Development Cycle Archive

Thread: Publish 6 Feedback: Creature Handlers & Pets

SioBabble
Sat Feb 14, 2004 1:22 am
#79

Oh, the pets mentioned are all natural, trained in the wild pets, not BE crafted critters.


The droids were not tamed in the wild, for obvious reasons.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


tarkus1268
Sat Feb 14, 2004 1:23 am
#80





Thunderheart wrote:



There have been some reports regarding Creature Handlers and Pets.


Some reports? Perhaps you should check into the CH forum.


1. What are your issues?


1) Pets standing at 0m from me, essentially putting them on top of me.

2) Pets standing on top of each other.

3) Pets trying to engage combat at 0m while the MOB wants to engage at any aother range, thus beginning a death dance that can span up to 300m away from the starting point.

4) The upcoming 30 second delay on pet calling while any other combat class can change weapons at will, even during combat.

5) Pets auto storing.

6) Special attacks not working consistently, if at all.


2. What is the Pet description, specifically (type/level, etc)?


1) Delirious Merek Avenger CL40

2) 2 Razor cat CL22

3) Crimson Razon Cat CL29

4) Brackaset Male CL30


3. Was it a Bio engineered pet or a tamed pet?


All my pets were wild tames.


Thanks for your input.







--------------------------------------------------

Tadi Ra'vir
Master Scout; MCH; 0/4/4/0 Ranger
Wanderhome
kaid23
Sat Feb 14, 2004 1:26 am
#81

Problems


1 pets standing ontop of me making targeting people to talk to and corpses very tough.

2. pets heading for the hills. Last night on a number of occasions since I am a melee I had to burst run to try to hit mobs that were chasing my fully healthy level 29 bol into the hills. This would be annoying for a range person but for a melee this is a killer.

3. pets storing automatically. This seems to happen most often when my pets are runnin for the hills.


My pets I used which all showed the same problems were the following


tamed greater sludge panther full grown

be Thune level 30 current cl 25

tamed bol cl 29

be nagalatch cl 25

Kaid
MonGiovanni
Sat Feb 14, 2004 1:28 am
#82

Some things that I found annoying...


1. When I was fighting with my Kimo's (They were both growing and at only lvl 30), I'd send them to attack an aggressive target, and kimo's and the target would instantly start running off about 70m, making it especially hard for me to attack with my melee weapons (heh). However, when I sent them to attack non-aggressives, they didn't run away together.


2. Like reported, they stand right on top of each other when they're following you.





-----------
Ique - Bria - Bounty Hunter, Pistoleer
Iryu - Starsider - Master Architect, Master Artisan, Master Merchant
Hulksmash90
Sat Feb 14, 2004 1:29 am
#83

AT-ST question. When I examine my AT-ST it says Deathblows: YES. Well, I told it to attack a rebel yesterday. It did and eventually incapped him. They he just stood there looking useless. It didn't deathblow. I waited and nothing. I told it to atack him again and nothing. What's up with this?



Xandir Joxan (Gorath)
Doreedo (Bloodfin)
Suu Shi (Lowca)
Tubby (Bria)
Harvester Bob (Ahazi)


Mastered:
Artisan, Brawler, Marksman, Medic, Scout, Entertainer, Carbineer, Rifleman, Image Designer, Doctor, Pikeman, Pistoleer, Combat Medic, Fencer, Bio-Engineer. Missing badges for Artisan, Brawler, Carbineer, Rifleman, and Image Designer.
TON-E
Sat Feb 14, 2004 1:33 am
#84







Issues:


Pets standing on top of me, and on top of the creature they are fighting, makes targeting difficult and kind of ruins the 'feel' of the game (creatures just don't stand inside each other). I noticed this before the patch I think.


Auto-Storing pets, my Mountian Dewback (wild, lvl 20) stores himself quite frequently during combat, and occasionally when moving. When this occurs, the radial dial in the Data pad shows the Store option (as if the pet is still out) until I click Store two or three times.


/tellpet only works occasionally for me, and usually only for the follow command, I still have to use spacial chat to get my pets to attack or back off.


I don't have any Bio Pets, so I can't comment about them, but the issues I have been having don't seem to be specific to any one type (after reading this post).
MissileToad
Sat Feb 14, 2004 1:38 am
#85

Adjustment window for invalid pets: Recalculating CL option works, but adjusting stats option does not work.



