Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

Legelos
Thu May 06, 2004 2:49 pm
#898

Oooops sorry for the double post I tried to delete it!



_________________________________________________

AKA Arragon / Magi

Another 4 Accounts Cancelled here SOE. NICE GAME! /priase ROFL what a JOKE!
SWG = Sony's Worst Game . Its all in the name so why is everyone suprised?

Quit Nerfing the game and NERF THE DAMN PPL MAKING IT! <--(destroying)
Torlekk
Mon May 10, 2004 4:46 pm
#899

/trollOn


I realize this is off-topic... But do you realize that this is a Friday Feature from back in Jan? Wow, over 3 months later and still active! Pretty cool.


/trollOff
EtrasBlood
Wed May 12, 2004 6:13 am
#900


I think this area of publish 10 will really create some headaches. The concept of the higher ranked jedi's on the lightside needing a vote from their jedi peers,hasnt been fleshed out to the pain points. The Dark Side dueling system will work much better, its simple and plays up that alpha dog darwinism.


If you rely on votes to define who will have the bests ranks and therefore all the respected bonuses, your going to create politicalquagmires reduced to no more than popularity contests, governed by which guild has the most jedi members will continually rule rotate the best ranks and associated bonuses.


A much more effective method of structuring the jedi camps would be to have the top ranks not have any pve, pvp rank bonuses at all, or limit them to a point where the job isnt taken on by the uber leet but by the people willing to compromise there characters in game for the good of the whole.


The Jedi leadership structure should be more like generals, using there postion to empower the fighting ranks of the jedi order, although Yoda could kick some booty, his postion was more of a sensai leader, sending his troops out on missions that would promote the Jedi Order.


To that effect the Light Side should have there leadership that wins the voting "buff" the combat PVE/PVP Jedi within the order, empowering them from the encalve and having these Bestowed Rank Bonuses last until the next election. I also think the bonuses should scale based on the level of the Jedi being "blessed". If you as an elected leader "buff" a noob jedi, the rank bonus should be limited by the level of the Jedi, and conversely a high ranking Jedi Guardian should get much higher buffs based on a rank blessing, which would fit more in line with there closer relationship with the living Force.


Anyway just some food for thought.


EB



The White Wookiee
Master Architect of the Genoharadan
BruteDoom
Thu May 13, 2004 6:24 am
#901


The Jedi Revamp has brought me back playing full time so i thought i would write down some of my ideas.


Whole Quest Idea?


For me the endless grinding off professions was killing the game so it was good to read a comment from a developerbasically saying they dont want Jedi running around ruining the early game experiance. Which for me the Holo grinding is doing for most.


For me a Quest based System is a much better way of doing it but you have to take into account the fanatical way in which a portion of players play. IE: I would not like a system that would mean 1000's of Jedi within a month of update due to there excess game play. PATIENCE is part of being a jedi so perhaps somehting learned from one quest would in some way have to be fully explored by some sort of kill//heal//XP//time limit depending on the type of skill for which we are refering.


I also Feel the quests must be Solo, or helped by only another Jedi as would be in the Sch-fi Films. IE a Knight may Help a stuck Padawan but a Padawan grouping with 29 friends to do his missions for me would again spoil the overall experiance.


NPC’s players might interact with throughout the quest??


This to me is interesting. If this is ment like after becoming a Jedi it would be great if the Master Jedi /// Dark Jedi could only be learned from say Yoda // Sidious after one final kick arse, MUST be solo kind of quest.


Progression quests and trial ideas??


Wel this is a nice question and only Limited by the imagination, Firstly Jedi Trials. This for me has to be got right. It has to Be Solo, It has to be in a unique place that on the trials take place in. Like a dagubar cave. Should it be a fight?? I dont see why. It should be an Experiance!! People have slughtered as many things as they have killed to earn there Jedis so why should the trial be more of the same. But for some it would sem apppropiot .... Perhaps fighting yourself CPU comtrolled can be some peoples fate .... Like i said its the sort of things limited by the time, effort and imagination. But for me may be the single most important aspect of the new update.


