Development Cycle Archive

Thread: Publish 6 Feedback: Imperial Crackdown

AudioOrgana
Thu Feb 12, 2004 4:36 am
#79






JTGAlpha wrote:
Oh and AudioOrgana, if I misconstrued your comments, let me say I'm sorry now. We've had NO end of trouble trying to get our point across, and it's almost like reflex for me to clear up misconceptions and jump in the fray at this point. So if you weren't hasslin' on Smugglers' Views of this patch, then forgive me, I misinterpreted.






My comments had nothing at all to do with smuggling - simply the Reb/Imp dynamic.


I agree whole-heartedly (I have an alt that is just about to master smuggler myself) that from the smugglers point of view the current system certainly isn't ideal in making smugglers useful. If anything, it decreased much of the usefulness of spice and slice, our two main ways of making money. If it becomes too much of a hassle, people simply won't buy them anymore in favor of legal chef products and doctor buffs which perform better anyway. It's sort of like when they made droids permadeath under the guise that it would help DE's - in fact, it did the exact opposite and in some ways we have yet to recover (even though the change was taken back).


As to the Rebel thing, I spent the entire evening playing a covert Rebel with tons of spice and sliced armor/weapons on me, and didn't even get scanned. I didn't travel to Kaddara (or is it Keren?) to check those places out yet, but I was in several different cities on Corellia, Naboo, and Tattoine last night and saw absoultely nothing different.


From what I am understanding in the posts here, those few cities that do have an Imperial presence have become nothing more than faction farms for Rebels. I think what we really need are Stormtroopers like the "Guards" in UO. They just keep coming at you until you run away or are killed - and they SHOULD NOT give FP.


So it seems that basicly the "crackdown" just transformed a couple of dead cities into faction-farms with easy shuttle access - and cities like Theed and Bestine which should be crawling with troopers and Imperial presence constantly have remained unchanged.


Well, at least we got one cool thing with this patch - multiple vehicles and vehicle coloring. I actually found myself excited about "the crackdown", only to be let down - when oh when will I start lowering my expectations based on previous evidence and not wishful thinking...


Audio
LtBleak
Thu Feb 12, 2004 4:43 am
#80

I have to agree with most of the people here. Its was a good idea but its not working.


I really enjoyed the 5 minutes when all of bestine where swarming with stormtroopers. but seeing 1 rebel take out 4 of them and they dident respawn with more to kill him? big dissapointment.. This is the Empire not dads army. We need a show of force!!


I really like the election. it gives the city more live and a good atmosphere, its a pitty there isent more to it right now.. but I guess it will come.


I havent been scanned yet? thought im running aournd with a S*** load of spices and sliced wespons and im only a novice smuggler so the chances should be high that im busted.


What i really dont understand is that in been reading alot of the test server and these pople said the same. Its not working... so how can you release something that you know isent working?


Im pleased with the game and have a lot of fun with it, but then the crackdown has been hyped this much. I get dissapointed. I know you can do better than this. Now lets see it!



Zarreth Bane

Freelancer

Farstar
Superfurryanimal
Thu Feb 12, 2004 5:01 am
#81

bh missions are ineven more of a mess


you changed chargeshot1


1st you said it was working as intended


2nd you said it would be looked at in the combat revamp


but you change it now without giveing anyone any prior knowledge.


you put a timer on chargeshot2 WHICH DOES NOT EVEN WORK ANYWAY (YOU PUT A TIMER ON A SPECIAL THAT DOES NOT WORK) do you even know that most of the specials in the game do not work.


TyrTheRager
Thu Feb 12, 2004 5:11 am
#82

I have to say what I've seen of the crackdown is pretty unimpressive.


There is an empty base outside of Kadaara. The thugs around the city are more of a nuisance to rebels than an empty base.


4 rebels assualted the Emperor's Retreat and killed every Imperial Trooper and AT-ST in about 2 minutes plus the one or two players that were not covert and were working the Theme park. They then idled around and killed them again as they respawned. If there werea recruiter there, I believe the 20+ covert Imperial players would have put a quick end to the rebel assault. If the 'residence' of the Emperor isn't even lethal to Rebels, then I don't have much faith that this crackdown will be much more than a bad patch in the long run.


I have not been scanned by any Imperial troops so far, even after spending about 2 hours out and about the Emperor's Retreat and in Kadaara and Theed for additional activities.


3 storm troopers at a time come into the Coronet cantina in Scylla and kill the same rebel medic before being killed by whatever stronger rebel decides to get a few easy faction points. However, the storm troopers were killed every time they spawned within a few minutes.


This is not a very good emulation of "the oppressive Empire beating the ragged Rebel Alliance into submission and chasing them across the galaxy". It still feels muchmore like a decade after the war is over and the Empire has been crushed and "the Rebels" are just out mopping up the Imperial Remnants.


As for forcing people Overt and all that, or cutting in on Smugglers. I don't thing either is a problem, since, heck, the crackdown just isn't much of a crack down.


If you want to affect the GCW, you should be sending largeNPC Imperial armies out to raze rebel outposts. Annoying the non-PvP players in cantinas is not bringing the war to the ones that need to feel the pain in my opinion. The current arrangementmakes for some amusing show, but is really not putting any pressure on Rebels or Smugglers except in that one galaxy where they have enough numbers to actual make a couple of players pause before diving in.


Tyr/Kettemoor and other places


Nind
Thu Feb 12, 2004 5:15 am
#83



Very well here comes abit of whining...


