Development Cycle Archive
Thread: Publish 9.25 Feedback Thread...
Trayson_Antilles wrote:
Stone> The odds have to be stacked in favor of the NPCs from time to time because they cannot compete with the intelligence of a thinking human being. The same thing is done in every MMORPG (rules for players difference than from NPCs).
I would agree except this would imply that the average person uses "intelligence" while fighting these NPC's. From what I've seen, PvE strategy goes as follows: Choose a melee profession, approach lair or choice, spam AoE attack. Repeat. ![]()
-Benggal
Trayson_Antilles wrote:Stone> The odds have to be stacked in favor of the NPCs from time to time because they cannot compete with the intelligence of a thinking human being. The same thing is done in every MMORPG (rules for players difference than from NPCs).
DING! DING! DING! DING!
Someone get this man a cookie!
MukeLandrunner wrote:
man, all i have to say is i haven't got crap for loot of any kind off of anything.. i got one stone after killing tons of npc's since i logged on this morning, something must have unintentionally been broken during the publish. and as for the npcs using combat moves.. i think that maybe it should have been delayed until the combat revamp because i just get owned in ranged combat with most npcs now it seems like.
Exactly my thoughts.
JustG wrote:
Folks,
Thanks so much for the feedback, please keep it coming.
Thunderheart is in San Diego doing some transitional stuff as he takes on the role of Community Manager, so I am filling in for him today.
The AI will not have a weapon switch delay. They do not use the same combat queue as Player Characters do. We could eventually code this in, but it will take approximately a week of dev/ QA time, and I am certain more than a few of you would find a way to, er, take advantage of this situation, so we would have to spend more time balancing it against exploits etc.
This may be something that we revisit in the future, but we would rather spend whatever spare dev time we have now in getting powerful quick fixes out to you before JTL ships. Case in point, this is our second publish this week, and we will have inoculations and area cures on Test Center by tomorrow.
No other loot drop rates have been touched outside of the Loot Kits.
We are furiously trying to track down the Wookiee Armor crash, and have been working in close concert with some of you (THANKS) to nail it down. We are making traction, but have not solved it yet.
Again, we are as concerned over the CB delay as you are. Over the next few weeks, we are going to be trying very hard to get as many short-term fixes/ augmentations in as possible. We are bringing your correspondents down to Austin for a Summit Meeting next month to discuss the broader picture in full detail.
Thanks for the feedback and your patience,
- g
Message Edited by JustG on 07-29-2004 06:26 PM
/bow It is very very incouraging to see the stuff that has been hitting the TC the last few days. It has made the difference in me quitting till JTL coming out and or continuing to play. I am leaning towards staying now.
JustG...one thing about NPC's that I would like to ask about. people AFK fight meatlumps...most of them are melee afk alt looting machines...thing about npc's is they like to go out to around 25/30m and shoot at you and if you don't pursue them and just stand there...they WILL come back to you so you can kill them. Can you make the NPC smart enough to see that you are not pursuing it and have it stay out around 35/45 m and pick you off till you come to it? This would change/limit/slow down the afk fighter...it would not stop them but would slow them down.
thanks for your time and thanks again!
JustG wrote:
Please post your feedback on:
Jedi TEF's are still a problem after a successful mission, (I am neutral, btw). I just successfully hunted and killed my jedi mark, and after I DB'd him I popped open the radial on his corpse. The options were Loot All, Examine, etc. But when his doc rezzed him, I gained TEF against the doc and I was able to attack the jedi again. I didn't, of course... ![]()
I will try to put some pics upif needed, but I would say there is still a problem.
Damage dealt by Lightning, Choke, Weaken, Force Throw and Mind Blast is all in the range of damage that a rank 0 player jedi does in pvp.
For example, Lightning off a Nightsister currently does 400-1000 points of damage, resistable by armor. This compares very poorly to the PvE damage of a player jedi using lightning.
This makes the force powers useless - being weakened for 120 points is meaningless in the face of buffs.
Xlot.
JustG wrote:
Folks,
Thanks so much for the feedback, please keep it coming.
Thunderheart is in San Diego doing some transitional stuff as he takes on the role of Community Manager, so I am filling in for him today.
The AI will not have a weapon switch delay. They do not use the same combat queue as Player Characters do. We could eventually code this in, but it will take approximately a week of dev/ QA time, and I am certain more than a few of you would find a way to, er, take advantage of this situation, so we would have to spend more time balancing it against exploits etc.
This may be something that we revisit in the future, but we would rather spend whatever spare dev time we have now in getting powerful quick fixes out to you before JTL ships. Case in point, this is our second publish this week, and we will have inoculations and area cures on Test Center by tomorrow.
No other loot drop rates have been touched outside of the Loot Kits.
We are furiously trying to track down the Wookiee Armor crash, and have been working in close concert with some of you (THANKS) to nail it down. We are making traction, but have not solved it yet.
Again, we are as concerned over the CB delay as you are. Over the next few weeks, we are going to be trying very hard to get as many short-term fixes/ augmentations in as possible. We are bringing your correspondents down to Austin for a Summit Meeting next month to discuss the broader picture in full detail.
Thanks for the feedback and your patience,
- g
Message Edited by JustG on 07-29-2004 06:26 PM
critical things to fix
ranger camoflauge kits completely ineffective breaks on the slightest exposure to any aggressive creature
mask scent does the same except creatures can see thru it and attack with it in effect.
traps are completely ineffective on creatures in attack mode even with 100+trapping
rifle block skill does not work it is linked to brawler center of being and since rifle has no center of being skill
creature handler pets constantly poof when crossing or fighting near server lines. remove autostore feature from pets to fix.
people warp when exiting a vehicle this can be prevented by using a /wave command which syncs the player to the area they are in a quick fix would be to include a "/sync" as part of the vehicle dismount function
center of being does nothing for TK
remove and rollback group waypoints and new group nearest mission code. it does not work and causes the group listing to be completely messed up over time as people come and go from the group across server bounderies. it needs to be moved to TC only as the nearest mision waypoint often fills the datapad to capacity with useless waypoints that seldom to the closest mission. can be re-implemented when it is fixed. as it is now the code is worse than nothing.
just off the top of my head of things that are pretty important.
That is understandable, but I hope there is a way to gage the drop in kill rates and adjust the loot drop rates to maintain the level everyone is use to. Right now many things are frustratingly hard to get. With the drop in kill rates it will make to too difficult for most players to get the items they are wanting. So an increase is needed, though I understand that what that increase should be isn't going to be known for a couple weeks until the numbers are in and the rate is stablized.
JustG wrote:
Folks,
No other loot drop rates have been touched outside of the Loot Kits.
Thanks for the feedback and your patience,
- g
Message Edited by JustG on 07-29-2004 06:26 PM