Development Cycle Archive
Thread: Friday Feature Jan 23rd Jedi Revamp
The Jedi Revamp has brought me back playing full time so i thought i would write down some of my ideas.
Whole Quest Idea?
For me the endless grinding off professions was killing the game so it was good to read a comment from a developerbasically saying they dont want Jedi running around ruining the early game experiance. Which for me the Holo grinding is doing for most.
For me a Quest based System is a much better way of doing it but you have to take into account the fanatical way in which a portion of players play. IE: I would not like a system that would mean 1000's of Jedi within a month of update due to there excess game play. PATIENCE is part of being a jedi so perhaps somehting learned from one quest would in some way have to be fully explored by some sort of kill//heal//XP//time limit depending on the type of skill for which we are refering.
I also Feel the quests must be Solo, or helped by only another Jedi as would be in the Sch-fi Films. IE a Knight may Help a stuck Padawan but a Padawan grouping with 29 friends to do his missions for me would again spoil the overall experiance.
NPC’s players might interact with throughout the quest??
This to me is interesting. If this is ment like after becoming a Jedi it would be great if the Master Jedi /// Dark Jedi could only be learned from say Yoda // Sidious after one final kick arse, MUST be solo kind of quest.
Progression quests and trial ideas??
Wel this is a nice question and only Limited by the imagination, Firstly Jedi Trials. This for me has to be got right. It has to Be Solo, It has to be in a unique place that on the trials take place in. Like a dagubar cave. Should it be a fight?? I dont see why. It should be an Experiance!! People have slughtered as many things as they have killed to earn there Jedis so why should the trial be more of the same. But for some it would sem apppropiot .... Perhaps fighting yourself CPU comtrolled can be some peoples fate .... Like i said its the sort of things limited by the time, effort and imagination. But for me may be the single most important aspect of the new update.
What skills a Jedi might use on these quests??
For thisa i am going to answer the first portion of the previuos question as well.
Ok like i sad in my first answer i feel you have to account for the HardCore players. Although for the many hours extra game play they do deserve to progres quickly. If a person comes through, shall we say, a Rigid Quest based system and posts in an SWG forum WPs of people u need to speak to and basically plots out what he did, Bang now everyone knows exactly what to do. THIS MAY GO ON STAY WITH ME HERE
I used to read adventure books where you got to a point and it would say. Go To Page 109 to swing a left hook, 115 to swing a right. 210 to allow you spinkter to relax to much and poo yourself. You get what i mean. Each deicision led you in a diff direction. Some to Death. Some straight on and some round in corners. FOR ME this is what SWG has to do. It has to make a Muti-Directional quest based system where a players choices not only effect immediate state and Path but perhaps there final outcomne as well. IE what sort of FS characters they can be. IE a person that chooses the quick aggreesive path will surly bbe led to the DarkSide. If it is constantly updated (Once every 2 months or so). IE the people you have to interact with and where the choices will lead u. I believe a great Jedi experiance will be created for all. Where they cannot go to a NewsGroup anbd read an instruction manuel they have to activly do it themselfs not knowing whats coming roundthe next corner. THIS WOULD BE COOL COS THEY ARE ALWAYS SAYING THE DARKSIDE IS THE QUICK AND EASY PATH LOL.
Quests for different profession types, for instance, social quests, explorer quests, combat quests, etc???
Please Read Above. For me the desicions should lead a person looking to be a healer along a healers path but without that person have to pick a 'JEDI HEALER MISSION TERMINAL'
Player interdependencies and cooperation’s???
For me this is simple. Where ever possible the path to becoming a Jedi should be a Solo one. But where needed a Padawan//Knight relationship or Knight///Master would be cool. But this could be an actual stats granted only by council Members perhaps where a stuck Jedi can go for Help along his path. A Padawan can be Given a Knight to help and so on. TRIALS SHOULD BE SOLO AND IN A PLACE ONLY JEDI CAN GO>>>>>>DAGOBAH CAVE> SAY IT £ TIMES FAST LOL
Jedi Titles earned through the quests from Force Sensitivity to Jedi master??
Pre Jedi Titles?? Not sure bout that.
