Development Cycle Archive

Thread: Faction Insurance Day Pass: How much?

IGilligan
Wed Feb 04, 2004 6:26 pm
#79

2500



i-Jedi, Tal'Daine of DS
Fear less, hope more,
eat less, chew more,
whine less, breathe more,
talk less, say more,
hate less, love more, and all good things will be yours.
steveg1966
Wed Feb 04, 2004 6:26 pm
#80

25 faction pts



Colonel Doby Iteew

Army of the Rebellion

Master Bounty Hunter/Master Pistoleer


Doby's Doo-Dads
Loacted in The Dust Shop at -149, -5825
~1300m South of Coronet, Corellia
palladiumleader
Wed Feb 04, 2004 6:26 pm
#81

I think there should be a one hour pass for overts costing just10-50 faction points (no longer than an hour, because then someone could go covert with the overt pass still in effect), and the day pass should cost 200-500 faction points for anyone. You can't purchase the hour pass while the day pass is in effect, and the day pass starts from the moment it's purchased, even if an hour pass is still in effect.


Figure that it takes half an hour for a mid-level combatant to get the 200 faction points for the pass, that's already afourth to a sixthof a CASUAL player's weekday play time.


I have a question, though. Is this just for PvP, or is it for ALL GCW related deaths? If it's just for PvP, then the cost should be at the low end, if it's for all GCW deaths, the cost should be at the higher end.



Imho Teppa
Former Mayor of Dark City
Former Member of the Council of Seven
Current Loyal Grunt of Pax Imperius
MrWizzard
Wed Feb 04, 2004 6:27 pm
#82

First off, any step in the direction for no decay for pvp is a step in the right direction.


As for this idea, I think it is a good trial solution. IOW see what it does to the pvp community and see if it heats up the gcw at all like we all want it to. I also agree with many people here that if someone's going to be overt, it should decrease the costs of the day pass, however you have to think about people who go overt for the pass, die-clone/go covert whatever and then have the same advantage of an overt person and a covert person... just a little thought there.


It should be a faction point cost, if you're buying it from a recruiter, but it should be relatively low (if its over 50 it probably wont inspire me to get more involved, sorry).


Those are my 2fp.





00000000000000000000000000000000000
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00000000000000000000000000000000000Pidon
00000000000000000000000000000000000Droid Engineer
00000000000000000000000000000000000Vendors in Fort Krayt, Tatooine (5924, 4363)
00000000000000000000000000000000000

_ You feel an inner glow, Teh Troll is with you


Demonbane23
Wed Feb 04, 2004 6:27 pm
#83

Im thinking somewhere along the lines of 25-50 Faction points for the day,,, I mean in reality it should just be free so you shouldnt make it that expensive, You will always still get people who wont bother and will keep your armorsmiths and tailors pockets full,,,, As long as you do something ill be happy hehe
Tanks
Wed Feb 04, 2004 6:33 pm
#84

Well,


The going rate for FPs if purchased from a Master Smuggler/Colonel is about 150cr per.


So 200 faction points would be 30K in credits. I can also get it by just DBing 8 people . Or by running 2 6K missions.



So, I'd say 200FP is fair.





Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
FallOut1214
Wed Feb 04, 2004 6:41 pm
#85

This assanineworkaround shouldn't be an issue in the first place, but if you insist:


Free to overts.


100 to coverts.


Any more than that and I'll go ahead and go neutral or Imperial since I'm going to be getting GRIEFED BY THE GAME FOR THE NEXT MONTH AND A HALF UNTIL PUBLISH 7 BY BEING FORCED INTO PvP BY CARRYING WEAPONS AND ARMOR I ALREADY OWN. Of course the armor won't be much of an issue for long since it will decay right out from under me. Glad I spent 850k on it.


I really can't wait until WoW comes out. This just keeps getting worse. Honestly TH, I and obviously many others just don't understand why the DEVs won't just GIVE THE PLAYERS WHAT THEY WANT.


Decay=Grief=Not Fun





__________________________________________________
Rayvik Garrison

Thank God for WoW.
EH_Longshot
Wed Feb 04, 2004 6:43 pm
#86

We've got another chance to make rank mean something here:

It should cost less for higher ranking players and more for the lower ranks.

I've given this careful thought, and I think the cost should be no more than 25 faction.

I suspect the devs may be scoffing at the low numbers in comparison to the cost of a factional chair, but here is what is leading me to that decision.

