out. Got a friend to go buy a bio-e pet and let the two of them fight it out. It was no contest. In 30 seconds the droid was a smoking pile of garbage.
Calling this publish the 'Droid Invasion" is an insult to all the wonderful DEs that play here. I don't care if you call it a base to add more droid items later, it's still rubbish anyway you look at it.
By the way, at the end of the day guess what my biggest sellers were. You guessed it, ol' meat and potatoes.
Well, at the end of the day - my opinion is largely where it was this afternoon. Here are the answers to the original questions, which I waited to answer untill I tested everything as fully as I could :
Are all of these working correctly?
Yes, but with lots of unexpected side effects, as listed above (like the inability to put a general utility module in a utility droid - seemingly intended but a unexpected new pain). I made each of the droid stim packs (but not the reconstruct packs) - they work.
Are combat droids helpful to non-combat and new characters?
They were more useful before the armor nerf. The point of a non-combat person using a droid is to distract the attacker so they can run away. These new droids don't take much damage before they need tending in the form of stim-packs - and you can either stay there, repeatedly stim the droid and pray something else doesn't aggro you, or run away and have the droid last 10 seconds, and the attacker gets you anyway. If the intention was to allow a non-combat person to experience content, like a themepark, again, no, it's not filling that need either.
The increased power is nice, but it came at the expense of the greatest asset droids had - the armor.
Are combat modules stacking?
Yes, but it's unclear how the combat rating is achieved - we seem to have differing reports. So yes, they seem to stack, but we don't know if the system for generating the individual ratings is working as intended as we do not know what is intended.
Are your droids no longer susceptible to poisons, bleeds, /warcry or /intimidate
Tested poison and bleed, and no, they aren't; not sure about the other two. This is a good, logical change, btw.
Are the Droid Damage Repair Kits and Droid Wound Repair Kits working properly?
Yes, but again, as I said above, they work but the cost and the need for constant use means they are out of reach for the "new" player crowd, and the little/no combat person will go through them like water. This sounds good on the surface, but won't be if people don't think the high cost (due to so many named rare resources and subcomponents) is worth the limited benefit of a CL-10 droid with no armor.
AO
http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=29694
Tailors can't even craft the droidsmiths toolbelt with these new Droid repair Kits
Droid Invansion...lol
TH/Devs -- You DID say this was just phase I of the droid stuf, right? You're still trying to figure out how to get the upper level droids into the game without repeating the original creature mistake of letting new chars take on rancors thanx to their pets. Right? This isn't IT for droids. Right? There's a Part II coming with Droidekas, Roger Rogers, Blastermechs and stuf. Right? I'm starting to rethink my whole take on the DC mini-profession. If it isn't a full-blown profession, then I could add DC to my commando, keep some harvesting, and have a nice, useful combat char. Maybe I could even keep enough to SPs to use stims!
I'm really glad I never SOLD any probots (just gave 'em to Guildies who wanted cool looking med/item storage droids), or the disappearance of the armour/resists woulda been a nightmare.
Was disappointed to see my pretty surgical droid still can't find his item storage module or datapad. Guess I'll just have to replace him with an R3.
One of these days (particulary with Space Expansion and Piloting coming) you're really gonna have to admit that we don't get enough Skill Pts to function effectively. Not with only one char per server anyway (I have 3 accounts and could use more -- I know, that's what SOE wants; I'm a dummy but I really like this game).
Other than those comments, I'm not unhappy at all with Part I (RIGHT?) of the Droid Invasion. Would like to see a power meter on the droids though. And the entertainment module. And some of the other stuf that I'm confident will be here in the next patch.
Xix13 wrote:
There's a Part II coming with Droidekas, Roger Rogers, Blastermechs and stuf. Right?
Wrong. Depsite of the multiple options we DEs and non-DEs gave them here in the forum, Devs didnt find any way to implement high level droids apart from the Droid Commander, and majority of us were against that option.
So: next Droid Invasion Part just come with a few utility modules (I think none of them sugested by us DEs) that add very few real utility to our droids.
Ellesa - Master Droid Engineer - Mos Nox, Tatooine