What skills a Jedi might use on these quests??


For thisa i am going to answer the first portion of the previuos question as well.


Ok like i sad in my first answer i feel you have to account for the HardCore players. Although for the many hours extra game play they do deserve to progres quickly. If a person comes through, shall we say, a Rigid Quest based system and posts in an SWG forum WPs of people u need to speak to and basically plots out what he did, Bang now everyone knows exactly what to do. THIS MAY GO ON STAY WITH ME HERE


I used to read adventure books where you got to a point and it would say. Go To Page 109 to swing a left hook, 115 to swing a right. 210 to allow you spinkter to relax to much and poo yourself. You get what i mean. Each deicision led you in a diff direction. Some to Death. Some straight on and some round in corners. FOR ME this is what SWG has to do. It has to make a Muti-Directional quest based system where a players choices not only effect immediate state and Path but perhaps there final outcomne as well. IE what sort of FS characters they can be. IE a person that chooses the quick aggreesive path will surly bbe led to the DarkSide. If it is constantly updated (Once every 2 months or so). IE the people you have to interact with and where the choices will lead u. I believe a great Jedi experiance will be created for all. Where they cannot go to a NewsGroup anbd read an instruction manuel they have to activly do it themselfs not knowing whats coming roundthe next corner. THIS WOULD BE COOL COS THEY ARE ALWAYS SAYING THE DARKSIDE IS THE QUICK AND EASY PATH LOL.


Quests for different profession types, for instance, social quests, explorer quests, combat quests, etc???


Please Read Above. For me the desicions should lead a person looking to be a healer along a healers path but without that person have to pick a 'JEDI HEALER MISSION TERMINAL'


Player interdependencies and cooperation’s???


For me this is simple. Where ever possible the path to becoming a Jedi should be a Solo one. But where needed a Padawan//Knight relationship or Knight///Master would be cool. But this could be an actual stats granted only by council Members perhaps where a stuck Jedi can go for Help along his path. A Padawan can be Given a Knight to help and so on. TRIALS SHOULD BE SOLO AND IN A PLACE ONLY JEDI CAN GO>>>>>>DAGOBAH CAVE> SAY IT £ TIMES FAST LOL


Jedi Titles earned through the quests from Force Sensitivity to Jedi master??


Pre Jedi Titles?? Not sure bout that.


Assuming the mains titles will remain. Jedi Padawan. Jedi Knight. Jedi Master. With a Dark Prefix for the evil ones


(I shall now spend 10 mins typing ramdon jubberish)


Dark Tormentor. Enlightener. Sith Hunter. Jedi Hunter. Inlusionist. Force Maniputaltor, Lightsabre Deulist. Dark Deulist......wow 10 mns thats a hard one.


I HOPE IT WASNT TO LONG AND HAD AT LEAST ! GOOD IDEA


Thanks


Michael


Brute Doom - Flurry


SRY SPELLING IS A BIT OF 1ST DRAFT

HaloBurn1
Thu May 13, 2004 2:03 pm
#902

Personaly I think this is overdue, Jedi were never going to be rare once players discovered the hologrind way to getting an fs slot. Eventually as more and more people got through this slog there were going to be more and more jedi and less and less satisfied casual players who would never be able to grind through to getting an fs slot! So good changes bring em on!
AntiX187
Wed May 19, 2004 4:53 am
#903

First, it should be tough as hell to become a jedi. Perma-death should be real...i.e....one death...the servers can tell if you get disconneted. They are just being lazy, by giving you extra lives.


Second, everyone gets a jedi slot? Are you stupid....I mean...I went to a state school....but damn, that's stupid.


