Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

Prances
Tue Feb 17, 2004 2:58 pm
#92

Thank you TH for your time and effort... however...

Just how difficult is it to say, "The system has NOT changed with publish 6, it is not broken, it is working exactly as it did before, and your chances of unlocking are the same now as they were before Publish 6."

That is a clear, concise answer that leaves no room for doubt and speculation, and is one I personally think we all deserve to hear.

If otherwise, then I would like to hear, "There have been some changes in the unlocking system since Publish 6, and unlocking will now be more difficult." or perhaps, "The system for unlocking FS has not changed, but it HAS been turned off."



Prances - Kettemoor

Proud Member of the 32 Club - Rebel Colonel
IgescaStorm
Tue Feb 17, 2004 3:00 pm
#93

Why Themepark reset is bugged?


When will that be fixed?


I reseted Jabba Themepark, but can't do it again! Nobody talks to me! CSR told me, "take another quest, don't do it, go to Jabba again, wait for 'you-are-working-for-someody-others,-do-you-want-to-work-for-me' text, and then you can do it"


No, I can't! It is still bugged!


On Bestine in the Museum nobody has a "conversation" button! Can't do the Museum-Quests either!
Any official word on it????






Account canceled
due to NGE.
ErrikksonFLask
Tue Feb 17, 2004 3:06 pm
#94






Thunderheart wrote:







Rorenikibi wrote:

Just a note on some CH bugs, they follow literally on top of me. I cannot even move a meter out of the way and they will move right on top of me.


I had to tame a giant veermok to have a mid level tanking pet tall enoughthat doesn't come to rest with my head stuck in its rear...


Also still having problems with pets staying on the attack.






On the Pet sitting on top of you thing, we'll have that worked out soon. On the pet tanking issue, what was the pet and did its personality change? Some pets are "cowards"...










So what your saying is... some of our pets now are pretty darn useless. I just picked up CH again, and was please to get hold of a Dewback for a mount, lvl 20. I send him into combat by himself and after the first shot or 2 he is running for the hills.


So "if" my pet is a coward, shouldn't this mean that every time I fight a dewback, it should run from me after I hit it once or twice? Hey that would only make sense.


For the love of Pete, why nerf CH's any more. They already got hit with the nerf stick pretty hard a while back. While I approve of all of the changes you made before, this "coward" pet thing is makeing it VERY, VERY hard to gain CH XP.


Please remove the "coward" pets... or make the entire species act the same. If an NPC can exploit my dewback then I should be able to use the same exploit on dewbacks myself.


* opens fire on a pack of dewbacks with a AOE shot, and watches them all run like crazy*





:::Errikkson Flask:::
Rifleman - Bounty Hunter - Jedi hopefull
Rebel Rank: Staff Seargent

OdiousEncounter
Tue Feb 17, 2004 3:08 pm
#95

You said in the in concept thread to post this in Live, so I thought I'd elaborate a bit here:





Thunderheart wrote:






StarchMonkey wrote:

1) Any sort of formal update on Armorsmith issues? Have we ever had a Top 5 response? Missing stats from segments/layers, GDK scale drops, shifting stats on PSG, Tantel, RIS.


2) Can we expect new mounts or vehicles anytime relatively soon?


3) Will the Aqualish Cave badge be fixed so I (and others) can get out Master Explorer badge?





1. We are diligently working the armorsmith stuff. See the In Live thread response for a breif Top 5 Update


2. We are planning 2 new mounts...No new ground vehicles (probably) until after Space.


3. I'll look into the Aqualish thing - - are you sure it gets a badge? Not all POIs get badges... (Ill try to head out there tonight)


(Pleaseput posts like thisIn Live)





The Aqualish cave DOES grant a badge - to the kobala spice mines on Rori. Visiting the spice mines before means you wont get anything from the Aqualish cave, visiting the Aqualish cave means you don't get anything from the mines. You just have the cave linked to the wrong badge. Sounds like an easy fix, but it may not be.



