Development Cycle Archive
Thread: Publish 7: Major Features
NashDarksabre
Thu Feb 19, 2004 6:33 pm
#67
Ok, now that warcry is being nerfed, as well as defense stacking, that means that pretty much everyone has to run around in composite armor in order to compete in PvP.
I personally don't want to wear armor, but unfortunately, it looks like soon I'll have no choice.
Can't there be some kind of better benefit to wearing clothing? Currently, if you have buffs, there's basically no penalty for wearing armor, so there's really little reason to not wear it. And the BE attatchments for clothes are pretty lame as well, especially now that bleeds were nerfed, and warcry is about to be nerfed as well.
I personally don't want to wear armor, but unfortunately, it looks like soon I'll have no choice.
Can't there be some kind of better benefit to wearing clothing? Currently, if you have buffs, there's basically no penalty for wearing armor, so there's really little reason to not wear it. And the BE attatchments for clothes are pretty lame as well, especially now that bleeds were nerfed, and warcry is about to be nerfed as well.
garvin
Thu Feb 19, 2004 6:35 pm
#68
Defense / To-Hit Fixes:
- Melee attackers now get a To Hit bonus when attacking targets with ranged weapons.
So are you basically screwing over Commando's again since we have to use our RANGED Weapons at MELEE Range to use ANY AND ALL of our specials...You promised us this would not happen to us again!!!!
PLEASE STOP IGNORING THE COMMANDO PROFESSION!!!! Give us some answers PLEASE!!!!!
MoridinTheSick
Thu Feb 19, 2004 6:35 pm
#69
well I would understand if being master marksmen had something similar, but as of now master mark is pretty useless compared to master brawler
lordofcat
Thu Feb 19, 2004 6:36 pm
#70
Will publish 7 include fixes for the phantom buffs that have gotten worse since the last patch? will we ever get the promised 'safe login' you mentioned a few months back? and will publish 7 yet again cause one of my pets to change it's level and/or stats due to the swing of the nerf bat? (they never change for the better... always for the worse...)
-Jebu-
Thu Feb 19, 2004 6:36 pm
#71
But theres two ways you can develop MMORPG. Keep nerfing or balance the weaker templates.
TrandoshanDroidTech
Thu Feb 19, 2004 6:37 pm
#72
NashDarksabre wrote:
especially now that bleeds were nerfed
let me guess, it was the DOT thing they did on patch 6? they certainly messed THAT up! its supposed to increase xp, not decrease it dammit!
PsychoticChipmunk
Thu Feb 19, 2004 6:37 pm
#73
Well we'll see if it is really that big of a deal when it hits TC later on.
SivartMalcuma
Thu Feb 19, 2004 6:40 pm
#75
...and when every Jedi who plays more than 20 minutes has to fend off two dozen unconsented PvP attacks, I will be very interested to see what happens. I don't particularly care for this whole system, but I know there are plenty of bounty hunters out there that are frothing at the mouth because they get a chance to hunt players. Whatever. Unconsented PvP doesn't work. Look at the difference in the subscription rates of UO and EQ at their all time highs. Look at the retention rates.
I'm sure there will be many here who will argue and flame this post, and they can have at it. There is a growing frustration in the Jedi community regarding this whole issue and I will be willing to bet you get your wish of making jedi super rare...subscribing jedi at any rate.
Nobody is forcing you to play that character. If you dont like it, then play as your other one. Surely it's no surprise to you. The jedi are rare, and if they are kept rare because they quit, thats fine with me too. You knew all along, so why complain if you dont want to deal with it?
Thunderheart
Thu Feb 19, 2004 6:40 pm
#76
One further comment, I noticed an abscene of any fixes to broken commando weapons![]()
The HAR will be improved in this patch too - - remember, these are only the major features. Also keep in mind (sing it with me) Its coming in the combat balance....
All the combat changes will make sense at that point. (Its in progress...)
Merxion_Levoy
Thu Feb 19, 2004 6:40 pm
#77
60 second wait after combat really seems alot considering the auto store pet depop issues that still plague the game. I certainly understand the need to prevent pet or droid spamming. Could you check and see if its possible coding wise to check if the pet droid or vehicle has been out in the last 30 seconds that that pet alone would be immune to the 60 second timer?
Onichi
Thu Feb 19, 2004 6:40 pm
#78
-Jebu- wrote:
Im still not feeling it. I dont see any benefit at all from warcry if this change is as I think it is to warrant a whole set of skill points at brawler. Bad time for my char I suppose, first bleeds get made useless and then it looks as if war cry is to follow! Hmm, time for a rethink.
I've never had Master Brawler and I'm guessing you are speaking of /warcry2 so I can't really comment on that, but /warcry1 which I do have works the same way but for a shorter duration right? I do tend to use it a bit during hand to hand combat to avoid as much damage as possible ( Intimidate is another useful skill for that ). The change effectively makes Warcry an opening move to stop your opponent from getting the jump on you.. after that it becomes fairly useless unless you want to use it to escape I suppose.