Development Cycle Archive
Thread: Publish 6 Feedback: Imperial Crackdown
common devs..all the crackdown has accomplished , is easy FP for rebs.
The Imp NPC´s are about as easy to kill as wookies...and I should know, being a whining , moaning wookie
*hold up sign -"ARMOUR FOR WOOKIES" *
If I was a reb, I would be rubbing my hands with glee, thinking of all the FP I could soone spend on cool faction items....Not only do the rebs have a numerical advantage, in players...but now have an ultra easy faction farm.
TeurstNsA wrote:
common devs..all the crackdown has accomplished , is easy FP for rebs.
The Imp NPC´s are about as easy to kill as wookies...and I should know, being a whining , moaning wookie
*hold up sign -"ARMOUR FOR WOOKIES" *
If I was a reb, I would be rubbing my hands with glee, thinking of all the FP I could soone spend on cool faction items....Not only do the rebs have a numerical advantage, in players...but now have an ultra easy faction farm.
First off, I agree with this. Being a Rebel, these NPC's should have CRAZY HAM (50k+) and give NO faction. You want tomake an Imperial presence known, do it right. If I got accosted by a 50k+ HAM NPC I'd sure as heck think 3 or 4 times before starting something ![]()
My next bit is more of a question: As an entertainer, I went AFK for about 45 min. yesterday, with no contraband on me, and was dead when I came back. Are the NPC stormies supposed to TEF AFK Rebel players, with or without contraband? Just looking for some info so that I know that I have to SIGN OUT when I walk away,for whatever amount of time ![]()
Overall good jobso far Devs keep up the good work. Some issues of course but that's what happens during patch
I have experienced the Cantina shakedowns and they are really funny. Regarding the difficulty of the troopers I'm not sure if they're too easy, the char that I used when I experienced them was a novice carbineer and he died fast. Of course the troopers were all easily killed by some tkm that was there, but for a lowbie/midbie char they're more than a challenge.
One thing though, when the troopers "scan" for rebels in the Cantina, they're repeating themselves saying something like "Looking for suspicious rebels" about 7-8 times. It looked like they're saying this for every present covert rebel. Maybe its supposed to be like this, but my thought was that this was mistakenly put in a loop.
Looks like an impressive start of things to come BUT...
I tried a couple of servers last night but found the same problems on both. First of all the scans seemed to be non existant, i kept hearing ppl talk about them but never noticed a single one, they could do with being a little more frequent in places. Second the shakedown is as some have put it 'a joke' to most of us rebels, 3 ST's just are NOT enough except for the most inexperienced of players. Increase the size of a standard ST patrol and if it's taken out then within a few mins automatically send out a double-sized patrol as reinforcements, repeating and increasing in size as many times as is needed until the ST patrol survives. Last but not least, the Imperial base outside Kor Vella was empty on both servers. Was this intentional to break players in easily?....will we be seeing them spawning out ST's sometime soon?...ATST's maybe?
All in all, a big THANKS to TH and the dev team![]()
Ka-oan wrote:
Spawn rate on the STs at starports is horrendious. There are no less than 50 outside of Kor'valla on Chilastra now. I had a ping time of over 4k, and a nice framerate of 1 the entire 10min shuttle wait.
I don't know if this is what the cause was, but the following effects were observed in Riverveil, about 1500 m outside of Tyrena:
- Spatial chat was incredibly laggy - your message and emote whould show up 30 seconds after you typed it
- Many people did not see buildings loading - from the outside
- Once inside a building, many people could not see the items in the building, even after waiting and re-logging
- The lag in general with relation to movement, etc, was horrible as well.
I think the strength of the individual troopers is fine. It's the quantity of them that's lacking.
When you've got cantinas full of Rebels,a single trooper wandering in, then calling for backup and getting two more troopers isn't gonna cut it. They should start out with a squad of at least 5 troopers, including heavy weapons troopers, performing the scans, and then when those five are attacked another five to ten come running in to help. That or have 'em be dark troopers or beefed up versions of the regular troopers. As it stands, this is a pretty lackluster crackdown. The Imperial presence doesn't seem any greater than it was before, the shakedowns are a joke, and the only thing I noticed was that there's a Rebel recruiter in the room behind the bar of the cantina. Yet, strangely, the stormtroopers never bothered to look back there and FIND him.
VelRahn wrote:
Just thought of this one TH:
I was TEF'd and killed 3 times yesterday during various shakedowns in the Theed cantina on Sunrunner, and at no time did the TEF flag show in my status bar. I would think that it should have shown up but it didn't.
Again, great job
the empire wants to choke off contraband use. they send probots and troopers to scan in the wilderness and cantinas. great idea. however, let's look at how things practically turned out:
the probot scans are at least somewhat serious. they'll happen to the lone player without reinforcements, so the 10-trooper response makes some sense. unless you're an elite combat class that knows what they're doing, you should not survive.
the cantina scans are a joke. i hope that the pathetic HAM and firepower of the cantina stormtroopers was reasoned as a way of getting low to mid-level players involved in the story without having them get ganked too much. this i understand, and agree with. however, the devs need to understand the reality of what goes on in the live server cantinas. troopers spawn, some shooting happens here and there, and the troopers get wasted by the same low-to-mid level players they're supposed to instill fear in.
furthermore, once noon rolls around, the pvp crowd wakes up, has their frosted flakes, and the rebels flood places like Theed. there is _NO_ imperial presence in Theed that keeps this flow of rebels in check. hordes of tef-moocher rebels run around the town picking off the small numbers of overt imperials who want to assist the weak stormtroopers.
was this intended? sure, the amount of pvp activity has gone up, but the story is the same as it was pre-patch. there is absolutely no discouragement for crowds of rebels to flock to imperial towns, gloat, and pretend to "own" them. there isn't a single at-st in theed (on lowca). there are no tough stormtroopers in theed (on lowca). the place has become a developer-sanctioned rebel theme-park and a gank-fest.
the empire should be embarrassed.
if you continue to cator to low and mid-level players with this "crackdown" crap, this state of affairs will continue. until there are large numbers of _tough_ imperial troops in towns (and i mean, at least janta/mokk tough), this will go on. how can you justify that one or two dantooine CAVEMEN are tougher than a whole city's "imperial crackdown" garrison. if you want to go easy on the low-level players, please stop using stormtrooper models and resort to contraband-scanning gnorts. at least both sides, the rebel and imperials, could laugh at something that silly.
please, don't dummy down the imperial crackdown to players who are struggling half way up their marksman trees. at that point in my gameplay, i personally could have cared less about the crackdown--it's only a minor inconvenience and a bother. after all, you wanted a tough crackdown on contraband. why the soft garrisons?
you have an opportunity to boost the slumping imperial morale by creating a tough crackdown. give the imperial PC's NPC help that is desperately needed in imperial cities on many servers. don't cause us to be embarrassed for the gimped imperial troops.
what is there to lose? are you afraid that there will be too many frustrated complaints from customers? if working as intended, the contraband scans only bring the overt status when CONTRABAND is detected. covert rebel novice entertainers have a clear choice in avoiding trouble. maybe they will actually stop carrying contraband into cantinas if the stormtroopers were tougher? you know, a little incentive goes a long way.
i'm beginning to ramble, but in summary:
DEVELOPERS, PLEASE CRANK UP THE BAD-MOFO SWITCH IN ALL IMPERIAL CITIES.