Development Cycle Archive
Thread: IT 6-2: Chef Revamp
There looks to be a realproblem with the resource totals neccesary for the BEs to make additives.
Read here:
http://forums.station.sony.com/swg/board/message?board.id=bio-engineer&message.id=51355&page=2
The enormous boosts BE additives give food mean that they should not be easy to come by. However, with the resources currently neccesary, I fear thatBE food will simply cost too much to make it worth even the exceptional boosts that it grants.
Note the example given in the BE thread: current requirements would mean, in some additives*, as much as 90,000 units of meat for a single schematic of 1000 uses. (when someone in my guild brings me 2K of Domestic Meat, I throw a party) At a fair price of 10cr per unit, that is almost 1 mil credits, just for the meat, in a singlefactory runof BE additive. Passing even a small part of these costs along will mean unmarketable food, no matter how significantly the food is boosted.
Unless someone can point out where I'm missing something: I suggest a reduction of required resources where those resources can't be harvested normally.
* It looks like the bulk of this problem is to do with meat, and that the largest meat requirement is in adiitives that reduce filling.
(also posted to Chef and BE forums)
Hero
~
GadonThek wrote:
id just like to chime in on the containers issue. Ive not been on test myself so Ive no idea about the resource requirements, but I dont think its fair to force chefs to become master artisans just for componants. What the hell does engineering have to do with making beer or stew? Sod all.
The containers should NOT require componants, unless those componants can be made either in domestic arts or the chef profession. I have my character template all planned out, and it doesnt include taking stupid skills unrelated in any way to my main chosen profession. Also, by all accounts the resource requirements are far far too high. According to a post on the chef forum, to cover the cost of using casks a 20K crate of drinks would have to go up to 60K! For a pathetic bonus like +5 uses per item, and thats just totally unacceptable.
Lower the resource requirements, remove the componants or move them to the domestic arts/chef skilltrees and make them worth using by at least doubling the current bonuses they give, or else your going to find a hell of a lot of chefs using nothing but small glasses.
Have you looked at other elite artisan professions? I dont feel you have. DE requires MA components....architect requires MA componenets......armorsmithing required tailored componenets.....weaponsmithing requires MA componenets.....why should you be any different? You want the greatest and best you have to spend the skill points to do it or find someone to work with for schems that will let you do it.
Lo
The 4 experimental attributes are fine...and balanced. You have the ability to experiment with stomach volume, stat/ability boost amount, duration, and quantity.
I like it. The schematic list was fine tuned and trimmed a bit to not overwhelm us with items.
It is nice to have something other than just stat boosts. The new skills and abilities are diverse and span all of the professions.
What do you think of the new Chef hats and aprons?
Haven't seen them yet....or a tailor for that matter due to sparse character population.
The initial 1 hours was far to long...the new 30 minute timer is appropriate.
Heh...Yup
I was able to make all of the schematics except those requiring Tailor and items created from a factory. I do not currently have access to a Factory, but I am grinding in Architect to solve that problem. If there are any TC players on Tatooine who might be able to help me with a couple of small factory runs...please send Tell or email to Mordo.
See above.
Bio Engineers: Have you experimented with the food additives?
Nope...Have not been able to find a Bio Engineer.
Have you milked anything yet?
Yup. Milked Eoopie, Cu pa, Rogue Bantha, and Domestic Eoopie (all of which were then harvested for meat after their milk ran dry)
Domestic Eoopie yielded low 20's per milking (if I remember correctly)
Eoopie and CuPa yielded in the 20's per milking. The Rogue Bantas were in the low 30's.
What containers were you able to make?
I was able to make all of the containers except the Cask (which requires Trim crafted by a Tailor)
I would certainly be delighted to see crates of 100 items but even 50 would help a bit. Ofcourse one could just buy schematics but I don't think that any chef has too many spare lots available. I can't personally even dream about having a cantina with its high lot cost. Even a small house is a pain to have and I would not probably keep it if I had a choice but I really need that storage space and I'd need a lot more. There are so many different kind of resources a chef needs and so little space to store them. Having some furniture is out of the question. Larger crates would ease this problem quite a bit.