Development Cycle Archive
Thread: In Development: Loot Pass #1
Thunderheart wrote:
So I spoke with Todd (who coincidentally is our Wednesday night AD&DGM
) and Accuracy and Speed buffs for Heavy Weapons are going in!
Three cheers for Todd!
Hip, Hip, Horay! Hip, Hip, Horay! Hip, Hip, Horay!
Ahh, AD&D - brings back the pleasent days of a mis-spent ungraduate program. Thermodynamics homework or DnD? -you guys know which one you guys'dchoose. ![]()
Krase wrote:
It will be for stim packs, not wound packs. stims heal DAMAGE, not WOUNDS. damage is white on the little blue bar, wounds are black on the little blue bar.
/pulls out tricorder
"Jim, the whine from entertainers about mind Wound healing stims topic is dead"
"a mysterious elixir that can be added to stimpacks to heal a players mind wounds" now maybe my reading skills are a little off from lack of sleep but that clearly says mind wounds....
/pulls out Communicator
"Scotty here, Jim did ya happen to get a call from the Redshirt ? Ahh darn it Jim. We forgot to give him a phaser before sending him off ta scout the entertainers."
Message Edited by DarkY0da on 11-05-2004 09:59 AM
Thunderheart wrote:
...concepts of how we plan to make the "loot game" more fun for all SWG players. ...
One simple but important way of making loot game more fun is...
to please give us more inventory space!
since especially after the launch of JTL the inventory is constantly filling up with loot anyway.
Please give us more first-level or secondary inventory space. The current inventory limits were outdated long ago, and remind me of those good old games like Baldur's Gate II. Yes, I realize this is not a single-player game. But please give us more inventory space!
This is my only serious game killjoy!
Message Edited by Worthless1 on 11-04-2004 12:20 PM
Combat Upgrade + Loot Revamp + (Jump to Lightspeed) = Star Wars Galaxies 2 O_o