Development Cycle Archive
Thread: Publish 6 Feedback: Creature Handlers & Pets
Thunderheart wrote:
There have been some reports regarding Creature Handlers and Pets.
Some reports? Perhaps you should check into the CH forum.
1. What are your issues?
1) Pets standing at 0m from me, essentially putting them on top of me.
2) Pets standing on top of each other.
3) Pets trying to engage combat at 0m while the MOB wants to engage at any aother range, thus beginning a death dance that can span up to 300m away from the starting point.
4) The upcoming 30 second delay on pet calling while any other combat class can change weapons at will, even during combat.
5) Pets auto storing.
6) Special attacks not working consistently, if at all.
2. What is the Pet description, specifically (type/level, etc)?
1) Delirious Merek Avenger CL40
2) 2 Razor cat CL22
3) Crimson Razon Cat CL29
4) Brackaset Male CL30
3. Was it a Bio engineered pet or a tamed pet?
All my pets were wild tames.
Thanks for your input.
Some things that I found annoying...
1. When I was fighting with my Kimo's (They were both growing and at only lvl 30), I'd send them to attack an aggressive target, and kimo's and the target would instantly start running off about 70m, making it especially hard for me to attack with my melee weapons (heh). However, when I sent them to attack non-aggressives, they didn't run away together.
2. Like reported, they stand right on top of each other when they're following you.
Issues:
Pets standing on top of me, and on top of the creature they are fighting, makes targeting difficult and kind of ruins the 'feel' of the game (creatures just don't stand inside each other). I noticed this before the patch I think.
Auto-Storing pets, my Mountian Dewback (wild, lvl 20) stores himself quite frequently during combat, and occasionally when moving. When this occurs, the radial dial in the Data pad shows the Store option (as if the pet is still out) until I click Store two or three times.
/tellpet only works occasionally for me, and usually only for the follow command, I still have to use spacial chat to get my pets to attack or back off.
II Pets Used
BE pet downgrading problem:
I'm trying to call my bugged BE carrion spat. I get an error, "There was an error trying to adjust this pet, unable to adjust" when I select to adjust the stats.
It's a CL 10 pet and also trained as a mount (which might be a reason it can't be "nerfed"). I tried with another pet, a dewback CL10 also trained as a mount, and got the same error.
Thunderheart wrote:There have been some reports regarding Creature Handlers and Pets.1. What are your issues?2. What is the Pet description, specifically (type/level, etc)?3. Was it a Bio engineered pet or a tamed pet?Thanks for your input.
Using a not fully grown CL21 BE Kaadu. Currently CL 14
1.) Lots of chasing now. Imperial NPCs seem to constantly run from combat. No idea why or how to deal with it.
2.) Pet stands on top of me all the time. Makes it hard to select objects
3.) When the pet finishes an enemy, sometimes it will run back to some mysterious location which I am not at and wait for me there.
4.) Doesnt seem to auto follow after killing a target sometimes. Other times it does.
5.) Seems like mobs like to run away more often now too. If the pet doesnt do alot of damage, the mobs run like crazy when their health gets low.
Ugh. I am glad I haven't seen thisbug yet (again). I used to find my pets at 0,0 after an event like that.
Zathuras wrote:
3.) When the pet finishes an enemy, sometimes it will run back to some mysterious location which I am not at and wait for me there.
Whoo boy, here goes:
First, you guys have nerfed CH about to uselessness. I know that's a generalization, but one has to be a master to do anything any more. I can't call as many pets as I used to, the ones I can call are weaker....and pets really never were that much in PvP. If you put in that 30 second call delay you are talking about, that will be the last straw for me.
I still have issues with pets on Tatooine moreso than any other planet, now that I've moved back there. That planet is just buggy, at least on Tarq. Pets just stop following for some reason, stop obeying commands.
The other issue I have is jackass distribution of commands. By separating the Train Mount and Transfer commands out of Management 4, you've made Management 4 pointless. Just as I strove for it, I now must have to go for Master to be able to sell mounts. So again, non master CHs are left with NO MARKETABLE SKILL WHATSOEVER. I say do away with it and let people trade pets freely. If someone buys a BE pet, they should be able to give it to me so I can train it as a mount. The benefits of Master should be in control abilities and the ability to run 3 pets, not merchandising.