Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
Dremvek
Tue Feb 17, 2004 12:30 pm
#66
I was noticing that Heavy weapons seem to get higher XP than other weapons in some cases. I was a 3224 BH, and had a tendancy to kill little furry creatures that would go by. Things like kreetles, Corellian butterflies, and thugs. With my LLC, they were a 1 shot kill, and I'd get 100+ XP for most of these things. If I switch over to my carbine, it would take 2-3 shots to kill the same things, and I'd get 1 whole XP point, though my training is higher in LLC. Is carbine counting my Master Marksman box when figuring out how trained I am when I fight, and the LLC isn't? Since I'm better with the LLC and it's capable of doing more damage, shouldn't I get less XP while using it?
I should also point out I had no other combat skills besides the master marksman required for BH.
Reggiethehut
Tue Feb 17, 2004 12:36 pm
#67
Sharlathea wrote:
Don't get me wrong, I'm not intending this as a "nerf commando" deal. I just think that the way experience rewards are calculated are a bit off. I also think is way to easy to get commando exp, and that maybe if it weren't so easy, fewer people would be willing to make the committment.
TH Wrote-
Thats a sharp observation. Its also why the DoTs were changed too. Commandos are still getting some pretty good XP, but the change is on the damage from the flamethrower and not the DoT. As far as XP, its related to how much damage is done. Some of those high level commands with sliced flamethrowers can do a LOT of damage and thats where the difference comes into play.
---------------------------------
So killing the same mob, with the same HAM, but doing more damage gives you more XP???? I have not played commando, but don't most of their attacks do health damage? Being a tkm, unless you use specials you do pretty varied damage. Seems like the tk usually has to do more damage to things to kill them, I personally had to take all 3 HAM pools to almost nothing before I got the specials for hitting specific pools. So is it that the commando is over killing (exceeding the HAM by so much) that they get more xp and the tk only exceeds the HAM by a little bit?
The whole thing is a little strange.
Reginald Tarkan
Eclipse TKM - Master Architect
Tathir
Tue Feb 17, 2004 12:37 pm
#68
TH:
Please inquire about fixing the spawns on Naritus and other servers. Last 5 Krayt hunts bring the total to around 15-18 hours of seeing NOTHING. Random spawns appear broken on more than one planet, at least on Naritus. Dathomir, Yavin, Lok and others are empty save for mission lairs.
PLEASE (PRETTY PLEASE) find out what's going on with force crystals. It's shameful enough that I have to play my primary character to get these but it's even more shameful that I am doing it in vain for days at a time.
Ragnaat
Tue Feb 17, 2004 12:37 pm
#69
Thunderheart wrote:
Ragnaat wrote:
A few items to note, spanning a few forums and a few threads In Live that I think are worth directing your attention to:
1. please look at possibly broken new chef foods (smugglers delight among them) see chef forum and smuggler forum.
1. There is a lot of confusion on the chef issues. There is a crate issue and a container issue thats known and in progress. Other than that, we are good to go. I logged over 35+ game hours thiss weekend on three different servers and everyone loved the chef stuff
That's not what I'm "hearing" TH (note, I'm a consumer, not a chef).
From this thread: Does Smuggler's Delight work or not?
Even though I'm not a chef, tried it out last night to test it.
The icon vanished when my moun ran out, but the effects of the downer hit me and stayed the full duration. I was using some made by 'zeta' which has a 97% downtime reduction. I was still down for approximately 4 minutes even though there was no indicator.
I've also read issues with the foods that increase accuracy and a few others. SirVimes just posted a new thread to consolidate the bugs.
And these are all rumors, and as you say "confusion" then please can you step into the threads and procide some clarifications?
Ragnaat
Tue Feb 17, 2004 12:39 pm
#70
curse the lack of edit... (btw, what the hell is the deal with the classism with these forums)
"And these are all rumor" should have read "And IF these are all"
"And these are all rumor" should have read "And IF these are all"
Lochar
Tue Feb 17, 2004 12:43 pm
#71
Are we going to get any feedback of the crackdown letdown? Any changes to the city guards so its not a faction farming playground?
RAMBOW
Tue Feb 17, 2004 12:44 pm
#72
It has NOT been changed, though there is an important piece of the puzzle that isn't realized by most players...
I may be able to post on that, but I dont know yet. I've lodged a request and thats the best I can do.
You need to tell us what this means TH
Ive come to far to let a little detail ruin it for me....