Assuming the mains titles will remain. Jedi Padawan. Jedi Knight. Jedi Master. With a Dark Prefix for the evil ones
(I shall now spend 10 mins typing ramdon jubberish)
Dark Tormentor. Enlightener. Sith Hunter. Jedi Hunter. Inlusionist. Force Maniputaltor, Lightsabre Deulist. Dark Deulist......wow 10 mns thats a hard one.
I HOPE IT WASNT TO LONG AND HAD AT LEAST ! GOOD IDEA
Thanks
Michael
Brute Doom - Flurry
SRY SPELLING IS A BIT OF 1ST DRAFT ![]()
I do not feel the developers fully comprehend what they are doing with Jedi and what the scope of their actions will result in.
YOu have the combat revamp coming up. From all accounts this will rebalance the system and put LESS power intot he hands of "regular" professions. There is also an expected reduction in Armor and buffs...resists are expected to cap lower, etc.
At the same tiem Jedi are egttign boosted.....with increased power, Robes that are supposed to be (supposedly) 90% resists..and a new damage type wihich nothing (not even mandalorian armor which is SUPPOSED to fend off sabers) has a resist to.
The Jedi Population in comparison to total population on the servers may be just a small %...HOWEVER the population i will tell you IS great enough to DOMINATE PvP should Jedi because so far out of the range of normal teams of players to kill. There are guilds, single guilds, on my server who have as many Jedi int hem as my guild has players. Just imagine groups of 20 PvP players with 5 or so Jedi within their ranks. With Jedi becoming more powerful, and the rest of us becomign weaker........how are we supposed to deal with it?
I do not thinkt he Developers are fully understanding just how many Jedi are out there and that the actions you guys are taking could really askew the balance of the game in favor of a proportionatally small % of the player base. You can doubt me now.......but mark myw ords the day will come when peopel begin to rise in protest to having groups of unkillable Jedi dominating combat.
Maen
i think you fail to understand this game, this entire time period.....should not be all about nothing but jedi
if yout hinkt hats what it is about, go play Jedi Knight or something.
Yes, Jedi should be strong......btu there shouldnt even be enough of them to dominate a server...and this is EXACTLY whats going to happen. Jedi will be the only peopel PvPing becaus eno one else will compare and all sens eof immersion and continuity will be lost forever.
This game is becomign less and elss liek SWG and more liek a JK Online
Ok perhaps it is just me, but the WHOLE jedi thing really needs to go. I mean first mistake you devs made was putting it in the game.....I know i will take hits for this but what the heck.
OK is it only me seeing this but we are in the time frame of episode 4 are we not. The last of the jedi had been wiped away......isn't that what tarkin said. So explain to me why there are like 1000 jedi walking around. Perhaps I am naive, but what happened to the PURGE!!!! I am fed up with seeing all these jedi running around in game like they are at a holiday inn. The flaunt it in the face of everyone me me me I am a jedi. Where are the Imperial Dungeoneers, Imperial Sentinals......Vader, why isn't everytime one of those saber happy fools lighting a saber in the middle of a metropolis isn't suddenly faced with the dark lord himself, after all the hunt is on. Even by the books and the movies it wasn't bounty hunters hunting them, it was Imperials. The fact you have taken perma-dealth out makes these players untouchable and gives them no pause to be walking in the open with titles. Wow you got bounty hunters hunting them, well for one it won't be long untill nobody can touch them. You should have had a qouta....a set number of jedi and thats it. Not everyone should be a jedi. Luke was supposed to be the last of them after ben and yoda. You have a duty to stick to the movies the heritage they set forth. Everyone is so obsessed with being one they are using 3rd party programs like ACTools and others to whip through every tree in the game just to be one. It is ruining the game end of story and I see two whole precious months of updates for a class that 1 in every 5000 people should even be or have a hope of becoming. If you keep this up you will lose me and many others for the devotion you show the class of the privalged few. I dont mind an update, but this is getting out of hand, why not just make jedi selectable from the menu, after the methods you have now give it away anyway.
I belive in this, If you want 1000 jedi running around then you should have desgined the game in the era of the episode 1 movies or way back when in the time of the old republic. 5000 years or so before episode 1. Start hunting them down.
You would be better by when a character is made having a random chance of them being force sensitive. very random and very few. That way it would mean more, then perhaps you could devote some time to the thing in the game that are already in but broken or the addition of new classes all together.
My two Cents