Third, You guys are pussies for ever getting rid of the original clone idea....it's supposed to mimic a believable reality, right? Running through the wilderness in your underwear to get your **edit** off your corpse.......awesome idea....but now it sucks....insurance is stupid.


Fourth, stop doing stupid **edit**. If these are the best ideas you all can come up with, then my question is, how much do you pay? I can quit my day job...if you pay more.



AntiX - Master Ranger
Masen
Fri May 28, 2004 11:36 am
#904

Of course Jedi will dominate pvp...Remember Han and vader's 'fight'? 3 blaster bolts, then a force grab basically. Vader wasn't even concerned, or consider any of them a threat at that point. The guard's purpose was basically to look cool, and that's about it. That 'helpless old man' the Emperor, Palpatine was powerful enough to have vader following him around and bowing like a whipped puppy.


That being said, Bounty hunters should be a fair match for Jedi, but only if they get first shot. Remember what happened to Jango when he missed his first shot Also..the 90% robes will NOT exist permanently. Like current composite, they will be nerfed. TH said plainly enough so I thought everyone would get the idea 'Jedi robes will be balanced with the post-revamp composite.' Not that exact phrase, but the exact meaning. Translation- If Composite caps at 40%, then robes will cap at 40%. Also, keep in mind, we already have STUN. A damage type for Everyone, that is virtually unstoppable, even master made composite must give up large amounts of other defenses to have a mere 40% stun resist. So one more damage type with few or no defenses will not be as big a deal as most people think.


A few thoughts, as for giving everyone a second slot, ABOUT TIME! lol. And for those complaining, it's YOUR choice if it's a second Jedi, or your only Jedi, or if neither of them ever become Jedi. Remember, in the films at least, leia had some force powers (telepathy with Luke, a 'feeling' of what was going on) but she was never swinging a saber, or battling the Sith lords in the throne room. I don't see 2 Jedi per account becoming common, the path takes so much time, that few would want to spend all that time on 2 characters doign the same thing.


The skill setup is BRILLIANT, I love how no two Jedi will be the same..Some will be excellent healers, others Enhancers, some masters of Saber combat.


Now, some thoughts on quests. There should be Jedi healing XP. Jedi Crafting XP, Jedi Combat XP, Jedi Saber XP.... and each jedi class requires that kind. So if you wish to be a wise, learned healer and master of the Force, then you can do so without slaughtering millions of defenseless creatures.


Another thought-If you kill non-aggros, or Rebels, you should gain Dark Side xp, which can be spent only on Dark Side powers. It should be gained faster, but skill loss should be automatic, with no buffer deaths. Remember,t he Dark Side is not stronger..Only Easier..and comes at a terrible cost.. If you kill Dark jedi, or use force powers to avoid battles with npcs, you should gain light side xp. Slower, but with a buffer system. Also, if you ever attain Jedi Master class, if you die, you could be given the option to become a 'bluw glowy' who can use non-physical force powers on the world outside, but cannot attack, but cannot BE attacked either. Essentially a healer, and teacher of the novice Jedi as Obi-Wan was to Luke. Such a character could travel to any planet, at will, etc. But, they could do nothing there, except help a comrade find a lost Jedi temple, or lead them to a safe Inn with Rebel Sympathizers where they could heal and recover from a BH attack, things like that.


The Jedi Trials, I'd like to see things more like what Luke had to endure, than endless delivery and destroy missions. Cross tattooine on foot, and kill nothing. Do not disturb the force. Feel it's flow...that kind of thing. And the cave where Luke confronted Vader, and found himself. A quest like that, based on your standing with Rebel/Imp faction, Thug/Commoner faction, etc. Someone who is loved by the people as a protector, and opposes the Empire would be more likely to pass this trial than someone who has slaughtered a million nomads and jawas, and butchered the Alliance fighters, supporting the tyranny of the Empire. Note the requirement could simply be 5K of one faction, and -5K of another. If you are 5K thug, you gain a dark side sensitive ability, like a combaat boost. If you are 5K commoner, you gain a healing boost. Some of the missions should be totally new design too. An npc who sends you on a quest, but the target is hostile. Kill them, gain dark side. Spare them, by thinking out a solution, and gain light side.


