Development Cycle Archive
Thread: Publish 8: Various Gameplay Changes
DrakoonShao wrote:
I would just like for the vehicle repairs I pay for at the garage to stick. I've been randomly trying to repair my swoop ( is at 1/4 ham) since the last patch. Had to of blown at least 30k on this. It will show it as repaired, then as soon as I climb off it it disappears. When I recall it, it's back to the previous damaged state. I don't want to fork out another 35k for a top end swoop, but could have by this point with all the money I've wasted trying to repair it.
totally agree with you on that.... it is incredibly annoying, to say the least.
Cressida
KathyOfIntrepid wrote:
The unannounced creature UI changes are very very bad. Creatures now seem to continuously try to adjust to their ideal range. If you have them on follow - great! You can follow them and still kill them. I hope you have melee accuracy while moving... I moved around 30m while killing a huurton huntress. If you don't follow them, congradulations! You can get melee kited (creature gets to a position where it can hit you but you cannot hit back). If you guys make a change of this magnitude, it SHOULD be tested. You just broke the game for many melee classes.
I had the same problem when I visited the Aqualish cave. The Aqualish would run up to me since Iam a Teras Kasi artist, but then promptly switch back to their guns and kite me all over the place. I ran all over Talus trying to kill them and running away from them but they won't stick around for my melee attacks. Luckily I still had Pistols III left over from Marksman, but I was having to shoot red conning Aqualish who kept running out of my range.
Mapai wrote:
Quote:
Mapai wrote:
Please make a way for disabled vehicles to be fixed. I really want to be able to use my AV-21 without stress. I play a game for stress relief not to add stress to my life. Maybe a Artisten repair kit that makes it able to repaired at a garage?
Sure, if the repair kit costs maybe half the cost of the speeder. Total a car, take it to a body shop, its going to cost at least half the inital value of the car to fix it. So why not allow artisian repair kits, as long as the kits cost a pretty penny, maybe even half or more of the cost of a new speeder.
I am ok with paying a reasonable price for repair. I suggested a Artisen repair kit, because I realize that the reason that it is probably not in game now, is because of fear of taking away renewable income for Artisens. A master artisen kit would solve that issue. It would still need to be repaired at a garage, because the gararge is there as a money sink. The AV-21 is very hard to come by the parts atm. Loosing millions on a vehicle that only takes the wrong mob catch you off guard, and loose in seconds is not fun. I
At the moment PvP is expensive and provides you with absolutely no benefits. Getting rid of insurance/decay for PvP deaths in the last publish helped make PvP a little more affordable, but having a 40k speederbike blown out from under me is far more expensive than armor decay and insurance used to be. There needs to be a way to get these things repaired at a reasonable cost.
I know the factory hopper issue has been with us for a while now, not sure exactly when it began though.
BerentD wrote:
Dantooine seems a little better now, was there earlier but there weren't a lot of people so I can't say for sure.
The Lost Aqualish Cave badge is indeed fixed, I got it first thing when I logged in (was already in Dearic).
Creature AI seems odd now, my pet was standing on top of the creature it was attacking (similar to how it stood on top of me for a long time and still does when called). Only fought a few times with it, so will experiment later to see if this indeed a new bug.
No fix for the new problem with factories. From what I can gather, it seems like hopper size has been changed behind the scenes - I have two wearables with 85crates in them that won't make any more even though the hopper size says 100. The keep stopping immediately after starting them and give an email with "@system_msg:manf_error_7" as the only text in it.
So I login today, looking forward for a fun time in the corvette. The first thing I do is miss a shuttle, and am treated to another 9min 51 second wait time. This happens from time to time, so I wander around for something avian to kill while waiting for the shuttle.
I get scanned. This has happened before, I always get fined, and a few hundred credits isn't such a big deal, so life goes on. I catch the shuttle, and am able to make the hop to the next shuttle without missing it (pwew, not another 10 min wait time. 20 mins of looking at a 3PO droid is not what I pay 15 bucks a month for). So now I'm in bestine and ready to head to Jabba's.
