Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

DuckMaestro
Fri Jan 09, 2004 1:53 am
#885

how about this? a comprimise and one that encourages use of the merchant skill...



base vender item cap is 150..... butwhile leveling up through merchant, the cap will finish off at 300 or 400 at master merchant level.



-duck




- Duck
I give up.
Stelari
Fri Jan 09, 2004 1:54 am
#886

I don't see any real benefit to raising the bazaar cap - what would be a better solution is to have auctions on the bazaar uncapped, but still with a starting price of less than 3000cr. This will let people sell expensive items via the bazaar if they wish, but since auctions take 7 days, it'd still be preferable to use a vendor to do so.

As with the multitude of other posts, I feel 150 items is too low - I run a small (in comparison to some others) shop with 5 vendors, all of which frequently break the 150 item limit, and all of which frequently sell out of runs of items in less than 24 hours. I put up 150 republic blasters yesterday, and I'm down to around 30 already.

One thing that would help is to allow customizable crate sizes on some items - powerups/WUK's/subcomponents would all allow us to place more on a vendor while using less space (database as well as vendor, I presume) - Most people buy 3-10 crates of powerups at a time as it is - if I could stock crates of 30, 50 and 100 - then they would only need to buy one crate instead of 10.

(Q)



(Q)eli Aea
Tempest :: Riflewoman / Ranger
Chimaera :: TK / Chef
Bria :: Commando / Smuggler
obsydian13
Fri Jan 09, 2004 1:54 am
#887

The idea of raising the cap has merit but I think the cap needs to be a little more dynamic. First off, there needs to be an initial Posting Cap that is separate from a Bid Cap. Somebody posting an actual auction should be able to start out at the cap and still be able to accept bids. Also, premium auctions need higher caps than standard auctions. My proposal is this: Post Cap 5000 std, 10000 prem. Bid Cap: 10000 std, 100000 prem. The high premium bid cap is to make it possible to auction rare items off.


I agree with the cap since vendors can essentially be used as uncounted storage space. I think 150 may be a bit low though... I suggest putting it in and seeing if it's too restrictive. Or maybe make it so the vendor item cap is related to the structure it's in... so a vendor placed in a small or medium house would have a limit of 150 items it can sell while a vendor placed in a larger sturcutre would be limited to 250.

Iceman-KG-
Fri Jan 09, 2004 1:55 am
#888

Not going to read through however many pages of replies, but..


Bazaar raise: Good. Why not, 6k still is REALLY not that much.


Vendor cap: BAD. I finish the invest line of bh, I've done enough pointless travel. And, if you lower this to 150, popular vendors will never have any stock. A suit of armor has 9 pieces. This means an armor vendor can only hold 16 full suits. With different colors, maybe some are sliced differently, this is no selection at all. Same with weapons vendors. I'm rabidly agains the 150 limit. If I need to find something in a large vendor list, I use the more specific categories such as "just armor" or "just arm armor". That's what those are THERE for, so on heavily stocked vendor you can find things easier.




Colonel Iceman-KG-
Black Epsilon Ace, RSF Ace
Corsec Pilot
AwaitingWoW
Fri Jan 09, 2004 1:56 am
#889

omg dont do that to vendors please. pretty please, ill keep paying a monthly fee to ya if you keep vendors as is /wink!!!
CommanderRyalis
Fri Jan 09, 2004 1:58 am
#890

I'm not too picky, the only things I have to say are:


(i'm not an artisan just a shopper)


1. it makes it alot easier to shop ifwhen typse of items say clothing and droids are on diffrent venders.


2. i'ts hard to find the things you need thogh you could go to a vender thats on the map for food thats halfway across the planet only to find out they onley have factory crates,


3. as far as everthing else I'll let the merchant's themself to dicide because it'll efect them difrently.




Issab Tyrann,
Imperial Warrant Officer II (Retired)
Pohacca
Fri Jan 09, 2004 1:58 am
#891

I really like the idea of increasing the bizzare prices as I think it will encourage people to use it more often. The personal vender change seems a little harsh, though. I think a cap of 300 would be a little more reasonable. Either keep the cap at a reasonable number or change the storage limit on houses so we can have our product stored and ready to go onto the vender when we need it, otherwise merchants will be stocking venders for a living rather than crafting and hunting for supplies.