----------Auriga Starlighter----------

OdiousEncounter
Tue Feb 17, 2004 3:15 pm
#96






Thunderheart wrote:







Rorenikibi wrote:

Just a note on some CH bugs, they follow literally on top of me. I cannot even move a meter out of the way and they will move right on top of me.


I had to tame a giant veermok to have a mid level tanking pet tall enoughthat doesn't come to rest with my head stuck in its rear...


Also still having problems with pets staying on the attack.






On the Pet sitting on top of you thing, we'll have that worked out soon. On the pet tanking issue, what was the pet and did its personality change? Some pets are "cowards"...


It's been a lot worse since the patch. nearly everything seems to run now. It happened with some pets before, but now it's almost universal.








Cronuss wrote:

In light of the talk about smugglers lately with the crackdown issues, I would like to bring something up.


I think it would be a great addition to the profession if some unarmed skills were added to the dirty fighting line.


Unarmed skill is required to attain novice smuggler, but never used thereafter.


We could add in some cheap shots or something.. nothing too powerful, but stuff to add viability, RP, and fun!





Cronuss - - why do you not use unarmed? I'll see if anything can be done though.


He's referring to the fact that once you get smuggler, you no longer receive unarmed skills or modifiers. It takes unarmed to get Novice, but then it's forgotten about entirely. Dirty fighting only grants pistol specials.







I'm also wondering if there will ever be a fix for CH used special attacks and use ranged attacks not working. They never have. The commands do absolutely nothing, and are the only possible positive thing received by CHs in months.





----------Auriga Starlighter----------

OdiousEncounter
Tue Feb 17, 2004 3:19 pm
#97






Vercin_getorix wrote:
There is an ever grown /yawn about the impact about the Crackdown.

Among the Smugglers there are two dominant opinions: 1) It is hurting business, and 2) it is doing nothing at all.

My personal vote is number 2.

What are the plans to give the Crackdown some "teeth" as you say?





Agreed. At first i thought the crackdown was awsome, huge spawns of troopers and AT-STs in cornoet. I thought it would always be like that everywhere. In fact, it was only a one-time thing (still don't know why it happened), and i haven't even seen a cantina trooper in coronet since. Even Kor Vella only has a few troopers that can be ewasily camped and defeated if no imp NPCs come to their rescue. The only "Noticable increase in imperial presence" is the star destroyers over some towns. Somehow, i don't feel threatened. I never been scanned, either in imperial towns or in the wilderness. Should be much more frequent.



----------Auriga Starlighter----------

CavemanGamer
Tue Feb 17, 2004 3:25 pm
#98


People have read TH's post and now all the speculation and anxiety is running high because he didn't stop with the words:


"It has NOT been changed"

Instead, he added:



"though there is an important piece of the puzzle that isn't realized by most players..."



So here we are arguing about the definition of the word "though"...


Do you think he has any idea how much anxiety his cryptic messages cause people, or how much people "read into" his statements?


I think it must suck to be a Dev... to have every word you say turned into a conspiracy theory.




ThunderHeart,


please clear this up... just tell everyone that everything is the same the day AFTER the publish as it was the day BEFORE the publish, so everyone can take a break.


thanks.

EMC2
Tue Feb 17, 2004 3:35 pm
#99






OdiousEncounter wrote:


Agreed. At first i thought the crackdown was awsome, huge spawns of troopers and AT-STs in cornoet. I thought it would always be like that everywhere. In fact, it was only a one-time thing (still don't know why it happened), and i haven't even seen a cantina trooper in coronet since. Even Kor Vella only has a few troopers that can be ewasily camped and defeated if no imp NPCs come to their rescue. The only "Noticable increase in imperial presence" is the star destroyers over some towns. Somehow, i don't feel threatened. I never been scanned, either in imperial towns or in the wilderness. Should be much more frequent.




This was a "live event" to sort of kick off the crackdown, not set the common level of "crackdown" presence and activity.