1) This is only *part* of the faction that will be lost because of a PvP death. Every time we die in PvP, we lose faction (is it 30 or 45? I can't remember), so the faction insurance is not going to be the only faction we lose by a PvP death. The 24 hour insurance is going to be encouraging more PvP play,which will result in more faction loss due to death of the players that die a lot in PvP than the faction that is spent on insurance alone.

2) We're trying to take the sting our of PvP here, not add to it. Faction insurance should not break a player.

3) The insurance is temperoray- 24 hours. Let's call it one playing session. For a character who is ALWAYS overt and dies at least once a session, the total faction spent on PvP forces about one PvE mission a day to break even. This isn't time spent *advancing* a character- it's time spent *maintaining* a character. I think one mission a playing session is PLENTY.

Now a question:

Can I buy consecutive PvP insurance (pay for 3 days at once) or at least buy an item that can ACTIVATE a new day's worth of insurance when I use it?

I won't lie. I get my butt kicked in PvP- sometimes I am overt, sometimes I have a TEF. I don't engage in PvP often, but when I do, I am almost always the loser. The item decay HURTS (my stormie armor took 2 weeks to get and it is almost gone) I do not plan on ever being without this insurance. I don't want to have to log out next to a recruiter EVERY night just to ensure I can have the insurance in the morning. I also don't want the previous day's insurance running out when I'm in the middle of a battle- I want to be able to re-insure while I am still insured.
Gouta
Wed Feb 04, 2004 6:45 pm
#87



KStarfire wrote:
I like the idea of having rank detemerine the cost too... lower rank higher cost.

KStarfire




/agree

It would make increasing rank something worth obtaining.
ArkonPhoenix
Wed Feb 04, 2004 6:46 pm
#88

Personally, I think it should be removed all together (like it was before). Then once you have the Proffesions balanced, then you can implement decay.


As of right now, I do not PvP. Not just because of Decay (although its a big factor now), but mainly bacause the game is so unbalenced for PvP.


Its funny, I just listened to an old internet-radio interview with Q3PO when the game was still in beta. His biggest thing was that he didnt want a game where you kill cretures, go home, kill creature, go home... Unfortunatley, that is the game that has been created.


The only things I can leave the Devs with is:

With no real benefit to PvP, why do it? No XP for it, no FP for it, No Credits for it? Nothing.

Why only 2 joinable factions? What if I want to join Jabba, Nym, Lord Nyax, Nightsister. I mean really. Star Wars is more than Imps and Rebs and its even more than Jedi. Give us more factions we can join and more perks please.


I am not complaining in this post (maybe a first for me) just trying to give you good input.




I just hit a bunch of buttons and hope everything works out.

Click here for "Arkon’s Ideas and Suggestions for SWG".
Eryk
Wed Feb 04, 2004 6:46 pm
#89

Free. No questions.


I can't believe they are keeping decay for PvP, let alone the 1% for insured items.





SOE Applicant: Here is my resume.
SOE Interviewer: It's half finished.
SOE Applicant: So are your products.
SOE Interviewer: You're hired.

- I support killing your Jedi, over and over.
Josue15
Wed Feb 04, 2004 6:47 pm
#90

Thunderheart :



In the teams effort to resolve the PvP Death and Decay, what we are going to be able to implement (for publish 7), is a Faction Combat Day Pass. This "day pass" is Insurance.


You check in with your faction recruiter, purchase a day pass for faction combat (PvP and PvE), and for 24 hours, you will have no decay on your insured items.


How much do you think this should cost?


TH again thank you for all your hard work!


When you ask how much I think a day pass should cost I don't believe it should cost anything for you to be involved in PvP or PvE isn't what SWG is all about Rebel versus Imperials.


Honestly TH, the Armor I spend 200K to 500K to get already gets decay everytime a Imperial be it PvP or PvE hit me for damage. I pay for insure on a item i would think the 2000cr would cover my Armor and not decay it at all.


I think as aOvert this would be a perk for fighting for the Emperor or for Freedom!



Josue' Thomas Jedi Knight

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
Jedi Robes
Long awaited are the Jedi robes! Gone will be the days of Jedi running about in armor. The Jedi robe will provide a hidden toughness value that will protect the Jedi, similar to armor, but providing more of a Jedi feel. -TH Jedi archive II
Slick79
Wed Feb 04, 2004 6:48 pm
#91

25fp since armor will decay anyways why add more of a time sink



Oxewi Afi
day two Carbineer/Doctor
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