Development Cycle Archive
Thread: Friday Feature Jan 30 Imperial Crackdown and Chef Revamp
Pthdora wrote:
ummmm..someone plz explain the point of being imerial to me adter this patch, seems this is not Imperial Crackdown but rather Rebel Faction Heavean, I know if I were a rebel, given my combat ability, (see below) Id walk into a starport woth spice on friggin purpose, get a TEF, WOOT for me, beatdown the stormys around me, come at me in PVP if u want to....ull get dead as them, so someone tell me why should I stay imperial and lose Rank/Faction points for using what I use to fight? Or go rebel and get loads of FP cause they wanna try and take m spice, I kill em and some dumb PVP player gets alittle to close and has to die?
Ha,ha...You're TKM/Doctor ....you will get your ass kicked if you do that in Theed or Coronet...
pfff...just bragging...
Vinaddar wrote:
Regarding the Crackdown: Read the tons of posts where the community has, in near unanimous agreement, said that we do not intend to stand for the penalties that were proposed.
The economy is too well developed now for you to come in and cause this kind of a stir by outlawing our sliced items. Heck, I have a crate of sliced lasrer rifles, half a crate of laser carbines, plus VK's and a host of other weapons--and every stinkin one of them is sliced. I won't even consider playing a game that penalizes me for using the gear that I already have spent my time and credits acquiring. The immersive desire behind this idea does not offset the seemingly awful effects on the community. And just try to find a doctor who wants to go to Lok for wheat for all of our meds/buffs/stims after this debacle.
Creative thought, but in practice this is a bad idea. You lost the opportunity to acclimate the consumer to this when you left (official) Beta.
Vinaddar
How exactly do you have a "crate" of sliced items? I'm kinda curious about that.
Also, if you look under the description of skills for slicing, it says that it's illegal. It's still about risk/reward. The same thing with being a rebel or an Imp in enemy territory.
Silent85 wrote:
IgescaStorm wrote:
I remember the time, when i had to run back to my corpse to get my items...... nice old days..... that was a kick to avoid death!
SWG gets more and more a child-game....
If you don't like it go play something else.
And you are not my Mother, so, you can stop saying me, what I should do and what not!
I think, I may have an opinion! It is not a demand, to say YOURS!
1. Is this change in enforcement policy coming about due to a regime change? Would Nancy Reagan, for example, be our new emperor?
2. Will Imperials need to complete something like the D.A.R.E. program to keep their commission?
3. Will we be buying our drug screening cups from chefs, now that they have a container system?
Keltorr wrote:
1) This Imperial Crackdown really isn't the way to make the game more SW-ish or more fun. Something is fun when there is a potential benefit. This crackdown hurts everyone and helps no one. Even the Imperials are going to get hit hard--please, for the consideration of the player base, do not publish this, or at least make it very temporary. We have seen what a bad change can do: item decay affected PvP adversely and the devs realized this, so they are taking it out. But ONLY after a lot of players got mad, AND the publish didn't have its intended effect of helping tailors sell more clothes. Instead it hurt tailors more than helped. It is better to avoid making a mistake than to get into a situation where a mistake has to be reversed.
Fun is not defined by any sort of benefit, since fun is strictly an opinion call. There can be benefits that have no tangible effect on a person. I have fun by running around and looking at some of the models in the game, like the large arches on corellia, the temples on Yavin, etc. I gain no direct benefit from that. The Crackdown adds to the feel of a civil war in the game, which is what it's all about at this point. In case you missed in the movies, the Empire was evil. Everyone would get hurt when they took notice of something (do you think that Alderaan only had a bunch of Rebel sympathizers?) in the galaxy.
Decay wasn't put in to hurt PvP or prevent the insta shuttle. It was put in to give the manufacturers of the goods that had been previously indestructable repeat business (tailors, for example).
Whats the story if you're an imperial smuggler?
Can they hide stuff too or is this a helping rebels only thing?
Otara
I love the fact that slicing is being treated AS IT SHOULD BE.
The only ones that will whine are power gamers, and F**K them.
As far as the crackdown goes, I think this is great.
I would love to see it where if you kill one trooper ten more come running after you.
One of the biggest reasons is the stomach changes. With the old Breath of Heaven, you could get +500 to your efficincies as long as you had stacks of of drink. The stomach timer and buff timer were close enough to each other that just before your buff would fall, you could drink again. With the new "filling" stat, once your stomach is full, you must wait until it empties (on it's very own timer) before you can begin to fill it again. So while you can now drink 1, maybe 2 well experimented breath's of heaven, you'll have to wait 45 minutes before you can do so again. Making Chef the _only_ provider of buffs that cannot be renewed when they fall.
A note on serving size. Prior to the patch, the talented chef would balance serving size with duration and buff. With drinks, we must now craft containers. These range from small glasses (10 gem each) to Kegs (300 non-ferrous plus subcomponents). While thise seems like a good idea, the same Breath of Heaven that with good resources could be crafted to 10-12 servings, will now require a major investment in resources and factory time just to get back to 12 servings. What this means from the crafter side is more effort for the same yield. Combined with the stomach changes, it means that you, the consumer, will see a significant increase in cost, longer delays between restocks, and chefs that are now novices within their craft as the learn nuances again.
Five months as a master Chef. Perhaps it's time to step down.