I've been scanned and jumped several times in town and in the wilderness with shuttles dropping off STs. I wouldn't mind a little more harrassment against me, but so far this new content has been great. It should be what it is, an enhancement to the immersion, not a debilitating battlefield operation on every square inch of each planet as some have been requesting (not that you did, just a general feel from quite a few).



shinton
Tue Feb 17, 2004 3:39 pm
#100

Not sure if anyone else is having this problem. I've notice since publish 6 that about 1 out of every 3 times I dismount my speeder, either I or the speeder gets slingshotted. Most of the time my player is shot 10-50 meters away from my speeder. Other times I've had my speeder shoot 500m+ away!



IGN: Longbough - Chilastria

Master TKA | Artisan 4/4/0/4 | Shipwright 2/2/2/2 | Medic 1/0/0/0 | Freelancer 4/3/3/3

"I've got a fever. And the only perscription is more cowbell!"
mmaughme
Tue Feb 17, 2004 3:39 pm
#101

My weekly contribution to this "discussion"...



Fix the forum logins!






Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Spiffyzor
Tue Feb 17, 2004 3:41 pm
#102

While hunting with my level 10 non-ch pet and my swoop, when I've dismounted and am engaged in combat, both autostore at the same time. Everytime.


This is infuriating as it makes my leveling 10 times longer. I lose my pet who helps control agro and I lose my mode of transport. This only started happeneing after the new patch.



--------------------------------------------------------------------------------------
Spi'fi Novastar - Valcyn
Blademaster and Pistol Jockey
DeathLemur
Tue Feb 17, 2004 3:45 pm
#103

Is there any chance of getting downloadable Cumulative Patch installer? I fear the day when I reinstall my PC and have to wait an eternity to download every publish and patch through Launchpad at home... whereas it would be a lot easier and faster for me to download everything as one big patchfile executable (thing) from my workplace, burn it to CD, and bring that home. And then I'd have it for down the road if I need to reinstall again... less time to do a 1.5 to 1.9 patching than a 1.0 to 1.9, for example.

Is there any word on a possible Mac port at some point?



--
Mordus Crestingrider -- Fraggers Hall, Corellia
My hand's been cut off, my friend's frozen in a block of carbonite, and it turns out the guy that killed my teacher is also my father. But I have good news... I just saved a bunch of money by switching my X-Wing's insurance to Geico.
Fix the resource markets!
Travixius
Tue Feb 17, 2004 3:56 pm
#104

There have been alot of ups and downs in this game. And it is getting better and worse. I think the imperial crackdown is good as it is. You really don't need to work on making ST's stronger, it is the job of the player base to take out the rebs (And I am an imperial and quite frankly ashamed of my brethren)..


All that I hear is imperials shouting to stop FP points on ST's or make them unattackable. Instead of trying to nerf yet another thing, go OVERT and get into the fray!! Since the launch we imperials have had the benefit of the best FP farming in the game. I think it is really childish to yell about the rebels farming now. The ST's are not meant to kill rebels by themselves, they are meant to get more involvement in the GCW and PvP. The rebel gets a TEF and you attack them. Simple! Of course that will mean you will have to travel the roads overt, maybe that is what you are scared of?


The one thing that I am really disappointed about is this whole thing with third party programs and Spawn Camping for tapes. I mean this is the BASIIC DEFINITION OF EXPLOIT yet nothing is being done. I really think you guys need to look further into this. I mean I am logged on and playing as I should and I cant even get anything from these POI's do to the fact that I can't keep up with a 3rd party program. It is very frustrating.


I have noticed another thing, and that is since publish 6 the hit to miss ratio for melee is rediculous. being a 3213 pikeman I would on the average hit for 800-1800 and not 90% of the animations don't work and 4 out of 6 swings are a miss. We have gotten shafted on alot of things in the pikeman field, and I don't think we should suffer anymore...


The Crackdown is cool, it is a great step in the right direction. And I can't wait for the holo grinding to stop and to make the FS slot accomplished through some quest type thing. I think that was a really bad choice for opening a FSCS slot. I mean a jedi is trained since a child, no where has it said you had to become a master BH, Chef and Dancer to become one.


Just a few ideas, now let me get my flameout ready I am sure some are heading my way



....An Idea is infectious, so everyone is going to have one....
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