Development Cycle Archive

Thread: Friday Feature Jan 23rd Jedi Revamp

Aracon
Tue Mar 30, 2004 4:00 pm
#872

This'll probably never be seen, but it's worth a shot.

THUNDERHEART:

I think when completing the quest and getting your Jedi, you should be given a choice:

Choice #1: Unlock a seperate character for your Jedi.
Choice #2: Have your current character become a Jedi. (And presumably lose all your Skill Points.)

This way everyone is satisfied. Some would like to have their current character "learn the ways of the force" instead of unlocking a new character. Others would rather keep their current character and start a new one as a Jedi.

Consider this...there is a good chance that you will get BURNT OUT while playing on Jedi. Always on the run from Bounty Hunters and keeping yourself isolated from society can and most likely will get stressful. What do current Jedi do when they're tired/burnt-out on being a Jedi? They go back to their original character and have fun.

I think that if give us only one choice there will be some unsatisfied people no matter what. People who want to take a break from Jedi wouldn't be able to play a normal character on their server. And it's doubtful someone would want to delete their hard-earned Jedi just to go back to being a normal character for a while.

I hope you read this TH and have the Developer staff consider this. I am confident with giving a choice like this that there will be very few dissatisfied Jedi-unlockers.



HOLLA ATCHA BOI,
Zos-

Gawd of Ham
Lord of the Hawtpants
Aracon
Tue Mar 30, 2004 4:04 pm
#873

Whhhhhhhhhhhhhhooooops wrong thread! O_O



HOLLA ATCHA BOI,
Zos-

Gawd of Ham
Lord of the Hawtpants
randgt23
Mon Apr 05, 2004 6:26 pm
#874

My thoughts on the jedi.

Based on the comics and the expanded universe jedi could make their own crystals in special furnaces. ie - Young Jedi Knights - Lightsabers by Kevin J. Andersen and Rebbeca Moesta.

Jacen Solo used a corusca gem in his, Anakin a Lambent (a Yuuzhan Vong item) and Tenel Ka' used a rare gem in hers. Other jedi created their own based on information provided by their master Luke Skywalker. Luke did the same when he built his green saber based on information in a journal from Obi-Wan Kenobi - Shadow's of the Empire.


My suggestion is allow Jedi to make their own saber crystals. I don't recall any jedi having to go Theed or Coronet and shout that they needed crystals. Perhaps a special crafting tool and a crafting station would be in order.


Again occording to comics and books it usually took a jedi a month to build their lightsaber, while a Jedi master during the clone wars could make one in 2 days. So the jedi puts all the ingredients into the crafting station - like a mini factory and has to wait at least 2 -3 days and they'll have their own crystal.


GuanYing
Tue Apr 06, 2004 3:06 am
#875

Ok Midros, I don't want to be offensive but I'm not sure you've seen the movies... In SWG jedi ARE underpowered. They SHOULD be weak at initiate, because they haven't learned how to use the force yet. But if they have lightsabers 4, they're pretty much an expert (they can't get any better until they reach the jedi knight tree). However, the reality of SWG is that jedi are still pathetically easy to kill. I seem to remember in the movies that jedi were able to cut weapons in half, block blaster bolts with their lightsabers (even the kindergarden jedi had some ability to do that) and even redirect the blaster bolts back to the shooter or even someone else entirely!


The ONLY time a jedi was ever killed by non-jedi in the movies was in episode 2; Jango Fett shot that one green guy off the balcony at the genosian gladatorial arena place, the other jedi who died in that battle were outnumbered by at least 20 to 1, possibly as much as 50 to 1 or more! And to top it off, they were facing geonosans!!


But there's nothing even close to representing jedi like that in SWG. Jedi ARE underpowered, they have no defense ability at all! A single master BH could probably take on 4-6 jedi that are past below jedi knight, more if they're closer to padawan or below. It sounds funny, but I'm completely serious.


So now you know that not all posts saying jedi are underpowered are total Bull.


Btw, 300-400 on auto attack isn't that much, you can do same with a republic blaster at novice marksman sometimes.

Entertainer1986
Tue Apr 06, 2004 6:01 pm
#876

So does this mean you will not be able to create a unique seperate Jedi seperate from your main player?



____________________________________________________________




Im a pilot ! ! ! !
GuanYing
Wed Apr 07, 2004 2:39 am
#877

Why do people think its hard for a jedi to get a TEF? As soon as they use a force power or attack something with a lightsaber equiped they get a TEF. Are people just misinformed or did something suddenly change?
jedi730
Wed Apr 14, 2004 5:41 am
#878






Q-3PO wrote:

The second phase will be to rebuild the Jedi system to be quest-oriented; and toinclude the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi. (It should also be noted that players who have put in work towards becoming a Jedi will not lose their effort. Some sort of recognition of players' efforts will be included in the new system.)






hmm... well i dont like this idea. i say keep the holocron way and add the quest way. i have no problem going from BH to Doc to CH to Scout. but im wondering. what happens to the guy/girl who is on their 4th holo prof and the night before you change it. they are 4/4/4/4 and just cant get enough exp to learn master. they say "oh well i'll just get it tommorrow" (not knowing about the revamp) and then they log on and BOOM! they see the new'quest-based' system. i thinktheyre pissed. I know i would be.
WolfeTCK
Wed Apr 14, 2004 5:05 pm
#879

ok reading the new thing on teh front page about pub 9, it appears to me that you can become a jedi on your main char, and then a second slot will become available for you to do what u wish with it, so i guess they arent gettign rid of the seperate jedi char slot in a way, its just reverse for ppl who wait for the revamp to become a jedi


i could be wrong offcourse but after reading it many times thats how it seems to me





jowyykazza-valcyn
"I'll tell you right now - when Luke Skywalker blew up the Death Star, he wasn't cheering because he had done some good deed. He was cheering for all the xp he got."

