Development Cycle Archive

Thread: In Development: Loot Pass #1

Banthabutcher
Fri Nov 05, 2004 1:19 am
#79


Thanks, TH!


Reading them over now.



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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Fluxxen
Fri Nov 05, 2004 1:21 am
#80

Very nice!





Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
Yuuster
Fri Nov 05, 2004 1:21 am
#81

Those new paintings and posters look really really cool!


Looks like you guys are doing a great job and taking the game in a really exciting new direction, what with JTL, the combat rebalance and now this. Can't wait!


I hope that we will get these new loots very soon!



Yvvi
Master Swordsman | Master Doctor
Alliance Ace Pilot - Captain of the Heart of Gold

Twin Suns Squadron
Banthabutcher
Fri Nov 05, 2004 1:22 am
#82



Thanks, TH!


Reading them over now.



2. Adding 5 new "Recycler" Loot kits

With these new loot kits, players will be able to recycle old loot. Players will be able to:


  • Turn Broken Viewscreens into paintings
  • Turn Broken datapads into working datapads
  • Turn Dud fireworks into working fireworks
  • Turn Corrupt Datadisks into Fixed datadisks
  • Combine a working Datadisk with a working Datapad get a piece of flavor fiction

Very nice




Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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Maluak
Fri Nov 05, 2004 1:22 am
#83

Whoa!! Are you guys also planning on fixing electro magnetic Binoculars!? That would be cool to use them to spy.



Maluak
Pikeman / imperial Pilot / Bludgitar
InterGalactic Gangsters
neinnunb
Fri Nov 05, 2004 1:23 am
#84

When will this be live? Before, at same time or after the CU?



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\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

Jas-Won
Fri Nov 05, 2004 1:27 am
#85

"Broken" items finally made fixable and worthwhile...sounds good, although my thoughts right now run more along the lines of "It's about time..."



Jas-Won Beddoe - Lowca

Master Weaponsmith/Master Pistoleer/Shipwright

-=Jas-Won's Starship Boutique and Jas-Won Arms and Munitions=--1155, 53 Harata, Naboo

Krase
Fri Nov 05, 2004 1:29 am
#86

Sneaky Devs.


YAY!!!



"I said it was a plan, I never said it was a good one" ~ Krase Dunkirk
Fantasm_Gloire
Fri Nov 05, 2004 1:29 am
#87

Wow - I didn't see this coming! But I love it


To second the above poster, when will we start to see some of this new stuff?


This game is getting better every week.



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Fantasm Gloire: Master Armorsmith, Master Swordsman, Merchant 4004 - Starsider
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Warryyr
Fri Nov 05, 2004 1:30 am
#88

I question the use of a looted item in a stim, to allow Mind wound healing.


That's stealing Entertainers' livelihood, TH.


You go to great lengths in that document and tread so delicately over concerns for the crafter's game, yet seem to have no qualms about handing our skills out to any random looter with a weapon.


What gives?


Can you clarify why you feel justified in giving Entertainers' skills away to the looter and the Doctor who uses the stim?


Thank you. I find this very upsetting and disturbing, and since it's still In Concept I very much hope you scrap this idea unless you show how this will benefit Entertainers, and NOT those who didn't invest their skill points in entertaining.

Thunderheart
Fri Nov 05, 2004 1:31 am
#89






neinnunb wrote:

When will this be live? Before, at same time or after the CU?



The first part will probably be live prior to the CU.







Gen00b wrote:
Just one question: Who wrote that In Concept? I LOVE IT.

Combat Upgrade + Loot Revamp + (Jump to Lightspeed) = Star Wars Galaxies 2 O_o





The doc and the implementation of the loot revamp are by Todd Bailey





Kurt "Thunderheart" Stangl
Community Relations Manager
Arkenor
Fri Nov 05, 2004 1:32 am
#90

That all looks fantastic TH, but I have a question.


Are attachments staying in game? We crafters like them, as they can only be used on crafted clothes and armour. It really is long overdue that the attachments with non-working skills stopped dropping, and that they started stacking like it says they do in the attachment guide.


While you're upgrading the loot system, a little bit of dev-time spent removing things like grenade experimentation attachments would be time well spent.



Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


Shop Smart - Shop Pax!

Krase
Fri Nov 05, 2004 1:32 am
#91






Warryyr wrote:

I question the use of a looted item in a stim, to allow Mind wound healing.


That's stealing Entertainers' livelihood, TH.


You go to great lengths in that document and tread so delicately over concerns for the crafter's game, yet seem to have no qualms about handing our skills out to any random looter with a weapon.


What gives?


Can you clarify why you feel justified in giving Entertainers' skills away to the looter and the Doctor who uses the stim?


Thank you. I find this very upsetting and disturbing, and since it's still In Concept I very much hope you scrap this idea unless you show how this will benefit Entertainers, and NOT those who didn't invest their skill points in entertaining.






I think it will only heal damage, not wounds. Kinda like how CMs can heal mind damage, but incurr horrible mind wounds. At least i hope that is how the Devs will work it.



"I said it was a plan, I never said it was a good one" ~ Krase Dunkirk
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