Also..the head of each jedi council, on each server, should be a SOE employee. That way, SOE can ensure one guild is not voting on their own members repeatedly, etc. He could have tells off, and only see what is said in the council chambers, to save him the misery of eternal spamnation. To make it more in-theme, make it Yoda, or Mace Windu, or Adu-whoever, with the conehead. Someone recognizeable, and give them absolute Veto power, to override guild domination tactics. An alternate approach, but much less foolproof, and partly unfair, is to simply allow only one Jedi from each guild. That, also would have a big downside, as somee very talented rpers, and good people would be barred from advancement, or leave their friends, a choice that would cost game accounts. Add to that it doesn't stop the guild methods, as they could simply split up and do it through emails and tells instead.



No I don't have a freakin sig. Just make something up and pretend it's here man. woman. umm...Whatever.
PanzerGR
Fri May 28, 2004 12:28 pm
#905

I do not feel the developers fully comprehend what they are doing with Jedi and what the scope of their actions will result in.



YOu have the combat revamp coming up. From all accounts this will rebalance the system and put LESS power intot he hands of "regular" professions. There is also an expected reduction in Armor and buffs...resists are expected to cap lower, etc.


At the same tiem Jedi are egttign boosted.....with increased power, Robes that are supposed to be (supposedly) 90% resists..and a new damage type wihich nothing (not even mandalorian armor which is SUPPOSED to fend off sabers) has a resist to.


The Jedi Population in comparison to total population on the servers may be just a small %...HOWEVER the population i will tell you IS great enough to DOMINATE PvP should Jedi because so far out of the range of normal teams of players to kill. There are guilds, single guilds, on my server who have as many Jedi int hem as my guild has players. Just imagine groups of 20 PvP players with 5 or so Jedi within their ranks. With Jedi becoming more powerful, and the rest of us becomign weaker........how are we supposed to deal with it?


I do not thinkt he Developers are fully understanding just how many Jedi are out there and that the actions you guys are taking could really askew the balance of the game in favor of a proportionatally small % of the player base. You can doubt me now.......but mark myw ords the day will come when peopel begin to rise in protest to having groups of unkillable Jedi dominating combat.






"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

PanzerGR
Sat May 29, 2004 3:51 pm
#906

Maen


i think you fail to understand this game, this entire time period.....should not be all about nothing but jedi


if yout hinkt hats what it is about, go play Jedi Knight or something.



Yes, Jedi should be strong......btu there shouldnt even be enough of them to dominate a server...and this is EXACTLY whats going to happen. Jedi will be the only peopel PvPing becaus eno one else will compare and all sens eof immersion and continuity will be lost forever.



This game is becomign less and elss liek SWG and more liek a JK Online






"Honor is a virtue of the truly strong"

~~BLACKHART: FURY GM / Elite and kicka$$ Privateer Pilot. Master Shipwright.~~
******Mos Furiosis, tatooine. -323 3779*******

~~Check out Aly's Loot vendor behind my shop!~~

Dewbacca_BHG_
Wed Jun 02, 2004 11:24 pm
#907

>>Yes, Jedi should be strong......btu there shouldnt even be enough of them to dominate a server...and this is EXACTLY whats going to happen. Jedi will be the only >>peopel PvPing becaus eno one else will compare and all sens eof immersion and continuity will be lost forever.


