Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
I'd like to start a brief discussion and wish list for the space expansion as I am eagerly awaiting information on it. This comes from a discussion I had with a friend about the topic and my theories on the implimentation of immersive gameplay where players can decide minor outcomes in the gcw. This is meant to be fun and possibly even productive.
Ok TH, we commandos got alot of problems that we would like addressing.
- Our Heavy Acid Rifle is completely, utterly, broken. The skill mods don't stack, the damage is poor...it's a worthless weapon.
- Our Grenades are completely, utterly, broken. They nearly incap the user just from throwing them, and most have an ideal range of WITHIN the blast radius of the grenade
- Our Heavy Weapons are completely, utterly, useless (not broken though). Why? Because it takes an arm, a leg, and a firstborn son to obtain one of these weapons. I've seen some people selling rocket launchers for as high as 100k apiece...because they're expensive and hard to make. And 100k for a weapon that misses a majority of the time is pretty crappy.
- As of now, if a mob has really high heat resistance, there is only one thing we can effectively use against him in our commando tree...the Launcher Pistol. A weapon that we get no skill mods for (meaning we're as accurate as a master marksman, which isn't good when you're fighting nightsisters and rancors), and get no specials for. So essentially, if a mob has any decent amount of heat resistant, we can't be effective against them.
- And for those of you that say our flame specials are too strong, why don't you try playing a commando? 12 second delay between specials, incredibly inaccurate (a master commando gets 110 accuracy for flamethrower, a master TKA gets 205 accuracy)
- And for all these flaws, we require the second most amount of skill points, and the largest amount of combat skills of any profession in the game. And we're considered the most unbalanced class in the game by alot of people....you know why?Because just about everyone in this game who is a decent player, is a TKA or a rifleman, two classes that can solo just about any mob in the game. What a wonderful world we live in.
All classes should have the same defenses plus additional defenses that corespond with thier class
High Firing speed
Low/medium Damage weapons
Specials can only be used within 25 meters
Good Accuracy while moving
Good Accuracy while standing
Good Accuracy while Kneeling
Good Accuracy while Prone
Medium Firing Speed
Medium/High Damage Weapons
Specials can only be used from 25-45 meters
Fair accuracy while moving
Good Accuracy while standing
Improved accuracy while kneeling
Improved accuracy while prone
Low Firing Speed
High/Very High Damage Weapons
Specials can only be used from 45-65 meeters
Poor accuracy while moving
Fair accuracy while standing
Good accuracy while Kneeling
Improved accuracy while Prone
Commandos are a Hybrid Class, They should be revamped totally to be true Commando's Incorperate all the prerequisites into the class
TKA Tree - one tree for advanced unarmed combat (requires unarmed XP)
Ranged Combat Tree - One Tree for advanced Ranged weapons combat - If one tree can not use combined ranged weapons (Pistol, Carbine, Rifle) then in my opinion this should be Carbine based.
Heavy Weapons Tree - Would combine Acid Rifle, Flame Thrower and all other Heavy Weapons
Field Tactics Tree - Basically the same as it is now but the defenses should be in this tree.
Bounty Hunter is also a Hybrid Class and should also incorporate its prerequisites into the class.
Trees are fine the way they are but Additions of Defenses, Tracking, and NPC/PC Traps should be added to the investigation line.
Although I love Meele Classes, and they are fun to play in PvE. I do not really see how they fit into the PvP and the GCW. As the old saying goes "You don't bring a knife to a gun fight" or VK's, Sword, Hammer, ect..... I really have no suggestion on these classes for PvP, they OWN in PvE though.
If you are a Pistoleer and you stand at 50m shooting at a Rifleman, your gonna get OWNED, if you are a Rifleman and kneel at 20m and shoot at a pistoleer your gonna get OWNED, ect....
Honestly I have no problem with a Covert Rebel being able to target an Overt Imperial (or Vise Versa) even with out a group TEF. That is just reality. If you are overt then you want to PvP, so some Rebel covert should be able to take a shot at you, but with a price. They Immediatly should become Overt when the take that shot. At this point not only can any Overt target him, but any Covert as well, so taking that shot could bring a whole town down on you. That is the price, and that would be more realistic.
Example: (No TEF's)
Overt Imperial is walking thru the streets of Bestine, 3 covert members of the Rebel Alliance spot him and decide to try and assasinate him. they all target him and fire. (Immediatly they all become overt) Seeing this the other Imperials standing arround the Starport immediatly come to the aid of thier fellow officer (not having to group or run and ask permission from the recruiter). they target the 3 Rebels and open fire. (all immediatly becoming Overt) Hearing the commotion outside several moreCovert members of the Rebel Alliance and the Empire come out of the Cantina and see what is going on and they immediatly engage to help thier fellow faction members. (and they all immediatly become Overt) A massive battle begins and fun is had by all.
All this has happened with out TEF and anyone who does not want to PvP does not have to, just do not shoot. The only possible problem with this is that usually the first person to shoot is the one who wins a PvP encounter. But hopefully this will be fixed in the combat Re-Vamp to where stratigy has something to do with it.
To me this just seemes more realistic and fun for all who like to PvP. IMHO
Jinxx0r wrote:
dWhisper wrote:
Jinxx0r wrote:
Why did you stealth nerf the jedi unlock process?
Mastered: Entertainer, Musician, Dancer, Image Designer, Artisan, Architect, Droid Engineer, Armorsmith, Weaponsmith, Chef, Merchant, Tailor, Medic, Doctor, Marksman, Combat Medic, Scout, Brawler, Ranger, Bounty Hunter... currently working Nothing... "SILENT! TALK TO ME YOU F'ING BOX!"
