Development Cycle Archive
Thread: Publish 9 Feedback: Loot Kits
- An increase in drop rate, such that the AFK looters will have too many pieces to try and strangle the market on these items.
- Creating it as mission loot for destroy missions against NPCs.
- Making it a schematic so architects will not see yet another cool item of furniture be denied to them.
I love the idea. I think the implementation can be tweaked in the manner I have indicated above.
RbT
BountyMaster27 wrote:
DeQuosaek wrote:
BountyMaster27 wrote:
In my opinion, 10k is more realistic.
Ten thousand? We could almost buy our own ship for that!
Butwho's gonna fly it,kid! You?
You bet I could. I'm not such a bad pilot myself! We don't have to sit here and listen...
lol. I am not sure what your profession is, but on Bloodfin making 100k-200k a day doing missions is not that difficult. 1k for days worth of work, just seems a bit crazy. I understand the collectible issue and that has nothing to do with the reward. If you are new, they try doing delivery missions and your reward per day will be far greater then using the loot kits. I still stand on my original post that the reward is just too low. You cant even buy a ticket to leave the planet for under 1k? lol. Just my opinion.
No, I've been around forever, I was just using the opportunity as a good time to drop a few lines of Dialogue from Star Wars: A New Hope (Episode IV) circa 1977. ![]()
The reward does seem a bit low. The economy in SWG is a little different than what we saw in the movies.
I'm glad it's not just me.
Galandriel4 wrote:
He was quoting Luke and Han's exchange in the cantina in Star Wars: A New Hope.
Kisedd wrote:
Risk vs Reward in this game is just bad. I hate random loot quests, because they are a huge time sink with notmuch fun while trying to complete it.....
Tstorm wrote:
I like the idea of these loot kits a LOT!
I would like to see loot drops such as "stone knife" become way, way, way more rare (or just get rid of them altogether) in favor of more things like this. The crafting professions still have a job as these loot kits require a lot of collection.
Stone knives and similar are pretty worthless and are annoying to have to destroy. They have become like copper is in EverQuest -- why even drop it from mobs?
Im not sure I quite understand this comment. : "The crafting professions still have a job as these loot kits requite a lot of collection".
How does having to kill thousands of NPC's to collect pieces to make an item help crafters? I have to buy an extra VK to replace the one I wore out killing meatlumps?
I do agree on the stone knives thing though...I probably destroy 8-10 a day.
On the 1000 credits: If you could make more than that as a reward..why it could destroy the economy and the Devs couldnt have that. You could exploit that poor junk dealer and then where would he be? ![]()
I say remove the 1000 credit payback altogether. Its really quite pointless.
On the drop rate...here Im torn. For those commenting about those who want everything now, You must remember that we now live (thanks in part to hologrinding) in a virtual world where people can MASTER a profession in a matter of hours and judge everything else accordingly. However, while I havent even gotten a loot kit yet, I do agree based on a number of these posts(and comments from fellow PA members) that the drop rates sound a bit low.
Amen to getting rid of the faction disks...trust me, no one capable of fighting a Tuskan Warlord/NS Elderis going to want or need a rebel disk 2 of 3.
All in all, a nice idea and one in which Im sure I will partake. Maybe after they change the drop rates or they start selling them on the bazzar ![]()
Thunderheart wrote:
Were you able to locate the Junk dealer in the main guild hall? I found on behind the starport in Kor Vella and got the loot kit without any trouble.
Have you tried to complete a loot kit? Tried...yes. Succeeded...not even close. I've been working on pistol xp so I've been going after NPCs to kill two birds with one stone, so to speak. I got my loot kit on Tuesday afternoon and have been actively going after NPCs every day since then and haven't found any loot kit parts. Various crap weapons and faction disks is all. I've asked others in my guild to keep a look out, and they have not found any of these parts either.
Increasing the drop rate would be a good thing. I think these kits are a wonderful idea, but it seems like it should be something accessible to a casual player. I'm hardly what could be considered casual in my gaming time, and I haven't been able to acquire the parts nor have any of my guildmates. Campers and loot-junkies are always going to get this kind of thing first, but the less obsessive of players should havea decent chance of completing this in a timely manner. Considering the high quantity of parts for all the kits combined, a drop increase is not going to hurt things. Too many of the casual players get turned off from certain content in the game because it's near impossible to do if you're not a hard-core player. I realize that those players need something, too, but considering most of the "dungeons" like the Corvette and Death Watch Bunker is geared toward the high-end player (and the loot that goes with it) there needs to be something for players on the other end. An increase of drop rate will also help to keep the prices down on these items. I imagine that completed items will be sold for ungodly prices, just like AV-21s and the like, simply because of the immense time required to complete one of these at the current drop rate.
xandria wrote:
All I have to say now is everyone help eachother out. Just like the disks for alderaan-if you have components you don't need place them on the bazaar. I'll even buy them at the max bazaar price. I'm one person that doesn't want to spend hours camping one thing when I have so many other things to explore in this game. When I went out my first day I didn't expect to loot everything in one day just ONE thing. One thing to let me know the loot for my orange rug exists.
mmaughme wrote:
My biggest problem with the loot kits is that it's just anotherrun-around-and-kill-thugs thing. That's what disappointed me about the first two Alderaan acts. In the third, at least we had something interesting to do.
Actually, from what it looks like, any NPC seems to have a chance to drop them. Stormtroopers, Swoopers, Thugs, Criminals, Janta's, Mokks, Nightsisters, Pirates. There are a lot of options out there, so not just killing thugs. I would have like to have seen them as a reward for quests, as well as drop items.
Not related to the quote above, but I don't think allowing any more inventory or removing the junk items should be done. If you're filling up your inventory, stop going AFK and play the bloody game. The devs should never make changes that make AFK or macro-work easier in the game. Ever.
I managed to find one part of special loot so far. It seems that the drop rate is quite challenging, if you want to complete one of those kits.