1. The increased damage on Flame Single 2 causes commandos to be able to onehit every player with low armour rate.

I guess this will make even more people becomming Commandos like everyone else.


2. The Imperial "crackdown" in Bestine is sort of pathetic, The only thing that can be seen in Bestine on FarStar is 2x more Rebels and a Imperial Stormtrooper with 4k HAM who is curseing at the Rebels.


3. Where are the contrabands scannings? I was in the desert all day yesturday and i did not see a single raid


4. Imperial Hat is still unwearable, Please take it out of the game or fix it as people waste FP's on something that cant be used.


5. TKA Meditation Animation is not working, The Teras Kasi is siting down on his behind when meditating.


Alltho i must say that the StarDestroyer over Bestine is REALY nice


And for all the Whining Smugglers, If you dont want to waste your skillpoints to be able to avoid Contraband scannings...


JOIN THE DARK SIDE OF THE FORCE!



- out
Hakkin
Thu Feb 12, 2004 5:22 am
#84

While I didn't get scanned (or I did and passed), it was nice to be travelling around and seeing Imperial Storm Trooper patrols out in the middle of nowhere. I was out checking on some harvesters on Endor, and ran across a squad out there, and while running through Jabba's themepark, there was a patrol less than 1K from his palace.



~ Hakkin ~
~ Master Bounty Hunter ~
~ Chilastra ~

KurtVogner
Thu Feb 12, 2004 5:34 am
#85

yuo forgot the bad news:

people are ZERG cloneing again

thats your feedback!

enjoy, may the mass slaughters come again!



-Kurt Vogner-

Inamalcus
Thu Feb 12, 2004 5:39 am
#86

Vastly disappointed, I had to seek it out and it had minimal impact on the game. The Rebels definitely have NOT been forced back underground.


I'd have been about 100x happier to see the ability to call a vehicle in the wild (since my bike STILL despawns on me constantly).





-I think ribbons are pretty.
Octavuous
Thu Feb 12, 2004 6:09 am
#87

I haven't seen the imperial presense that I want to see. I agree that it has the feeling that the rebels now have a fp farm. I'd like to see a little bit more of a reason for the rebels to duck and cover.


I also don't see that people are being forced to pvp... it seems simple enough, if you don't want to be overted, and your reble don't carry contra-band. It's kind of the same in real life... if you don't want to go to jail, it's safer to not carry your dubbie *shrugs at spelling much less grammer of it* in your shirt pocket.


I love the things this patch has given us, the only change I'd like to see is better communication between the storm troopers, if one gets taken down in a cantina then there is a rebel presense there and the place needs to be flooded with a S.W.A.T force of troopers that will scan everyone in the area, and vaporise any rebels that they find (if you don't want to be found don't carry items that will announce you... it is after all contraband)


Thanks for the improvements


Octavuous


I like the game more today than I did when I first started.


MilkWinoo
Thu Feb 12, 2004 6:20 am
#88

So far I'm loving this crackdown. I hated the fact that PvP was almost non existant because 99.9% of players seem to enjoy remaining covert status.. now at least with the TEF it should create more of a frightening and exciting environment and a better game overall.


Atmosphere was lacking in SWG and now this is an excellent way to create some! Well done Devs, sure a little tweaking here and there with the number of scans etc, but overall a great sucess!



Koralin
Thu Feb 12, 2004 6:34 am
#89

Well, on Chimaera the crackdown was very noticeable.... Coronet was crawling with STs, and Imp players went overt and roamed around teh city free from what I could see. I got myself a tef, killed a couple of troopers and promptly got mown down by a group of 5 imp overts... that was right in coronet square with lots of covert rebs selling (spamming) their wares. No reaction: no one joined in to help, or to role play abit of GCW.


I cloned, went back to the square and appealed (spammed) for rebs to go overt and defend the city - not one tell or reaction from anyone.


Bestine was the same, covert rebs and overt imps.


The good thing was: it did feel like a crackdown. The bad thing was: rebs weren't going to declare and get themselves shot up. I think thsi might be because of the heavy rebel presence on Chimaera - the crackdown on US servers might have been to try andweight the imp/reb balanc eof power a little more evenly, but on euro servers it just forces rebs intocovert.


Only in Anchorhead did there seem to be a good balance, where there were few npcs but some good pvp action (though the imps won).


The upshot is that on euro servers teh balance is ridiculously skewed. But that's no bad thing - rebels should be outlaws of a kind. It does get to me though when such a large % of teh player community dont experiment with the changes or take advantage of the no-pvp-decay change, at least for an hour or so. No, it's "The server's up again, I can spam my 'WTB...' macro every 5 seconds fo rthe next 5 hours". I know I know that's just their play style against mine, but I fear that the implicit intention of the crackdown, to bring the GCW and its dangers to bear on the fundamental experienc eo fthe game, will have the effect on euro servers of putting people off pvp, as the balance of power is SO weighted to the imp side.


Koralin










First bounty hunter in SWG to be killed by a durni
Koralin
Thu Feb 12, 2004 6:37 am
#90

sorry mt above i meant heavy IMP presence on Chimaera, not heavy rebel presence (us europeans like being baddies, see).







First bounty hunter in SWG to be killed by a durni
Exile
Thu Feb 12, 2004 7:16 am
#91

So far the most fun I have had with the crackdown on Starsider is to run a group of Desert Demons on Tatooine in to a group of STs out in the desert. The STs opened fire and killed them and a Sevort that go to close. Other wise the only noticeable change Ihave seenaround Bestine or any where was the Star Destroyers in orbit. I must have not been anywhere near a crackdown zone.
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