Development Cycle Archive
Thread: Publish 9.25 Feedback Thread...
waaha
Thu Jul 29, 2004 5:19 pm
#79
http://www.imagedump.com/pics/102063.jpg
Seems like 80% + comp (in all resists but saber and stun) doesnt work on nightsisters, and Haden wonders why people rant.
Hit for 806 damage and blocks 434
Phakt
Thu Jul 29, 2004 5:44 pm
#80
Ok.. Logged in today... Buffed...Went Nightsister hunting like i have been many afternoons before..
Today, knowing full well they were going to be harder, I also figured there would be more loot?
74Nightsister Kills (Rangers, Outcasts, Spellweavers)
8 Near death experiences
1Disabled Speeder from NS area effect hits
1 Night sister Lance
1 Vibro Lance
Before today, after 74 kills I would have at least 2 Crystals.. 10 Lances.. some armor shards, leather, etc etc..
Dirtyspoon
Thu Jul 29, 2004 5:47 pm
#81
Why does it seem like its the crafters that love this so much? I agree to make things alittle harder to solo, but to make them nearly impossible is just the wrong way to go. This is our content much like crafting and selling stuff is yours. So "we" are not all tired of listening to the "whining". Really.
Mejowepra wrote:
I find it amusing people are whining about this "Poor me I can't solo-farm large groups of NS anymore. Cry cry cry." Please, be realistic. These are among the hardest NPC's in the game. Of course you'll die if you charge in solo. It's a good thing. Things are back in order. Mind you I personally believe that some of the extreme end stuff will need balancing (i.e DWB, corvette etc) now that specials are back. To a degree I think these places are if not impossible, very close to now.
If they nerf weapons, armor and buffs (I see no reason to do this other than for PvP) without rebalancing some of the upper end content, it will be impossible.
Anyhow, NPC specials == great addition (Except I agree that a rifle special shouldn't be used for pistols and so on - that's kinda silly).
Oh one more thing - to those who complain about NPC's not having weapon switching delays: HAHAHAHA. Get real. Gesh. Next you'll demand that NPC's buy their weapon and armor from player crafters. Get over it already, we're tired of listening to your whining. Really.
waaha
Thu Jul 29, 2004 5:51 pm
#82
Spamming heal a few times creates a loop that clear combat wont break thus making a player who tries to heal a few times useless
SOE has hit an all time low today with the patch to fix bugs that has created more
Waste93
Thu Jul 29, 2004 5:51 pm
#83
Question. Are the NPC's going to be suffering the delay mod that players suffer? Also on the use of specials. Is their base damage going to be based on their weapon like players or is it going to be based on the MOB? It should be based on the weapon as with players to remain consitant and realistic.
JustG wrote:
- change weapons during combat
InfluenzaSWTA
Thu Jul 29, 2004 6:02 pm
#84
waaha wrote:http://www.imagedump.com/pics/102063.jpgSeems like 80% + comp (in all resists but saber and stun) doesnt work on nightsisters, and Haden wonders why people rant.Hit for 806 damage and blocks 434
Armor is working perfectly. Using your example... 806 base damage * 1.5 * 1.5 (AP bonuses) * 0.2 (armor resist) = 363 total damage. And guess what? 806 - 434 (total armor reduction) = 372! Amazing, that's close enough that rounding can explain the rest!
Learn how the game works before ranting.
Message Edited by InfluenzaSWTA on 07-29-2004 06:04 PM
earlmarinus
Thu Jul 29, 2004 6:15 pm
#85
JustG the Player base of this game have to suffer a time delay for weapons but the NPC base of this game does not. This is unbalanced and the NPC should come into term of the delay also.
WookieeGeek
Thu Jul 29, 2004 6:21 pm
#86
the specials seem to work, i got knocked down today by a NPC
JustG
Thu Jul 29, 2004 6:25 pm
#87
Folks,
Thanks so much for the feedback, please keep it coming.
Thunderheart is in San Diego doing some transitional stuff as he takes on the role of Community Manager, so I am filling in for him today.
The AI will not have a weapon switch delay. They do not use the same combat queue as Player Characters do. We could eventually code this in, but it will take approximately a week of dev/ QA time, and I am certain more than a few of you would find a way to, er, take advantage of this situation, so we would have to spend more time balancing it against exploits etc.
This may be something that we revisit in the future, but we would rather spend whatever spare dev time we have now in getting powerful quick fixes out to you before JTL ships. Case in point, this is our second publish this week, and we will have inoculations and area cures on Test Center by tomorrow.
No other loot drop rates have been touched outside of the Loot Kits.
We are furiously trying to track down the Wookiee Armor crash, and have been working in close concert with some of you (THANKS) to nail it down. We are making traction, but have not solved it yet.
Again, we are as concerned over the CB delay as you are. Over the next few weeks, we are going to be trying very hard to get as many short-term fixes/ augmentations in as possible. We are bringing your correspondents down to Austin for a Summit Meeting next month to discuss the broader picture in full detail.
Thanks for the feedback and your patience,
- g
Message Edited by JustG on 07-29-2004 06:26 PM
thrthr
Thu Jul 29, 2004 6:31 pm
#89
The Bounty Hunter TEF is Not fixxed.
Me(BH) and a Jedi had a unfortunate experience with that today(a biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig missunderstanding)
please fix the things you state you do.
other then that great work
Me(BH) and a Jedi had a unfortunate experience with that today(a biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig missunderstanding)
please fix the things you state you do.
other then that great work
StoneRook1
Thu Jul 29, 2004 6:35 pm
#90
JustG wrote:
Folks,
Thanks so much for the feedback, please keep it coming.
Thunderheart is in San Diego doing some transitional stuff as he takes on the role of Community Manager, so I am filling in for him today.
The AI will not have a weapon switch delay. They do not use the same combat queue as Player Characters do. We could eventually code this in, but it will take approximately a week of dev/ QA time, and I am certain more than a few of you would find a way to, er, take advantage of this situation, so we would have to spend more time balancing it against exploits etc.
This may be something that we revisit in the future, but we would rather spend whatever spare dev time we have now in getting powerful quick fixes out to you before JTL ships. Case in point, this is our second publish this week, and we will have inoculations and area cures on Test Center by tomorrow.
No other loot drop rates have been touched outside of the Loot Kits.
We are furiously trying to track down the Wookiee Armor crash, and have been working in close concert with some of you (THANKS) to nail it down. We are making traction, but have not solved it yet.
Again, we are as concerned over the CB delay as you are. Over the next few weeks, we are going to be trying very hard to get as many short-term fixes/ augmentations in as possible. We are bringing your correspondents down to Austin for a Summit Meeting next month to discuss the broader picture in full detail.
Thanks for the feedback and your patience,
- g
Message Edited by JustG on 07-29-2004 06:26 PM
wait a minute.
We suffer a three second delay - while the NPC's just waltz through it..
seems to me you gave them a way to exploit over the players - you know - the ones that actually pay money to play this game.
dont get me wrong - i love the changes - but if you give one set of rules for combat to one side - and the other is not restricted - that is unbalanced.
I know - wait for the combat revamp -- standard answer.
Trayson_Antilles
Thu Jul 29, 2004 6:38 pm
#91
Stone> The odds have to be stacked in favor of the NPCs from time to time because they cannot compete with the intelligence of a thinking human being. The same thing is done in every MMORPG (rules for players difference than from NPCs).