Jedi population needs to be controled, Bounty Hunters should do that, Jedi should not be more powerful than a group of 2 Bounty Hunters, let along 6 to 10. Jedi should fear the Bounty Hunters, someone a few posts back used Vader and the Emperor as examples, I give you Obi Wan and Yoda. What were they doing, hiding, Until Jedi reach Master they should have to keep a low profile, they should not want to draw attention to themselves, right now Jedi walk around like they don't have a care in the world, heck the other day there was one in Kaadara killing Stormtroopers....Kaadara....where many Bounty Hunter work out of. Its a Joke right now how strong the Jedi are, and it will only get worse if they are not given something to fear something to counter them.

Now Masters, I beleive a Master should be very strong, but a group of 5 BH's should still be able to take him down, and again, Make them fear....would Vader let a Master Jedi walk around Theed....if a Jedi gets to cocky and PVPs in a mjor city for too long....let Vader pay him a visit. Send the Jedi back into hiding, or rename the game to Jedi Academy 2.



Dew Bacca (Gorath)
Elder Bounty Hunter and loot junkie
Verrak (Gorath)
Master Trader (Engineering)

My life style determines my death style.
briannasith
Mon Jun 07, 2004 2:15 am
#908

what happens to us that are working on are first holocron ?i stared about 2 months ago.



jack of all traids: Oaralm
city/planet: Volcano Bay Lok
guild:
master marksmen

cmcdermid5
Tue Jun 08, 2004 9:59 pm
#909


Ok perhaps it is just me, but the WHOLE jedi thing really needs to go. I mean first mistake you devs made was putting it in the game.....I know i will take hits for this but what the heck.


OK is it only me seeing this but we are in the time frame of episode 4 are we not. The last of the jedi had been wiped away......isn't that what tarkin said. So explain to me why there are like 1000 jedi walking around. Perhaps I am naive, but what happened to the PURGE!!!! I am fed up with seeing all these jedi running around in game like they are at a holiday inn. The flaunt it in the face of everyone me me me I am a jedi. Where are the Imperial Dungeoneers, Imperial Sentinals......Vader, why isn't everytime one of those saber happy fools lighting a saber in the middle of a metropolis isn't suddenly faced with the dark lord himself, after all the hunt is on. Even by the books and the movies it wasn't bounty hunters hunting them, it was Imperials. The fact you have taken perma-dealth out makes these players untouchable and gives them no pause to be walking in the open with titles. Wow you got bounty hunters hunting them, well for one it won't be long untill nobody can touch them. You should have had a qouta....a set number of jedi and thats it. Not everyone should be a jedi. Luke was supposed to be the last of them after ben and yoda. You have a duty to stick to the movies the heritage they set forth. Everyone is so obsessed with being one they are using 3rd party programs like ACTools and others to whip through every tree in the game just to be one. It is ruining the game end of story and I see two whole precious months of updates for a class that 1 in every 5000 people should even be or have a hope of becoming. If you keep this up you will lose me and many others for the devotion you show the class of the privalged few. I dont mind an update, but this is getting out of hand, why not just make jedi selectable from the menu, after the methods you have now give it away anyway.


I belive in this, If you want 1000 jedi running around then you should have desgined the game in the era of the episode 1 movies or way back when in the time of the old republic. 5000 years or so before episode 1. Start hunting them down.


You would be better by when a character is made having a random chance of them being force sensitive. very random and very few. That way it would mean more, then perhaps you could devote some time to the thing in the game that are already in but broken or the addition of new classes all together.



My two Cents




VODO PREEN
Imperial Army / Navy, Chaos Guild
Empire Divided Beta, Empire Divided Day One Player
Jedi & Loot Merchant
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)

Kindragon
Wed Sep 14, 2005 8:54 am
#910

Do what you want to do, just re-emburse me for my Holos. I got 4 of them...


Give me 4 million credits or something, and I dont care.


I just hate it when they turn coveted items into crap.


Devs + CSRS = NOT VERY BRIGHT!


Do these guys even play this f'n game?






| Lord Bredon Kin'Dragon |
---[A T O]---
Darth Kinmourn, Lord General of the Empire
" No Salvation, No Forgiveness "
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