Development Cycle Archive
Thread: Publish 7: Major Features
Whats an HAR??
Thunderheart wrote:
One further comment, I noticed an abscene of any fixes to broken commando weapons![]()
The HAR will be improved in this patch too - - remember, these are only the major features. Also keep in mind (sing it with me) Its coming in the combat balance....
All the combat changes will make sense at that point. (Its in progress...)
TrandoshanDroidTech wrote:
Whats an HAR??
Thunderheart wrote:
One further comment, I noticed an abscene of any fixes to broken commando weapons![]()
The HAR will be improved in this patch too - - remember, these are only the major features. Also keep in mind (sing it with me) Its coming in the combat balance....
All the combat changes will make sense at that point. (Its in progress...)
Thunderheart wrote:
One further comment, I noticed an abscene of any fixes to broken commando weapons![]()
The HAR will be improved in this patch too - - remember, these are only the major features. Also keep in mind (sing it with me) Its coming in the combat balance....
All the combat changes will make sense at that point. (Its in progress...)
Can we get just a broad idea of when this might be? Esp. considering this concerns almost everyone in the game.... Publish 8? Publish 9? further out than that?
Thanks,
Djibutyyl
Thunderheart wrote:
The HAR will be improved in this patch too - - remember, these are only the major features. Also keep in mind (sing it with me) Its coming in the combat balance....
All the combat changes will make sense at that point. (Its in progress...)
/sing It's in the combat balance.....
/sing Doobie doobie dooOOoo!
How was that? ![]()
Thunderheart wrote:
Camp Restrictions Removed: After Publish 7, players will no longer be required to be in camps to pull out Vehicles, Mounts, Droids or Pets and can pull them out wherever they are, eliminating the player inconveniences of having to find rural areas far from cities, lairs and other no-build zones in order to build a camp. The basic rules of calling Vehicles, Mounts, Droids or Pets are:
· A player will not be able to call a vehicle/mount/pet/droid during combat or 60 seconds after combat is concluded.
· There is a 30 second delay after you call for a vehicle/mount/pet/droid before it will generate.
· A player will not be able to call a mount/pet/droid while mounted or on a vehicle.
· A player will not be able to call a vehicle while mounted or on a vehicle.
If you play with your Jedi ..exept PvP ... this is part of the system
Tathir wrote:
""Bounty Hunter Jedi Tracking Missions: Now, Bounty Hunters can track player Jedi in the same manner as their NPC targets. Bounty Hunters can get a mission from the bounty hunter terminal for a player Jedi. Go to your contact to get the bio-signature. Then just use your seeker/probot droid to find your target. Keep in mind that unlike the NPC targets, players will move around unpredictably. (As a result, the location updates can lag behind a couple of minutes.) Additionally, Bounty Hunter tracking speeds have been fixed and now as the hunter increases in skill, the speed skill will increase."
...and when every Jedi who plays more than 20 minutes has to fend off two dozen unconsented PvP attacks, I will be very interested to see what happens. I don't particularly care for this whole system, but I know there are plenty of bounty hunters out there that are frothing at the mouth because they get a chance to hunt players. Whatever. Unconsented PvP doesn't work. Look at the difference in the subscription rates of UO and EQ at their all time highs. Look at the retention rates.
I'm sure there will be many here who will argue and flame this post, and they can have at it. There is a growing frustration in the Jedi community regarding this whole issue and I will be willing to bet you get your wish of making jedi super rare...subscribing jedi at any rate.
Just to be clear TH are you making warcry an area effect mesmerise type skill ? So as soon as you start attacking a mob it breaks out of the warcried state and starts attacking again? If so I believe you are in for a bit of a backlashon the melee proffesion forums, in particular swords who are still feeling a little weak after the bleed changes of publish 6. Your thoughts and comments?
At novice commando, you get certified for the HAR, launcher pistol, and flamethrower. The flamethrower and HAR each have seperate trees dedicated to them (even though they are presently indistinguishible except the HAR lacks a DOT and does less damage). The launcher pistol gets no pistol mods or specials in commando. Anyway, getting back on topic, as you go up the HAR line, you get mods to increase speed and accuarcy, like any combat profession. However, these dont get added the the mods you get at novice, resulting in NO increase in either speed or accuracy. Consequently, a master commandois no more accuarte or faster than a novice commando with the HAR.
TrandoshanDroidTech wrote:
What do you mean by the certs don't stack?