Development Cycle Archive
Thread: Publish 6: Released Wednesday Morning
DeQuosaek wrote:
rexan wrote:
Solo and the other smugglers have researched this, read all the forums and tested it on TC. Imperials will be getting a "free pass" from the scans. So in effect, Imperials will be able to break IMPERIAL law with no consequences. Imperials will be able to get contraband past contraband checkpoints better than master smugglers will.
Oh for crying out loud...
High ranking Imperial Officers (not all Imperials) will not be scanned by lower ranking scanning soldiers.
It makes perfect sense. And it's how the Empire does it. Maybe that gives you smugglers more reason to "have no love" for the Empire, huh? It's Star Wars, the Empire rules. Get used to it.
Hmmm, No. EU doesn't support the idea that 1) Imperials rely on "modified" weapons bought from backstreet peddlers. And 2) that they are all Junkies who use spice all the time.
-red
IgescaStorm wrote:
What do you think, how many High Ranking Imps are out there?
I am an Imp, but i don't care ranking! I will get confiscated like all others!
There are more High ranking Imps out there than you think, just because you are not one does not mean they are not out there. The xp to faction exploit definatly caused that to skyrocket.
Why I don't whine about
/whining voice ON/
"Smugglers can avoid scans to 95%! Why I can't?"
/whining voice OFF/
?
We are smugglers, we should be able to avoid scans.If you have not spent the skill points and are not a smuggler, you should not.
Because i KNOW, there are different roles in this game because it is an RPG! Why don't you understand it?
If you don't like this, be an Imp and surrender your Smuggler skills! So easy is that!
Why should we give up our class defining skill? To evade detection when carrying contraband. Why on earth would I give that up? I should not have to.
As a fellow smuggler Kav mentioned "It's called Smuggling, not Imping." (paraphrased)
You all just want tobe an uber-char, who can run throug the game in 2 weeks andbecome Jedi.
Why don't you go and play Counter Strike or such? There is everybody the same and has nothing to do, just shoot!
The Devs made well thought decisions, i am sure. They know, why it does work this way.
So shut up and go playing!
You don't ever know, how it will affect the game, the community, the profession, but you WHINE about it 2 weeks before you have seen a milimeter of the new patch!
I've been testing this extensively while I can on the test servers. I have a very good taste of how it works.
KgAutobahn wrote:
Ok. Im tired. It´s 2 am here. I see the problem now.
hehe.. The problem is that a high rank imp. can do the same thing as a smuggler can and that makes your profession not as important as i should be!
Exactly. And it doesn't matter whether that high ranking Imperial is Covert or Overt.
Other than this singleaspect of the crackdown, I think most smugglers are really excited about it.
I'm sorry... This is not modern day... This is"A long time ago" and this is not Earth and its laws it is "A galaxy far far away".
rexan wrote:
Modern day example, its not OK for police officers to be carrying drugs "for personal use" while on the job.
electricnomad wrote:
Thanks for your reply. It gives me a warm feeling insied to know that other players, when presented with this info, also see that there's a problem with the system.
I can't believe the Devs won't even respond to our concerns, though. Not one peep.
I can see the dilemma for the devs here. It does´nt seem logical that a stormtrooper would search a high level officer, but it´s also bad that if you´re a high ranking imp you can do things that are exclusive for the smugglers. But im with you on this one. Every profession should beuniqie.
GamerProX wrote:
Why of all things do the Smugglers choose something as small as an Imperial Colonel not being scanned a simple trooper to complain about. Of *ALL* the problems with Smuggle, and the type of content they should be complaining and pushing for, they choose this? Does this sound dumb to anyone else? I would be pushing for Special Smuggler Jabba Missions or something, Smugglers were gonna get NOTHING in this patch till people started yelling that they should get something, so they went from zero to...
95% chance of avoiding Scans,
Helping a *whole* group avoid a Scan
And helping the Rebels avoid Scans.
And yet for a small amount of players that are high ranking Officers, they complain? And STOP with this stupid idea that you think the Empire acts like todays cops, or todays armies, lol, the Empire acts more like 1940 Germany than it does anything else. Its a Government runby an evil Emperor aka Dictator (We aint talkin aboutahappy little kingdomhere boys and girls) In that type of Government the High ranking Officers do as they please and answer only to those above them (not a strom trooper), this is such a small silly thing to be complaining about, im shock Smugglers are wasting their time with it, with Professions like Bounty Hunter, Squad Leader, and so on, get next to nothing.
BTW, it is apart of Star Wars, the Devs got this right by allowing High Ranking Imperials ignore scans, you say they are smuggling? I say no, cause they dont have to smuggle anything. And what are you worried about? Prople standing in the Theed star port shouting for a high ranking imperial to hold their stuff? LOL Why would they do that when its far easier to just group with a smuggler. I rather take the 5% risk than the risk of the imperial making off with my stuff, haha.
The German Military during WWII was a professional military just like the US Army is today. It was on the wrong side of the war, Yes. But it had discipline. High Ranking Officers were not shooting up in their quaters, or allowed to break rules established by the nazis at all. And ALL people of the military were afraid of a visit from the friendly Gestapo.
-red
DeQuosaek wrote:
Smuggler_Caylin wrote:
Could the developers at least tell us why they are pushing this onto the smugglers?
Would really appreciate the reasoning behind this.
Yes, how dare they add content for smugglers?
You couldn't smuggle anything before this publish.
Adding content for smugglers = Good
Removing Class defining ability = Bad.
Gundarkfarmer wrote:
Rumor on testcenter is that new geonosian cave won't be in pub6 tomorrow, and that the cave has been shut down on testcenter.
True or False?
I just want to know the truth about this.
True.
Now why did I not think to say that?
DeQuosaek wrote:
I'm sorry... This is not modern day... This is"A long time ago" and this is not Earth and its laws it is "A galaxy far far away".
rexan wrote:
Modern day example, its not OK for police officers to be carrying drugs "for personal use" while on the job.
DeQuosaek wrote:
rexan wrote:
Solo and the other smugglers have researched this, read all the forums and tested it on TC. Imperials will be getting a "free pass" from the scans. So in effect, Imperials will be able to break IMPERIAL law with no consequences. Imperials will be able to get contraband past contraband checkpoints better than master smugglers will.
Oh for crying out loud...
High ranking Imperial Officers (not all Imperials) will not be scanned by lower ranking scanning soldiers.
It makes perfect sense. And it's how the Empire does it. Maybe that gives you smugglers more reason to "have no love" for the Empire, huh? It's Star Wars, the Empire rules. Get used to it.