Development Cycle Archive
Thread: Publish 6 Feedback: New Visual Buff system
GStruepp
Thu Feb 12, 2004 1:32 pm
#81
I like it so far, but indeed it needs a bit tuning. As mentioned before that after dying or a server chrashthe bufftimer is still running, and sometimes (not always!) youevencant get a new buff.
I had no issues with inaccurate timing.
About the debuff thingy - though i think its sometimes anyoing - im against an easy possibiltie todebuff. If we all could unbuff the bad placed buffs would just mean we a) would have longer to wait in Line for a buff b) AND only 3k+ buffedsuper warriors would run around - and that would just be boring.
About buffing itself - i got no new food yet, cant say anything about that but sounds providing. Maybe lift the minimum range for d-enhancements a bit (short above 1000)
Mind Buffs: Let Dancers and Musicans Buff all 3 stats. Its even on Brai hard to find a buffing musican or dancer - and you have to wait 8 minutes for a 2 hour buff. All Proffesions with mind costs on their special (riflemen) have a disadvantage against professions using Health action pools there (more docs + faster + better buffs <--> less musican/dancers - takes 10 minutes - only doubles for 2 hours)
Calculus_Entropy
Thu Feb 12, 2004 2:00 pm
#82
I agree that all buffs (food, spice, doctor, powerboost) should show...Also, I have had the opposite problem of what i saw some others post about. I disconnected for a while (didn't exit completely) and when I came back, I showed all my buffs in the window, but didn't actually have any. The timers were still active based on where I was when I left. Also, it might be nice to have the timers next to the icons, so one can take a quick look without having to hover over them. Just some thoughts.
LegendXXX13
Thu Feb 12, 2004 2:19 pm
#83
To be completely blunt...
THIS ROCKS! What a pain in the butt it used to be to run out of buff/drugs in the middle of a firefight. It's even better to know when the downer will wear off.
THANK YOU DEVS!
Dormax
Thu Feb 12, 2004 2:37 pm
#84
Well as a dedicated spicer, I have to say I'm LOVING it!! Sure, there's issues. But there's nothing like the hope that your moun gold doesnt fade mid-fight. As a CM, thats killed me more times then I can count, and CERTAINLY been the cause of many an incap
Exellent idea that serves its purpose well.
TrueKnight27
Thu Feb 12, 2004 3:53 pm
#85
I like the Idea, actually Love the idea, just needs tweeking. After death there is no buff but counter keeps on a countin'.
I was reading and thought also that Debuff meant jus that, but can we not in the meantime (Because i am CERTAIN this will be fixed) just /activateclone??? Pretty much clears all buffs hahaha
Bryden Thest
Master Doctor - Master Rifleman
Master Medic- *Master Scout
4-1-1-4 in Marksmen
KzinKiller
Thu Feb 12, 2004 5:28 pm
#87
Um, where is the "Publish 6 Feedback: Bugs" thread? It's quite obvious after one day that it would be the busiest thread on this forum, and the most useful in providing real feedback to the developers to address customer concerns.
Where is it?
FSCSexplorer
Thu Feb 12, 2004 7:17 pm
#88
LordMaxx wrote:
Ok everyone asking for a Debuff ability..cmon people this does not sound like a good idea...I already wait in line for 5-10 minutes waiting for a turn to be buffed...how much longer will I have to wait If I have to wait for everyone to get their "perfect set"
So you dont like these 3 ok let me un buff and rebuff those 3...oh redo these 2...ok now this 1...well I didnt like how this one turned out etc etc etc...
Just because it would make your game better, does not mean it would make THE game better.
If you had an Entertainer that knew what they were doing you wouldn't have to wait in line ! ![]()
Lost cons and not being able to rebuff bug stinks
addition of a "buffing timer" would be nice. **"Entertainer has directed their performance to you, you will have full enhancement in *** with a count down timer would be sweet !!
Daisame
Thu Feb 12, 2004 7:23 pm
#89
It is a great thing. I am sooo happy you have added the visual indicator and timer. One thing I would like to see added is the ability to know when you are "engaged" in the act of getting an entertainment buff and how long until it is complete. That will take a lot of the guesswork out.
Next, the countdown timer should actually show in the little window, and not be a popup when you hover your mouse over the buff icon. This way we can quickly and easily see how long the buff has until it expires.
Great first step though! Thanks!
Shenobie_Kannerfell
Thu Feb 12, 2004 10:36 pm
#90
Now that spice equals definate slain/deathblow you might as well just take it out of the game all together. ie: Only time a person uses spice is in dangerous situations .... and since spice is practically an automatic incap in a dangerous situation it doesn't take a genius to figure out that spice is now worthLESS. So take it out of the game or change it back to being worth using.