Development Cycle Archive
Thread: Friday Feature Jan 23rd Jedi Revamp
i hope this has been posted before to show the improtanct of it....
bring back permadeath!!!!!!!
even if it is given to masters it needs to be brought back. this skill loss is nonsense. jedi are supposed to be rare. if they die they should be punished. its what is supposed to make the proffesion so hard.
TH:
looks alright i suppose......now where's the friday feature for the upcoming SMUGGLER REVAMP? considering there's more smugglers than jedi, we've been waiting since launch, and our skills seem to be more of a secret than the path to unlocking ever was I'd say it's about time the love that was said we needed came to light instead of the A%%% reaming that seems to be all we get without flowers or lube to ease the pain.
a annoyed smuggler ![]()
LOL!!! You made a very good point!
Trioth wrote:
TH:
looks alright i suppose......now where's the friday feature for the upcoming SMUGGLER REVAMP? considering there's more smugglers than jedi, we've been waiting since launch, and our skills seem to be more of a secret than the path to unlocking ever was I'd say it's about time the love that was said we needed came to light instead of the A%%% reaming that seems to be all we get without flowers or lube to ease the pain.
a annoyed smuggler
Well, the jedi revamp is nice but the Death counter is broken. I am still on newbie exemption from 2 deaths. And my tracker tracks 3 deaths. Something isn't right here. I hope i don't lose 3.2 mill of jedi exp due to that the death tracker dosen't know how to count. But other then that, I can't say much about this system cause i hear that people lose skill when they aren't suppose to all the time. Whether is a design flaw, program error or maybe is working as intended. Something should be change so the death tracker actually tracks the CORRECT number od death. Also, Jedi can use some defense also. Not just melee/range defense. But also defense toward knockdown, posture change, dizzy, blind, and stun. I mean food do give def vs kd but posture change is just as bad as knockdown. There is no food for that.
Oh yeah, did I mention that even in the thread that gives then powers well beyond the highest of crafters... they continued to complain... things like... We shouldn't loose a skill after dying 5 times in a week, or... 5% minimum on saber repairs thats too low!
So, Jedi's won't be happy till they can walk into Theed and type
/ui action godMode;
/ui action killAllImperials;
/ui action makeMyselfUber;
/ui action giveMeWhateverIWant;
With the current standard for Jedi's I give them this much credit... you ground through 5-32 professions, congrats, you're quiet good at double-clicking. Here's god-mode for ya.... maybe now you will play the game instead.
They needed they're defenses fixed, they needed crystals to come down in price and with that I agree, nothing should cost over a million credits in this game anyways (welcome to Star Wars Galaxy EverQuest everything here will soon revolve around loot and Jedi's) I could swear the Dev's PROMISED that this would not become another EQ game. I could swear they promised a different path for everyone, well I guess 5 different professions each is close enough right? Shall we grind through more professions we don't wanna do to get our ships for Space Expansion when it comes out?
Don't wanna bag on the Dev's they usually do some pretty good stuff, great plans poor implementation (Imp Crackdown). But doesn't this make being a Jedi pretty cheap.