Development Cycle Archive
Thread: In Development: Loot Pass #1
Yuuster
Fri Nov 05, 2004 1:21 am
#81
Those new paintings and posters look really really cool!
Looks like you guys are doing a great job and taking the game in a really exciting new direction, what with JTL, the combat rebalance and now this. Can't wait!
I hope that we will get these new loots very soon!
Banthabutcher
Fri Nov 05, 2004 1:22 am
#82
Thanks, TH!
Reading them over now.
2. Adding 5 new "Recycler" Loot kits
With these new loot kits, players will be able to recycle old loot. Players will be able to:
With these new loot kits, players will be able to recycle old loot. Players will be able to:
- Turn Broken Viewscreens into paintings
- Turn Broken datapads into working datapads
- Turn Dud fireworks into working fireworks
- Turn Corrupt Datadisks into Fixed datadisks
- Combine a working Datadisk with a working Datapad get a piece of flavor fiction
Very nice ![]()
Maluak
Fri Nov 05, 2004 1:22 am
#83
Whoa!! Are you guys also planning on fixing electro magnetic Binoculars!? That would be cool to use them to spy.
Jas-Won
Fri Nov 05, 2004 1:27 am
#85
"Broken" items finally made fixable and worthwhile...sounds good, although my thoughts right now run more along the lines of "It's about time..."
Fantasm_Gloire
Fri Nov 05, 2004 1:29 am
#87
Wow - I didn't see this coming! But I love it 
To second the above poster, when will we start to see some of this new stuff?
This game is getting better every week.
Warryyr
Fri Nov 05, 2004 1:30 am
#88
I question the use of a looted item in a stim, to allow Mind wound healing.
That's stealing Entertainers' livelihood, TH.
You go to great lengths in that document and tread so delicately over concerns for the crafter's game, yet seem to have no qualms about handing our skills out to any random looter with a weapon.
What gives?
Can you clarify why you feel justified in giving Entertainers' skills away to the looter and the Doctor who uses the stim?
Thank you. I find this very upsetting and disturbing, and since it's still In Concept I very much hope you scrap this idea unless you show how this will benefit Entertainers, and NOT those who didn't invest their skill points in entertaining.
Thunderheart
Fri Nov 05, 2004 1:31 am
#89
neinnunb wrote:
When will this be live? Before, at same time or after the CU?
The first part will probably be live prior to the CU.
Gen00b wrote:
Just one question: Who wrote that In Concept? I LOVE IT.
Combat Upgrade + Loot Revamp + (Jump to Lightspeed) = Star Wars Galaxies 2 O_o
The doc and the implementation of the loot revamp are by Todd Bailey
Arkenor
Fri Nov 05, 2004 1:32 am
#90
That all looks fantastic TH, but I have a question.
Are attachments staying in game? We crafters like them, as they can only be used on crafted clothes and armour. It really is long overdue that the attachments with non-working skills stopped dropping, and that they started stacking like it says they do in the attachment guide.
While you're upgrading the loot system, a little bit of dev-time spent removing things like grenade experimentation attachments would be time well spent.
Krase
Fri Nov 05, 2004 1:32 am
#91
Warryyr wrote:
I question the use of a looted item in a stim, to allow Mind wound healing.
That's stealing Entertainers' livelihood, TH.
You go to great lengths in that document and tread so delicately over concerns for the crafter's game, yet seem to have no qualms about handing our skills out to any random looter with a weapon.
What gives?
Can you clarify why you feel justified in giving Entertainers' skills away to the looter and the Doctor who uses the stim?
Thank you. I find this very upsetting and disturbing, and since it's still In Concept I very much hope you scrap this idea unless you show how this will benefit Entertainers, and NOT those who didn't invest their skill points in entertaining.
I think it will only heal damage, not wounds. Kinda like how CMs can heal mind damage, but incurr horrible mind wounds. At least i hope that is how the Devs will work it.