Development Cycle Archive

Thread: In Development: Loot Pass #1

Bryan1138
Thu Nov 04, 2004 9:29 pm
#66






Thunderheart wrote:




So I spoke with Todd (who coincidentally is our Wednesday night AD&DGM ) and Accuracy and Speed buffs for Heavy Weapons are going in!


Three cheers for Todd!









Hip, Hip, Horay! Hip, Hip, Horay! Hip, Hip, Horay!



Ahh, AD&D - brings back the pleasent days of a mis-spent ungraduate program. Thermodynamics homework or DnD? -you guys know which one you guys'dchoose.





Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

Strohm
Thu Nov 04, 2004 9:32 pm
#67

This is a great idea. I like to collect even garbage loot, it helps with decor a lot.


Cheers



Stratus Industries (Talus, -2227,1966)
"Setting a Higher Standard"

Rebuilding!

Hayek Ekon, CEO (M/Artisan, M/Arch) - Kyzafa Bayoun, VP (Merchant)
Vyzryn, Imperial Medical Officer - Ryz Andu, Imperial Soldier
gregt55
Thu Nov 04, 2004 9:47 pm
#68

Loot pass #1 looks great. Please for loot pass #2 can you fix SEA's so that negative numbers, skills not in game don't drop, and eihter fix SEA's so that multiple skills work or just don't have multiple skill SEA's drop. Keep up the good work.



Candy's Crack Shack< ONE >
Smuggler Tools, Spice and Resources
Speeders, Repair Kits, Sliced Weapons and Loot
Mos Coran (-2235) (-4614)
rLobster
Thu Nov 04, 2004 9:54 pm
#69

Looks great!


Maybe also change the whole crystal/krayt pearl issue for the jedi...?

In the fiction, crystals are mined in special caves, not dropped by cavemen. Krayt Pearls are ok as is, but putting jedi at the mercy of an artificially inflated crystal economy is lame.


A player class shouldn't be wholly dependant on loot!






E'on Lateralus

~ Elder Master of many Professions - Nerfed into Oblivion ~ NGE: Not the SWG I loved.

DarkY0da
Thu Nov 04, 2004 10:09 pm
#70






Krase wrote:

It will be for stim packs, not wound packs. stims heal DAMAGE, not WOUNDS. damage is white on the little blue bar, wounds are black on the little blue bar.

/pulls out tricorder

"Jim, the whine from entertainers about mind Wound healing stims topic is dead"




"a mysterious elixir that can be added to stimpacks to heal a players mind wounds" now maybe my reading skills are a little off from lack of sleep but that clearly says mind wounds....



/pulls out Communicator


"Scotty here, Jim did ya happen to get a call from the Redshirt ? Ahh darn it Jim. We forgot to give him a phaser before sending him off ta scout the entertainers."


Message Edited by DarkY0da on 11-05-2004 09:59 AM



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















Willstatus
Thu Nov 04, 2004 11:52 pm
#71

Thunderheart


PLEASE PLEASE PRETTY PLEASE FIX Skill Tapes! I have a a +25 Block and a +20 dodge tape. i have a +10 one handed weapon accuracy and a +8 armor experimentation. and MANY more like this! oh please oh PLEASE have a fix for this! and while your cleaning the loot table PLEASE remove tapes like the from happening, nothing like looting a tape off a elder and it having +13 combat medic effectiveness and +10 rifle speed! PLEASE! lol



kaylani - elder jedi lvl 90
willstatus - medic lvl 90
fishermanjoe - fisherman lvl 1
Visit FishermanJoe's Fish Museum and Store for all your bait and tackle needs!
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Keeper32
Fri Nov 05, 2004 12:15 am
#72

Give whoever thought this up a raise. This sounds awesome



Hurgis & Haldi Balthezan - HB Armouries.
Elder 12pt Armorsmith, R.I.S Certified.
Supplying Weaponry and Armor to a galaxy in need.
MrTopi
Fri Nov 05, 2004 12:48 am
#73






Thunderheart wrote:

...concepts of how we plan to make the "loot game" more fun for all SWG players. ...




One simple but important way of making loot game more fun is...
to please give us more inventory space!
since especially after the launch of JTL the inventory is constantly filling up with loot anyway.


Please give us more first-level or secondary inventory space. The current inventory limits were outdated long ago, and remind me of those good old games like Baldur's Gate II. Yes, I realize this is not a single-player game. But please give us more inventory space!


This is my only serious game killjoy!




c 3 Insert signature here.
Minariel
Fri Nov 05, 2004 12:54 am
#74

Excellent! This is the sort of thing I've been wanting to hear for a long time!

One thing I'd like to suggest, though. My first MMORPG was Ultima Online, and they had a feature which I really loved. You could, if you wanted, write in a book. I played a bard, and I would regularly leave books on the ground, detailing my travels, or just telling some stories, that kind of thing.

It strikes me as odd that a civilization advanced enough to travel through hyperspace doesn't teach people how to write.


Giving us the ability to write in a datadisk or something would be a great bonus to those of us entertainment-minded folks.


Keep up the good work.
Thunderheart
Fri Nov 05, 2004 1:13 am
#75

Currently, there is an In-Concept document that discusses the concepts of how we plan to make the "loot game" more fun for all SWG players. Here, we will discuss the first phase of development and the initial changes to the loot system.





Kurt "Thunderheart" Stangl
Community Relations Manager
Worthless1
Fri Nov 05, 2004 1:19 am
#76


Nice stuff, I need to start storing broken loot now.

Message Edited by Worthless1 on 11-04-2004 12:20 PM



"Every Jedi has a semi-retarded clone. Which are you?"

Gen00b
Fri Nov 05, 2004 1:19 am
#77

Just one question: Who wrote that In Concept? I LOVE IT.

Combat Upgrade + Loot Revamp + (Jump to Lightspeed) = Star Wars Galaxies 2 O_o
GotEgg
Fri Nov 05, 2004 1:19 am
#78

SWEEEET!




Venxen Rehq :: Master Swordsman | Master Brawler | Master Loot Monkey

Veho Rehq :: Master Fencer | Master Doctor | Master FOTM'er

R.I.P Rruhg :: Master Bio-Engineer | Master Doctor

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