Development Cycle Archive
Thread: Faction Insurance Day Pass: How much?
First off, any step in the direction for no decay for pvp is a step in the right direction.
As for this idea, I think it is a good trial solution. IOW see what it does to the pvp community and see if it heats up the gcw at all like we all want it to. I also agree with many people here that if someone's going to be overt, it should decrease the costs of the day pass, however you have to think about people who go overt for the pass, die-clone/go covert whatever and then have the same advantage of an overt person and a covert person... just a little thought there.
It should be a faction point cost, if you're buying it from a recruiter, but it should be relatively low (if its over 50 it probably wont inspire me to get more involved, sorry).
Those are my 2fp.
Well,
The going rate for FPs if purchased from a Master Smuggler/Colonel is about 150cr per.
So 200 faction points would be 30K in credits. I can also get it by just DBing 8 people
. Or by running 2 6K missions.
So, I'd say 200FP is fair.
This assanineworkaround shouldn't be an issue in the first place, but if you insist:
Free to overts.
100 to coverts.
Any more than that and I'll go ahead and go neutral or Imperial since I'm going to be getting GRIEFED BY THE GAME FOR THE NEXT MONTH AND A HALF UNTIL PUBLISH 7 BY BEING FORCED INTO PvP BY CARRYING WEAPONS AND ARMOR I ALREADY OWN. Of course the armor won't be much of an issue for long since it will decay right out from under me. Glad I spent 850k on it.
I really can't wait until WoW comes out. This just keeps getting worse. Honestly TH, I and obviously many others just don't understand why the DEVs won't just GIVE THE PLAYERS WHAT THEY WANT.
Decay=Grief=Not Fun
It should cost less for higher ranking players and more for the lower ranks.
I've given this careful thought, and I think the cost should be no more than 25 faction.
I suspect the devs may be scoffing at the low numbers in comparison to the cost of a factional chair, but here is what is leading me to that decision.
1) This is only *part* of the faction that will be lost because of a PvP death. Every time we die in PvP, we lose faction (is it 30 or 45? I can't remember), so the faction insurance is not going to be the only faction we lose by a PvP death. The 24 hour insurance is going to be encouraging more PvP play,which will result in more faction loss due to death of the players that die a lot in PvP than the faction that is spent on insurance alone.
2) We're trying to take the sting our of PvP here, not add to it. Faction insurance should not break a player.
3) The insurance is temperoray- 24 hours. Let's call it one playing session. For a character who is ALWAYS overt and dies at least once a session, the total faction spent on PvP forces about one PvE mission a day to break even. This isn't time spent *advancing* a character- it's time spent *maintaining* a character. I think one mission a playing session is PLENTY.
Now a question:
Can I buy consecutive PvP insurance (pay for 3 days at once) or at least buy an item that can ACTIVATE a new day's worth of insurance when I use it?
I won't lie. I get my butt kicked in PvP- sometimes I am overt, sometimes I have a TEF. I don't engage in PvP often, but when I do, I am almost always the loser. The item decay HURTS (my stormie armor took 2 weeks to get and it is almost gone) I do not plan on ever being without this insurance. I don't want to have to log out next to a recruiter EVERY night just to ensure I can have the insurance in the morning. I also don't want the previous day's insurance running out when I'm in the middle of a battle- I want to be able to re-insure while I am still insured.
KStarfire wrote:
I like the idea of having rank detemerine the cost too... lower rank higher cost.
KStarfire
/agree
It would make increasing rank something worth obtaining.
Free. No questions.
I can't believe they are keeping decay for PvP, let alone the 1% for insured items.