20 Down, No more to go.
There are 32 Professions (not counting Jedi and Politician). You have Commando, Rifleman, Pistoleer, Carbineer, Smuggler, Squad Leader, Creature Handler, Bio-Engineer, TKA, Fencer, Heavy Swordsman, Pikeman to go. It wasn't nerfed, you gave up.
I'd like to think I'm buying into the paranoia that SOE **edit**ed us again considering the posts about people unlocking basically vansihed after this latest patch. If he answers yes, i'll keep playing. If he ignores it, I won't. *shrugs*. They say better communication, then **edit**ing prove it.
Could be that they're just playing instead. However, to expect an answer from TH, you have to give him something to go on. Claiming "hey they nerfed such-and-such" and then nothing more does not help.
If you think they nerfed it, prove why. Someone in my PA unlocked a few days ago, on Bio-Engineer. But just because people haven't unlocked as much doesn't mean people aren't. Now if you would have said, "I mastered all 32 professions, and I haven't heard anything. I'm not able to create a FS character. Did they cap the Jedi's or remove the unlocking process from the game?" would have been much more helpful.
Abusing the word "nerf," especially when you have no proof of anything. Communication is a two-way street, and you didn't provide anything. You didn't give any grounds, you accused TH of doing the nerf directly (when he's a liason for us), and you didn't give details. Do those things in order to expect communication between the devs. Beyond that, it's communication between all players and the Devs, not just you and the devs. TH's been posting a lot, and things are getting done (1% decay in PvP for example).
At this point, I'd say "Just Quit." Nothing that's added in here will make you happy, so go find something that will.
Thunderheart wrote:
Cronuss wrote:
In light of the talk about smugglers lately with the crackdown issues, I would like to bring something up.
I think it would be a great addition to the profession if some unarmed skills were added to the dirty fighting line.
Unarmed skill is required to attain novice smuggler, but never used thereafter.
We could add in some cheap shots or something.. nothing too powerful, but stuff to add viability, RP, and fun!
Cronuss - - why do you not use unarmed? I'll see if anything can be done though.
I've got an ex-smuggler sitting behind me (he quit the game a few weeks ago) who backs me up on this one - none of the specials you get in the smuggler tree use unarmed in any way. There's no difference, unarmed-wise, between a smuggler and anyone else who has Unarmed IV.
All of the combat specials that smugglers get are done with a pistol. Most of the experience needed to get through the smuggler tree is Pistol. Why would any smuggler ever use unarmed?
My friend says that if anyone asks him why he quit the game, he'll use the quote "why do you not use unarmed?" as explanation. Heck, TH, you could have figured the answerout just by looking at the smuggler skill tree. I thought you played this game now and then, or at least talked to people who play it....? ![]()
PlayeroftheDay wrote:
Ray, I'm not sure if this is going to work but I talked to a guy in Mos Eisley (NPC) he was an imp and offered to reset all of my Tat missions. I haven't tried Borvo again but check for him and see if he does the trick. I think he was inbetween Starport and Cantina.
Tesshu
Gorath
Tesshu,
Thanks for the tip - I will give it a try...Hell, I've tried everything else from farming locked briefcases to trying to get people from other servers to log in and get up to the point where you get the briefcases from Thale on Corellia - which makes me think that the guy on Tattooine won't help me as the quest starts on Naboo and then sends you to Corellia.
Thunderheart wrote:
The HAM things will be fixed ASAP. It got whacked with the publish.
speardancer wrote:
Vehicle bugs on live.
1) all vehicles are now coming with 1500 HAM. Bug or Stealth nerf?
2) coloring kits not 'sticking' for some people.
The color sticking thing is pretty rare, though its being looked at.
Thanks for the response. Any ETA on a fix for the vehicle HP bug?
Could we get an official confirmation on the availability of the Hero of Tat quests? These are some of the best quests IMO in this game (truly random and challenging and rare) and many long-term players would be happy to know:
1) dothey still work? (intellect and altruism)
2) have they all been applied? In other words, can one earn the Hero of Tat symbol?
3) is the reason because of the game engine spawing problems (identifying spawn locations) or other?
Answering 1 and 2 would be sufficient. Many thanks.
Just because (this should be in Live), this is a cut and paste from another thread:
Thunderheart wrote:
StarchMonkey wrote:
3) Will the Aqualish Cave badge be fixed so I (and others) can get out Master Explorer badge?
3. I'll look into the Aqualish thing - - are you sure it gets a badge? Not all POIs get badges... (Ill try to head out there tonight)
Oh Thunderheart...you are killing me here. You arent aware of the POI/Master Explorer badge problem that has been around since Publish 5!?!?!
Briefly, if you dont have the Aqualish Cave badge and go there, you get the badge from the Kobola Bunker badge from Rori. If you go to the Rori Kobola Bunker first, you get nothing when you get to Aqualish Cave. Since Publish 5, most of us can only get 44 of the 45 badges. Very few are getting the Master Explorer badge after visiting the 45 POIs. Most are not
Yes...we are aware that not all POIs give badges.
Here is a good site to visit for more info: http://www.towpc.com/swg/
Props to Ibok for his great site.
TH is it a known bug that some people STILL take decay in pvp death??? I died TWICE in PVP and all my junk took decay! The first time it was not insured...so I spent 7k and insured everything and died again..BAM decay again and all my stuff was UNinsured again.
I quit PVP at that point so I don't have more details for you.