Development Cycle Archive
Thread: Friday Feature Jan 23rd Jedi Revamp
Ymobacca wrote:
This is a post I pulled off another thread that I though should be posted here. This I think is the coolest idea for the Jedi Path. I like that you are given the choice of which slot is a Jedi, personally I don't want my main character to have to be a Jedi. Thats not what I created it for. My plan was to have a whole second character for that. But some may want it that way so this guys idea would be awesome. I also really like the needing to surrender the other skills if you wish to train as a Jedi and not just be a force sensitive. It really captures the essence of being a Jedi. This to me is the perfect way to have the Jedi unlocked and it will keep the Jedi population down even though its now quest based. I hope many others really like this idea and post and post about it so the Devs will notice and decide to use it.
Also one question: In the new system coming out, if you haven't unlocked a Force Sensitive slot and you take your main character and do the quests, how will you be able to unlock a second character slot. Do you have to achieve Jedi Knight or something? Or will it be as soon as you become Force Sensitive? Or what. I don't want my current character to be a Jedi, I want a new character to be one. I really want to know how that part will work because I may be close to unlocking the Holo grinding way and wanna know if I should try and push to finish before the Revamp.
I really think you need to redo how one becomes a Jedi. I am not a pwer gamer, and don't have the time to play this game a lot. However, I have been told I am a great roleplayer, and I would love to become a Jedi for the roleplaying aspect of always being on the run, and having to keep your anonymity.
One problem though, I have a life to live outside of this game. That automatically means I can not unlock my FSCS. I don't have the time to grind away like some people do, and I'm not going to spend a year or two playing the game doing nothing but grinding over and over again. This is not even remotely fair, and quite frankly I should not have to pay a full monthly fee for a game that denies me the best content because you have to sacrifice real life in order to become a Jedi.
You guys really need to rethink the path to becoming a Jedi. I am not trying to be insulting, but after I found out about the whole Jedi holocron thing, I've changed my views on SWG. I look at it as a stop on the way to Everquest II, where you can be any class you want without having to play 24/7 and sacrifice your entire life. Now I know some will flame me, but I am 30 and work about 60 hours a week, so I'm not some kid whining here. This is a real concern
I feel that these new Jedi changes are good except for one. WHy can you only advance after Jedi Knight by doing PVP combat against other Jedi? Granted having any Jedi other than Luke goes against continuity but I still hear how the DEVs want to stick to continuity.
In the spirit of that let me ask you... How many Jedi actually even saw let along fought a Jedi of opposing faction? Well we know that up until Episode I that no Dark Jedi had ever been encountered by the Jedi for 1000 years. So I ask you... How did Yoda get to be a master? Forcing a player who (for example) is an entertainer to do PVP combat is absurd. So say that entertainer wants to do the quests to be Jedi and finally gets to be a Knight and wants to continue on to master. How likely is it that this particular player is going to go up against and successfully defeat a veteran PVPer? SO once again it seems the DEVs reward the PVPers and screw the PVEers. No one should be rewarded for their style of play. I am sure ALOT of Jedi in the Star Wars mythos would rather strive for peace and not fight. Are you saying these devoted few cannot attain master? Bad move DEVs.
Make being a Jedi a challenge but why does it have to a PVP slugfest? I have Faith that the DEVs can be original and come up with a way for fans of PVE to attain master without having to be forced to learn to PVP.
valandrave wrote:
I feel that these new Jedi changes are good except for one. WHy can you only advance after Jedi Knight by doing PVP combat against other Jedi? Granted having any Jedi other than Luke goes against continuity but I still hear how the DEVs want to stick to continuity.
In the spirit of that let me ask you... How many Jedi actually even saw let along fought a Jedi of opposing faction? Well we know that up until Episode I that no Dark Jedi had ever been encountered by the Jedi for 1000 years. So I ask you... How did Yoda get to be a master? Forcing a player who (for example) is an entertainer to do PVP combat is absurd. So say that entertainer wants to do the quests to be Jedi and finally gets to be a Knight and wants to continue on to master. How likely is it that this particular player is going to go up against and successfully defeat a veteran PVPer? SO once again it seems the DEVs reward the PVPers and screw the PVEers. No one should be rewarded for their style of play. I am sure ALOT of Jedi in the Star Wars mythos would rather strive for peace and not fight. Are you saying these devoted few cannot attain master? Bad move DEVs.
Make being a Jedi a challenge but why does it have to a PVP slugfest? I have Faith that the DEVs can be original and come up with a way for fans of PVE to attain master without having to be forced to learn to PVP.