Development Cycle Archive
Thread: Publish 6 Feedback: New Visual Buff system
canadianwookie
Thu Feb 12, 2004 10:49 am
#66
ummmm soo just you know when u log out you lose the buff status window....kinda sad SINCE MY GAMES BEEN CRASHING TO DESKTOP FOR LIKE 2 MONTHS NOW!
SiliconSmiley
Thu Feb 12, 2004 11:01 am
#69
It's a great start. Much better than nothing. Timers are fanatastic. Now I can time my healing and mind pool useage so that I don't end up with an empty bar when my muon fades.
KzinKiller
Thu Feb 12, 2004 11:20 am
#70
Very pretty and actually useful ... except when you clone and it becomes completely misleading.
Fix it for a proper re-set on cloning and you're good to go.
UnknownX11
Thu Feb 12, 2004 12:03 pm
#71
I don't like the fact that the little window stays around after the buffs have worn off. It should just dissapear when the last buff runs out.
straiceil
Thu Feb 12, 2004 12:07 pm
#72
I like it but I wish you had of figured out a way to make it more visual in terms of time left rather than a mouseover. Having the info pop up in a slightly different position when I move my mouse over an icon adds to the time it takes to decipher the info.
jphillips1868
Thu Feb 12, 2004 12:08 pm
#73
Nice feature, but add a way to close the window, such as the clicking the "X" in the waypoint monitor. This is particularyneeded when you no longer have an active buff, but the empty buff window remains.
krais99
Thu Feb 12, 2004 12:19 pm
#74
Thunderheart wrote:
A new “buff” system has been put in place to give players an easy-to-use graphic interface to make game play buffing and de-buffing easier to understand.
What are your thoughts on the new Buff Window?
I think it's a fantastic idea, however, I have some issues with it.
1. We already have way too much on our screens. Side note to that is yes, we can remove those monitors, such as waypoint monitor, exp monitors, etc.. but we can view those items in other windows (ie: datapad and skill sheet). I would much rather have the choice of having it as a onscreen monitor, or opening up my character sheet for current status. I would think it'd be easy to add a 4th page on the character sheet to accomidate this sort of change.
2. They're bugged. As many have said, when you die, the icons remain, yet your buffs are gone.
3. Maybe have some ways to customize it.. allow players to add colors for certain time remaining.. ie: green for full time, yellow for 3/4 time, orange for 1/2 time, and red for 1/4 time..
Gilean
hest75
Thu Feb 12, 2004 12:21 pm
#75
It's pretty sweet, but ya we need a way to debuff. It's a pain to have to logout for 10 minutes or so until your buffs wear off.
greptikii
Thu Feb 12, 2004 12:36 pm
#76
As far as "debuffing" goes, I can definitely see the other side of the thought process about it then becoming a long wait or it being a way for docs to gain xp. I'm fine with not having the ability to debuff IF and ONLY IF the range for buffs at the master doc level is not what it is now. I am a master doc and have been for awhile...I use very high qual packs and still occasionally get a 900 buff to a stat. That's just not right. For food or spices, you always know the exact amount a buff will be, so how come it's not like that with doctor buffs (or mind buffs if you're talking about entertainers). The same quality pack with give a range of 900-3100 which is just way to big of a range. The quality of the buff should be based on the quality of the pack and the expertise of the doc and not much else. If you want a range, make it a range of 500 points, not 2200. A master doc should be a master doctor, not have his skill based on some random number generator.
As far as random docs buffing people, put a dialog box in place similiar to training and/or joining groups. "Master Doc XXX is trying to buff your stats, do you want to allow them to buff your stats?" That will solve the griefers.
Just my humble "frustrated" opinion.
Greptikii
Gillgalid
Thu Feb 12, 2004 12:55 pm
#77
Really like it!
Only thing that would be really nice, like a previous poster suggested, is a color coded system when the buffs are getting close to wearing off.
ArchmagiCaT
Thu Feb 12, 2004 1:06 pm
#78
Thunderheart wrote:
A new “buff” system has been put in place to give players an easy-to-use graphic interface to make game play buffing and de-buffing easier to understand.
What are your thoughts on the new Buff Window?
It kinda sucks. Well it is a good idea, but it doesn't, you know, work. I see my buffs leaving and the timer tells me I had 1 minute 30 seconds left. The point was kinda knowing exactly when your buffs would leave.