Jinxx0r
Tue Feb 17, 2004 12:44 pm
#73
Thunderheart wrote:
It has NOT been changed, though there is an important piece of the puzzle that isn't realized by most players...
I may be able to post on that, but I dont know yet. I've lodged a request and thats the best I can do.
Thanks for the info... was that so hard...
You've now opened up another pandoras box though with the "important piece of the puzzle". heh. This should be an interesting week.
Hopefully you can shed some light on it. It could be a very interesting week if you do...
fatgit
Tue Feb 17, 2004 12:44 pm
#74
Thunderheart wrote:
1. There is a lot of confusion on the chef issues. There is a crate issue and a container issue thats known and in progress. Other than that, we are good to go. I logged over 35+ game hours thiss weekend on three different servers and everyone loved the chef stuff
I'd just like to say, that overall, Im reasonably happy with the chef changes, apart from the massive slowdown of crafting due to the "requirement" for BE additives in the stat foods to bring them anywhere near pre-revamp levels.
There are a number of bugs however,
Barrels make no difference whatsoever. None. Nada. Theyre very expensive to make & perform the same as a small glass.
Vercupti (master) is a pet buff. After making 10 to make sure I was seeing things right (without BE additives), Vercupti was turning out at HALF the buff that Blap Biscuits (at Novice Chef) give. This means that vercupti is a very expensice decoration.
On that note, pet HAM buffs are useless at 1 per hour on main stats, people would rather get doc buffs on a pets secondary stats, as these are way more important than the Primary stats. Pet stims heal very well every 14 seconds, +350 HAM for 30mins per hour pales into insignificance when compared to using pet stims.
Tathir
Tue Feb 17, 2004 12:45 pm
#75
On the XP issue:
While I understand the gripe on that one, it is important to note that heavy weapons XP is not subject to the 10% group bonus. If that has changed, it has been since publish 6.
Smitemo
Tue Feb 17, 2004 12:46 pm
#76
I was still wondering about the Pre-nerf crated weapons. I have not seen any responses on why we cannot take them from crates.
Thanks
Sharlathea
Tue Feb 17, 2004 12:52 pm
#77
Reggiethehut wrote:
Sharlathea wrote:
Don't get me wrong, I'm not intending this as a "nerf commando" deal. I just think that the way experience rewards are calculated are a bit off. I also think is way to easy to get commando exp, and that maybe if it weren't so easy, fewer people would be willing to make the committment.
TH Wrote-
Thats a sharp observation. Its also why the DoTs were changed too. Commandos are still getting some pretty good XP, but the change is on the damage from the flamethrower and not the DoT. As far as XP, its related to how much damage is done. Some of those high level commands with sliced flamethrowers can do a LOT of damage and thats where the difference comes into play.
---------------------------------
So killing the same mob, with the same HAM, but doing more damage gives you more XP???? I have not played commando, but don't most of their attacks do health damage? Being a tkm, unless you use specials you do pretty varied damage. Seems like the tk usually has to do more damage to things to kill them, I personally had to take all 3 HAM pools to almost nothing before I got the specials for hitting specific pools. So is it that the commando is over killing (exceeding the HAM by so much) that they get more xp and the tk only exceeds the HAM by a little bit?
The whole thing is a little strange.
Reginald Tarkan
Eclipse TKM - Master Architect
I have to disagree, as well, reggie -
Doing more damage to a mob only yields more xp if you share the kill.
Kill it solo and you get the the SAME xp for the SAME mob every time, it only changes if you use different weapons or change your skills.
The small test I did, I didn't killone of those monsters each time, I killed 20+, from different lairs at different times, sometimes ones I just found roaming around. It ALWAYS yielded the same xp.
The problem seems to be that the "level" calculation for a character is either too high for entry-level elite professions, or too low for advanced hybrid professions... Or, as I'm thinking, Both.
Khragon
Tue Feb 17, 2004 12:54 pm
#78
About the FS slot, no offense TH, but I, and many others are calling BS on this one. Jedi since November have been posting at steady rates, at least a few times a day minimum. If nothing changed with publish 6, the rate should not change...the rate hasnt changed...it stopped...exactly when publish 6 went live....coincidence? 5 days and not 1 FS slot, and you tell us its because we fail to realize something? Your 2 sentences mix like oil and water, if nothing changed, the rate shouldnt change, but the rate did change, meaning something HAD TO CHANGE. All we want is honesty, did you break something or change something?