This is where things get weirds, all of sudden I'm seeing a lot of red. Why is this? They're stormtroopers, why are they red to me? Not only that, they're aggro! But I'm neutral .. . aren't I? Nope, I helped some friends with the rebel Covette yesterday, so I'm actually covert. No, I'm not covert, I'm overt because of that stupid scan. They didn't fine me, but they did declare me, but they didn't go aggro and let me ride off on my merry way. Great.
So the STs incap me on one shot, and a kind IMP swings by and sicks his pet on my vehicle (toast), and kinda watches me silently till the incap timer goes down. I stand up, bring out a mount, climb aboard, turn around to /gallop the heck out of bestine, and the IMP decides that NOW is a great time to shoot me in the face, leave me on the ground, and wander off.
At this point I just /quit. My first impression of this patch is that I need to sell some buffs and buya new ride whenever I log on again.
-Phal
Thunderheart wrote:
The development team made many gameplay changes as listed. Please post your opinions, comments and feedback.
- Reduced the wait time on shuttle ports to 5 minutes (Starports are still 10 minutes).
- When you delete a character, all harvesters and installations that the character owns will be deleted after next server restart.
I will also vote to reduce the Starport wait time to 5 mins...or possibly make Coronet a no wait port like Theed.
Could we also get a definition of "installations". Does this include houses? I know vacant and empty houses with thousands of creditsin maint are the bane of alot of politicians, but they are also storage facilities for others, so I would like to have some clarification here, please.
Zilod wrote:
10 min at starport is fine for me
i know is really annoing when the ship take off in front of you (and as BH it happened a lot of times) but i'mthinking about space expansion...
if you travel faster with the standard shuttles why i should use a starship?
5 mins (not to say the 'ability' to flay to every planets) will make space travel pointless, so SE will be just another game, you can play in space or ground and are 2 differents game
i will like to see more consistency from SE than just a option of play, it will be nice to see pilots who offers their services to pilots in starports, or groups whit a pilot or 2 who travel togather in the space
sorry for bad english
Shorym I think your hearts in the right place but what Zilod is looking for is what a lot of roleplayers want, a chance to sit around in a starship on thier way to a different planet, it helps them with immersion and adds an added dimension to the game.I don't share their desire to sit around "wasting" my time in the back of a ship, but too each their own. Immersion for me is getting my character into the action faster, which is howI think you and the majority of us playing the game feel.
Jayces said:
If you don't want your vehicle to be disabled then keep it repaired, simple really
I find it amazing that so many people are complaining now that they have to pay to fix their vehicles, I bet the same one's complain that there is too much money around too, well now there is a solution
You must be a merchant, or tailor maybe? My vehicle is always kept in top repair, and it gets blown up when I ride across Endor by spiders, or by stormtroopers who knock me off it and auto-declare me when I am scanned. It gets blown up when I PvP if the lag is so bad (as it usually is) that I cannot store when arriving at a battle site.
The new AV-21's are worth millions of credits. Like the player controlled ATST's they will not be part of the game...they will stay tucked safely away on datapads because no one is going to risk losing them.
Liani Ivy
well i for one am not very happy with the new changes to the GCW, i wouldnt mind it so much if the imperials had to go through the same stuff as we rebels do. I dont mean the city scans and stuff that is fine, and even the super nova troopers are ok, but lets look at this, a rebel goes to a city and can no longer solo kill ST's for faction or a nova trooper will cut him down with ease, a rebel can not go to a imperial player base to kill troopers solo to get faction because the AT-ST's they spawn kill you easy if you are a casual gamer, so that leaves missions that give next to nothing for fp and takes forever to run back and forth on so as not to get your bike killed by someone.
Armor hole fixed is a great thing... but PvE is now even easier, as it's even easier to solo things. I think that something needs to be done about it. I remember when krayts got nerfed because they were too easy to solo. Well they are still easy to solo for some people, just need a good defense build, buffsand good armor, and now you will take even less damage.
Not saying it shouldn't have been fixed... obviously it had to. But I hope the combat balance will take care of this issue.