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falllacy
Fri Jan 09, 2004 1:58 am
#892

6k is still nothing..It would have to be raised to like 25k for people to sell crates of things like muon gold on them. the limit on vendors would be bad. One of the crafters on my server has 10 pages of powerups sometimes.
T1nman33
Fri Jan 09, 2004 1:59 am
#893

Bazaar cap raise: good idea.
Vendor item limit: good idea, with a caveat. 150 seems a little on the low side. I would suggest double that.



--Dharven Freeh
--"Huh? What?"
Fenrix
Fri Jan 09, 2004 2:06 am
#894

In very simple terms this will cripple the merchant professions and hurt a lot of crafters. Well that is my belief due to the fact that I am sure there are many poeple like me that if the goto a vendor and find it empty, they never come back.


In addition to this raised cash cap on the bazaar is a bit of a double blow to merchants as well. Crafters supply merchants such they can charge prices that exceed the bizaare ones, with every increase of the cap there is less requirement for merchants.


Fenrix




__________________________FTech__________________________
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KaiAzreal
Fri Jan 09, 2004 2:07 am
#895

Wow. I was just about to send a suggestion to raise the bizarre cap on quanity and pricing. I sell steel and copper minerals all the time. I always maxxed out the Bizaars on a daily basis. And the next night every single resource is sold. So to be able to increase price cap to 6,000 is good. And more important please increase the quanityto 35 as well.




---
Toshi Paine
Master TKA / Smuggler
(old school. Been playing since launch day)

"Yankee doodle floppy disk, this is Foxtrot Zulu Milk Shake, checking in at seven hundred feet."
Aultra
Fri Jan 09, 2004 2:08 am
#896

The bazaar cap idea is an interesting one, and I have to admit, the cap for how many items I can list there is so low, I don't bother with it anyways. If you raise it, I may be able to find larger bundles of the resources that I purchase there and would welcome that.

The vendor item cap in my eyes is a horrible idea. I am currently a weaponsmith, and maintain a vendor. I don't list large amounts of items, but tend to list 25 or so at a time usually. I currently have over 400 items listed on my vendor, and I don't even consider myself a larger weaponsmith. With varying prices and qualities for the same items, this would basically limit whether we could carry anything. Being a merchant of any type is a huge waste of time already. I have a friend in game who tried to run a chain store style business in the game, and he would do nothing but sift through e-mails and list items on his vendors for 4+ hours a night! He just decided it's not worth it for him, and therefore is going out of business. Anyways, I don't really know what I'm saying other than I think this is a bad idea, and would have SEVERE consequences to everyone.



Aultra Aikiwa - Naritus
Kristabel - Chilastra
Moepple
Fri Jan 09, 2004 2:13 am
#897

Hi,


as a player who is a Master Merchant from the beginning, all I can say is that this idea sucks.


Reasons are quite simple:


1. Some vendors sell 150 items like nothing


2. Diversity is everything a Merchant has. there are not enough vendors for merchants even yet ( i could use 20 cause the interface sucks (noone finds crates)


3. this is a nerf to the merchant class, another one and nothing new yet since release (dont say merchant tent!)


4. My Powerups vendor holds more than 600 crates of Powerups. It could be 60 if crate-size could be bigger. but the game limits crate-sizes and makes it necessary to have a separate vendor for powerups cause so many players are too stupid to find crates


5.The bazar-cap was made to give player-vendors a sense. The merchant was nerfed from start by not even complete the features he should get. This would make player-vendors even more useless and would only generate more useless items at the bazar.


6. Breaking up monopols? As long as you can dupe this is ridiculous. But even if the game runs as supposed, there is a reason why Merchants are usually skilled to Advertising 3, vendors are visible on the map. If you limit the vendors and raise the cap for the bazar, this will end up in generating more monopols cause the Pa-dumpers can place even bigger stuff at the bazar and dump others out of business.


7. If items are really such a big issue, then enable "buy from a crate" in vendors, so you only have to fill in crates and people can buy directly from a crate the number of items they want. Then we can talk about 150 items in a vendor. But tailors will rip your head off anyway.


Read ya.

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