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jedi730
Wed Apr 14, 2004 8:26 pm
#880

it seems strange that they would force us to keep going with the main but still give us a second character. i guess ill just do it with the second and name him a good jedi name. which the who whole reason i dont want the main as the jedi. mork isnt a cool jedi name.


as i also read it, it looks like we can have multiple jedi (different servers). am i wrong on this assumption?
Kenbow2
Wed Apr 14, 2004 8:46 pm
#881

If you are reading the front page correctly, and our main becomes the Jedi character, with a new character slot open for another normal character, then that is a ABSOLUTE FABULOUS IDEA.


One big problem with the current Jedi system is that a new Jedi would come into the game with no other skills, and more importantly, no badges or professions. This made it extremely easy to locate a Jedi with the EXAMINE feature when you see someone with no weapon in their hand,wearing top notch composite armor, and not one profession or themepark badge.


This new system allows Jedi to stay concealed more, because all the badges and patches from the original character remain intact. If true, I like this idea.





- I support keeping & balancing the current combat system You can too
Kenbow2
Wed Apr 14, 2004 9:03 pm
#882

While I'm on my soapbox, let me throw these ideas out here...


#1) there should be a newly created type of damage called "light-saber laser" damage for armor resists. However, no armor can be made to resist this armor in anyway (maybe 10%, but thats the cap) (also, maybe some higher resists for the Mandorian armor, like 25%). This would give the Jedi the true respect and power they deserve.


#2) Somewhere in the Jedi skill boxes should be range and melee mitigation, but even better. Also, certain trees in the Jedi profession should give Jedi natural resists to other types of damage, such as kinetic, energy, blast, etc. Maybe not have resists to acid or lightning, since this is what Bounty Hunters use, therefore making them more effective Jedi Hunter-Killers. These mitigations and natural resists ONLY take effect if the Jedi is not wearing any other armor. This would get rid of the unstory-like problem regarding all the Jedi in composite armor. Jedi would only have an advantge at wearing armor in the early stages of their Jedi training.


#3) Jedi only, would get natural resists to the new "light-saber laser" damage at higher level skill boxes, thus making them better Jedi vs. Jedi fighters.


#4) Allow Jedi to go light or dark side rather early on in the game. Then as a Good Jedi is running around on a planet, a Dark Jedi player may log on the server and on that same planet, at which time the Dark Jedi gets a message reading "There is a disturbance in the force." The Dark Jedi then gets updated waypoints to the Good Jedi, or visa versa. Upon coming within a certain range of the other Jedi, both are TEFed and a duel between the two would begin. Fleeing the scene of combat would be penilized in some way, which would encourage the two to duel it out. Remember how in hte movies, the Jedi would keep sensing each other. (Vader sensed Obi on the Death Star. Vader sensed Luke at endor, and Luke sensed Vader also.)





- I support keeping & balancing the current combat system You can too
ToppDog
Wed Apr 14, 2004 9:15 pm
#883

I cannot express how relieved I & many others are at today's announcement...but as good as that news was, it does raise a few questions that we all are curious about:


"...players will continue force development on their existing characters and a new character slot will become available to the player to develop as they choose..."


By "become available" do you mean upon opening the slot? Or do you mean that having the 2nd slot is an automatic feature of the revamp? I would guess that it still needs to be unlocked, but it is being interpreted as the latter by some.


By "to develop as they choose" do you mean we will have the choice to develop either our main or the new slot as the Jedi? Or to not choose either & just have 2 non-Jedi chars? Or to choose both & have 2 Jedi chars?


I ask that these questions please be answered in an official announcement, as there are many players who are more interested in the roleplaying aspect of Jedi & are very concerned that their current mains would not be suitable characters to become Jedi due to a number of reasons such as name, species, gender, or their in-game history, etc. Given that the original rules specified that the mains could not become FS many players saved their ideas for their Jedi chars & built their mains to resemble other non-FS chars that still have a place in the SW universe.
Kenbow2
Wed Apr 14, 2004 11:29 pm
#884

HOW will players who Mastered Holocron professions be compensated in this new quest system. You "promised" that those working toward the holo method would be compenstated in this new Jedi Quest System. And when the devs say "work toward holocron professions", does that mean only the profession named holocrons mastered will be counted, or will all the professions we mastered in an attempt to find our silent profession be counted also?

I REQUEST THAT THIS BE ANSWERED ASAP PLEASE. EVEN IF YOU DON'T KNOW YET, THEN TELL US THAT YOU JUST DONT KNOW.

ALSO, PLEASE ACKNOWLEDGE BY REPLY THAT A DEV HAS READ THISPOST AS SOON AS YOU READ THIS MESSAGE, EVEN IF YOU DON'T HAVE AN IMMEDIATE ANSWER.

THE DATE OF THIS POST WAS APRIL 15, 2004.



- I support keeping & balancing the current combat system You can too
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