Octavius - Mad Genius, Forgetter of Pants
Gillespie - A Fish of the Farce

- So long, and thanks for all the fish! -
- Oct and Gill, under TheInsane management -

DFH
Sat Feb 14, 2004 1:39 am
#86

I Issues
  • Pets running around in combat like chickens with heads cut off for no clear reason
  • The 40% harvest penalty is being imposed if you have grouped with your pet even after disbanding
  • Pets stand "inside" your avatar now
  • (old) /tellpet randomly stops working -- all pets must be stored and recalled to re-enable

  • II Pets Used
  • Level 41 Gurreck, bio-engineered



  • -- Venture, Corbantis
    4040 Ranger 4414 Creature Handler 4132 Rifleman
    RabidEwok2
    Sat Feb 14, 2004 1:39 am
    #87

    BE pet downgrading problem:


    I'm trying to call my bugged BE carrion spat. I get an error, "There was an error trying to adjust this pet, unable to adjust" when I select to adjust the stats.


    It's a CL 10 pet and also trained as a mount (which might be a reason it can't be "nerfed"). I tried with another pet, a dewback CL10 also trained as a mount, and got the same error.







    ZEER
    Sith Lord | Hatched May 2004

    Zathuras
    Sat Feb 14, 2004 1:40 am
    #88



    Thunderheart wrote:
    There have been some reports regarding Creature Handlers and Pets.
    1. What are your issues?
    2. What is the Pet description, specifically (type/level, etc)?
    3. Was it a Bio engineered pet or a tamed pet?
    Thanks for your input.






    Using a not fully grown CL21 BE Kaadu. Currently CL 14
    1.) Lots of chasing now. Imperial NPCs seem to constantly run from combat. No idea why or how to deal with it.
    2.) Pet stands on top of me all the time. Makes it hard to select objects
    3.) When the pet finishes an enemy, sometimes it will run back to some mysterious location which I am not at and wait for me there.
    4.) Doesnt seem to auto follow after killing a target sometimes. Other times it does.
    5.) Seems like mobs like to run away more often now too. If the pet doesnt do alot of damage, the mobs run like crazy when their health gets low.



    Got Rokit Lawnchair?
    ----------------------------------------------------
    Chestnutz - Fattest wookiee on Bria.
    Boffo Ogo - New Aldera's only Superhero
    OOM
    Sat Feb 14, 2004 1:42 am
    #89






    Zathuras wrote:

    3.) When the pet finishes an enemy, sometimes it will run back to some mysterious location which I am not at and wait for me there.



    Ugh. I am glad I haven't seen thisbug yet (again). I used to find my pets at 0,0 after an event like that.

    NCIceman
    Sat Feb 14, 2004 1:45 am
    #90

    Whoo boy, here goes:


    First, you guys have nerfed CH about to uselessness. I know that's a generalization, but one has to be a master to do anything any more. I can't call as many pets as I used to, the ones I can call are weaker....and pets really never were that much in PvP. If you put in that 30 second call delay you are talking about, that will be the last straw for me.


    I still have issues with pets on Tatooine moreso than any other planet, now that I've moved back there. That planet is just buggy, at least on Tarq. Pets just stop following for some reason, stop obeying commands.


    The other issue I have is jackass distribution of commands. By separating the Train Mount and Transfer commands out of Management 4, you've made Management 4 pointless. Just as I strove for it, I now must have to go for Master to be able to sell mounts. So again, non master CHs are left with NO MARKETABLE SKILL WHATSOEVER. I say do away with it and let people trade pets freely. If someone buys a BE pet, they should be able to give it to me so I can train it as a mount. The benefits of Master should be in control abilities and the ability to run 3 pets, not merchandising.


    And to the cries of pokemon, TOUGH CRACKERS. This is where I've spent my skill points, these are my weapons! You want to have to wait 30 seconds to switch guns? Stop doting around the concept and realize that at their core pets are a CH's weapons and merchandise, we need to be able to use them and sell them as such. We are not stepping on BE toes...BEs are bio merchants, not JUSTpet merchants, that is only one aspect of what they do. Give us a way to make money with our skills.


    Thanks for taking time to listen. I've just started getting back in to the game after a long hiatus, and am at a precipice, forcedto decide whether to dump CH or take it to master to make it worth a toot.



    Zendennin Darkwalker on Tarquinas and Flurry
    dualfragment
    Sat Feb 14, 2004 1:46 am
    #91

    My issue is the fact that BE pets are better than even the rarest of creatures. What alsohave no logic in my eyes is the fact that non-ch characters can only control up to level 10 pets, but you gave BE's the abilityto engineer way better than what was previously available at level 15 pets to non-chs.

    I think a non-ch character shouldn't be able to use a BE pet at all. Also the rare pets need a stat increase to be better than the BE pets.




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